187 lines
6.4 KiB
Text
187 lines
6.4 KiB
Text
list >!player.list
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Current EMPIRE Command List
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------- ------ ------- ----
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Initial number is cost in B.T.U. units.
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Next 2 chars (if present) are:
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$ - must be non-broke c -- must have capital
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Args in [brackets] are optional.
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All-caps args in <angle brackets> have the following meanings:
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<NUM> :: a number in unspecified units
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<COMM> :: a commodity such as `food', `guns', etc
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<VAR> :: a commodity such as `food', `guns', etc
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<TYPE> :: an item type such as `ship', `plane', etc
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0 accept [as-COUNTRY]
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0 announce {message}
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3 $c anti <SECT>
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0 apropos <topic>
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3 $c arm <PLANE> <NUKETYPE> <airburst?>
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0 army <ARMY> <UNITS>
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3 $c assault <to-SECT> <from-SHIP> [<forts?> <ships?> <arty?> <planes?>]
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3 $c attack <SECT> [<forts?> <ships?> <arty?> <planes?>]
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0 bdes <SECTS> <type>
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0 bestpath <SECTS> <SECTS>
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0 bmap <SECTS|UNIT> [s|l|p|r|t|*|h]
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3 $c board <to-SHIP> [<from-SHIP>|<from-sector>]
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2 $c bomb <bomber-PLANES> <fighter-PLANES> <pin|strat> <ap-SECT> <PATH|DESTINATION>
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1 budget [<sector type|P|S|L|A|M|N|C> <PRIORITY|~>]
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1 $c build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]
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1 $c buy <COMM> <LOT#> <BID/UNIT> <DEST>
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0 bye {log-off}
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0 capital <SECT>
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0 cargo <SHIPS>
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0 census <SECTS>
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0 change <country|representative> <NAME>
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1 c coastwatch <SECTS>
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2 $c collect <LOAN> <SECT>
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0 commodity <SECTS>
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1 c consider <loan|treaty> <LOAN/TREATY> <acc|decl|post>
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2 $c convert <SECTS> <NUM> [sure?]
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0 country <NATS>
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0 cutoff <SECTS>
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2 c declare <all|friend|neut|hos|war> <NATS>
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1 deliver <COMM> <SECTS> [q|<THRESH>] [<DIR>]
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1 c demobilize <SECTS> <NUM> <active-reserve?> [sure?]
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1 designate <SECTS> <type> [sure?]
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2 $c disarm <PLANE>
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1 distribute <SECTS> <DISTSECT|.|h>
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1 $c drop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COMM>
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0 dump <SECTS> [<fields>]
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0 echo [<string>]
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2 $c enlist <SECTS> <NUM>
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0 execute <INPUT FILE>
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1 $c explore <c|m> <SECT> <NUM> <PATH|DESTINATION>
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0 financial
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1 $c fire <TYPE> <from-SECTS | SHIPS | UNITS> [TO-SECT | SHIP]
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0 flash <COUNTRY> [<message>]
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0 fleetadd <FLEET> <SHIPS>
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2 $c fly <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COM>
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1 c follow <leader> <SHIPS>
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1 fortify <UNITS> <MOB>
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1 fuel <s|l> <SHIP/FLEET | UNIT/ARMY> <AMOUNT> [<OILER>]
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1 $c grind <SECT> <NUM>
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2 $c harden <PLANES> <NUM>
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0 help <topic>
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0 headlines [days]
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1 $c improve <road|rail|defense> <SECTS> <NUM>
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0 info <topic>
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0 land <UNITS>
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3 $c launch <PLANES>
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3 $c lboard <to-LAND> [<from-sector>]
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0 lcargo <UNITS>
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0 ledger <LOANS>
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0 level <SECTS>
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0 list of commands
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0 lbmap <SECTS|UNIT> [s|l|p|r|t|*|h]
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0 ldump <UNITS> [<fields>]
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1 c lload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
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1 c llookout <UNITS>
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0 lmap <SECTS|UNIT> [s|l|p|*|h]
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2 $c lmine <UNITS>
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1 c load <COMM|"land"|"plane"> <SHIPS> <NUM|UNITS|PLANES>
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1 c lookout <SHIPS>
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0 lost
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1 c lradar <UNITS | SECTS>
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1 c lrange <UNITS> <range>
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1 c lretreat <UNITS|ARMY> <PATH> [i|h|b|c]
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0 lstat <UNITS>
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1 c ltend <COMM> <tender-SHIPS> <NUM> <UNITS>
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1 c lunload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
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0 market [COMM]
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0 map <SECTS|SHIP> [s|l|p|*|h]
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1 c march <UNITS> <PATH|DESTINATION>
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2 $c mine <SHIPS>
