/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * bomb.c: Fly bombing missions * * Known contributors to this file: * Dave Pare, 1986 * Ken Stevens, 1995 * Steve McClure, 1998-2000 */ #include #include #include "misc.h" #include "player.h" #include "var.h" #include "sect.h" #include "ship.h" #include "land.h" #include "item.h" #include "plane.h" #include "nuke.h" #include "retreat.h" #include "xy.h" #include "nsc.h" #include "news.h" #include "file.h" #include "nat.h" #include "path.h" #include "optlist.h" #include "damage.h" #include "commands.h" static void pin_bomb(struct emp_qelem *list, struct sctstr *target); static void strat_bomb(struct emp_qelem *list, struct sctstr *target); static void comm_bomb(struct emp_qelem *list, struct sctstr *target); static void eff_bomb(struct emp_qelem *list, struct sctstr *target); static int pinflak_planedamage(struct plnstr *pp, struct plchrstr *pcp, natid from, int flak); static void plane_bomb(struct emp_qelem *list, struct sctstr *target); static void land_bomb(struct emp_qelem *list, struct sctstr *target); static void ship_bomb(struct emp_qelem *list, struct sctstr *target); static int bombcomm[] = { I_CIVIL, I_MILIT, I_SHELL, I_GUN, I_PETROL, I_IRON, I_DUST, I_BAR, I_FOOD, I_OIL, I_LCM, I_HCM, I_UW, I_RAD }; static int nbomb = sizeof(bombcomm) / sizeof(int); int bomb(void) { s_char *p; int mission_flags; coord tx, ty; coord ax, ay; int ap_to_target; struct ichrstr *ip; s_char flightpath[MAX_PATH_LEN]; struct nstr_item ni_bomb; struct nstr_item ni_esc; coord x, y; struct sctstr target; struct emp_qelem bomb_list; struct emp_qelem esc_list; int wantflags; struct sctstr ap_sect; s_char mission; int rel; struct natstr *natp; s_char buf[1024]; wantflags = 0; if (!snxtitem(&ni_bomb, EF_PLANE, player->argp[1])) return RET_SYN; if (!snxtitem(&ni_esc, EF_PLANE, getstarg(player->argp[2], "escort(s)? ", buf))) pr("No escorts...\n"); if ((p = getstarg(player->argp[3], "pinpoint, or strategic? ", buf)) == 0) return RET_SYN; mission = *p; if (strchr("ps", mission) == 0) return RET_SYN; if ((p = getstarg(player->argp[4], "assembly point? ", buf)) == 0 || *p == 0) return RET_SYN; if (!sarg_xy(p, &x, &y) || !getsect(x, y, &ap_sect)) return RET_SYN; if (ap_sect.sct_own && ap_sect.sct_own != player->cnum && getrel(getnatp(ap_sect.sct_own), player->cnum) != ALLIED) { pr("Assembly point not owned by you or an ally!\n"); return RET_SYN; } ax = x; ay = y; if (getpath(flightpath, player->argp[5], ax, ay, 0, 0, 0, P_FLYING) == 0 || *flightpath == 0) return RET_SYN; tx = ax; ty = ay; (void)pathtoxy(flightpath, &tx, &ty, fcost); pr("target sector is %s\n", xyas(tx, ty, player->cnum)); getsect(tx, ty, &target); ip = 0; ap_to_target = strlen(flightpath); if (*(flightpath + strlen(flightpath) - 1) == 'h') ap_to_target--; pr("range to target is %d\n", ap_to_target); /* * select planes within range */ mission_flags = 0; pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target, 2, wantflags, P_M | P_O); pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target, 2, wantflags | P_F | P_ESC, P_M | P_O); /* * now arm and equip the bombers, transports, whatever. */ mission_flags |= P_X; /* stealth (shhh) */ mission_flags |= P_H; /* gets turned off if not all choppers */ mission_flags = pln_arm(&bomb_list, 2 * ap_to_target, mission, ip, 0, mission_flags); if (QEMPTY(&bomb_list)) { pr("No planes could be equipped for the mission.