/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * tfact.c: return tech fact given multiplier * * Known contributors to this file: * Yannick Trembley */ #include #include "misc.h" #include "nat.h" #include "file.h" #include "optlist.h" double tfact(natid cn, double mult) { double tlev; struct natstr *np; np = getnatp(cn); tlev = np->nat_level[NAT_TLEV]; tlev = (50.0 + tlev) / (200.0 + tlev); return mult * tlev; } double tfactfire(natid cn, double mult) { double tlev; struct natstr *np; np = getnatp(cn); tlev = np->nat_level[NAT_TLEV]; tlev = (50.0 + tlev) / (200.0 + tlev); return mult * tlev * fire_range_factor; } double techfact(int level, double mult) { return mult * ((50.0 + level) / (200.0 + level)); }