/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * marketup.c: Market updater thread * * Known contributors to this file: * Steve McClure, 1996 */ #include "options.h" #include "misc.h" #include "player.h" #include "empthread.h" #include "file.h" #include "server.h" #include #include "prototypes.h" /*ARGSUSED*/ static void check_all_markets(void *unused) { player->proc = empth_self(); player->cnum = 0; player->god = 1; check_market(); check_trade(); ef_flush(EF_NATION); ef_flush(EF_SECTOR); ef_flush(EF_PLANE); ef_flush(EF_SHIP); ef_flush(EF_LAND); ef_flush(EF_COMM); ef_flush(EF_TRADE); player_delete(player); empth_exit(); /*NOTREACHED*/ } /*ARGSUSED*/ void market_update(void *unused) { time_t now; struct player *dp; while (1) { time(&now); /* logerror("Checking the world markets at %s", ctime(&now));*/ dp = player_new(0, 0); if (dp) { empth_create(PP_UPDATE, check_all_markets, (50 * 1024), 0, "MarketCheck", "Checks the world markets", dp); } else { logerror("can't create dummy player for market update"); } now = now + 300; /* Every 5 minutes */ empth_sleep(now); } /*NOTREACHED*/ }