\n"); return RET_FAIL; } mission_flags = pln_arm(&esc_list, 2 * ap_to_target, mission, ip, P_F | P_ESC, mission_flags); ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, mission_flags, 0, 0, 0); if (QEMPTY(&bomb_list)) { pr("No planes got through fighter defenses\n"); } else if (target.sct_type == SCT_SANCT) { pr("You can't bomb that sector!\n"); } else { switch (mission) { case 'p': pin_bomb(&bomb_list, &target); break; case 's': if (opt_SLOW_WAR) { natp = getnatp(player->cnum); if (target.sct_own) { rel = getrel(natp, target.sct_own); if ((rel != AT_WAR) && (player->cnum != target.sct_own) && (target.sct_own) && (target.sct_oldown != player->cnum)) { pr("You're not at war with them!\n"); pln_put(&bomb_list); pln_put(&esc_list); return RET_FAIL; } } } nreport(player->cnum, N_SCT_BOMB, target.sct_own, 1); strat_bomb(&bomb_list, &target); break; default: pr("Bad mission %c\n", mission); break; } } pln_put(&bomb_list); pln_put(&esc_list); return RET_OK; } static void pin_bomb(struct emp_qelem *list, struct sctstr *target) { struct dchrstr *dcp; int nplanes; int nships; int type; int bad; s_char *p; struct plist *plp; struct emp_qelem *qp; int bestacc; int nsubs; int nunits; struct natstr *natp; int rel; s_char buf[1024]; int i; bad = 0; type = target->sct_type; dcp = &dchr[type]; pr("Target sector is a %s constructed %s\n", effadv((int)target->sct_effic), dcp->d_name); nsubs = 0; plp = (struct plist *)list->q_forw; if (plp->pcp->pl_flags & P_A) { bestacc = 0; for (qp = list->q_forw; qp != list; qp = qp->q_forw) plp = (struct plist *)qp; if (plp->plane.pln_acc < bestacc) bestacc = plp->plane.pln_acc; nships = num_shipsatxy(target->sct_x, target->sct_y, 0, 0); nsubs = nships - shipsatxy(target->sct_x, target->sct_y, 0, M_SUB); if (nsubs > 0) pr("Some subs are present in the sector.\n"); } else { nships = shipsatxy(target->sct_x, target->sct_y, 0, M_SUB); } nplanes = planesatxy(target->sct_x, target->sct_y, 0, 0, list); nunits = unitsatxy(target->sct_x, target->sct_y, 0, 0); retry: p = getstring("Bomb what? (ship, plane, land unit, efficiency, commodities) ", buf); if (p == 0 || *p == 0) { if (player->aborted) return; bad++; if (bad > 2) return; goto retry; } switch (*p) { case 'l': if (opt_SLOW_WAR) { natp = getnatp(player->cnum); if (target->sct_own) { rel = getrel(natp, target->sct_own); if ((rel != AT_WAR) && (player->cnum != target->sct_own) && (target->sct_own) && (target->sct_oldown != player->cnum)) { pr("You're not at war with them!\n"); goto retry; } } } if (nunits == 0) { pr("no units there\n"); goto retry; } land_bomb(list, target); break; case 'p': if (opt_SLOW_WAR) { natp = getnatp(player->cnum); if (target->sct_own) { rel = getrel(natp, target->sct_own); if ((rel != AT_WAR) && (player->cnum != target->sct_own) && (target->sct_own) && (target->sct_oldown != player->cnum)) { pr("You're not at war with them!