/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * aircombat.c: Deal with air to air combat * * Known contributors to this file: * Dave Pare, 1986 * Thomas Ruschak, 1992 * Steve McClure, 1996 * Markus Armbruster, 2006-2008 */ #include #include "file.h" #include "land.h" #include "map.h" #include "misc.h" #include "nat.h" #include "news.h" #include "nsc.h" #include "optlist.h" #include "path.h" #include "plane.h" #include "player.h" #include "prototypes.h" #include "sect.h" #include "ship.h" #include "xy.h" #define FLAK_GUN_MAX 14 static int plane_caps(struct emp_qelem *); static void ac_intercept(struct emp_qelem *, struct emp_qelem *, struct emp_qelem *, natid, coord, coord); static int all_missiles(struct emp_qelem *); static void ac_dog(struct plist *, struct plist *); static void ac_planedamage(struct plist *, natid, int, natid, int, int, char *); static void ac_doflak(struct emp_qelem *, struct sctstr *); static void ac_landflak(struct emp_qelem *, coord, coord); static void ac_shipflak(struct emp_qelem *, coord, coord); static void ac_fireflak(struct emp_qelem *, natid, int); static void getilist(struct emp_qelem *, natid); static int do_evade(struct emp_qelem *, struct emp_qelem *); void ac_encounter(struct emp_qelem *bomb_list, struct emp_qelem *esc_list, coord x, coord y, char *path, int mission_flags, int no_air_defense) { int val, non_missiles; int rel; int dir; int nats[MAXNOC]; int lnats[MAXNOC]; int gotilist[MAXNOC]; int unfriendly[MAXNOC]; int overfly[MAXNOC]; int flags; struct emp_qelem ilist[MAXNOC], *qp; char mypath[1024]; int myp; int civ, mil; natid plane_owner; struct sctstr sect; struct shpstr ship; struct lndstr land; struct nstr_item ni; natid cn; struct natstr *over, *mynatp; struct plist *plp; int evaded; struct shiplist *head = NULL; int changed = 0; /* We want to only intercept once per sector per owner. So, if we overfly a sector, and then overfly some land units or ships, we don't want to potentially intercept 3 times. */ plp = (struct plist *)bomb_list->q_forw; plane_owner = plp->plane.pln_own; strncpy(mypath, path, sizeof(mypath)); myp = 0; memset(overfly, 0, sizeof(overfly)); memset(gotilist, 0, sizeof(gotilist)); memset(unfriendly, 0, sizeof(unfriendly)); for (cn = 1; cn < MAXNOC; cn++) { if ((mynatp = getnatp(cn)) == 0) continue; rel = getrel(mynatp, plane_owner); if (rel > HOSTILE) continue; if (plane_owner == cn) continue; unfriendly[cn]++; } if (mission_flags & PM_R) { flags = plane_caps(bomb_list); if (flags & P_S) { PR(plane_owner, "\nSPY Plane report\n"); PRdate(plane_owner); sathead(); } else if (flags & P_A) { PR(plane_owner, "\nAnti-Sub Patrol report\n"); } else { PR(plane_owner, "\nReconnaissance report\n"); PRdate(plane_owner); } } while ((dir = mypath[myp++]) && !QEMPTY(bomb_list)) { if ((val = diridx(dir)) == DIR_STOP) break; /* XXX using xnorm is probably bad */ x = xnorm(x + diroff[val][0]); y = ynorm(y + diroff[val][1]); getsect(x, y, §); over = getnatp(sect.sct_own); if (mission_flags & PM_R) { flags = plane_caps(bomb_list); if (opt_HIDDEN) setcont(plane_owner, sect.sct_own, FOUND_FLY); if (sect.sct_type == SCT_WATER) { PR(plane_owner, "flying over %s at %s\n", dchr[sect.sct_type].d_name, xyas(x, y, plane_owner)); if (mission_flags & PM_S) plane_sweep(bomb_list, x, y); if (flags & P_A) plane_sona(bomb_list, x, y, &head); changed += map_set(plane_owner, sect.sct_x, sect.sct_y, dchr[sect.sct_type].d_mnem, 0); } else if (flags & P_S) { satdisp_sect(§, flags & P_I ? 