/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * bp.c: Functions for build pointer (bp) handling * * Known contributors to this file: * Ville Virrankoski, 1996 * Markus Armbruster, 2007 */ #include #include "budg.h" #include "update.h" enum { BP_NONE = -1, BP_CIVIL, BP_MILIT, BP_SHELL, BP_GUN, BP_LCM, BP_HCM, BP_MAX = BP_HCM }; struct bp { short bp_item[BP_MAX + 1]; short bp_avail; }; static int bud_key[I_MAX + 1] = { BP_CIVIL, BP_MILIT, BP_SHELL, BP_GUN, BP_NONE, BP_NONE, BP_NONE, BP_NONE, BP_NONE, BP_NONE, BP_LCM, BP_HCM, BP_NONE, BP_NONE }; static struct bp * bp_ref(struct bp *bp, struct sctstr *sp) { return &bp[sp->sct_x + sp->sct_y * WORLD_X]; } int bp_get_item(struct bp *bp, struct sctstr *sp, i_type comm) { int idx = bud_key[comm]; if (idx < 0) return sp->sct_item[comm]; return bp_ref(bp, sp)->bp_item[idx]; } void bp_put_item(struct bp *bp, struct sctstr *sp, i_type comm, int amount) { int idx = bud_key[comm]; if (idx >= 0) bp_ref(bp, sp)->bp_item[idx] = amount; } int bp_get_avail(struct bp *bp, struct sctstr *sp) { return bp_ref(bp, sp)->bp_avail; } void bp_put_avail(struct bp *bp, struct sctstr *sp, int amount) { bp_ref(bp, sp)->bp_avail = amount; } void bp_set_from_sect(struct bp *bp, struct sctstr *sp) { int idx; struct bp *p = bp_ref(bp, sp); i_type i; for (i = I_NONE + 1; i <= I_MAX; i++) { idx = bud_key[i]; if (idx >= 0) p->bp_item[idx] = sp->sct_item[i]; } p->bp_avail = sp->sct_avail; } struct bp * bp_alloc(void) { return calloc(WORLD_X * WORLD_Y, sizeof(struct bp)); }