\n"); goto retry; } } } if (nplanes == 0) { pr("no planes there\n"); goto retry; } plane_bomb(list, target); break; case 's': if (nships == 0) { if (((struct plist *)list->q_forw)->pcp->pl_flags & P_A) { if (nsubs == 0) { pr("no ships there\n"); goto retry; } } else { pr("no ships there\n"); goto retry; } } ship_bomb(list, target); break; case 'c': if (opt_SLOW_WAR) { natp = getnatp(player->cnum); if (target->sct_own) { rel = getrel(natp, target->sct_own); if ((rel != AT_WAR) && (player->cnum != target->sct_own) && (target->sct_own) && (target->sct_oldown != player->cnum)) { pr("You're not at war with them!\n"); goto retry; } } } for (i = 0; i < nbomb; i++) { if (!target->sct_item[bombcomm[i]]) continue; break; } if (i >= nbomb) { pr("No bombable commodities in %s\n", xyas(target->sct_x, target->sct_y, player->cnum)); goto retry; } comm_bomb(list, target); break; case 'e': if (opt_SLOW_WAR) { natp = getnatp(player->cnum); if (target->sct_own) { rel = getrel(natp, target->sct_own); if ((rel != AT_WAR) && (player->cnum != target->sct_own) && (target->sct_own) && (target->sct_oldown != player->cnum)) { pr("You're not at war with them!\n"); goto retry; } } } eff_bomb(list, target); break; case 'q': pr("Aborting mission.\n"); return; default: pr("Bad target type.\n"); goto retry; } } static void eff_bomb(struct emp_qelem *list, struct sctstr *target) { register struct plist *plp; struct emp_qelem *qp; struct sctstr sect; int oldeff, dam = 0; int nukedam; for (qp = list->q_forw; qp != list; qp = qp->q_forw) { plp = (struct plist *)qp; if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T))) continue; if (plp->bombs || plp->plane.pln_nuketype != -1) dam += pln_damage(&plp->plane, target->sct_x, target->sct_y, 'p', &nukedam, 1); } if (dam <= 0) /* dam == 0 if only nukes were delivered */ return; getsect(target->sct_x, target->sct_y, §); target = § oldeff = target->sct_effic; target->sct_effic = effdamage(target->sct_effic, dam); target->sct_avail = effdamage(target->sct_avail, dam); target->sct_road = effdamage(target->sct_road, dam); target->sct_rail = effdamage(target->sct_rail, dam); target->sct_defense = effdamage(target->sct_defense, dam); if (!opt_DEFENSE_INFRA) target->sct_defense = target->sct_effic; pr("did %d%% damage to efficiency in %s\n", oldeff - target->sct_effic, xyas(target->sct_x, target->sct_y, player->cnum)); if (target->sct_own) wu(0, target->sct_own, "%s bombing raid did %d%% damage in %s\n", cname(player->cnum), oldeff - target->sct_effic, xyas(target->sct_x, target->sct_y, target->sct_own)); if (target->sct_effic < SCT_MINEFF) { if (target->sct_type == SCT_BSPAN) knockdown(target, list); else if (target->sct_type == SCT_BTOWER) { knockdown(target, list); bridgefall(target, list); } } putsect(§); collateral_damage(target->sct_x, target->sct_y, dam, list); } static void comm_bomb(struct emp_qelem *list, struct sctstr *target) { register struct plist *plp; float b; int i; int amt, before; struct ichrstr *ip; struct emp_qelem *qp; struct sctstr sect; int dam = 0; int nukedam; for (i = 0; i < nbomb; i++) { if (target->sct_item[bombcomm[i]] == 0) continue; if (opt_SUPER_BARS && bombcomm[i] == I_BAR) continue; ip = &ichr[bombcomm[i]]; pr("some %s\n", ip->i_name); } for (;;) { ip = whatitem((s_char *)0, "commodity to bomb? "); if (player->aborted) return; if (!ip) continue; for (i = 0; i < nbomb; i++) { if (opt_SUPER_BARS && bombcomm[i] == I_BAR) continue; if (&ichr[bombcomm[i]] == ip) break; } if (i == nbomb) { pr("You can't bomb %s!