10 : 50); } else { /* This is borrowed from lookout */ if (sect.sct_own == plane_owner) PR(plane_owner, "Your "); else PR(plane_owner, "%s (#%d) ", cname(sect.sct_own), sect.sct_own); PR(plane_owner, "%s", dchr[sect.sct_type].d_name); changed += map_set(plane_owner, sect.sct_x, sect.sct_y, dchr[sect.sct_type].d_mnem, 0); PR(plane_owner, " %d%% efficient ", (sect.sct_own == plane_owner) ? sect.sct_effic : roundintby((int)sect.sct_effic, 25)); civ = sect.sct_item[I_CIVIL]; mil = sect.sct_item[I_MILIT]; if (civ) PR(plane_owner, "with %s%d civ ", (sect.sct_own == plane_owner) ? "" : "approx ", (sect.sct_own == plane_owner) ? civ : roundintby(civ, 25)); if (mil) PR(plane_owner, "with %s%d mil ", (sect.sct_own == plane_owner) ? "" : "approx ", (sect.sct_own == plane_owner) ? mil : roundintby(mil, 25)); PR(plane_owner, "@ %s\n", xyas(x, y, plane_owner)); } if (flags & P_S) satdisp_units(sect.sct_x, sect.sct_y); } else { PR(plane_owner, "flying over %s at %s\n", dchr[sect.sct_type].d_name, xyas(x, y, plane_owner)); changed += map_set(plane_owner, sect.sct_x, sect.sct_y, dchr[sect.sct_type].d_mnem, 0); } if ((rel = getrel(over, plane_owner)) == ALLIED) continue; evaded = do_evade(bomb_list, esc_list); if (sect.sct_own != 0 && sect.sct_own != plane_owner && !evaded) { /* We only show planes overhead if they didn't * evade radar */ overfly[sect.sct_own]++; PR(sect.sct_own, "%s planes spotted over %s\n", cname(plane_owner), xyas(x, y, sect.sct_own)); if (opt_HIDDEN) setcont(sect.sct_own, plane_owner, FOUND_FLY); } if (!evaded) { /* Fire flak */ if (unfriendly[sect.sct_own]) ac_doflak(bomb_list, §); /* If bombers left, fire flak from units and ships */ if (!QEMPTY(bomb_list)) ac_landflak(bomb_list, x, y); if (!QEMPTY(bomb_list)) ac_shipflak(bomb_list, x, y); } /* mission planes aborted due to flak -- don't send escorts */ if (QEMPTY(bomb_list)) break; if (!no_air_defense && !evaded) air_defense(x, y, plane_owner, bomb_list, esc_list); if (sect.sct_own == 0 || sect.sct_own == plane_owner) continue; if (evaded) continue; non_missiles = 0; for (qp = bomb_list->q_forw; qp != bomb_list; qp = qp->q_forw) { struct plist *ip = (struct plist *)qp; if (!(plchr[(int)ip->plane.pln_type].pl_flags & P_M)) non_missiles = 1; } if (!non_missiles) continue; if (unfriendly[sect.sct_own] && !gotilist[sect.sct_own]) { getilist(&ilist[sect.sct_own], sect.sct_own); gotilist[sect.sct_own]++; } if (rel > HOSTILE) continue; ac_intercept(bomb_list, esc_list, &ilist[sect.sct_own], sect.sct_own, x, y); } /* Let's report all of the overflights even if aborted */ for (cn = 1; cn < MAXNOC; cn++) { if (plane_owner == cn) continue; if (overfly[cn] > 0) nreport(plane_owner, N_OVFLY_SECT, cn, overfly[cn]); } /* If the map changed, update it */ if (changed) writemap(player->cnum); /* Now, if the bomber and escort lists are empty, we are done */ if (QEMPTY(bomb_list) && QEMPTY(esc_list)) goto out; /* Something made it through */ /* Go figure out if there are ships in this sector, and who's they are */ memset(nats, 0, sizeof(nats)); snxtitem_xy(&ni, EF_SHIP, x, y); while (nxtitem(&ni, &ship)) { if (mchr[(int)ship.shp_type].m_flags & M_SUB) continue; nats[ship.shp_own]++; } /* Go figure out if there are units in this sector, and who's they