/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * map.h: Definitions for making maps * * Known contributors to this file: * */ #ifndef MAP_H #define MAP_H #include "misc.h" #include "xy.h" #define MAPWIDTH(persec) ((WORLD_X/2) * ((persec) + 1) + 1) extern void blankfill(char *, struct range *, int); /* src/lib/subs/bigmap.c */ extern int map_set(natid, coord, coord, char, int); extern void writebmap(natid); extern void writemap(natid); /* src/lib/subs/border.c */ extern void border(struct range *, char *, char *); #define MAP_SHIP bit(0) #define MAP_LAND bit(1) #define MAP_PLANE bit(2) #define MAP_HIGH bit(3) #define MAP_ALL MAP_SHIP | MAP_LAND | MAP_PLANE #endif