\n", ip->i_name); for (i = 0; i < nbomb; i++) { if (opt_SUPER_BARS && bombcomm[i] == I_BAR) continue; pr(i == 0 ? "Bombable: " : ", "); pr(ichr[bombcomm[i]].i_name); } pr("\n"); } else break; } for (qp = list->q_forw; qp != list; qp = qp->q_forw) { plp = (struct plist *)qp; if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T))) continue; if (plp->bombs || plp->plane.pln_nuketype != -1) dam += pln_damage(&plp->plane, target->sct_x, target->sct_y, 'p', &nukedam, 1); } if (dam <= 0) /* dam == 0 if only nukes were delivered */ return; getsect(target->sct_x, target->sct_y, §); target = § before = amt = target->sct_item[ip->i_vtype]; target->sct_item[ip->i_vtype] = amt = commdamage(amt, dam, ip->i_vtype); if (before > 0.0) b = 100.0 * (1.0 - ((float)amt / (float)before)); else b = 0.0; pr("did %.2f%% damage to %s in %s\n", b, ip->i_name, xyas(target->sct_x, target->sct_y, player->cnum)); nreport(player->cnum, N_SCT_BOMB, target->sct_own, 1); if (target->sct_own != 0) wu(0, target->sct_own, "%s precision bombing raid did %.2f%% damage to %s in %s\n", cname(player->cnum), b, ip->i_name, xyas(target->sct_x, target->sct_y, target->sct_own)); putsect(§); collateral_damage(target->sct_x, target->sct_y, dam, list); } static void ship_bomb(struct emp_qelem *list, struct sctstr *target) { struct plist *plp; int onsea; struct mchrstr *mcp; int dam; s_char *q; int n; struct emp_qelem *qp; int shipno; int ignore; struct shpstr ship; int nships = 0; struct shiplook head, *s, *s2; s_char buf[1024]; s_char prompt[128]; s_char msg[128]; int hitchance; int nukedam; int flak; int gun; int shell; memset(&head, 0, sizeof(struct shiplook)); head.uid = -1; onsea = (target->sct_type == SCT_WATER) ? 1 : 0; for (qp = list->q_forw; qp != list && !player->aborted; qp = qp->q_forw) { if (head.uid != -1) { s = head.next; while (s != (struct shiplook *)0) { s2 = s; s = s->next; free(s2); } } memset(&head, 0, sizeof(struct shiplook)); head.uid = -1; plp = (struct plist *)qp; if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T))) continue; if (plp->pcp->pl_flags & P_A) nships = asw_shipsatxy(target->sct_x, target->sct_y, 0, 0, &plp->plane, &head); else nships = shipsatxy(target->sct_x, target->sct_y, 0, M_SUB); if (nships == 0) { pr("%s could not find any ships!\n", prplane(&plp->plane)); continue; } (void)sprintf(prompt, "%s, %d bombs. Target ('~' to skip)? ", prplane(&plp->plane), plp->bombs); ignore = 0; shipno = -1; while (shipno < 0 && !player->aborted && !ignore) { if ((q = getstring(prompt, buf)) == 0 || *q == 0) continue; if (*q == '~') { ignore = 1; continue; } if (*q == '?') { if (plp->pcp->pl_flags & P_A) print_found(&head); else shipsatxy(target->sct_x, target->sct_y, 0, M_SUB); continue; } if (*q == 'd') goto next; if (!isdigit(*q)) continue; n = atoi(q); if (n < 0) continue; if (getship(n, &ship) && ship.shp_x == target->sct_x && ship.shp_y == target->sct_y) shipno = n; } if (shipno < 0) continue; shell = gun = 0; gun = min(ship.shp_item[I_GUN], ship.shp_glim); if (gun > 0) { shell = ship.shp_item[I_SHELL]; if (shell <= 0) shell = supply_commod(ship.shp_own, ship.shp_x, ship.shp_y, I_SHELL, 1); } mcp = &mchr[(int)ship.shp_type]; if (gun > 0 && shell > 0 && !