empserver/tests/navi-march/journal.log
Markus Armbruster f5514cb452 edit: Fix fortification limit of embarked planes and land units
We generally preserve the invariant "land units and missiles loaded on
a land unit or ship are never fortified / hardened": fortify and
harden refuse to touch embarked land units and missiles, load and
lload zap land unit fortification on load, and refuse to load hardened
missiles.

The exception is edit, which happily fortifies embarked land units
(edit u key 'F'), hardens embarked missiles (edit p key 'F'), loads
fortified land units (edit u keys 'S' and 'Y') and hardened planes
(edit p keys 's' and 'y').

Fix the first two by correcting the new value's upper limit to zero
for embarked land units and planes.  The next commit will take care of
the rest.

The fix is visible in tests where test setup fortifies land units with
"edit u * F ?..." without excepting embarked ones.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 10:38:57 +01:00

1678 lines
85 KiB
Text

Main startup
Main prng MT19937 1
Conn0 output Conn0 2 Empire server ready
Conn0 input user tester
Conn0 output Conn0 0 hello tester
Conn0 input coun red
Conn0 output Conn0 10 country red does not exist
Conn0 output Conn0 3 so long...
Conn1 output Conn1 2 Empire server ready
Conn1 input user tester
Conn1 output Conn1 0 hello tester
Conn1 input coun 1
Conn1 output Conn1 0 country name 1
Conn1 input pass 1
Conn1 output Conn1 0 password ok
Conn1 input play
Conn1 login 1 127.0.0.1 tester
Play#1 output Play#1 2 2
Play#1 output Play#1 1
Play#1 output Play#1 1 *** Server configured for testing ***
Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
Play#1 output Play#1 6 0 640
Play#1 input navi 2/3/0 i
Play#1 command navigate
Play#1 output Play#1 1 Flagship is dd destroyer (#2)
Play#1 output Play#1 1 shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech
Play#1 output Play#1 1 2 dd destroyer 1,1 100% 5 0 0 0 0 0 0 127 70
Play#1 output Play#1 1 3 ft fishing tra 1,1 100% 5 0 0 0 0 0 0 127 35
Play#1 output Play#1 1 0 pt patrol boat 1,1 100% 2 0 0 0 0 0 0 127 40
Play#1 output Play#1 1 . =
Play#1 output Play#1 1 h h h
Play#1 output Play#1 1 c c
Play#1 output Play#1 4 <127.0:127.0: 1,1>
Play#1 input fi
Play#1 output Play#1 1 Changing flagship to ft fishing trawler (#3)
Play#1 output Play#1 1 shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech
Play#1 output Play#1 1 3 ft fishing tra 1,1 100% 5 0 0 0 0 0 0 127 35
Play#1 output Play#1 1 0 pt patrol boat 1,1 100% 2 0 0 0 0 0 0 127 40
Play#1 output Play#1 1 2 dd destroyer 1,1 100% 5 0 0 0 0 0 0 127 70
Play#1 output Play#1 1 . =
Play#1 output Play#1 1 h h h
Play#1 output Play#1 1 c c
Play#1 output Play#1 4 <127.0:127.0: 1,1>
Play#1 input X
Play#1 output Play#1 1 Legal directions are:
Play#1 output Play#1 1 y u
Play#1 output Play#1 1 g j
Play#1 output Play#1 1 b n
Play#1 output Play#1 1 `h' to stop, `v' to view, `i' to list ships, `f' to change flagship,
Play#1 output Play#1 1 `r' to radar, `s' to sonar, `l' to look, `M' to map, `B' to bmap,
Play#1 output Play#1 1 `d' to drop mines, and `m' to sweep mines
Play#1 output Play#1 1 . =
Play#1 output Play#1 1 h h h
Play#1 output Play#1 1 c c
Play#1 output Play#1 4 <127.0:127.0: 1,1>
Play#1 input
Play#1 output Play#1 1 ft fishing trawler (#3) stopped at 1,1
Play#1 output Play#1 1 pt patrol boat (#0) stopped at 1,1
Play#1 output Play#1 1 dd destroyer (#2) stopped at 1,1
Play#1 output Play#1 6 0 639
Play#1 input navi 0
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#0)
Play#1 output Play#1 1 . =
Play#1 output Play#1 1 h h h
Play#1 output Play#1 1 c c
Play#1 output Play#1 4 <127.0:127.0: 1,1>
Play#1 input aborted
Play#1 output Play#1 1 pt patrol boat (#0) stopped at 1,1
Play#1 output Play#1 1 command failed
Play#1 output Play#1 6 0 638
Play#1 input __cmd added 1 1 0
Play#1 command __cmd
Play#1 output Play#1 6 0 639
Play#1 input set s 12 500
Play#1 command set
Play#1 output Play#1 1 pt patrol boat #12 (lot #0) price set to $500
Play#1 output Play#1 6 0 638
Play#1 input navi 12/10/19/11/13
Play#1 command navigate
Play#1 output Play#1 1 pt patrol boat (#12) is on the trading block
Play#1 output Play#1 1 pt patrol boat (#13) is crewless
Play#1 output Play#1 1 Flagship is pt patrol boat (#10)
Play#1 output Play#1 1 . i
Play#1 output Play#1 1 . . =
Play#1 output Play#1 1 h h
Play#1 output Play#1 4 <127.0:127.0: 0,0>
Play#1 input yh
Play#1 output Play#1 1 pt patrol boat (#10) stopped at -1,-1
Play#1 output Play#1 6 0 637
Play#1 input navi 20 yh
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#20)
Play#1 output Play#1 1 pt patrol boat (#20) stopped at 0,0
Play#1 output Play#1 6 0 636
Play#1 input navi 21 h
Play#1 command navigate
Play#1 output Play#1 1 pt patrol boat (#21) is caught in a construction zone
Play#1 output Play#1 1 No ships
Play#1 output Play#1 1 command failed
Play#1 output Play#1 6 0 635
Play#1 input navi 22 uh
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#22)
Play#1 output Play#1 1 pt patrol boat (#22) stopped at 3,-1
Play#1 output Play#1 6 0 634
Play#1 input navi 23 h
Play#1 command navigate
Play#1 output Play#1 1 pt patrol boat (#23) is caught in a construction zone
Play#1 output Play#1 1 No ships
Play#1 output Play#1 1 command failed
Play#1 output Play#1 6 0 633
Play#1 input navi 24/26 yh
Play#1 command navigate
Play#1 output Play#1 1 cs cargo ship (#26) is landlocked
Play#1 output Play#1 1 Flagship is pt patrol boat (#24)
Play#1 output Play#1 1 pt patrol boat (#24) stopped at 1,1
Play#1 output Play#1 6 0 632
Play#1 input navi 25 h
Play#1 command navigate
Play#1 output Play#1 1 pt patrol boat (#25) is caught in a construction zone
Play#1 output Play#1 1 No ships
Play#1 output Play#1 1 command failed
Play#1 output Play#1 6 0 631
Play#1 input navi 27 h
Play#1 command navigate
Play#1 output Play#1 1 pt patrol boat (#27) is landlocked
Play#1 output Play#1 1 No ships
Play#1 output Play#1 1 command failed
Play#1 output Play#1 6 0 630
Play#1 input nav 28/10 yh
Play#1 command navigate
Play#1 output Play#1 1 pt patrol boat (#10) is not with the flagship
Play#1 output Play#1 1 Flagship is pt patrol boat (#28)
Play#1 output Play#1 1 pt patrol boat (#28) stopped at 3,-1
Play#1 output Play#1 6 0 629
Play#1 input __cmd added 1 1 0
Play#1 command __cmd
Play#1 output Play#1 6 0 630
Play#1 input navi 31/30 jX
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#31)
Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
Play#1 output Play#1 1 pt patrol boat (#31) takes 34
Play#1 output Play#1 1 pt patrol boat (#31) sunk!
Play#1 output Play#1 1 Changing flagship to pt patrol boat (#30)
Play#1 output Play#1 1 . .
Play#1 output Play#1 1 . X .
Play#1 output Play#1 1 . .
Play#1 output Play#1 4 <117.8:117.8: 11,-5>
Play#1 input iyh
Play#1 output Play#1 1 shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech
Play#1 output Play#1 1 30 pt patrol boat 11,-5 100% 2 0 0 0 0 0 0 117 40
Play#1 output Play#1 1 pt patrol boat (#30) stopped at 10,-6
Play#1 output Play#1 6 0 629
Play#1 input navi 32/33/34/35/36/37/38/39 jX
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#32)
Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
Play#1 output Play#1 1 pt patrol boat (#32) takes 25
Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
Play#1 output Play#1 1 pt patrol boat (#33) takes 20
Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
Play#1 output Play#1 1 pt patrol boat (#35) takes 34
Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
Play#1 output Play#1 1 pt patrol boat (#36) takes 20
Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
Play#1 output Play#1 1 pt patrol boat (#37) takes 20
Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
Play#1 output Play#1 1 pt patrol boat (#38) takes 31
Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
Play#1 output Play#1 1 pt patrol boat (#39) takes 36
Play#1 output Play#1 1 pt patrol boat (#38) is crewless & stays in 11,-5
Play#1 output Play#1 1 . .
Play#1 output Play#1 1 . X .
Play#1 output Play#1 1 . .
