/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the * related information and legal notices. It is expected that any future * projects/authors will amend these files as needed. * * --- * * land.c: Land unit characteristics * * Known contributors to this file: * Thomas Ruschak, 1992 * Ken Stevens, 1995 * Steve McClure, 1998-2000 */ #include "misc.h" #include "land.h" struct lchrstr lchr[] = { /* name lcm, hcm, mil, gun, shell, tech, $, att, def, vul, spd, vis, spy, rad, frg, acc, dam, amm, aaf, fc, fu, xpl, mxl flags, nv cargo */ {{0, 20, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0}, "cav cavalry", 10, 5, 0, 0, 0, 30, 500, 1.2, 0.5, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, L_RECON | L_LIGHT, }, {{0, 25, 1, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0}, "linf light infantry", 8, 4, 0, 0, 0, 40, 300, 1.0, 1.5, 60, 28, 15, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, L_ASSAULT | L_LIGHT, }, {{0, 100, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0}, "inf infantry", 10, 5, 0, 0, 0, 50, 500, 1.0, 1.5, 60, 25, 15, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, L_ASSAULT | L_LIGHT, }, {{0, 100, 8, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0}, "mtif motor inf", 15, 10, 0, 0, 0, 190, 400, 1.2, 2.2, 60, 33, 17, 1, 3, 0, 0, 0, 2, 3, 13, 1, 0, 0, L_LIGHT, }, {{0, 100, 8, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0}, "mif mech inf", 15, 10, 0, 0, 0, 190, 800, 1.5, 2.5, 50, 33, 17, 1, 3, 0, 0, 0, 2, 3, 13, 1, 0, 0, L_LIGHT, }, {{0, 100, 4, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0}, "mar marines", 10, 5, 0, 0, 0, 140, 1000, 1.4, 2.4, 60, 25, 14, 2, 1, 0, 0, 0, 1, 2, 0, 0, 0, 0, L_MARINE | L_ASSAULT | L_LIGHT, }, {{0, 25, 200, 10, 300, 100, 100, 10, 300, 0, 200, 100, 0, 0}, "sup supply", 10, 5, 0, 0, 0, 50, 500, 0.1, 0.2, 80, 25, 20, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, L_LIGHT | L_SUPPLY, }, {{0, 990, 990, 200, 990, 500, 500, 100, 990, 990, 990, 990, 0, 150}, "tra train", 100, 50, 0, 0, 0, 40, 3500, 0.0, 0.0, 120, 10, 25, 3, 0, 0, 0, 0, 0, 0, 0, 0, 5, 12, L_XLIGHT | L_TRAIN | L_HEAVY | L_SUPPLY, }, {{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, "spy infiltrator", 10, 5, 0, 0, 0, 40, 750, 0.0, 0.0, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, L_ASSAULT | L_RECON | L_LIGHT | L_SPY, }, {{0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, "com commando", 10, 5, 0, 0, 0, 55, 1500, 0.0, 0.0, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, L_ASSAULT | L_RECON | L_LIGHT | L_SPY, }, {{0, 20, 5, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0}, "aau aa unit", 20, 10, 0, 0, 0, 70, 500, 0.5, 1.0, 60, 18, 20, 1, 1, 0, 0, 0, 1, 2, 0, 0, 0, 0, L_FLAK | L_LIGHT, }, {{0, 25, 40, 10, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0}, "art artillery", 20, 10, 0, 0, 0, 35, 800, 0.1, 0.4, 70, 18, 20, 1, 0, 8, 50, 5, 2, 1, 0, 0, 0, 0, L_LIGHT, }, {{0, 25, 20, 6, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0}, "lat lt artillery", 20, 10, 0, 0, 0, 70, 500, 0.2, 0.6, 60, 30, 18, 1, 1, 5, 10, 3, 1, 1, 0, 0, 0, 0, L_LIGHT, }, {{0, 25, 80, 12, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0}, "hat hvy artillery", 40, 20, 0, 0, 0, 100, 800, 0.0, 0.2, 60, 12, 20, 1, 0, 11, 99, 8, 4, 1, 0, 0, 0, 0, 0, }, {{0, 25, 40, 10, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0}, "mat mech artillery", 20, 10, 0, 0, 0, 200, 1000, 0.2, 0.6, 50, 35, 17, 1, 1, 8, 35, 6, 3, 3, 13, 1, 0, 0, L_LIGHT, }, {{0, 20, 3, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0}, "eng engineer", 10, 5, 0, 0, 0, 130, 3000, 1.2, 2.4, 50, 25, 14, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, L_ENGINEER | L_ASSAULT | L_LIGHT, }, {{0, 20, 4, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0}, "meng mech engineer", 10, 5, 0, 0, 0, 260, 4500, 1.8, 3.5, 45, 33, 15, 3, 3, 0, 0, 0, 1, 5, 25, 2, 0, 0, L_ENGINEER | L_ASSAULT | L_LIGHT, }, {{0, 50, 4, 0, 0, 0, 0, 0, 30, 0, 0, 0, 0, 0}, "lar lt armor", 10, 5, 0, 0, 0, 150, 600, 2.0, 1.0, 50, 42, 15, 4, 4, 0, 0, 0, 1, 2, 25, 1, 0, 0, L_RECON | L_LIGHT, }, {{0, 100, 3, 0, 0, 0, 0, 0, 48, 0, 0, 0, 0, 0}, "har hvy armor", 20, 10, 0, 0, 0, 120, 500, 2.0, 0.8, 50, 18, 17, 1, 1, 0, 0, 0, 2, 1, 10, 2, 0, 0, 0, }, {{0, 50, 4, 0, 0, 0, 0, 0, 30, 0, 0, 0, 0, 0}, "arm armor", 20, 10, 0, 0, 0, 170, 1000, 3.0, 1.5, 40, 33, 16, 2, 2, 0, 0, 0, 1, 2, 13, 1, 0, 0, L_LIGHT, }, {{0, 50, 4, 0, 0, 0, 0, 0, 30, 0, 0, 0, 0, 0}, "sec security", 10, 5, 0, 0, 0, 170, 600, 1.0, 2.0, 60, 25, 15, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, L_SECURITY | L_LIGHT, }, {{0, 10, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0}, "rad radar unit", 10, 5, 0, 0, 0, 270, 1000, 0.0, 0.0, 50, 33, 15, 3, 0, 0, 0, 0, 0, 2, 25, 2, 1, 0, L_XLIGHT | L_RADAR | L_LIGHT, }, /* name lcm, hcm, mil, gun, shell, tech, $, att, def, vul, spd, vis, spy, rad, frg, acc, dam, amm, aaf, fc, fu, xpl, flags, nv cargo */ {{0}, "", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, } }; int lnd_maxno = (sizeof(lchr) / sizeof(struct lchrstr)) - 1;