(mcp->m_flags & M_SUB)) { flak = (int)(techfact(ship.shp_tech, (double)gun) * 2.0); ship.shp_item[I_SHELL] = shell; putship(ship.shp_uid, &ship); sprintf(msg, "Flak! Firing %d guns from ship %s\n", flak, prship(&ship)); PR(ship.shp_own, msg); if (pinflak_planedamage(&plp->plane, plp->pcp, ship.shp_own, flak)) continue; } dam = 0; if (plp->plane.pln_nuketype != -1) hitchance = 100; else { hitchance = pln_hitchance(&plp->plane, shp_hardtarget(&ship), EF_SHIP); pr("%d%% hitchance...", hitchance); } if (roll(100) <= hitchance) { /* pinbombing is more accurate than normal bombing */ dam = 2 * pln_damage(&plp->plane, target->sct_x, target->sct_y, 'p', &nukedam, 1); } else { pr("splash\n"); /* Bombs that miss have to land somewhere! */ dam = pln_damage(&plp->plane, target->sct_x, target->sct_y, 'p', &nukedam, 0); collateral_damage(target->sct_x, target->sct_y, dam, list); dam = 0; } if (dam <= 0) /* dam == 0 if only nukes were delivered */ continue; if (mcp->m_flags & M_SUB) nreport(player->cnum, N_SUB_BOMB, ship.shp_own, 1); else nreport(player->cnum, N_SHP_BOMB, ship.shp_own, 1); if (ship.shp_own) { wu(0, ship.shp_own, "%s bombs did %d damage to %s at %s\n", cname(player->cnum), dam, prship(&ship), xyas(target->sct_x, target->sct_y, ship.shp_own)); } pr("\n"); check_retreat_and_do_shipdamage(&ship, dam); if (ship.shp_rflags & RET_BOMBED) if (((ship.shp_rflags & RET_INJURED) == 0) || !dam) retreat_ship(&ship, 'b'); putship(ship.shp_uid, &ship); getship(ship.shp_uid, &ship); if (!ship.shp_own) { pr("%s at %s sunk!\n", prship(&ship), xyas(target->sct_x, target->sct_y, player->cnum)); } collateral_damage(target->sct_x, target->sct_y, dam / 2, list); next: ; } s = head.next; while (s != (struct shiplook *)0) { s2 = s; s = s->next; free(s2); } } static void plane_bomb(struct emp_qelem *list, struct sctstr *target) { int dam; s_char *q; int n; natid own; struct plnstr plane; struct emp_qelem *qp; int planeno; int ignore; struct plist *plp; s_char prompt[128]; s_char buf[1024]; int hitchance; int nukedam; int nplanes; for (qp = list->q_forw; qp != list; qp = qp->q_forw) { plp = (struct plist *)qp; if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T))) continue; nplanes = planesatxy(target->sct_x, target->sct_y, 0, 0, list); if (nplanes == 0) { pr("%s could not find any planes!\n", prplane(&plp->plane)); continue; } (void)sprintf(prompt, "%s, %d bombs. Target ('~' to skip)? ", prplane(&plp->plane), plp->bombs); planeno = -1; ignore = 0; while (planeno < 0 && !player->aborted && !ignore) { if ((q = getstring(prompt, buf)) == 0 || *q == 0) continue; if (*q == '~') { ignore = 1; continue; } if (*q == '?') { planesatxy(target->sct_x, target->sct_y, 0, 0, list); continue; } if (*q == 'd') goto next; n = atoi(q); if (n < 0) continue; if (getplane(n, &plane) && plane.pln_x == target->sct_x && plane.pln_y == target->sct_y && ((plane.pln_flags & PLN_LAUNCHED) == 0) && (!ac_isflying(&plane, list))) planeno = n; else pr("Plane #%d not spotted\n", n); } if (planeno < 0) continue; dam = 0; if (plp->plane.pln_nuketype != -1) hitchance = 100; else { hitchance = pln_hitchance(&plp->plane, 0, EF_PLANE); pr("%d%% hitchance...", hitchance); } if (roll(100) <= hitchance) { /* pinbombing is more accurate than normal bombing */ dam = 2 * pln_damage(&plp->plane, target->sct_x, target->sct_y, 'p', &nukedam, 1); } else { pr("thud\n"); /* Bombs that miss have to land somewhere! */ dam = pln_damage(&plp->plane, target->sct_x, target->sct_y, 'p', &nukedam, 0); collateral_damage(target->sct_x, target->sct_y, dam, list); dam = 0; } if (dam <= 0) /* dam == 0 if only nukes were delivered */ continue; if (dam > 100) dam = 100; own = plane.pln_own; if (dam > plane.pln_effic) { plane.pln_effic = 0; makelost(EF_PLANE, plane.pln_own, plane.pln_uid, plane.pln_x, plane.pln_y); plane.pln_own = 0; } else plane.pln_effic -= dam; plane.pln_mobil = (dam * plane.pln_mobil / 100.0); if (own == player->cnum) { pr("%s reports %d%% damage\n", prplane(&plane), dam); } else { if (own != 0) wu(0, own, "%s pinpoint bombing raid did %d%% damage to %s\n", cname(player->cnum), dam, prplane(&plane)); } nreport(player->cnum, N_DOWN_PLANE, own, 1); if (own != 0) wu(0, own, "%s bombs did %d%% damage to %s at %s\n", cname(player->cnum), dam, prplane(&plane), xyas(target->sct_x, target->sct_y, own)); putplane(plane.pln_uid, &plane); collateral_damage(plane.pln_x, plane.pln_y, dam, list); next: ; } } static void land_bomb(struct emp_qelem *list, struct sctstr *target) { int dam; s_char *q; int n; natid own; s_char prompt[128]; s_char buf[1024]; s_char msg[128]; struct lndstr land; struct lchrstr *lcp; struct emp_qelem *qp; int unitno; int ignore, flak, hitchance; struct plist *plp; int nukedam; int nunits; for (qp = list->q_forw; qp != list; qp = qp->q_forw) { plp = (struct plist *)qp; if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T))) continue; nunits = unitsatxy(target->sct_x, target->sct_y, 0, 0); if (nunits == 0) { pr("%s could not find any units!\n", prplane(&plp->plane)); continue; } (void)sprintf(prompt, "%s, %d bombs. Target ('~' to skip)? ", prplane(&plp->plane), plp->bombs); unitno = -1; ignore = 0; while (unitno < 0 && !player->aborted && !ignore) { if ((q = getstring(prompt, buf)) == 0 || *q == 0) continue; if (*q == '~') { ignore = 1; continue; } if (*q == '?') { unitsatxy(target->sct_x, target->sct_y, 0, 0); continue; } if (*q == 'd') goto next; n = atoi(q); if (n < 0) continue; if (getland(n, &land) && land.lnd_x == target->sct_x && land.lnd_y == target->sct_y) unitno = n; else pr("Unit #%d not spotted\n", n); } if (unitno < 0) continue; lcp = &lchr[(int)land.lnd_type]; flak = (int)(techfact(land.lnd_tech, (double)land.lnd_aaf) * 3.0); if (flak) { sprintf(msg, "Flak! Firing flak guns from unit %s (aa rating %d)\n", prland(&land), land.lnd_aaf); PR(land.lnd_own, msg); if (pinflak_planedamage(&plp->plane, plp->pcp, land.lnd_own, flak)) continue; } dam = 0; if (plp->plane.pln_nuketype != -1) hitchance = 100; else { hitchance = pln_hitchance(&plp->plane, lnd_hardtarget(&land), EF_LAND); pr("%d%% hitchance...", hitchance); } if (roll(100) <= hitchance) { dam = 2 * pln_damage(&plp->plane, target->sct_x, target->sct_y, 'p', &nukedam, 1); } else { pr("thud\n"); /* Bombs that