are */ memset(lnats, 0, sizeof(lnats)); snxtitem_xy(&ni, EF_LAND, x, y); while (nxtitem(&ni, &land)) { if (land.lnd_ship >= 0 || land.lnd_land >= 0) continue; lnats[land.lnd_own]++; } /* Now, let's make life a little rougher. */ for (cn = 1; cn < MAXNOC && !QEMPTY(bomb_list); cn++) { if (plane_owner == cn) continue; if (nats[cn] != 0) { PR(plane_owner, "Flying over %s ships in %s\n", cname(cn), xyas(x, y, plane_owner)); PR(cn, "%s planes spotted over ships in %s\n", cname(plane_owner), xyas(x, y, cn)); } if (lnats[cn] != 0) { PR(plane_owner, "Flying over %s land units in %s\n", cname(cn), xyas(x, y, plane_owner)); PR(cn, "%s planes spotted over land units in %s\n", cname(plane_owner), xyas(x, y, cn)); } if (nats[cn] || lnats[cn]) { if (opt_HIDDEN) setcont(cn, plane_owner, FOUND_FLY); if (unfriendly[cn] && !evaded) { if (!gotilist[cn]) { getilist(&ilist[cn], cn); gotilist[cn]++; } ac_intercept(bomb_list, esc_list, &ilist[cn], cn, x, y); } } } out: free_shiplist(&head); for (cn = 1; cn < MAXNOC; cn++) { if (gotilist[cn]) pln_put(&ilist[cn]); } } static int plane_caps(struct emp_qelem *list) { struct emp_qelem *qp; struct plist *plp; int fl; fl = 0; for (qp = list->q_forw; qp != list; qp = qp->q_forw) { plp = (struct plist *)qp; fl |= plp->pcp->pl_flags; } return fl; } static int count_non_missiles(struct emp_qelem *list) { struct emp_qelem *qp; struct plist *plp; int att_count = 0; /* don't intercept missiles */ for (qp = list->q_forw; qp != list; qp = qp->q_forw) { plp = (struct plist *)qp; if (!(plp->pcp->pl_flags & P_M)) att_count++; } return att_count; } void sam_intercept(struct emp_qelem *att_list, struct emp_qelem *def_list, natid def_own, natid plane_owner, coord x, coord y, int delete_missiles) { struct emp_qelem *aqp; struct emp_qelem *anext; struct emp_qelem *dqp; struct emp_qelem *dnext; struct plist *aplp; struct plist *dplp; int first = 1; for (aqp = att_list->q_forw, dqp = def_list->q_forw; aqp != att_list && dqp != def_list; aqp = anext) { anext = aqp->q_forw; aplp = (struct plist *)aqp; if (aplp->pcp->pl_flags & P_M) continue; if (aplp->pcp->pl_cost < 1000) continue; for (; dqp != def_list; dqp = dnext) { dnext = dqp->q_forw; dplp = (struct plist *)dqp; if (!(dplp->pcp->pl_flags & P_M)) continue; if (dplp->plane.pln_range < mapdist(x, y, dplp->plane.pln_x, dplp->plane.pln_y)) { emp_remque(dqp); free(dqp); continue; } if (CANT_HAPPEN(dplp->plane.pln_flags & PLN_LAUNCHED) || mission_pln_equip(dplp, 0, P_F, 0) < 0) { emp_remque(dqp); free(dqp); continue; } dplp->plane.pln_flags |= PLN_LAUNCHED; putplane(dplp->plane.pln_uid, &dplp->plane); if (first) { first = 0; PR(plane_owner, "%s launches SAMs!\n", cname(def_own)); PR(def_own, "Launching SAMs at %s planes over %s!\n", cname(plane_owner), xyas(x, y, def_own)); ac_combat_headers(plane_owner, def_own); } ac_dog(aplp, dplp); dqp = dnext; break; } } if (!first) { PR(plane_owner, "\n"); PR(def_own, "\n"); } if (delete_missiles) { for (; dqp != def_list; dqp = dnext) { dnext = dqp->q_forw; dplp = (struct plist *)dqp; if (!(dplp->pcp->pl_flags & P_M)) continue; emp_remque(dqp); free(dqp); continue; } } } static void ac_intercept(struct emp_qelem *bomb_list, struct emp_qelem *esc_list, struct emp_qelem *def_list, natid def_own, coord x, coord y) { struct plnstr *pp; struct plist *plp; int icount; struct emp_qelem *next; struct emp_qelem *qp; struct emp_qelem int_list; int att_count; natid plane_owner; int dist; plp = (struct plist *)bomb_list->q_forw; plane_owner = plp->plane.pln_own; icount = 0; sam_intercept(bomb_list, def_list, def_own, plane_owner, x, y, 0); sam_intercept(esc_list, def_list, def_own, plane_owner, x, y, 1); if (!