/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* conv.c: Convert conquered populace into uw's
*
* Known contributors to this file:
* Dave Pare, 1986
* Markus Armbruster, 2004-2016
*/
/*
* format: convert
*/
#include
#include "chance.h"
#include "commands.h"
#include "land.h"
int
conv(void)
{
struct natstr *natp;
struct sctstr sect;
struct nstr_sect nstr;
int uwtoconvert, newuw, totaluw, uw;
int maxpop, civ, mil, nsec, adj_mob, mob;
double security_extra = 1.0;
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
uwtoconvert = onearg(player->argp[2], "Number to convert: ");
if (uwtoconvert < 0)
return RET_SYN;
totaluw = 0;
while (nxtsct(&nstr, §)) {
if (!player->owner)
continue;
if (sect.sct_oldown == player->cnum)
continue;
natp = getnatp(sect.sct_own);
maxpop = max_pop(natp->nat_level[NAT_RLEV], §);
civ = sect.sct_item[I_CIVIL];
mil = security_strength(§, &nsec);
/*
* Must have military control to convert captured civs.
*/
if (mil * 10 < civ)
continue;
newuw = civ;
if (newuw > uwtoconvert)
newuw = uwtoconvert;
uw = sect.sct_item[I_UW];
if (newuw > maxpop - uw)
newuw = maxpop - uw;
if (newuw <= 0)
continue;
/*
* So entire civilian populations don't disappear immediately
* into re-education camps, charge a healthy mobility cost for
* conversions.
*/
mob = sect.sct_mobil * 5;
/* security troops make conversion more effective */
security_extra = 1.0 + nsec / 10.0;
adj_mob = ldround(((double)mob * security_extra), 1);
if (adj_mob < newuw)
newuw = adj_mob;
if (newuw <= 0)
continue;
if (player->dolcost + newuw * 1.5 > natp->nat_money) {
pr("You can't afford to convert %d civilians in %s!\n",
newuw, xyas(sect.sct_x, sect.sct_y, player->cnum));
break;
}
player->btused += (newuw - 1) / 100 + 1;
player->dolcost += newuw * 1.5;
if (newuw < mob)
mob = newuw;
sect.sct_item[I_UW] = newuw + uw;
civ -= newuw;
sect.sct_item[I_CIVIL] = civ;
mob = roundavg(mob * 0.2);
if (mob > sect.sct_mobil)
mob = sect.sct_mobil;
sect.sct_mobil -= mob;
pr("%3d conquered civilians converted in %s (%d)\n",
newuw, xyas(sect.sct_x, sect.sct_y, player->cnum), uw + newuw);
if (civ == 0) {
sect.sct_oldown = sect.sct_own;
pr("%s is now completely yours.\n",
xyas(sect.sct_x, sect.sct_y, player->cnum));
}
putsect(§);
totaluw += newuw;
}
pr("Total civilians converted: %d\n", totaluw);
pr("Paperwork at conversion places ... %d\n", player->btused);
return RET_OK;
}