miss have to land somewhere! */ dam = pln_damage(&plp->plane, target->sct_x, target->sct_y, 'p', &nukedam, 0); collateral_damage(target->sct_x, target->sct_y, dam, list); dam = 0; } if (dam <= 0) /* dam == 0 if only nukes were delivered */ continue; if (dam > 100) dam = 100; own = land.lnd_own; if (own != 0) mpr(own, "%s pinpoint bombing raid did %d damage to %s\n", cname(player->cnum), dam, prland(&land)); check_retreat_and_do_landdamage(&land, dam); if (land.lnd_rflags & RET_BOMBED) if (((land.lnd_rflags & RET_INJURED) == 0) || !dam) retreat_land(&land, 'b'); nreport(player->cnum, N_UNIT_BOMB, own, 1); putland(land.lnd_uid, &land); collateral_damage(land.lnd_x, land.lnd_y, dam, list); next: ; } } static void strat_bomb(struct emp_qelem *list, struct sctstr *target) { register struct plist *plp; int dam = 0; struct emp_qelem *qp; struct sctstr sect; int nukedam; for (qp = list->q_forw; qp != list; qp = qp->q_forw) { plp = (struct plist *)qp; if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T))) continue; if (plp->bombs || plp->plane.pln_nuketype != -1) dam += pln_damage(&plp->plane, target->sct_x, target->sct_y, 's', &nukedam, 1); } if (dam <= 0) /* dam == 0 if only nukes were delivered */ return; getsect(target->sct_x, target->sct_y, §); target = § if (target->sct_own) wu(0, target->sct_own, "%s bombing raid did %d damage in %s\n", cname(player->cnum), PERCENT_DAMAGE(dam), xyas(target->sct_x, target->sct_y, target->sct_own)); sectdamage(target, dam, list); pr("did %d damage in %s\n", PERCENT_DAMAGE(dam), xyas(target->sct_x, target->sct_y, player->cnum)); putsect(§); } #define FLAK_MAX 15 float lflaktable[16] = { 0.20, 0.20, 0.25, 0.30, 0.35, 0.40, 0.45, 0.50, 0.50, 0.55, 0.60, 0.65, 0.70, 0.75, 0.80, 0.85, }; static int pinflak_planedamage(struct plnstr *pp, struct plchrstr *pcp, natid from, int flak) { int disp; s_char dmess[255]; int eff; s_char mesg[128]; struct shpstr ship; struct lndstr land; natid plane_owner; int dam; float mult; flak -= (pp->pln_def + 1); if (pcp->pl_flags & P_X) flak -= 2; if (pcp->pl_flags & P_H) flak -= 1; if (flak > 8) mult = lflaktable[FLAK_MAX] * 1.33; else if (flak < -7) mult = lflaktable[0] * 0.66; else { flak += 7; mult = lflaktable[flak]; } mult *= flakscale; dam = (int)((roll(8) + 2) * mult); if (dam > 100) dam = 100; disp = 0; plane_owner = pp->pln_own; eff = pp->pln_effic; if (dam <= 0) return 0; memset(dmess, 0, sizeof(dmess)); eff -= dam; if (eff < 0) eff = 0; if (eff < PLANE_MINEFF) { sprintf(dmess, " -- shot down"); disp = 1; } else if (chance((100 - eff) / 100.0)) { sprintf(dmess, " -- aborted with %d%%%% damage", 100 - eff); disp = 2; } sprintf(mesg, " Flak! %s %s takes %d%s.\n", cname(pp->pln_own), prplane(pp), dam, dmess); PR(plane_owner, mesg); pp->pln_effic = eff; if (disp == 1) { if (from != 0) nreport(from, N_DOWN_PLANE, pp->pln_own, 1); if (pp->pln_ship >= 0) { getship(pp->pln_ship, &ship); take_plane_off_ship(pp, &ship); } if (pp->pln_land >= 0) { getland(pp->pln_land, &land); take_plane_off_land(pp, &land); } makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x, pp->pln_y); pp->pln_own = 0; putplane(pp->pln_uid, pp); } else putplane(pp->pln_uid, pp); if (disp > 0) return 1; return 0; }