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2 c mission <type> <PLANES|SHIPS|UNITS> <mission type> <op sect> [<radius>]
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1 c morale <UNITS> <retreat%>
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0 motd
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1 c move <c|m|s|g|p|i|o|b|f|r|u> <SECT> <NUM> <PATH|DESTINATION>
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2 c mquota <SHIPS> <value>
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0 name <SHIPS> <NAME>
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0 nation
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1 c navigate <SHIPS> <PATH|DESTINATION>
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0 ndump <SECTS>
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0 neweff <SECTS>
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0 newspaper [days]
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0 nmap <SECTS|SHIP> [s|l|p|*|h]
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0 nuke <SECTS>
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1 $c offer <loan|treaty> <NAT> [<NUM> <DAYS> <IRATE>]
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1 c order <SHIPS> <c|s|r|d|l>
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1 origin <SECT>
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3 $c paradrop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>
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0 path <SECT>
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0 payoff <SHIPS>
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0 pbmap <SECTS|UNIT> [s|l|p|r|t|*|h]
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3 $c pboard <PLANES>
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0 pdump <PLANES> [<fields>]
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0 plane <SECTS>
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0 players
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0 pmap <SECTS|UNIT> [s|l|p|*|h]
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0 power [["new" [<NUMBER OF COUNTRIES>]] | ["country" <COUNTRY NUMBER>]]
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0 pray
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0 production <SECTS>
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0 pstat <PLANES>
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0 c qorder <SHIPS>
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0 quit
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1 c radar <SHIPS | SECTS>
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1 c range <PLANES> <range>
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0 read
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0 realm <number> [<SECTS>]
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3 $c recon <spy-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>
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1 c retreat <SHIPS|FLEET> <PATH> [i|t|s|h|b|d|u|c]
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0 relations [as-COUNTRY]
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2 reject <reject|accept> <announcements|mail|treaties|loans> <NAT>
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1 $c repay <LOAN> <NUM>
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0 report <NATS>
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1 c reset <lot #> <0|price>
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0 resource <SECTS>
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1 route <COMM> <SECTS>
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1 $c sabotage <UNITS>
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1 c sail <SHIPS> <PATH>
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1 $c satellite <PLANE> [<se|sh|l> [?cond&cond&...]]
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0 sbmap <SECTS|UNIT> [s|l|p|r|t|*|h]
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2 $c scrap <s|p|l> <SHIPS|PLANES|UNITS>
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5 c scuttle <s|p|l> <SHIPS|PLANES|UNITS>
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0 sdump <SHIPS> [<fields>]
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0 sect <SECTS>
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1 c sell <COMM> <SECTS> <NUM> <NUM>
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1 c set <TYPE> <LIST> <PRICE>
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25 $c shark <LOAN>
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0 sharebmap <CNUM/CNAME> <SECTS> [<des>]
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0 ship <SHIPS>
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3 $c shoot <c|u> <SECTS> <NUMBER>
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0 show <TYPE> <"build"|"stats"|"cap"> [<tech>]
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0 sinfrastructure <SECTS>
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1 c skywatch <SECTS>
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0 smap <SECTS|UNIT> [s|l|p|*|h]
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1 c sonar <SHIPS> <brief?>
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0 c sorder <SHIPS>
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1 c spy <SECTS>
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0 sstat <SHIPS>
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1 c start <SECTS>
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0 starvation [<SECTS>|l <UNITS>|s <SHIPS>]
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1 c stop <SECTS>
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1 strength <SECTS>
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1 c supply <LAND UNITS>
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0 c survey <COMM|VAR> <SECTS>
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3 $c sweep <sweep-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>
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0 telegram <NAT>
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1 c tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
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0 territory <SECTS> <NUMBER> [<FIELD>]
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1 c test <c|m|s|g|p|i|o|b|f|r|u> <SECT> <NUM> <PATH|DESTINATION>
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1 threshold <COMM> <SECTS> <THRESH>
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0 toggle [inform|flash|beep|coastwatch|sonar|techlists] [on|off]
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3 $c torpedo <submarine-SHIPS> <target-SHIP>
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1 $c trade
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1 c transport <"nuke"|"plane"> <SECT|PLANES> [<NUKETYPE> <number>] <PATH|DESTINATION>
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0 $c treaty <TREATIES>
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1 c unload <COMM|"land"|"plane"> <SHIPS> <NUM|UNIT|PLANE>
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1 c unsail <SHIPS>
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0 update
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1 $c upgrade <s|p|l> <SHIPS|PLANES|UNITS>
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0 version
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0 wall [<message>]
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1 wingadd <WING> <PLANES>
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1 wipe <SECTS>
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0 wire [yes|no|<days>]
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1 $c work <LAND UNITS> <AMOUNT>
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0 zdone <y|n|c>
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For further info on command syntax see "info Syntax".
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