/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * zdon.c: Update right now * * Known contributors to this file: * Doug Hay, 1990 * Markus Armbruster, 2007 */ /* * Syntax: * Normal player: zdone [Y|N|C] * Deity : zdone [country_num [Y|N|C]] * * Where: * Y = Yes, wants an update. * N = No, change status to not wanting an update. * C = Check (the default), check how many want an update. * * Sets/Unsets a nation flag. * * Only considers NORMAL, active countries. No Deities or sanctuaries. * * After the change, send a message to the "tm" for it to check * if an update should occur. */ #include #include "commands.h" #include "optlist.h" #include "server.h" int zdon(void) { natid whichcnum; struct natstr *natp; char *p; int checking; int wantupd; int totpop; int totwant; int dowant; char buf[1024]; if (update_demand != UPD_DEMAND_SCHED && update_demand != UPD_DEMAND_ASYNC) { pr("Demand updates are not enabled.\n"); return RET_FAIL; } whichcnum = player->cnum; p = NULL; if (player->god) { /* Deity syntax "country what" */ whichcnum = onearg(player->argp[1], "Which country no.? "); if ((whichcnum > 0) && (getnatp(whichcnum))) p = getstarg(player->argp[2], "Want update? [Yes|No|Check] ", buf); } else { p = getstarg(player->argp[1], "Want update? [Yes|No|Check] ", buf); } if (player->aborted) return RET_FAIL; checking = 1; wantupd = 0; if (p) { if (*p == 'y' || *p == 'Y') { checking = 0; wantupd = 1; } else if (*p == 'n' || *p == 'N') { checking = 0; wantupd = 0; } } if (!(natp = getnatp(whichcnum))) { pr("Unable to find country. %d\n", whichcnum); pr("Notify the Deity.\n"); return RET_FAIL; } if (!checking) { if (wantupd) { if (influx(natp)) { pr("Unable to request an update as the country is in flux\n"); return RET_FAIL; } pr("You (%d) now want an update.\n", whichcnum); } else { pr("You (%d) now DON'T want an update.\n", whichcnum); } natp->nat_update = wantupd; putnat(natp); } dowant = demand_update_want(&totwant, &totpop, whichcnum); if (checking) { if (dowant) { pr("You want an update.\n"); } else pr("You DON'T want an update, yet.\n"); } pr("%d of a total of %d lunatics want an update.\n", totwant, totpop); if (!checking && wantupd && demandupdatecheck()) { pr("Here goes...\n"); update_trigger(); } return RET_OK; }