/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * spy.c: Spy on your neighbors * * Known contributors to this file: * Dave Pare, 1986 * Steve McClure, 1998-2000 */ #include #include "commands.h" #include "item.h" #include "land.h" #include "map.h" #include "news.h" #include "optlist.h" #include "path.h" #include "plane.h" /* * format: spy */ static int check(coord *table, int *len, coord x, coord y); static void insert(coord *table, int *len, coord x, coord y); static int num_units(int, int); static void prplanes(int, int); static void prunits(int, int); static void spyline(struct sctstr *sp); int spy(void) { int caught; natid own; int relat; coord x, y; coord nx, ny; int military; int savemil; int btucost; int i; coord *table; /* sectors already seen */ int t_len = 0; int nrecon; int nunits; struct nstr_sect nstr; struct nstr_item ni; struct natstr *natp; struct sctstr from; struct sctstr dsect; struct lndstr land; int changed = 0; int nsects; /* * first arg should be the range of sectors */ if (!snxtsct(&nstr, player->argp[1])) return RET_SYN; nsects = (nstr.range.width + 1) * nstr.range.height / 2; btucost = (nsects / 40) + 1; natp = getnatp(player->cnum); if (natp->nat_btu < btucost) { pr("You don't have the BTU's for spying on that scale!\n"); return RET_FAIL; } /* * set up all the goodies we need later * 6 = neighbors, 2 = x,y */ table = malloc((nsects + 1) * 6 * 2 * sizeof(coord)); memset(table, 0, (nsects + 1) * 6 * 2 * sizeof(coord)); pr("SPY report\n"); prdate(); pr(" old sct rd rl def\n"); pr(" sect de own own eff eff eff eff civ mil shl gun pet food bars lnd pln\n"); while (nxtsct(&nstr, &from)) { if (!player->owner && !player->god) continue; nrecon = 0; nunits = 0; snxtitem_xy(&ni, EF_LAND, from.sct_x, from.sct_y); while (nxtitem(&ni, &land)) { nunits++; if (lchr[(int)land.lnd_type].l_flags & L_RECON) nrecon++; } if ((military = from.sct_item[I_MILIT]) == 0 && (nunits == 0)) continue; x = from.sct_x; y = from.sct_y; /* Print out the units/planes in this sector */ prunits(x, y); prplanes(x, y); savemil = military; /* * check the neighboring sectors. */ for (i = 1; i <= 6; i++) { if ((military == 0) && (nunits == 0)) break; nx = x + diroff[i][0]; ny = y + diroff[i][1]; /* * if we've already seen the * sector, don't bother checking it * out. */ if (check(table, &t_len, nx, ny)) { continue; } getsect(nx, ny, &dsect); if (player->owner || (dsect.sct_type == SCT_WATER) || (!dsect.sct_item[I_MILIT] && !dsect.sct_item[I_CIVIL] && num_units(nx, ny) == 0)) { /* mark sector as seen */ insert(table, &t_len, nx, ny); continue; } /* catch spy N/200 chance, N = # military */ caught = chance(dsect.sct_item[I_MILIT] / 200.0); own = dsect.sct_own; /* determine spyee relations with spyer */ relat = getrel(getnatp(own), player->cnum); if (relat == NEUTRAL && caught) { /* neutral spy-ee */ pr("Spy deported from %s\n", xyas(nx, ny, player->cnum)); if (own != 0) wu(0, own, "%s (#%d) spy deported from %s\n", cname(player->cnum), player->cnum, xyas(nx, ny, own)); if (opt_HIDDEN) setcont(own, player->cnum, FOUND_SPY); } else if (relat < NEUTRAL && caught) { /* hostile spy-ee */ pr("BANG!! A spy was shot in %s\n", xyas(nx, ny, player->cnum)); military--; if (own != 0) wu(0, own, "%s (#%d) spy caught in %s\n", cname(player->cnum), player->cnum, xyas(nx, ny, own)); nreport(player->cnum, N_SPY_SHOT, own, 1); if (opt_HIDDEN) setcont(own, player->cnum, FOUND_SPY); } else { insert(table, &t_len, nx, ny); spyline(&dsect); changed += map_set(player->cnum, dsect.sct_x, dsect.sct_y, dchr[dsect.sct_type].d_mnem, 0); prunits(dsect.sct_x, dsect.sct_y); prplanes(dsect.sct_x, dsect.sct_y); if (opt_HIDDEN) setcont(player->cnum, own, FOUND_SPY); } /* * If