empserver/info/starvation.t
Markus Armbruster 4ea4a01fd5 (info, html): Implement.
(all): Depend on info.

Flatten info directory.  This undoes the move to one subdirectory per
chapter, which was done during Empire 2.  The structure doesn't buy us
much, as the info name space is flat, and it complicates makefiles.

Overhaul info.pl:
- It now wants to run in the root of the build tree.
- Information on source files and subjects is now stored in makefiles,
  thus info.pl no longer picks up random junk from the file system.
- Clean up Perl anachronisms, in particular use subroutine arguments and
  results rather than global variables where convenient.
- Change format of diagnostics to the common format used by GNU tools,
  so that Emacs and the like can parse it.
- Catch missing .SA.
- When creating a new subject file, cowardly refuse to overwrite an
  existing file.
- Subject files contain topics sorted by chapter, then by name.  The
  order of chapters used to depend on how Perl sorts hash keys.  Fix
  it.
2005-12-22 10:09:17 +00:00

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1.7 KiB
Perl

.TH Command STARVATION
.NA starvation "Find out who's going to starve"
.LV Basic
.SY "starvation [<SECTS>|l <UNITS>|s <SHIPS>]"
The starvation command warns you of possible starvation in your
sectors, land units, and ships.
.SY starv
With no arguments, the starvation command will list all of your
sectors, land units, and ships that will starve at the update.
.SY "starv <SECTS>"
.s1
With this syntax, the starvation command displays all sectors in
<SECTS> that currently do not have enough food. It does not take into account
emergency food growing & supplying (see info supply)
It also does not worry about feeding babies... it merely
check for starvation. If you want population increase,
you'll need to chuck in some extra food...
.s1
For example:
.EX starv #0
.NF
Mon Aug 28 04:53:38 1995
Starvation
sect eff
4,0 + 100% will starve 125 people. 15 more food needed
1 sector
.FI
.s1
.SY "starv l <UNITS>"
With this syntax, the starvation command will list which of your units
are currently not carrying enough food (see "info lload" and "info
supply"). For example:
.EX starv l *
.NF
Mon Aug 28 04:53:05 1995
Starvation
lnd# unit type
6 cavalry will starve 9 mil. 1 more food needed
7 cavalry will starve 13 mil. 2 more food needed
2 units
.FI
.s1
.SY "starv s <SHIPS>"
With this syntax, the starvation command will list which of your ships
are currently not carrying enough food to feed the people on them.
For example:
.EX starv s * ?type=frigate
.NF
Mon Aug 28 04:53:29 1995
Starvation
shp# ship type
0 frigate will starve 10 people. 2 more food needed
1 ship
.FI
.s1
To see how much food your people need to eat, check the output
of the version command.
.s1
.SA "census, version, Populace"