Play#1 output Play#1 4 <117.8:75.0: 11,-5>
Play#1 input iyh
Play#1 output Play#1 1 shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech
Play#1 output Play#1 1 32 pt patrol boat 11,-5 75% 1 0 0 0 0 0 0 88 40
Play#1 output Play#1 1 33 pt patrol boat 11,-5 80% 1 0 0 0 0 0 0 94 40
Play#1 output Play#1 1 34 pt patrol boat 11,-5 100% 1 0 0 0 0 0 0 117 40
Play#1 output Play#1 1 35 pt patrol boat 11,-5 66% 1 0 0 0 0 0 0 77 40
Play#1 output Play#1 1 36 pt patrol boat 11,-5 80% 1 0 0 0 0 0 0 94 40
Play#1 output Play#1 1 37 pt patrol boat 11,-5 80% 1 0 0 0 0 0 0 94 40
Play#1 output Play#1 1 39 pt patrol boat 11,-5 64% 1 0 0 0 0 0 0 75 40
Play#1 output Play#1 1 pt patrol boat (#32) stopped at 10,-6
Play#1 output Play#1 1 pt patrol boat (#33) stopped at 10,-6
Play#1 output Play#1 1 pt patrol boat (#34) stopped at 10,-6
Play#1 output Play#1 1 pt patrol boat (#35) stopped at 10,-6
Play#1 output Play#1 1 pt patrol boat (#36) stopped at 10,-6
Play#1 output Play#1 1 pt patrol boat (#37) stopped at 10,-6
Play#1 output Play#1 1 pt patrol boat (#39) stopped at 10,-6
Play#1 output Play#1 6 0 628
Play#1 input navi 50 nh
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#50)
Play#1 output Play#1 1 pt patrol boat (#50) stopped at 1,1
Play#1 output Play#1 6 0 627
Play#1 input navi 51 bX
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#51)
Play#1 output Play#1 1 can't go to 3,1
Play#1 output Play#1 1 . .
Play#1 output Play#1 1 = . =
Play#1 output Play#1 1 h h
Play#1 output Play#1 4 <127.0:127.0: 4,0>
Play#1 input h
Play#1 output Play#1 1 pt patrol boat (#51) stopped at 4,0
Play#1 output Play#1 6 0 626
Play#1 input navi 52 gh
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#52)
Play#1 output Play#1 1 pt patrol boat (#52) stopped at 2,0
Play#1 output Play#1 6 0 625
Play#1 input navi 53 jX
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#53)
Play#1 output Play#1 1 can't go to 6,0
Play#1 output Play#1 1 . .
Play#1 output Play#1 1 = . =
Play#1 output Play#1 1 h h
Play#1 output Play#1 4 <127.0:127.0: 4,0>
Play#1 input h
Play#1 output Play#1 1 pt patrol boat (#53) stopped at 4,0
Play#1 output Play#1 6 0 624
Play#1 input navi 54/55 n
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#54)
Play#1 output Play#1 1 cs cargo ship (#55) is too large to fit into the canal system at 2,2 & stays in 1,1
Play#1 output Play#1 1 h h
Play#1 output Play#1 1 c c c
Play#1 output Play#1 1 + +
Play#1 output Play#1 4 <117.8:117.8: 2,2>
Play#1 input iyyh
Play#1 output Play#1 1 shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech
Play#1 output Play#1 1 54 pt patrol boat 2,2 100% 2 0 0 0 0 0 0 117 40
Play#1 output Play#1 1 pt patrol boat (#54) stopped at 0,0
Play#1 output Play#1 6 0 623
Play#1 input navi 57/56 n
Play#1 command navigate
Play#1 output Play#1 1 Flagship is cs cargo ship (#57)
Play#1 output Play#1 1 cs cargo ship (#57) is too large to fit into the canal system at 2,2 & stays in 1,1
Play#1 output Play#1 1 Changing flagship to pt patrol boat (#56)
Play#1 output Play#1 1 h h
Play#1 output Play#1 1 c c c
Play#1 output Play#1 1 + +
Play#1 output Play#1 4 <117.8:117.8: 2,2>
Play#1 input iyyh
Play#1 output Play#1 1 shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech
Play#1 output Play#1 1 56 pt patrol boat 2,2 100% 2 0 0 0 0 0 0 117 40
Play#1 output Play#1 1 pt patrol boat (#56) stopped at 0,0
Play#1 output Play#1 6 0 622
Play#1 input navi 58/59 nX
Play#1 command navigate
Play#1 output Play#1 1 Flagship is cs cargo ship (#58)
Play#1 output Play#1 1 is too large to fit into the canal system at 2,2
Play#1 output Play#1 1 . =
Play#1 output Play#1 1 h h h
Play#1 output Play#1 1 c c
Play#1 output Play#1 4 <127.0:127.0: 1,1>
Play#1 input h
Play#1 output Play#1 1 cs cargo ship (#58) stopped at 1,1
Play#1 output Play#1 1 cs cargo ship (#59) stopped at 1,1
Play#1 output Play#1 6 0 621
Play#1 input navi 60 bX
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#60)
Play#1 output Play#1 1 can't go to 4,2
Play#1 output Play#1 1 . =
Play#1 output Play#1 1 h h h
Play#1 output Play#1 1 c c
Play#1 output Play#1 4 <127.0:127.0: 5,1>
Play#1 input h
Play#1 output Play#1 1 pt patrol boat (#60) stopped at 5,1
Play#1 output Play#1 6 0 620
Play#1 input navi 61 gX
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#61)
Play#1 output Play#1 1 can't go to 1,-1
Play#1 output Play#1 1 . .
Play#1 output Play#1 1 i . .
Play#1 output Play#1 1 = .
Play#1 output Play#1 4 <127.0:127.0: 3,-1>
Play#1 input h
Play#1 output Play#1 1 pt patrol boat (#61) stopped at 3,-1
Play#1 output Play#1 6 0 619
Play#1 input navi 62 bh
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#62)
Play#1 output Play#1 1 pt patrol boat (#62) stopped at -13,1
Play#1 output Play#1 6 0 618
Play#1 input navi 63 bh
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#63)
Play#1 output Play#1 1 pt patrol boat (#63) stopped at -5,1
Play#1 output Play#1 6 0 617
Play#1 input navi 64 bX
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#64)
Play#1 output Play#1 1 can't go to -9,1
Play#1 output Play#1 1 . .
Play#1 output Play#1 1 = . =
Play#1 output Play#1 1 h h
Play#1 output Play#1 4 <127.0:127.0: -8,0>
Play#1 input h
Play#1 output Play#1 1 pt patrol boat (#64) stopped at -8,0
Play#1 output Play#1 6 0 616
Play#1 input navi 65 bX
Play#1 command navigate
Play#1 output Play#1 1 Flagship is cs cargo ship (#65)
Play#1 output Play#1 1 can't go to -10,2
Play#1 output Play#1 1 = .
Play#1 output Play#1 1 h h h
Play#1 output Play#1 1 c c
Play#1 output Play#1 4 <127.0:127.0: -9,1>
Play#1 input h
Play#1 output Play#1 1 cs cargo ship (#65) stopped at -9,1
Play#1 output Play#1 6 0 615
Play#1 input navi 70 gh
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#70)
Play#1 output Play#1 1 pt patrol boat (#70) stopped at -14,0
Play#1 output Play#1 6 0 614
Play#1 input navi 71 gh
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#71)
Play#1 output Play#1 1 pt patrol boat (#71) stopped at -6,0
Play#1 output Play#1 6 0 613
Play#1 input navi 72 gX
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#72)
Play#1 output Play#1 1 can't go to -10,0
Play#1 output Play#1 1 . .
Play#1 output Play#1 1 = . =
Play#1 output Play#1 1 h h
Play#1 output Play#1 4 <127.0:127.0: -8,0>
Play#1 input h
Play#1 output Play#1 1 pt patrol boat (#72) stopped at -8,0
Play#1 output Play#1 6 0 612
Play#1 input navi 84/83/80/81/82
Play#1 command navigate
Play#1 output Play#1 1 Flagship is cs cargo ship (#84)
Play#1 output Play#1 1 . i
Play#1 output Play#1 1 . . =
Play#1 output Play#1 1 h h
Play#1 output Play#1 4 <127.0:0.0: 0,0>
Play#1 input yyyy
Play#1 output Play#1 1 cs cargo ship (#84) is out of mobility & stays in 0,0
Play#1 output Play#1 1 Changing flagship to cs cargo ship (#83)
Play#1 output Play#1 1 cs cargo ship (#83) is out of mobility & stays in -1,-1
Play#1 output Play#1 1 Changing flagship to cs cargo ship (#80)
Play#1 output Play#1 1 cs cargo ship (#82) is out of mobility & stays in -3,-3
Play#1 output Play#1 1 . .
Play#1 output Play#1 1 . . .
Play#1 output Play#1 1 . .
Play#1 output Play#1 4 <68.7:68.7: -4,-4>
Play#1 input h
Play#1 output Play#1 1 cs cargo ship (#80) stopped at -4,-4
Play#1 output Play#1 1 cs cargo ship (#81) stopped at -4,-4
Play#1 output Play#1 6 0 611
Play#1 input navi 85 y
Play#1 command navigate
Play#1 output Play#1 1 Flagship is cs cargo ship (#85)
Play#1 output Play#1 1 cs cargo ship (#85) is out of mobility & stays in 0,0
Play#1 output Play#1 1 No ships left
Play#1 output Play#1 6 0 610
Play#1 input __cmd added 1 1 0
Play#1 command __cmd
Play#1 output Play#1 6 0 611
Play#1 input navi 90 -3,-3
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#90)
Play#1 output Play#1 1 Using path 'yyy'
Play#1 output Play#1 1 . .
Play#1 output Play#1 1 . . .
Play#1 output Play#1 1 . .
Play#1 output Play#1 4 <99.4:99.4: -3,-3>
Play#1 input 0,-4
Play#1 output Play#1 1 Using path 'uj'
Play#1 output Play#1 1 . .
Play#1 output Play#1 1 . . .