(att_count = count_non_missiles(bomb_list) + count_non_missiles(esc_list))) return; emp_initque(&int_list); for (qp = def_list->q_forw; qp != def_list; qp = next) { next = qp->q_forw; plp = (struct plist *)qp; pp = &plp->plane; /* SAMs interdict separately */ if (plp->pcp->pl_flags & P_M) continue; dist = mapdist(x, y, pp->pln_x, pp->pln_y) * 2; if (pp->pln_range < dist) continue; if (CANT_HAPPEN(pp->pln_flags & PLN_LAUNCHED) || mission_pln_equip(plp, 0, P_F, 0) < 0) { emp_remque(qp); free(qp); continue; } /* got one; delete from def_list, add to int_list */ emp_remque(qp); emp_insque(qp, &int_list); pp->pln_flags |= PLN_LAUNCHED; pp->pln_mobil -= pln_mobcost(dist, pp, P_F); putplane(pp->pln_uid, pp); icount++; if (icount > att_count) break; } if (icount == 0) return; PR(plane_owner, "%d %s fighter%s rising to intercept!\n", icount, cname(def_own), icount == 1 ? " is" : "s are"); PR(def_own, "%d fighter%s intercepting %s planes over %s!\n", icount, icount == 1 ? " is" : "s are", cname(plane_owner), xyas(x, y, def_own)); ac_combat_headers(plane_owner, def_own); ac_airtoair(esc_list, &int_list); ac_airtoair(bomb_list, &int_list); PR(plane_owner, "\n"); PR(def_own, "\n"); pln_put(&int_list); } void ac_combat_headers(natid plane_owner, natid def_own) { PR(plane_owner, " %-10.10s %-10.10s strength int odds damage results\n", cname(plane_owner), cname(def_own)); PR(def_own, " %-10.10s %-10.10s strength int odds damage results\n", cname(def_own), cname(plane_owner)); } /* * air-to-air combat. */ void ac_airtoair(struct emp_qelem *att_list, struct emp_qelem *int_list) { struct plist *attacker; struct plist *interceptor; struct emp_qelem *att; struct emp_qelem *in; int nplanes; int more_att; int more_int; struct emp_qelem *att_next; struct emp_qelem *in_next; att = att_list->q_forw; in = int_list->q_forw; more_att = 1; more_int = 1; if (QEMPTY(att_list) || QEMPTY(int_list)) { more_att = 0; more_int = 0; } while (more_att || more_int) { in_next = in->q_forw; att_next = att->q_forw; attacker = (struct plist *)att; /* skip missiles. If only missiles left, we're done */ if (plchr[(int)attacker->plane.pln_type].pl_flags & P_M) { att = att_next; if (att == att_list) { more_att = 0; if (QEMPTY(att_list)) more_int = 0; else att = att->q_forw; } if (all_missiles(att_list)) more_att = 0; continue; } interceptor = (struct plist *)in; nplanes = attacker->plane.pln_effic; if (nplanes > interceptor->plane.pln_effic) nplanes = interceptor->plane.pln_effic; ac_dog(attacker, interceptor); in = in_next; att = att_next; if (att == att_list) { more_att = 0; if (QEMPTY(att_list)) more_int = 0; else att = att->q_forw; } if (in == int_list) { more_int = 0; if (QEMPTY(int_list)) more_att = 0; else in = in->q_forw; } } } static int all_missiles(struct emp_qelem *att_list) { struct emp_qelem *qp; struct plist *p; qp = att_list->q_forw; while (qp != att_list) { p = (struct plist *)qp; if (!