empserver/info/budget.t
Markus Armbruster 565b6630a2 (prexpense, budg): Printing brackets around expenses that won't
actually be paid in full didn't take the update sequence into account,
and wasn't implemented for sector building, military payroll and
capital maintenance.  Remove the feature, as fixing is hardly worth
the trouble.  This renders prexpense() trivial; inline and remove.
2006-06-01 17:42:59 +00:00

69 lines
3.2 KiB
Perl

.TH Command BUDGET
.NA budget "Look at a national balance sheet"
.LV Basic
.SY "budget"
The budget command predicts expenses and income for the next update.
.s1
.EX budget
.NF
Sector Type Production Cost
park 850 happy 7650
defense plant 115 guns 3600
shell industry 679 shells 2097
technical center 66 tech 27000
research lab 7 medical 900
library/school 1616 edu 14544
refinery 388 petrol 425
enlistment center 930 mil 2790
Unit building 6 units 358
Unit maintenance 85 units 28992
Ship building 2 ships 480
Ship maintenance 25 ships 6327
Plane building 9 planes 2508
Plane maintenance 219 planes 8874
Sector building 2398
Military payroll 7648 mil, 338 res 38247
City maintenance 5 cities 300
Total expenses....................................................147490
Income from taxes 320709 civs, 100235 uws +92513
Income from bars 7986 bars +95832
Total income.....................................................+188345
Balance forward 41617
Estimated delta +40855
Estimated new treasury.............................................82472
.FI
.s1
The estimated delta may not be correct, due to events during updates:
starvation, plague, sector revolts, etc.
.s1
Budget takes into account avail and materials in headquarters,
harbors and airports, and will
only show you how much you'll pay for work that will actually get done
in cases where your headquarters/airports/harbors will not have enough avail
or materials to work on all units/planes/ships.
.s1
.L "Going broke"
.s1
The first thing you need to know about going broke: don't! Stuff you
can't afford will not be made. Lack of maintenance will damage your
assets. Worst of all, because many commands are not available while
you're broke, you'll be helpless until you become solvent again
.s1
There is no easy way to predict what exactly will still be paid for
when you go broke during an update. Try info \*QUpdate-sequence\*U.
.s1
.L "Cutting cost"
.s1
The orthodox way to balance your budget is to sack a neighbor. In
case that isn't possible right now, a few tips:
.s1
Stop expensive sectors, ships, planes and land units. See the
\*Qstart\*U and \*Qstop\*U commands for how.
.s1
Instead of stopping a sector, you can throttle it by moving out some
of the raw materials required for production. The \*Qproduction\*U
command can help you fine tune.
.s1
Trim your military. Consider demobilizing.
.s1
.SA "Sector-types, Maintenance, Nations, Updates, Update-sequence, demobilize, production, start, stop"