Play#1 output Play#1 1 . i
Play#1 output Play#1 4 <81.1:81.1: 0,-4>
Play#1 input 1,-1
Play#1 output Play#1 1 Can't get to '1,-1' right now.
Play#1 output Play#1 1 pt patrol boat (#90) stopped at 0,-4
Play#1 output Play#1 6 0 610
Play#1 input navi 90 1,-1
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#90)
Play#1 output Play#1 1 Can't get to '1,-1' right now.
Play#1 output Play#1 1 . .
Play#1 output Play#1 1 . . .
Play#1 output Play#1 1 . i
Play#1 output Play#1 4 <81.0:81.0: 0,-4>
Play#1 input h
Play#1 output Play#1 1 pt patrol boat (#90) stopped at 0,-4
Play#1 output Play#1 6 0 609
Play#1 input navi 91 -3,1
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#91)
Play#1 output Play#1 1 Using path 'gb'
Play#1 output Play#1 1 . .
Play#1 output Play#1 1 h h h
Play#1 output Play#1 1 c c
Play#1 output Play#1 4 <108.6:108.6: -3,1>
Play#1 input h
Play#1 output Play#1 1 pt patrol boat (#91) stopped at -3,1
Play#1 output Play#1 6 0 608
Play#1 input navi 92 2,2
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#92)
Play#1 output Play#1 1 Can't get to '2,2' right now.
Play#1 output Play#1 1 . i
Play#1 output Play#1 1 . . =
Play#1 output Play#1 1 h h
Play#1 output Play#1 4 <127.0:127.0: 0,0>
Play#1 input h
Play#1 output Play#1 1 pt patrol boat (#92) stopped at 0,0
Play#1 output Play#1 6 0 607
Play#1 input navi 102/101/100
Play#1 command navigate
Play#1 output Play#1 1 Flagship is oe oil exploration boat (#102)
Play#1 output Play#1 1 . .
Play#1 output Play#1 1 = . =
Play#1 output Play#1 1 h h
Play#1 output Play#1 4 <127.0:127.0: 8,0>
Play#1 input v
Play#1 output Play#1 1 [oil:0] oe oil exploration boat (#102) @ 8,0 0% sea
Play#1 output Play#1 1 [fert:0] ft fishing trawler (#101) @ 8,0 0% sea
Play#1 output Play#1 1 dd destroyer (#100) @ 8,0 0% sea
Play#1 output Play#1 1 . .
Play#1 output Play#1 1 = . =
Play#1 output Play#1 1 h h
Play#1 output Play#1 4 <127.0:127.0: 8,0>
Play#1 input B
Play#1 output Play#1 1 --0000000000111111111
Play#1 output Play#1 1 210123456789012345654
Play#1 output Play#1 1 -5 . . . . X . -5
Play#1 output Play#1 1 -4 . . . . . . -4
Play#1 output Play#1 1 -3 . i -3
Play#1 output Play#1 1 -2 . . . . . . . -2
Play#1 output Play#1 1 -1 . i . . . . . . -1
Play#1 output Play#1 1 0 . . = . = O = . . . 0
Play#1 output Play#1 1 1 h h h h h h ? ? 1
Play#1 output Play#1 1 2 c c c c c c ? ? 2
Play#1 output Play#1 1 3 + + 3
Play#1 output Play#1 1 4 4
Play#1 output Play#1 1 5 5
Play#1 output Play#1 1 --0000000000111111111
Play#1 output Play#1 1 210123456789012345654
Play#1 output Play#1 4 <127.0:127.0: 8,0>
Play#1 input l
Play#1 output Play#1 1 POGO (#0) bridge span 60% efficient with approx 100 civ @ 10,0
Play#1 output Play#1 1 Your harbor 2% efficient with 100 civ @ 9,1
Play#1 output Play#1 1 Your harbor 2% efficient with 100 civ @ 7,1
Play#1 output Play#1 1 Your bridge span 59% efficient with 100 civ @ 6,0
Play#1 output Play#1 1 . .
Play#1 output Play#1 1 = . =
Play#1 output Play#1 1 h h
Play#1 output Play#1 4 <127.0:127.0: 8,0>
Play#1 input l 0
Play#1 output Play#1 1 Your harbor 2% efficient with 100 civ @ 1,1
Play#1 output Play#1 1 Your bridge span 60% efficient with 100 civ @ 2,0
Play#1 output Play#1 1 Your harbor 1% efficient with 100 civ @ 3,1
Play#1 output Play#1 1 Your city 2% efficient with 100 civ @ 2,2
Play#1 output Play#1 1 Your city 2% efficient with 100 civ @ 0,2
Play#1 output Play#1 1 2 (#2) harbor 0% efficient with approx 100 civ @ -1,1
Play#1 output Play#1 1 . .
Play#1 output Play#1 1 = . =
Play#1 output Play#1 1 h h
Play#1 output Play#1 4 <127.0:127.0: 8,0>
Play#1 input ygg
Play#1 output Play#1 1 . .
Play#1 output Play#1 1 i . .
Play#1 output Play#1 1 = .
Play#1 output Play#1 4 <108.1:84.7: 3,-1>
Play#1 input B 0
Play#1 output Play#1 1 ---------000000000011
Play#1 output Play#1 1 987654321012345678901
Play#1 output Play#1 1 -4 . . . . . . . -4
Play#1 output Play#1 1 -3 . . . i . . . . -3
Play#1 output Play#1 1 -2 . . . . . . . . -2
Play#1 output Play#1 1 -1 . . . . . i . . . . . -1
Play#1 output Play#1 1 0 . = . . . = . = . = 0
Play#1 output Play#1 1 1 h h h h h P h h h h ? 1
Play#1 output Play#1 1 2 c ? c c c c c c c ? 2
Play#1 output Play#1 1 3 + + 3
Play#1 output Play#1 1 4 4
Play#1 output Play#1 1 5 5
Play#1 output Play#1 1 6 6
Play#1 output Play#1 1 ---------000000000011
Play#1 output Play#1 1 987654321012345678901
Play#1 output Play#1 4 <108.1:84.7: 3,-1>
Play#1 input M *
Play#1 output Play#1 1 1111111---------0000000000111111
Play#1 output Play#1 1 65432109876543210123456789012345
Play#1 output Play#1 1 -8 . . . . . . . . . . -8
Play#1 output Play#1 1 -7 . . . . . . . . . -7
Play#1 output Play#1 1 -6 . . . . . . . . -6
Play#1 output Play#1 1 -5 -5
Play#1 output Play#1 1 -4 . . -4
Play#1 output Play#1 1 -3 . i . -3
Play#1 output Play#1 1 -2 . . . . . . -2
Play#1 output Play#1 1 -1 . . i . . . . -1
Play#1 output Play#1 1 0 . . = . = . ? 0
Play#1 output Play#1 1 1 ? ? h h h h h ? 1
Play#1 output Play#1 1 2 ? ? c c c c c ? ? 2
Play#1 output Play#1 1 3 ? ? ? + + + + + ? ? 3
Play#1 output Play#1 1 4 ? ? ? m + m m m ? ? ? 4
Play#1 output Play#1 1 5 ? ? ? m + m m m ? ? ? 5
Play#1 output Play#1 1 6 ? ? ? m m m m m ? ? ? 6
Play#1 output Play#1 1 7 ? ? ? m m m m m ? ? ? 7
Play#1 output Play#1 1 1111111---------0000000000111111
Play#1 output Play#1 1 65432109876543210123456789012345
Play#1 output Play#1 4 <108.1:84.7: 3,-1>
Play#1 input r
Play#1 output Play#1 1 oe oil exploration boat (#102) at 3,-1 efficiency 100%, max range 1
Play#1 output Play#1 1 . .
Play#1 output Play#1 1 i 0 .
Play#1 output Play#1 1 = .
Play#1 output Play#1 1
Play#1 output Play#1 4 <108.1:84.7: 3,-1>
Play#1 input r 100
Play#1 output Play#1 1 dd destroyer (#100) at 3,-1 efficiency 100%, max range 2
Play#1 output Play#1 1 i . .
Play#1 output Play#1 1 . . . .
Play#1 output Play#1 1 C P 0 . .
Play#1 output Play#1 1 C P P =
Play#1 output Play#1 1 C h h
Play#1 output Play#1 1
Play#1 output Play#1 4 <108.1:84.7: 3,-1>
Play#1 input s
Play#1 output Play#1 4 <108.1:84.7: 3,-1>
Play#1 input s 100
Play#1 output Play#1 1 dd destroyer (#100) at 3,-1 efficiency 100%, max range 7
Play#1 output Play#1 1 . . . . . .
Play#1 output Play#1 1 . . . . . .
Play#1 output Play#1 1 . . . . . . .
Play#1 output Play#1 1 . . . . . . . . .
Play#1 output Play#1 1 . . . . . . . . . .
Play#1 output Play#1 1 . i . . . . . . .
Play#1 output Play#1 1 . . . . . . . .
Play#1 output Play#1 1 i 0 . . . . . . .
Play#1 output Play#1 1 = . =
Play#1 output Play#1 1 h h
Play#1 output Play#1 1
Play#1 output Play#1 4 <108.1:84.7: 3,-1>
Play#1 input f
Play#1 output Play#1 1 Changing flagship to ft fishing trawler (#101)
Play#1 output Play#1 1 . .
Play#1 output Play#1 1 i . .
Play#1 output Play#1 1 = .
Play#1 output Play#1 4 <108.1:84.7: 3,-1>
Play#1 input r
Play#1 output Play#1 1 ft fishing trawler (#101) at 3,-1 efficiency 100%, max range 1
Play#1 output Play#1 1 . .
Play#1 output Play#1 1 i 0 .
Play#1 output Play#1 1 = .