(plchr[(int)p->plane.pln_type].pl_flags & P_M)) return 0; qp = qp->q_forw; } return 1; } static void ac_dog(struct plist *ap, struct plist *dp) { int att, def; double odds; int intensity; natid att_own, def_own; int adam, ddam; char mesg[1024]; char temp[14]; att_own = ap->plane.pln_own; def_own = dp->plane.pln_own; PR(att_own, " %3.3s #%-4d %3.3s #%-4d", ap->pcp->pl_name, ap->plane.pln_uid, dp->pcp->pl_name, dp->plane.pln_uid); if (def_own) PR(def_own, " %3.3s #%-4d %3.3s #%-4d", dp->pcp->pl_name, dp->plane.pln_uid, ap->pcp->pl_name, ap->plane.pln_uid); att = pln_att(&ap->plane); if (att == 0) att = pln_def(&ap->plane); att = att * ap->plane.pln_effic / 100; att = MAX(att, ap->pcp->pl_def / 2); def = pln_def(&dp->plane) * dp->plane.pln_effic / 100; def = MAX(def, dp->pcp->pl_def / 2); if ((ap->pcp->pl_flags & P_F) && ap->bombs != 0) att -= 2; if ((dp->pcp->pl_flags & P_F) && dp->bombs != 0) def -= 2; att += ap->pcp->pl_stealth / 25.0; def += dp->pcp->pl_stealth / 25.0; if (att < 1) { def += 1 - att; att = 1; } if (def < 1) { att += 1 - def; def = 1; } odds = ((double)att / ((double)def + (double)att)); if (odds <= 0.05) odds = 0.05; intensity = roll(20) + roll(20) + roll(20) + roll(20) + 1; PR(att_own, " %3d/%-3d %3d %3.2f ", att, def, intensity, odds); PR(def_own, " %3d/%-3d %3d %3.2f ", def, att, intensity, odds); adam = 0; ddam = 0; while ((intensity--) > 0) { if (chance(odds)) { ddam += 1; if ((dp->plane.pln_effic - ddam) < PLANE_MINEFF) intensity = 0; } else { adam += 1; if ((ap->plane.pln_effic - adam) < PLANE_MINEFF) intensity = 0; } } if (dp->pcp->pl_flags & P_M) ddam = 100; PR(att_own, "%3d/%-3d", adam, ddam); PR(def_own, "%3d/%-3d", ddam, adam); ac_planedamage(ap, def_own, adam, def_own, 1, 0, mesg); strncpy(temp, mesg, 14); ac_planedamage(dp, att_own, ddam, att_own, 1, 0, mesg); PR(att_own, "%-13.13s %-13.13s\n", temp, mesg); PR(def_own, "%-13.13s %-13.13s\n", mesg, temp); if (opt_HIDDEN) { setcont(att_own, def_own, FOUND_FLY); setcont(def_own, att_own, FOUND_FLY); } } /* * zap plane associated with plp. * Damaging country is "from", damage is "dam". * def_own is the country on the other side of the conflict from the plane * owner. The only time def_own != from is when the interceptor is getting * damaged. * * NOTE: This routine removes the appropriate plane element from the * queue if it gets destroyed. That means that the caller must assume * that the current queue pointer is invalid on return from the ac_planedamage * call. (this has caused bugs in the past) */ static void ac_planedamage(struct plist *plp, natid from, int dam, natid other, int checkabort, int show, char *mesg) { struct plnstr *pp; int disp; char dmess[255]; int eff; natid plane_owner; disp = 0; pp = &plp->plane; plane_owner = pp->pln_own; eff = pp->pln_effic; sprintf(dmess, " no damage"); if (dam <= 0) { strcpy(mesg, dmess); return; } memset(dmess, 0, sizeof(dmess)); eff -= dam; if (eff < 0) eff = 0; if (eff < PLANE_MINEFF) { sprintf(dmess, " shot down"); disp = 1; } else if (eff < 80 && chance((80 - eff) / 100.0) && checkabort) { sprintf(dmess, " aborted @%2d%%", eff); disp = 2; } else if (show == 0) { sprintf(dmess, " cleared"); } if ((plp->pcp->pl_flags & P_M) == 0) { if (show) { PR(plane_owner, " %s %s takes %d%s.\n", cname(pp->pln_own), prplane(pp), dam, dmess); if (other) PR(other, " %s %s takes %d%s.