/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * cnumb.c: Return country number give country name * * Known contributors to this file: * */ #include "misc.h" #include "player.h" #include "nat.h" #include "file.h" #include "prototypes.h" int cnumb(s_char *cntry) { register s_char *ncp; register s_char *cp; register struct natstr *natp; int bcount; natid best; natid cn; bcount = 0; for (cn = 0; cn < MAXNOC; cn++) { if ((natp = getnatp(cn)) == 0) break; ncp = natp->nat_cnam; for (cp = cntry; *cp == *ncp; cp++, ncp++) { if (*cp == 0) return cn; } if (cp > cntry && *cp == 0) { best = cn; bcount++; } } /* can only have 1 match or not successful */ return bcount == 1 ? (int)best : -1; }