Play#1 output Play#1 1
Play#1 output Play#1 4 <108.1:84.7: 3,-1>
Play#1 input h
Play#1 output Play#1 1 ft fishing trawler (#101) stopped at 3,-1
Play#1 output Play#1 1 dd destroyer (#100) stopped at 3,-1
Play#1 output Play#1 1 oe oil exploration boat (#102) stopped at 3,-1
Play#1 output Play#1 6 0 599
Play#1 input navi 110/111 d
Play#1 command navigate
Play#1 output Play#1 1 Flagship is ms minesweeper (#110)
Play#1 output Play#1 1 Laying 1 mines from ms minesweeper (#110)
Play#1 output Play#1 4 <127.0:127.0: 9,-3>
Play#1 input d 12
Play#1 output Play#1 1 Laying 12 mines from ms minesweeper (#110)
Play#1 output Play#1 4 <127.0:127.0: 9,-3>
Play#1 input nd 111/110 3
Play#1 output Play#1 1 Laying 3 mines from ms minesweeper (#111)
Play#1 output Play#1 1 Laying 3 mines from ms minesweeper (#110)
Play#1 output Play#1 4 <113.0:113.0: 10,-2>
Play#1 input h
Play#1 output Play#1 1 ms minesweeper (#110) stopped at 10,-2
Play#1 output Play#1 1 ms minesweeper (#111) stopped at 10,-2
Play#1 output Play#1 6 0 595
Play#1 input navi 0/1 mh
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#0)
Play#1 output Play#1 1 No minesweepers!
Play#1 output Play#1 1 pt patrol boat (#0) stopped at 1,1
Play#1 output Play#1 1 cs cargo ship (#1) stopped at 1,1
Play#1 output Play#1 6 0 594
Play#1 input navi 5 mh
Play#1 command navigate
Play#1 output Play#1 1 Flagship is ms minesweeper (#5)
Play#1 output Play#1 1 1,1 is a harbor. No sea mines there!
Play#1 output Play#1 1 ms minesweeper (#5) stopped at 1,1
Play#1 output Play#1 6 0 593
Play#1 input navi 121/122/128 j
Play#1 command navigate
Play#1 output Play#1 1 Flagship is ms minesweeper (#121)
Play#1 output Play#1 1 Approaching minefield at 11,-3...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 . .
Play#1 output Play#1 1 X X .
Play#1 output Play#1 1 X .
Play#1 output Play#1 4 <113.0:-13.0: 11,-3>
Play#1 input imjh
Play#1 output Play#1 1 shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech
Play#1 output Play#1 1 121 ms minesweeper 11,-3 100% 5 1 0 0 0 0 0 113 40
Play#1 output Play#1 1 122 ms minesweeper 11,-3 100% 5 3 0 0 0 0 0 113 40
Play#1 output Play#1 1 128 ms minesweeper 11,-3 100% 5 5 0 0 0 0 0 -12 40
Play#1 output Play#1 1 Approaching minefield at 11,-3...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 ms minesweeper (#128) is out of mobility!
Play#1 output Play#1 1 ms minesweeper (#128) is out of mobility & stays in 11,-3
Play#1 output Play#1 1 ms minesweeper (#121) stopped at 13,-3
Play#1 output Play#1 1 ms minesweeper (#122) stopped at 13,-3
Play#1 output Play#1 6 0 592
Play#1 input __cmd added -1 0 0
Play#1 command __cmd
Play#1 output Play#1 6 0 592
Play#1 input navi 129 nmh
Play#1 command navigate
Play#1 output Play#1 1 Flagship is ms minesweeper (#129)
Play#1 output Play#1 1 Approaching minefield at 10,-2...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Approaching minefield at 10,-2...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 ms minesweeper (#129) stopped at 10,-2
Play#1 output Play#1 6 0 591
Play#1 input navi 135/130/131/136/137/138/139
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#135)
Play#1 output Play#1 1 . .
Play#1 output Play#1 1 . . X
Play#1 output Play#1 1 . .
Play#1 output Play#1 4 <127.0:127.0: 9,-5>
Play#1 input j
Play#1 output Play#1 1 Approaching minefield at 11,-5...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
Play#1 output Play#1 1 ms minesweeper (#130) takes 19
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
Play#1 output Play#1 1 ms minesweeper (#131) takes 18
Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
Play#1 output Play#1 1 pt patrol boat (#135) takes 30
Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
Play#1 output Play#1 1 ms minesweeper (#130) takes 17
Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
Play#1 output Play#1 1 ms minesweeper (#131) takes 11
Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
Play#1 output Play#1 1 pt patrol boat (#136) takes 31
Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
Play#1 output Play#1 1 pt patrol boat (#138) takes 20
Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
Play#1 output Play#1 1 pt patrol boat (#139) takes 26
Play#1 output Play#1 1 . .
Play#1 output Play#1 1 . X .
Play#1 output Play#1 1 . .
Play#1 output Play#1 4 <117.8:76.0: 11,-5>
Play#1 input mf
Play#1 output Play#1 1 Approaching minefield at 11,-5...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
Play#1 output Play#1 1 ms minesweeper (#130) takes 15
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
Play#1 output Play#1 1 ms minesweeper (#131) takes 10
Play#1 output Play#1 1 . .
Play#1 output Play#1 1 . X .
Play#1 output Play#1 1 . .
Play#1 output Play#1 4 <117.8:47.0: 11,-5>
Play#1 input mf
Play#1 output Play#1 1 Approaching minefield at 11,-5...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
Play#1 output Play#1 1 ms minesweeper (#130) takes 17
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 . .
Play#1 output Play#1 1 . X .
Play#1 output Play#1 1 . .
Play#1 output Play#1 4 <117.8:18.0: 11,-5>
Play#1 input mf
Play#1 output Play#1 1 Approaching minefield at 11,-5...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
Play#1 output Play#1 1 ms minesweeper (#130) takes 10
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 . .
Play#1 output Play#1 1 . X .
Play#1 output Play#1 1 . .
Play#1 output Play#1 4 <117.8:-11.1: 11,-5>
Play#1 input h
Play#1 output Play#1 1 pt patrol boat (#135) stopped at 11,-5
Play#1 output Play#1 1 ms minesweeper (#130) stopped at 11,-5
Play#1 output Play#1 1 ms minesweeper (#131) stopped at 11,-5
Play#1 output Play#1 1 pt patrol boat (#136) stopped at 11,-5
Play#1 output Play#1 1 pt patrol boat (#137) stopped at 11,-5
Play#1 output Play#1 1 pt patrol boat (#138) stopped at 11,-5
Play#1 output Play#1 1 pt patrol boat (#139) stopped at 11,-5
Play#1 output Play#1 6 0 590
Play#1 input ctld
Play#1 output Play#1 1 Bye-bye
Play#1 logout 1
Play#1 output Play#1 3 so long...
Conn2 output Conn2 2 Empire server ready
Conn2 input user tester
Conn2 output Conn2 0 hello tester
Conn2 input coun 1
Conn2 output Conn2 0 country name 1
Conn2 input pass 1
Conn2 output Conn2 0 password ok
Conn2 input play
Conn2 login 1 127.0.0.1 tester
Play#1 output Play#1 2 2
Play#1 output Play#1 1
Play#1 output Play#1 1 *** Server configured for testing ***
Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
Play#1 output Play#1 6 0 590
Play#1 input march 2/3/0 i
Play#1 command march
Play#1 output Play#1 1 Leader is spy infiltrator #2
Play#1 output Play#1 1 lnd# land type x,y a eff mil sh gun xl ln mu tech retr
Play#1 output Play#1 1 2 spy infiltrator 1,1 100% 0 0 0 0 0 127 40 42%
Play#1 output Play#1 1 3 rad radar unit 1,1 100% 5 0 0 0 0 127 270 42%
Play#1 output Play#1 1 0 cav cavalry 1,1 100% 5 0 0 0 0 127 30 42%
Play#1 output Play#1 1 . =
Play#1 output Play#1 1 h h h
Play#1 output Play#1 1 c c
Play#1 output Play#1 4 <127.0:127.0: 1,1>
Play#1 input fi
Play#1 output Play#1 1 Changing leader to rad radar unit #3
Play#1 output Play#1 1 lnd# land type x,y a eff mil sh gun xl ln mu tech retr
Play#1 output Play#1 1 3 rad radar unit 1,1 100% 5 0 0 0 0 127 270 42%
Play#1 output Play#1 1 0 cav cavalry 1,1 100% 5 0 0 0 0 127 30 42%
Play#1 output Play#1 1 2 spy infiltrator 1,1 100% 0 0 0 0 0 127 40 42%
Play#1 output Play#1 1 . =
Play#1 output Play#1 1 h h h
Play#1 output Play#1 1 c c
Play#1 output Play#1 4 <127.0:127.0: 1,1>
Play#1 input X
Play#1 output Play#1 1 Legal directions are:
Play#1 output Play#1 1 y u
Play#1 output Play#1 1 g j
Play#1 output Play#1 1 b n
Play#1 output Play#1 1 `h' to stop, `v' to view, `i' to list units, `f' to change leader,
Play#1 output Play#1 1 `r' to radar, `l' to look, `M' to map, `B' to bmap,
Play#1 output Play#1 1 `d' to drop mines, and `m' to sweep mines
Play#1 output Play#1 1 . =
Play#1 output Play#1 1 h h h
Play#1 output Play#1 1 c c
Play#1 output Play#1 4 <127.0:127.0: 1,1>
Play#1 input
Play#1 output Play#1 1 rad radar unit #3 stopped at 1,1
Play#1 output Play#1 1 cav cavalry #0 stopped at 1,1
Play#1 output Play#1 1 spy infiltrator #2 stopped at 1,1
Play#1 output Play#1 6 0 589
Play#1 input navi 0
Play#1 command navigate
Play#1 output Play#1 1 Flagship is pt patrol boat (#0)
Play#1 output Play#1 1 . =
Play#1 output Play#1 1 h h h
Play#1 output Play#1 1 c c
Play#1 output Play#1 4 <127.0:127.0: 1,1>
Play#1 input aborted
Play#1 output Play#1 1 pt patrol boat (#0) stopped at 1,1
Play#1 output Play#1 1 command failed
Play#1 output Play#1 6 0 588
Play#1 input __cmd added 1 1 0
Play#1 command __cmd
Play#1 output Play#1 6 0 589
Play#1 input set l 12 500
Play#1 command set
Play#1 output Play#1 1 cav cavalry #12 (lot #1) price set to $500
Play#1 output Play#1 6 0 588
Play#1 input march 12/10/19/11/13/14/15
Play#1 command march