\n", cname(pp->pln_own), prplane(pp), dam, dmess); } } if (show && checkabort == 1) { PR(plane_owner, "\n"); if (other) PR(other, "\n"); } pp->pln_effic = eff; pp->pln_mobil -= MIN(32 + pp->pln_mobil, dam / 2); if (disp) { if (disp == 1 && from != 0 && (plp->pcp->pl_flags & P_M) == 0) nreport(from, N_DOWN_PLANE, pp->pln_own, 1); pln_put1(plp); } else putplane(pp->pln_uid, pp); strcpy(mesg, dmess); } static void ac_doflak(struct emp_qelem *list, struct sctstr *from) { int shell; int gun; natid plane_owner; struct plist *plp; plp = (struct plist *)list->q_forw; plane_owner = plp->plane.pln_own; gun = MIN(FLAK_GUN_MAX, from->sct_item[I_GUN]); shell = from->sct_item[I_SHELL]; if (gun > shell * 2) { shell += supply_commod(from->sct_own, from->sct_x, from->sct_y, I_SHELL, (gun + 1) / 2 - shell); from->sct_item[I_SHELL] = shell; putsect(from); } if (gun > shell * 2) gun = shell * 2; gun = roundavg(tfact(from->sct_own, 2.0 * gun)); if (gun > 0) { PR(plane_owner, "firing %d flak guns in %s...\n", gun, xyas(from->sct_x, from->sct_y, plane_owner)); if (from->sct_own != 0) PR(from->sct_own, "firing %d flak guns in %s...\n", gun, xyas(from->sct_x, from->sct_y, from->sct_own)); ac_fireflak(list, from->sct_own, gun); } } static void ac_shipflak(struct emp_qelem *list, coord x, coord y) { struct nstr_item ni; struct shpstr ship; struct mchrstr *mcp; double flak, total, ngun; int gun, shell; int rel; struct plist *plp; natid plane_owner; natid from; int nats[MAXNOC]; plp = (struct plist *)list->q_forw; plane_owner = plp->plane.pln_own; memset(nats, 0, sizeof(nats)); total = ngun = 0; snxtitem_xy(&ni, EF_SHIP, x, y); while (!QEMPTY(list) && nxtitem(&ni, &ship)) { if (ship.shp_own == 0 || ship.shp_own == plane_owner) continue; mcp = &mchr[(int)ship.shp_type]; if (mcp->m_flags & M_SUB) continue; rel = getrel(getnatp(ship.shp_own), plane_owner); if (rel > HOSTILE) continue; shell = 0; gun = shp_usable_guns(&ship); if (gun) { shell = ship.shp_item[I_SHELL]; if (shell <= 0) { shell = supply_commod(ship.shp_own, ship.shp_x, ship.shp_y, I_SHELL, 1); ship.shp_item[I_SHELL] = shell; putship(ship.shp_uid, &ship); } } if (gun == 0 || shell == 0) continue; flak = gun * (ship.shp_effic / 100.0); ngun += flak; total += techfact(ship.shp_tech, flak * 2.0); if (!nats[ship.shp_own]) { /* First time here, print the message */ PR(ship.shp_own, "%s planes spotted over ships in %s\n", cname(plane_owner), xyas(x, y, ship.shp_own)); PR(plane_owner, "Flying over %s ships in %s\n", cname(ship.shp_own), xyas(x, y, plane_owner)); nats[ship.shp_own] = 1; } PR(ship.shp_own, "firing %.0f flak guns from %s...\n", flak, prship(&ship)); from = ship.shp_own; } /* Limit to FLAK_GUN_MAX guns of average tech factor */ if (ngun > FLAK_GUN_MAX) total *= FLAK_GUN_MAX / ngun; gun = roundavg(total); if (gun > 0) { PR(plane_owner, "Flak! Ships firing %d flak guns...\n", gun); ac_fireflak(list, from, gun); } } static void ac_landflak(struct emp_qelem *list, coord x, coord y) { struct nstr_item ni; struct lndstr land; struct lchrstr *lcp; double flak, total, ngun; int aaf, gun; int rel; struct plist *plp; natid plane_owner; natid from; int nats[MAXNOC]; plp = (struct plist *)list->q_forw; plane_owner = plp->plane.pln_own; memset(nats, 0, sizeof(nats)); total = ngun = 0; snxtitem_xy(&ni, EF_LAND, x, y); while (!QEMPTY(list) && nxtitem(&ni, &land)) { if (land.lnd_own == 0 || land.lnd_own == plane_owner) continue; lcp = &lchr[(int)land.lnd_type]; aaf = lnd_aaf(&land); if ((lcp->l_flags & L_FLAK) == 0 || aaf == 0) continue; if (land.lnd_ship >= 0 || land.lnd_land >= 0) continue; rel = getrel(getnatp(land.lnd_own), plane_owner); if (rel > HOSTILE) continue; flak = aaf * 1.5 * land.lnd_effic / 100.0; ngun += flak; total += techfact(land.lnd_tech, flak * 2.0); if (!nats[land.lnd_own]) { /* First time here, print the message */ PR(land.lnd_own, "%s planes spotted over land units in %s\n", cname(plane_owner), xyas(x, y, land.lnd_own)); PR(plane_owner, "Flying over %s land units in %s\n", cname(land.lnd_own), xyas(x, y, plane_owner)); nats[land.lnd_own] = 1; } PR(land.lnd_own, "firing flak guns from unit %s (aa rating %d)\n", prland(&land), aaf); from = land.lnd_own; } /* Limit to FLAK_GUN_MAX guns of average tech factor */ if (ngun > FLAK_GUN_MAX) total *= FLAK_GUN_MAX / ngun; gun = roundavg(total); if (gun > 0) { PR(plane_owner, "Flak! Land units firing %d flak guns...\n", gun); ac_fireflak(list, from, gun); } } /* * Called from shipflak, landflak, and doflak. */ static void ac_fireflak(struct emp_qelem *list, natid from, int guns) { struct plist *plp; int n; struct emp_qelem *qp; struct emp_qelem *next; char msg[255]; plp = (struct plist *)list->q_forw; for (qp = list->q_forw; qp != list; qp = next) { next = qp->q_forw; plp = (struct plist *)qp; n = ac_flak_dam(guns, pln_def(&plp->plane), plp->pcp->pl_flags); ac_planedamage(plp, from, n, 0, 2, 1, msg); } } /* * Calculate flak damage */ int ac_flak_dam(int guns, int def, int pl_flags) { int flak, dam; float mult; /* <-7 -7 -6 -5 -4 */ static float flaktable[18] = { 0.132f, 0.20f, 0.20f, 0.25f, 0.30f, /* -3 -2 -1 0 +1 +2 +3 +4 */ 0.35f, 0.40f, 0.45f, 0.50f, 0.50f, 0.55f, 0.60f, 0.65f, /* +5 +6 +7 +8 >+8 */ 0.70f,0.75f, 0.80f, 0.85f, 1.1305f }; enum { FLAK_MAX = sizeof(flaktable)/sizeof(flaktable[0]) - 1 }; flak = guns - def; if ((pl_flags & P_T) == 0) flak--; if (pl_flags & P_X) flak -= 2; if (pl_flags & P_H) flak -= 1; if (flak > 8) mult = flaktable[FLAK_MAX]; else if (flak < -7) mult = flaktable[0]; else { flak += 8; mult = flaktable[flak]; } mult *= flakscale; dam = (int)((roll(8) + 2) * mult); if (dam > 100) dam = 100; return dam; } /* * Get a list of planes available for interception duties. */ static void getilist(struct emp_qelem *list, natid own) { struct plchrstr *pcp; struct plnstr plane; struct nstr_item ni; struct plist *ip; emp_initque(list); snxtitem_all(&ni, EF_PLANE); while (nxtitem(&ni, &plane)) { if (plane.pln_own != own) continue; pcp = &plchr[(int)plane.pln_type]; if ((pcp->pl_flags & P_F) == 0) continue; if (plane.pln_flags & PLN_LAUNCHED) continue; if (plane.pln_mission != 0) continue; if (plane.pln_mobil <= 0) continue; if (plane.pln_effic < 40) continue; if (!pln_airbase_ok(&plane, 0, 0)) continue; /* got one! */ ip = malloc(sizeof(*ip)); ip->bombs = 0; ip->misc = 0; ip->pcp = &plchr[(int)plane.pln_type]; ip->plane = plane; emp_insque(&ip->queue, list); } } static int do_evade(struct emp_qelem *bomb_list, struct emp_qelem *esc_list) { struct emp_qelem *qp; double evade; struct plist *plp; evade = 100.0; for (qp = bomb_list->q_forw; qp != bomb_list; qp = qp->q_forw) { plp = (struct plist *)qp; if (evade > plp->pcp->pl_stealth / 100.0) evade = plp->pcp->pl_stealth / 100.0; } for (qp = esc_list->q_forw; qp != esc_list; qp = qp->q_forw) { plp = (struct plist *)qp; if (evade > plp->pcp->pl_stealth / 100.0) evade = plp->pcp->pl_stealth / 100.0; } if (chance(evade)) return 1; return 0; }