/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * server.h: Server startup, control and shutdown * * Known contributors to this file: * Markus Armbruster, 2004 */ #ifndef SERVER_H #define SERVER_H extern int shutdown_pending; extern int update_pending; extern empth_sem_t *update_sem; extern time_t update_time; extern int updating_mob; void mobility_init(void); void shutdown_init(void); /* thread entry points */ void delete_lostitems(void *); void market_update(void *); void mobility_check(void *); void player_kill_idle(void *); void update_main(void *); void update_sched(void *); void shutdown_sequence(void *); void update_force(void *); #endif