Play#1 output Play#1 1 cav cavalry #12 is on the trading block
Play#1 output Play#1 1 cav cavalry #13 has no mil on it to guide it
Play#1 output Play#1 1 cav cavalry #14 is on a ship
Play#1 output Play#1 1 cav cavalry #15 is on a unit
Play#1 output Play#1 1 Leader is cav cavalry #10
Play#1 output Play#1 1 . =
Play#1 output Play#1 1 h h h
Play#1 output Play#1 1 c c
Play#1 output Play#1 4 <127.0:127.0: 1,1>
Play#1 input nh
Play#1 output Play#1 1 cav cavalry #10 stopped at 2,2
Play#1 output Play#1 6 0 587
Play#1 input march 20/22 jh
Play#1 command march
Play#1 output Play#1 1 tra train #22 is a train and can't march with the leader
Play#1 output Play#1 1 Leader is cav cavalry #20
Play#1 output Play#1 1 cav cavalry #20 stopped at 3,3
Play#1 output Play#1 6 0 586
Play#1 input march 22/21/23 jh
Play#1 command march
Play#1 output Play#1 1 cav cavalry #21 can't rail-march with the leading train
Play#1 output Play#1 1 Leader is tra train #22
Play#1 output Play#1 1 tra train #22 stopped at 3,3
Play#1 output Play#1 1 tra train #23 stopped at 3,3
Play#1 output Play#1 6 0 585
Play#1 input march 24 nh
Play#1 command march
Play#1 output Play#1 1 tra train #24 is stuck off the rail system
Play#1 output Play#1 1 No lands
Play#1 output Play#1 1 command failed
Play#1 output Play#1 6 0 584
Play#1 input march 25 gh
Play#1 command march
Play#1 output Play#1 1 cav cavalry #25 has been kidnapped by 3
Play#1 output Play#1 1 No lands
Play#1 output Play#1 1 command failed
Play#1 output Play#1 6 0 583
Play#1 input march 21/10 nh
Play#1 command march
Play#1 output Play#1 1 cav cavalry #10 is not with the leader
Play#1 output Play#1 1 Leader is cav cavalry #21
Play#1 output Play#1 1 cav cavalry #21 stopped at 2,4
Play#1 output Play#1 6 0 582
Play#1 input __cmd added 1 1 0
Play#1 command __cmd
Play#1 output Play#1 6 0 583
Play#1 input march 31/30 jX
Play#1 command march
Play#1 output Play#1 1 Leader is cav cavalry #31
Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
Play#1 output Play#1 1 cav cavalry #31 takes 19
Play#1 output Play#1 1 Changing leader to cav cavalry #30
Play#1 output Play#1 1 m m
Play#1 output Play#1 1 m m m
Play#1 output Play#1 1 m m
Play#1 output Play#1 4 <104.7:104.7: 8,6>
Play#1 input iyh
Play#1 output Play#1 1 lnd# land type x,y a eff mil sh gun xl ln mu tech retr
Play#1 output Play#1 1 30 cav cavalry 8,6 100% 5 0 0 0 0 104 30 42%
Play#1 output Play#1 1 cav cavalry #30 stopped at 7,5
Play#1 output Play#1 6 0 582
Play#1 input __cmd added -1 0 0
Play#1 command __cmd
Play#1 output Play#1 6 0 582
Play#1 input march 32/33/34/35/36/37/38/39 jX
Play#1 command march
Play#1 output Play#1 1 Leader is cav cavalry #32
Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
Play#1 output Play#1 1 cav cavalry #32 takes 13
Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
Play#1 output Play#1 1 cav cavalry #34 takes 14
Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
Play#1 output Play#1 1 cav cavalry #35 takes 13
Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
Play#1 output Play#1 1 cav cavalry #36 takes 22
Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
Play#1 output Play#1 1 cav cavalry #37 takes 10
Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
Play#1 output Play#1 1 cav cavalry #38 takes 22
Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
Play#1 output Play#1 1 cav cavalry #39 takes 16
Play#1 output Play#1 1 cav cavalry #36 has no mil on it to guide it & stays in 8,6
Play#1 output Play#1 1 m m
Play#1 output Play#1 1 m m m
Play#1 output Play#1 1 m m
Play#1 output Play#1 4 <104.7:81.0: 8,6>
Play#1 input iyh
Play#1 output Play#1 1 lnd# land type x,y a eff mil sh gun xl ln mu tech retr
Play#1 output Play#1 1 32 cav cavalry 8,6 87% 1 0 0 0 0 90 30 42%
Play#1 output Play#1 1 33 cav cavalry 8,6 100% 1 0 0 0 0 104 30 42%
Play#1 output Play#1 1 34 cav cavalry 8,6 86% 1 0 0 0 0 90 30 42%
Play#1 output Play#1 1 35 cav cavalry 8,6 87% 1 0 0 0 0 91 30 42%
Play#1 output Play#1 1 37 cav cavalry 8,6 90% 1 0 0 0 0 93 30 42%
Play#1 output Play#1 1 38 cav cavalry 8,6 78% 1 0 0 0 0 81 30 42%
Play#1 output Play#1 1 39 cav cavalry 8,6 84% 1 0 0 0 0 87 30 42%
Play#1 output Play#1 1 cav cavalry #32 stopped at 7,5
Play#1 output Play#1 1 cav cavalry #33 stopped at 7,5
Play#1 output Play#1 1 cav cavalry #34 stopped at 7,5
Play#1 output Play#1 1 cav cavalry #35 stopped at 7,5
Play#1 output Play#1 1 cav cavalry #37 stopped at 7,5
Play#1 output Play#1 1 cav cavalry #38 stopped at 7,5
Play#1 output Play#1 1 cav cavalry #39 stopped at 7,5
Play#1 output Play#1 6 0 581
Play#1 input march 50 jh
Play#1 command march
Play#1 output Play#1 1 Leader is cav cavalry #50
Play#1 output Play#1 1 cav cavalry #50 stopped at 11,3
Play#1 output Play#1 6 0 580
Play#1 input march 51 gh
Play#1 command march
Play#1 output Play#1 1 Leader is cav cavalry #51
Play#1 output Play#1 1 cav cavalry #51 stopped at -1,3
Play#1 output Play#1 6 0 579
Play#1 input march 52/53 g
Play#1 command march
Play#1 output Play#1 1 Leader is cav cavalry #52
Play#1 output Play#1 1 cav cavalry #52 can't go to -5,3 & stays in -3,3
Play#1 output Play#1 1 Changing leader to spy infiltrator #53
Play#1 output Play#1 1 c c
Play#1 output Play#1 1 + + +
Play#1 output Play#1 1 m m
Play#1 output Play#1 4 <106.3:106.3: -5,3>
Play#1 input ijjh
Play#1 output Play#1 1 lnd# land type x,y a eff mil sh gun xl ln mu tech retr
Play#1 output Play#1 1 53 spy infiltrator -5,3 100% 0 0 0 0 0 106 40 42%
Play#1 output Play#1 1 spy infiltrator #53 stopped at -1,3
Play#1 output Play#1 6 0 578
Play#1 input __cmd added -1 0 0
Play#1 command __cmd
Play#1 output Play#1 6 0 578
Play#1 input march 55/54 g
Play#1 command march
Play#1 output Play#1 1 Leader is spy infiltrator #55
Play#1 output Play#1 1 cav cavalry #54 can't go to -5,3 & stays in -3,3
Play#1 output Play#1 1 c c
Play#1 output Play#1 1 + + +
Play#1 output Play#1 1 m m
Play#1 output Play#1 4 <106.3:106.3: -5,3>
Play#1 input ijjh
Play#1 output Play#1 1 lnd# land type x,y a eff mil sh gun xl ln mu tech retr
Play#1 output Play#1 1 55 spy infiltrator -5,3 100% 0 0 0 0 0 106 40 42%
Play#1 output Play#1 1 spy infiltrator #55 stopped at -1,3
Play#1 output Play#1 6 0 577
Play#1 input march 56/57/58/59 jh
Play#1 command march
Play#1 output Play#1 1 Leader is spy infiltrator #56
Play#1 output Play#1 1 spy infiltrator #56 stopped at 10,4
Play#1 output Play#1 1 spy infiltrator #57 stopped at 10,4
Play#1 output Play#1 1 spy infiltrator #58 stopped at 10,4
Play#1 output Play#1 1 spy infiltrator #59 stopped at 10,4
Play#1 output Play#1 6 0 576
Play#1 input march 60 yX
Play#1 command march
Play#1 output Play#1 1 Leader is cav cavalry #60
Play#1 output Play#1 1 can't go to 0,0
Play#1 output Play#1 1 . =
Play#1 output Play#1 1 h h h
Play#1 output Play#1 1 c c
Play#1 output Play#1 4 <127.0:127.0: 1,1>
Play#1 input h
Play#1 output Play#1 1 cav cavalry #60 stopped at 1,1
Play#1 output Play#1 6 0 575
Play#1 input march 70 gh
Play#1 command march
Play#1 output Play#1 1 Leader is tra train #70
Play#1 output Play#1 1 tra train #70 stopped at 1,3
Play#1 output Play#1 6 0 574
Play#1 input march 71 bX
Play#1 command march
Play#1 output Play#1 1 Leader is tra train #71
Play#1 output Play#1 1 no rail system in 3,5
Play#1 output Play#1 1 + +
Play#1 output Play#1 1 + m m
Play#1 output Play#1 1 + m
Play#1 output Play#1 4 <127.0:127.0: 4,4>
Play#1 input h
Play#1 output Play#1 1 tra train #71 stopped at 4,4
Play#1 output Play#1 6 0 573
Play#1 input march 72 bh
Play#1 command march
Play#1 output Play#1 1 Leader is tra train #72
Play#1 output Play#1 1 tra train #72 stopped at 4,4
Play#1 output Play#1 6 0 572
Play#1 input march 73 nX
Play#1 command march
Play#1 output Play#1 1 Leader is tra train #73
Play#1 output Play#1 1 no rail system in 6,4
Play#1 output Play#1 1 c c
Play#1 output Play#1 1 + + +
Play#1 output Play#1 1 m m
Play#1 output Play#1 4 <127.0:127.0: 5,3>
Play#1 input h
Play#1 output Play#1 1 tra train #73 stopped at 5,3
Play#1 output Play#1 6 0 571
Play#1 input march 74 bX
Play#1 command march
Play#1 output Play#1 1 Leader is tra train #74
Play#1 output Play#1 1 can't go to -5,5
Play#1 output Play#1 1 + +
Play#1 output Play#1 1 m m m
Play#1 output Play#1 1 m m
Play#1 output Play#1 4 <127.0:127.0: -4,4>
Play#1 input h
Play#1 output Play#1 1 tra train #74 stopped at -4,4
Play#1 output Play#1 6 0 570
Play#1 input march 75 bX
Play#1 command march
Play#1 output Play#1 1 Leader is tra train #75
Play#1 output Play#1 1 no rail system in -1,5
Play#1 output Play#1 1 + +
Play#1 output Play#1 1 m m +
Play#1 output Play#1 1 m m
Play#1 output Play#1 4 <127.0:127.0: 0,4>
Play#1 input h
Play#1 output Play#1 1 tra train #75 stopped at 0,4
Play#1 output Play#1 6 0 569
Play#1 input march 76/77 yj
Play#1 command march
Play#1 output Play#1 1 Leader is cav cavalry #76
Play#1 output Play#1 4 Do you really want to abandon 1,7 [yn]?