you have a recon unit, it'll * see the sector anyway... */ if (nrecon && caught) { insert(table, &t_len, nx, ny); spyline(&dsect); changed += map_set(player->cnum, dsect.sct_x, dsect.sct_y, dchr[dsect.sct_type].d_mnem, 0); prunits(dsect.sct_x, dsect.sct_y); prplanes(dsect.sct_x, dsect.sct_y); if (opt_HIDDEN) setcont(player->cnum, own, FOUND_SPY); } } /* subtract any military if necessary */ if ((savemil != military) && (savemil > 0)) { if ((military < 0) || (military > savemil)) military = 0; from.sct_item[I_MILIT] = military; putsect(&from); } } if (changed) writemap(player->cnum); player->btused += btucost; free(table); return RET_OK; } /* * just a big printf. */ static void spyline(struct sctstr *sp) { prxy("%4d,%-4d", sp->sct_x, sp->sct_y, player->cnum); pr(" %c%c %3d %3d %3d %3d %3d %3d %4d %4d %4d %3d %4d %4d %4d %3d %3d\n", dchr[sp->sct_type].d_mnem, sp->sct_newtype == sp->sct_type ? ' ' : dchr[sp->sct_newtype].d_mnem, sp->sct_own, sp->sct_oldown, roundintby((int)sp->sct_effic, 10), roundintby((int)sp->sct_road, 10), roundintby((int)sp->sct_rail, 10), roundintby((int)sp->sct_defense, 10), roundintby(sp->sct_item[I_CIVIL], 10), roundintby(sp->sct_item[I_MILIT], 10), roundintby(sp->sct_item[I_SHELL], 10), roundintby(sp->sct_item[I_GUN], 10), roundintby(sp->sct_item[I_PETROL], 10), roundintby(sp->sct_item[I_FOOD], 10), roundintby(sp->sct_item[I_BAR], 10), count_sect_units(sp), count_sect_planes(sp)); } /* * insert a key into the table. */ static void insert(coord *table, int *len, coord x, coord y) { if (!check(table, len, x, y)) { table[(*len)++] = x; table[(*len)++] = y; } } /* * see if a key is in the bitmask table */ static int check(coord *table, int *len, coord x, coord y) { int i; for (i = 0; i < *len; i += 2) if (table[i] == x && table[i + 1] == y) return 1; return 0; } static int num_units(int x, int y) { struct lndstr land; struct nstr_item ni; int n = 0; snxtitem_xy(&ni, EF_LAND, x, y); while (nxtitem(&ni, &land)) { if ((land.lnd_own == player->cnum) || (land.lnd_own == 0)) continue; if (land.lnd_ship >= 0 || land.lnd_land >= 0) continue; n++; } return n; } static void prunits(int x, int y) { struct lndstr land; struct nstr_item ni; char report[128]; snxtitem_xy(&ni, EF_LAND, x, y); while (nxtitem(&ni, &land)) { if (land.lnd_own == player->cnum || land.lnd_own == 0) continue; if (land.lnd_ship >= 0 || land.lnd_land >= 0) continue; /* Don't always see spies */ if (lchr[(int)land.lnd_type].l_flags & L_SPY) { if (!(chance(LND_SPY_DETECT_CHANCE(land.lnd_effic)))) continue; } if ((land.lnd_own != player->cnum) && land.lnd_own) { int rel; char *relstr; rel = getrel(getnatp(player->cnum), land.lnd_own); if (rel == ALLIED) relstr = "Allied"; else if (rel == FRIENDLY || rel == NEUTRAL) relstr = "Neutral"; else relstr = "Enemy"; sprintf(report, "%s (%s) unit in %s: ", relstr, cname(land.lnd_own), xyas(land.lnd_x, land.lnd_y, player->cnum)); intelligence_report(player->cnum, &land, 3, report); } } } static void prplanes(int x, int y) { struct plnstr plane; struct nstr_item ni; snxtitem_xy(&ni, EF_PLANE, x, y); while (nxtitem(&ni, &plane)) { if (plane.pln_own == player->cnum || plane.pln_own == 0) continue; if (plane.pln_ship >= 0 || plane.pln_land >= 0) continue; if (plane.pln_flags & PLN_LAUNCHED) continue; if ((plane.pln_own != player->cnum) && plane.pln_own) { int rel; char *relstr; rel = getrel(getnatp(player->cnum), plane.pln_own); if (rel == ALLIED) relstr = "Allied"; else if (rel == FRIENDLY || rel == NEUTRAL) relstr = "Neutral"; else relstr = "Enemy"; pr("%s (%s) plane in %s: %s\n", relstr, cname(plane.pln_own), xyas(plane.pln_x, plane.pln_y, player->cnum), prplane(&plane)); } } }