Play#1 input y
Play#1 output Play#1 1 You no longer own 1,7
Play#1 output Play#1 1 m +
Play#1 output Play#1 1 m m m
Play#1 output Play#1 1 m m
Play#1 output Play#1 4 <104.7:104.7: 2,6>
Play#1 input h
Play#1 output Play#1 1 cav cavalry #76 stopped at 2,6
Play#1 output Play#1 1 cav cavalry #77 stopped at 2,6
Play#1 output Play#1 6 0 568
Play#1 input march 78/79 yj
Play#1 command march
Play#1 output Play#1 1 Leader is cav cavalry #78
Play#1 output Play#1 4 Do you really want to abandon 3,7 [yn]?
Play#1 input n
Play#1 output Play#1 1 cav cavalry #78 stopped at 3,7
Play#1 output Play#1 1 cav cavalry #79 stopped at 3,7
Play#1 output Play#1 1 command failed
Play#1 output Play#1 6 0 567
Play#1 input march 84/83/80/81/82
Play#1 command march
Play#1 output Play#1 1 Leader is cav cavalry #84
Play#1 output Play#1 1 + m
Play#1 output Play#1 1 m + m
Play#1 output Play#1 1 m m
Play#1 output Play#1 4 <127.0:0.0: 3,5>
Play#1 input jjun
Play#1 output Play#1 1 cav cavalry #84 is out of mobility & stays in 3,5
Play#1 output Play#1 1 Changing leader to cav cavalry #83
Play#1 output Play#1 1 cav cavalry #83 is out of mobility & stays in 5,5
Play#1 output Play#1 1 Changing leader to cav cavalry #80
Play#1 output Play#1 1 cav cavalry #82 is out of mobility & stays in 8,4
Play#1 output Play#1 1 m m
Play#1 output Play#1 1 m m m
Play#1 output Play#1 1 m m
Play#1 output Play#1 4 <60.2:60.2: 9,5>
Play#1 input h
Play#1 output Play#1 1 cav cavalry #80 stopped at 9,5
Play#1 output Play#1 1 cav cavalry #81 stopped at 9,5
Play#1 output Play#1 6 0 566
Play#1 input march 85 y
Play#1 command march
Play#1 output Play#1 1 Leader is cav cavalry #85
Play#1 output Play#1 1 cav cavalry #85 is out of mobility & stays in 3,5
Play#1 output Play#1 1 No lands left
Play#1 output Play#1 6 0 565
Play#1 input __cmd added 1 1 0
Play#1 command __cmd
Play#1 output Play#1 6 0 566
Play#1 input march 90 4,4
Play#1 command march
Play#1 output Play#1 1 Leader is cav cavalry #90
Play#1 output Play#1 1 Using path 'nnnh'
Play#1 output Play#1 1 cav cavalry #90 stopped at 4,4
Play#1 output Play#1 6 0 565
Play#1 input march 90
Play#1 command march
Play#1 output Play#1 1 Leader is cav cavalry #90
Play#1 output Play#1 1 + +
Play#1 output Play#1 1 + m m
Play#1 output Play#1 1 + m
Play#1 output Play#1 4 <68.0:68.0: 4,4>
Play#1 input 4,2
Play#1 output Play#1 1 Using path 'uyh'
Play#1 output Play#1 1 cav cavalry #90 stopped at 4,2
Play#1 output Play#1 6 0 564
Play#1 input march 90 0,0
Play#1 command march
Play#1 output Play#1 1 Leader is cav cavalry #90
Play#1 output Play#1 1 No owned path from 4,2 to 0,0!
Play#1 output Play#1 1 h h
Play#1 output Play#1 1 c c c
Play#1 output Play#1 1 + +
Play#1 output Play#1 4 <24.0:24.0: 4,2>
Play#1 input h
Play#1 output Play#1 1 cav cavalry #90 stopped at 4,2
Play#1 output Play#1 6 0 563
Play#1 input march 90
Play#1 command march
Play#1 output Play#1 1 Leader is cav cavalry #90
Play#1 output Play#1 1 h h
Play#1 output Play#1 1 c c c
Play#1 output Play#1 1 + +
Play#1 output Play#1 4 <24.0:24.0: 4,2>
Play#1 input 0,0
Play#1 output Play#1 1 No owned path from 4,2 to 0,0!
Play#1 output Play#1 1 cav cavalry #90 stopped at 4,2
Play#1 output Play#1 6 0 562
Play#1 input march 91 -2,2
Play#1 command march
Play#1 output Play#1 1 Leader is cav cavalry #91
Play#1 output Play#1 1 No owned path from 1,1 to -2,2!
Play#1 output Play#1 1 . =
Play#1 output Play#1 1 h h h
Play#1 output Play#1 1 c c
Play#1 output Play#1 4 <127.0:127.0: 1,1>
Play#1 input h
Play#1 output Play#1 1 cav cavalry #91 stopped at 1,1
Play#1 output Play#1 6 0 561
Play#1 input march 101/100
Play#1 command march
Play#1 output Play#1 1 Leader is cav cavalry #101
Play#1 output Play#1 1 . =
Play#1 output Play#1 1 h h h
Play#1 output Play#1 1 c c
Play#1 output Play#1 4 <127.0:127.0: 1,1>
Play#1 input v
Play#1 output Play#1 1 cav cavalry #101 @ 1,1 2% harbor
Play#1 output Play#1 1 rad radar unit #100 @ 1,1 2% harbor
Play#1 output Play#1 1 . =
Play#1 output Play#1 1 h h h
Play#1 output Play#1 1 c c
Play#1 output Play#1 4 <127.0:127.0: 1,1>
Play#1 input B
Play#1 output Play#1 1 ---------000000000011
Play#1 output Play#1 1 987654321012345678901
Play#1 output Play#1 1 -4 . . . . . . . . . -4
Play#1 output Play#1 1 -3 . . . i . . . X X -3
Play#1 output Play#1 1 -2 . . . . . . . X -2
Play#1 output Play#1 1 -1 . . . . . i . . . . . -1
Play#1 output Play#1 1 0 . = . . . = . = . = 0
Play#1 output Play#1 1 1 h h h h h C h h h h ? 1
Play#1 output Play#1 1 2 c c c c c c c c c ? 2
Play#1 output Play#1 1 3 + + + + + + + + + + 3
Play#1 output Play#1 1 4 m m m m + m m m m 4
Play#1 output Play#1 1 5 m m m m + m m m m 5
Play#1 output Play#1 1 6 ? ? ? m m m m m m 6
Play#1 output Play#1 1 ---------000000000011
Play#1 output Play#1 1 987654321012345678901
Play#1 output Play#1 4 <127.0:127.0: 1,1>
Play#1 input l
Play#1 output Play#1 1 2 (#2) cav cavalry #11 (approx 0 mil) @ 1,1
Play#1 output Play#1 1 Your harbor 2% efficient with 100 civ @ 1,1
Play#1 output Play#1 1 Your bridge span 60% efficient with 100 civ @ 2,0
Play#1 output Play#1 1 Your harbor 1% efficient with 100 civ @ 3,1
Play#1 output Play#1 1 Your city 2% efficient with 100 civ @ 2,2
Play#1 output Play#1 1 Your city 2% efficient with 100 civ @ 0,2
Play#1 output Play#1 1 2 (#2) harbor 0% efficient with approx 100 civ @ -1,1
Play#1 output Play#1 1 . =
Play#1 output Play#1 1 h h h
Play#1 output Play#1 1 c c
Play#1 output Play#1 4 <127.0:127.0: 1,1>
Play#1 input l 0
Play#1 output Play#1 1 2 (#2) cav cavalry #11 (approx 0 mil) @ 1,1
Play#1 output Play#1 1 Your harbor 2% efficient with 100 civ @ 1,1
Play#1 output Play#1 1 Your bridge span 60% efficient with 100 civ @ 2,0
Play#1 output Play#1 1 Your harbor 1% efficient with 100 civ @ 3,1
Play#1 output Play#1 1 Your city 2% efficient with 100 civ @ 2,2
Play#1 output Play#1 1 Your city 2% efficient with 100 civ @ 0,2
Play#1 output Play#1 1 2 (#2) harbor 0% efficient with approx 100 civ @ -1,1
Play#1 output Play#1 1 . =
Play#1 output Play#1 1 h h h
Play#1 output Play#1 1 c c
Play#1 output Play#1 4 <127.0:127.0: 1,1>
Play#1 input gbbb
Play#1 output Play#1 1 + +
Play#1 output Play#1 1 m m m
Play#1 output Play#1 1 m m
Play#1 output Play#1 4 <67.6:50.7: -4,4>
Play#1 input B 0
Play#1 output Play#1 1 ---------000000000011
Play#1 output Play#1 1 987654321012345678901
Play#1 output Play#1 1 -4 . . . . . . . . . -4
Play#1 output Play#1 1 -3 . . . i . . . X X -3
Play#1 output Play#1 1 -2 . . . . . . . X -2
Play#1 output Play#1 1 -1 . . . . . i . . . . . -1
Play#1 output Play#1 1 0 . = . . . = . = . = 0
Play#1 output Play#1 1 1 h h h h h C h h h h ? 1
Play#1 output Play#1 1 2 c c c c c c c c c ? 2
Play#1 output Play#1 1 3 + + + + + + + + + + 3
Play#1 output Play#1 1 4 ? m m m m + m m m m 4
Play#1 output Play#1 1 5 ? m m m m + m m m m 5
Play#1 output Play#1 1 6 ? ? ? m m m m m m 6
Play#1 output Play#1 1 ---------000000000011
Play#1 output Play#1 1 987654321012345678901
Play#1 output Play#1 4 <67.6:50.7: -4,4>
Play#1 input M *
Play#1 output Play#1 1 1111111---------0000000000111111
Play#1 output Play#1 1 65432109876543210123456789012345
Play#1 output Play#1 1 -8 . . . . . . . . . . -8
Play#1 output Play#1 1 -7 . . . . . . . . . -7
Play#1 output Play#1 1 -6 . . . . . . . -6
Play#1 output Play#1 1 -5 -5
Play#1 output Play#1 1 -4 . . -4
Play#1 output Play#1 1 -3 . i . -3
Play#1 output Play#1 1 -2 . . . . . . -2
Play#1 output Play#1 1 -1 . . i . . . . -1
Play#1 output Play#1 1 0 . . = . = . ? 0
Play#1 output Play#1 1 1 ? ? h h h h h ? 1
Play#1 output Play#1 1 2 ? ? c c c c c ? ? 2
Play#1 output Play#1 1 3 ? ? ? + + + + + ? ? 3
Play#1 output Play#1 1 4 ? ? ? m + m m m ? ? ? 4
Play#1 output Play#1 1 5 ? ? ? m + m m m ? ? ? 5
Play#1 output Play#1 1 6 ? ? ? m m m m m ? ? ? 6
Play#1 output Play#1 1 7 ? ? ? ? m m m m ? ? ? 7
Play#1 output Play#1 1 1111111---------0000000000111111
Play#1 output Play#1 1 65432109876543210123456789012345
Play#1 output Play#1 4 <67.6:50.7: -4,4>
Play#1 input r
Play#1 output Play#1 1 cav cavalry #101 can't use radar!
Play#1 output Play#1 4 <67.6:50.7: -4,4>
Play#1 input r 100
Play#1 output Play#1 1 rad radar unit #100 at -4,4 efficiency 100%, max range 2
Play#1 output Play#1 1 ? ? ?
Play#1 output Play#1 1 ? ? ? ?
Play#1 output Play#1 1 ? ? 0 ? m
Play#1 output Play#1 1 ? ? ? ?
Play#1 output Play#1 1 ? ? ?
Play#1 output Play#1 1
Play#1 output Play#1 4 <67.6:50.7: -4,4>
Play#1 input f
Play#1 output Play#1 1 Changing leader to rad radar unit #100
Play#1 output Play#1 1 + +
Play#1 output Play#1 1 m m m
Play#1 output Play#1 1 m m
Play#1 output Play#1 4 <67.6:50.7: -4,4>
Play#1 input r
Play#1 output Play#1 1 rad radar unit #100 at -4,4 efficiency 100%, max range 2
Play#1 output Play#1 1 ? ? ?
Play#1 output Play#1 1 ? ? ? ?
Play#1 output Play#1 1 ? ? 0 ? m
Play#1 output Play#1 1 ? ? ? ?
Play#1 output Play#1 1 ? ? ?
Play#1 output Play#1 1
Play#1 output Play#1 4 <67.6:50.7: -4,4>
Play#1 input h
Play#1 output Play#1 1 rad radar unit #100 stopped at -4,4
Play#1 output Play#1 1 cav cavalry #101 stopped at -4,4
Play#1 output Play#1 6 0 555
Play#1 input march 110/111 d
Play#1 command march
Play#1 output Play#1 1 Leader is eng engineer #110
Play#1 output Play#1 1 There are currently 0 mines in 7,7
Play#1 output Play#1 1 eng engineer #110 laid a total of 1 mines in 7,7
Play#1 output Play#1 4 <127.0:127.0: 7,7>
Play#1 input d 2
Play#1 output Play#1 1 There are currently 1 mines in 7,7
Play#1 output Play#1 1 eng engineer #110 laid a total of 2 mines in 7,7 but is now out of shells
Play#1 output Play#1 4 <127.0:124.0: 7,7>
Play#1 input yd 111/110 2
Play#1 output Play#1 1 There are currently 0 mines in 6,6
Play#1 output Play#1 1 eng engineer #111 laid a total of 2 mines in 6,6
Play#1 output Play#1 1 There are currently 2 mines in 6,6
Play#1 output Play#1 1 eng engineer #110 ran out of shells before it could finish the job
Play#1 output Play#1 1 Only 0 mines were laid in 6,6
Play#1 output Play#1 4 <112.0:111.6: 6,6>
Play#1 input h
Play#1 output Play#1 1 eng engineer #110 stopped at 6,6
Play#1 output Play#1 1 eng engineer #111 stopped at 6,6
Play#1 output Play#1 6 0 551
Play#1 input march 0/2 mh
Play#1 command march
Play#1 output Play#1 1 Leader is cav cavalry #0
Play#1 output Play#1 1 No engineers!
Play#1 output Play#1 1 cav cavalry #0 stopped at 1,1
Play#1 output Play#1 1 spy infiltrator #2 stopped at 1,1
Play#1 output Play#1 6 0 550
Play#1 input march 120 mh
Play#1 command march
Play#1 output Play#1 1 Leader is eng engineer #120
Play#1 output Play#1 1 2,0 is a bridge span. No landmines there!
Play#1 output Play#1 1 eng engineer #120 stopped at 2,0
Play#1 output Play#1 6 0 549
Play#1 input march 121/128 j
Play#1 command march
Play#1 output Play#1 1 Leader is eng engineer #121
Play#1 output Play#1 1 Approaching minefield at 9,7...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 m m
Play#1 output Play#1 1 m m m
Play#1 output Play#1 1 . .
Play#1 output Play#1 4 <89.7:-23.8: 9,7>
Play#1 input mi
Play#1 output Play#1 1 Approaching minefield at 9,7...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 eng engineer #128 is out of mobility!
Play#1 output Play#1 1 lnd# land type x,y a eff mil sh gun xl ln mu tech retr
Play#1 output Play#1 1 121 eng engineer 9,7 100% 5 3 0 0 0 77 130 42%
Play#1 output Play#1 1 128 eng engineer 9,7 100% 5 0 0 0 0 -23 130 42%
Play#1 output Play#1 1 m m
Play#1 output Play#1 1 m m m
Play#1 output Play#1 1 . .
Play#1 output Play#1 4 <77.3:-23.8: 9,7>
Play#1 input g
Play#1 output Play#1 1 eng engineer #128 is out of mobility & stays in 9,7
Play#1 output Play#1 1 m m
Play#1 output Play#1 1 m m m
Play#1 output Play#1 1 . .
Play#1 output Play#1 4 <64.9:64.9: 7,7>
Play#1 input mh
Play#1 output Play#1 1 Approaching minefield at 7,7...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 eng engineer #121 stopped at 7,7
Play#1 output Play#1 6 0 548
Play#1 input march 135/130/131/136/137/138/139
Play#1 command march
Play#1 output Play#1 1 Leader is cav cavalry #135
Play#1 output Play#1 1 m m
Play#1 output Play#1 1 m m m
Play#1 output Play#1 1 m m
Play#1 output Play#1 4 <127.0:127.0: 6,6>
Play#1 input j
Play#1 output Play#1 1 Approaching minefield at 8,6...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
Play#1 output Play#1 1 eng engineer #131 takes 4
Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
Play#1 output Play#1 1 cav cavalry #139 takes 16
Play#1 output Play#1 1 m m
Play#1 output Play#1 1 m m m
Play#1 output Play#1 1 m m
Play#1 output Play#1 4 <104.7:86.0: 8,6>
Play#1 input mf
Play#1 output Play#1 1 Approaching minefield at 8,6...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Changing leader to eng engineer #130
Play#1 output Play#1 1 m m
Play#1 output Play#1 1 m m m
Play#1 output Play#1 1 m m
Play#1 output Play#1 4 <104.7:73.6: 8,6>
Play#1 input mf
Play#1 output Play#1 1 Approaching minefield at 8,6...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
Play#1 output Play#1 1 eng engineer #130 takes 6
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 m m
Play#1 output Play#1 1 m m m
Play#1 output Play#1 1 m m
Play#1 output Play#1 4 <104.7:61.0: 8,6>
Play#1 input mf
Play#1 output Play#1 1 Approaching minefield at 8,6...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Sweep...
Play#1 output Play#1 1 Changing leader to eng engineer #131
Play#1 output Play#1 1 m m
Play#1 output Play#1 1 m m m
Play#1 output Play#1 1 m m
Play#1 output Play#1 4 <104.7:48.6: 8,6>
Play#1 input h
Play#1 output Play#1 1 eng engineer #131 stopped at 8,6
Play#1 output Play#1 1 cav cavalry #136 stopped at 8,6
Play#1 output Play#1 1 cav cavalry #137 stopped at 8,6
Play#1 output Play#1 1 cav cavalry #138 stopped at 8,6
Play#1 output Play#1 1 cav cavalry #139 stopped at 8,6
Play#1 output Play#1 1 cav cavalry #135 stopped at 8,6
Play#1 output Play#1 1 eng engineer #130 stopped at 8,6
Play#1 output Play#1 6 0 547
Play#1 input ctld
Play#1 output Play#1 1 Bye-bye
Play#1 logout 1
Play#1 output Play#1 3 so long...
Conn3 output Conn3 2 Empire server ready
Conn3 input user tester
Conn3 output Conn3 0 hello tester
Conn3 input coun POGO
Conn3 output Conn3 0 country name POGO
Conn3 input pass peter
Conn3 output Conn3 0 password ok
Conn3 input play
Conn3 login 0 127.0.0.1 tester
Play#0 output Play#0 2 2
Play#0 output Play#0 1
Play#0 output Play#0 1 *** Server configured for testing ***
Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
Play#0 output Play#0 6 0 640
Play#0 input read 1
Play#0 command read
Play#0 output Play#0 1 No telegrams for 1 at the moment...
Play#0 output Play#0 6 0 640
Play#0 input read 2
Play#0 command read
Play#0 output Play#0 1 No telegrams for 2 at the moment...
Play#0 output Play#0 6 0 640
Play#0 input read 3
Play#0 command read
Play#0 output Play#0 1 No telegrams for 3 at the moment...
Play#0 output Play#0 6 0 640
Play#0 input read 4
Play#0 command read
Play#0 output Play#0 1
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 1 pt patrol boat (#62) sighted at -13,1
Play#0 output Play#0 6 0 640
Play#0 input read 5
Play#0 command read
Play#0 output Play#0 1
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 1 pt patrol boat (#62) sighted at -13,1
Play#0 output Play#0 6 0 640
Play#0 input read 6
Play#0 command read
Play#0 output Play#0 1 No telegrams for 6 at the moment...
Play#0 output Play#0 6 0 640
Play#0 input ship *
Play#0 command ship
Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
Play#0 output Play#0 1 1 0 pt patrol boat 1,1 100% 0 2 0 0 0 0 0 0 127 40
Play#0 output Play#0 1 1 1 cs cargo ship 1,1 100% 0 5 0 0 0 0 0 1 127 20
Play#0 output Play#0 1 1 2 dd destroyer 1,1 100% 0 5 0 0 0 0 0 0 127 70
Play#0 output Play#0 1 1 3 ft fishing tra 1,1 100% 0 5 0 0 0 0 0 0 127 35
Play#0 output Play#0 1 1 4 oe oil explora 1,1 100% 0 5 0 0 0 0 0 0 127 40
Play#0 output Play#0 1 1 5 ms minesweeper 1,1 100% 0 5 0 0 0 0 0 0 127 40
Play#0 output Play#0 1 1 10 pt patrol boat -1,-1 100% 0 2 0 0 0 0 0 0 117 40
Play#0 output Play#0 1 2 11 pt patrol boat 0,0 100% 0 2 0 0 0 0 0 0 127 40
Play#0 output Play#0 1 1 12 pt patrol boat 0,0 100% 0 2 0 0 0 0 0 0 127 40
Play#0 output Play#0 1 1 13 pt patrol boat 0,0 100% 0 0 0 0 0 0 0 0 127 40
Play#0 output Play#0 1 1 20 pt patrol boat 0,0 100% 0 2 0 0 0 0 0 0 117 40
Play#0 output Play#0 1 1 21 pt patrol boat 3,1 100% 0 2 0 0 0 0 0 0 127 40
Play#0 output Play#0 1 1 22 pt patrol boat 3,-1 100% 0 2 0 0 0 0 0 0 117 40
Play#0 output Play#0 1 1 23 pt patrol boat 6,0 100% 0 2 0 0 0 0 0 0 127 40
Play#0 output Play#0 1 1 24 pt patrol boat 1,1 100% 0 2 0 0 0 0 0 0 117 40
Play#0 output Play#0 1 1 25 pt patrol boat 4,2 100% 0 2 0 0 0 0 0 0 127 40
Play#0 output Play#0 1 1 26 cs cargo ship 2,2 100% 0 5 0 0 0 0 0 0 127 20
Play#0 output Play#0 1 1 27 pt patrol boat 1,-1 100% 0 2 0 0 0 0 0 0 127 40
Play#0 output Play#0 1 1 28 pt patrol boat 3,-1 100% 0 2 0 0 0 0 0 0 117 40
Play#0 output Play#0 1 1 30 pt patrol boat 10,-6 100% 0 2 0 0 0 0 0 0 108 40
Play#0 output Play#0 1 1 32 pt patrol boat 10,-6 75% 0 1 0 0 0 0 0 0 75 40
Play#0 output Play#0 1 1 33 pt patrol boat 10,-6 80% 0 1 0 0 0 0 0 0 82 40
Play#0 output Play#0 1 1 34 pt patrol boat 10,-6 100% 0 1 0 0 0 0 0 0 108 40
Play#0 output Play#0 1 1 35 pt patrol boat 10,-6 66% 0 1 0 0 0 0 0 0 63 40
Play#0 output Play#0 1 1 36 pt patrol boat 10,-6 80% 0 1 0 0 0 0 0 0 82 40
Play#0 output Play#0 1 1 37 pt patrol boat 10,-6 80% 0 1 0 0 0 0 0 0 82 40
Play#0 output Play#0 1 1 38 pt patrol boat 11,-5 69% 0 0 0 0 0 0 0 0 117 40
Play#0 output Play#0 1 1 39 pt patrol boat 10,-6 64% 0 1 0 0 0 0 0 0 60 40
Play#0 output Play#0 1 1 50 pt patrol boat 1,1 100% 0 2 0 0 0 0 0 0 117 40
Play#0 output Play#0 1 1 51 pt patrol boat 4,0 100% 0 2 0 0 0 0 0 0 127 40
Play#0 output Play#0 1 1 52 pt patrol boat 2,0 100% 0 2 0 0 0 0 0 0 117 40
Play#0 output Play#0 1 1 53 pt patrol boat 4,0 100% 0 2 0 0 0 0 0 0 127 40
Play#0 output Play#0 1 1 54 pt patrol boat 0,0 100% 0 2 0 0 0 0 0 0 99 40
Play#0 output Play#0 1 1 55 cs cargo ship 1,1 100% 0 5 0 0 0 0 0 0 127 20
Play#0 output Play#0 1 1 56 pt patrol boat 0,0 100% 0 2 0 0 0 0 0 0 99 40
Play#0 output Play#0 1 1 57 cs cargo ship 1,1 100% 0 5 0 0 0 0 0 0 127 20
Play#0 output Play#0 1 1 58 cs cargo ship 1,1 100% 0 5 0 0 0 0 0 0 127 20
Play#0 output Play#0 1 1 59 cs cargo ship 1,1 100% 0 5 0 0 0 0 0 0 127 20
Play#0 output Play#0 1 1 60 pt patrol boat 5,1 100% 0 2 0 0 0 0 0 0 127 40
Play#0 output Play#0 1 1 61 pt patrol boat 3,-1 100% 0 2 0 0 0 0 0 0 127 40
Play#0 output Play#0 1 1 62 pt patrol boat -13,1 100% 0 2 0 0 0 0 0 0 117 40
Play#0 output Play#0 1 1 63 pt patrol boat -5,1 100% 0 2 0 0 0 0 0 0 117 40
Play#0 output Play#0 1 1 64 pt patrol boat -8,0 100% 0 2 0 0 0 0 0 0 127 40
Play#0 output Play#0 1 1 65 cs cargo ship -9,1 100% 0 5 0 0 0 0 0 0 127 20
Play#0 output Play#0 1 1 70 pt patrol boat -14,0 100% 0 2 0 0 0 0 0 0 117 40
Play#0 output Play#0 1 1 71 pt patrol boat -6,0 100% 0 2 0 0 0 0 0 0 117 40
Play#0 output Play#0 1 1 72 pt patrol boat -8,0 100% 0 2 0 0 0 0 0 0 127 40
Play#0 output Play#0 1 1 80 cs cargo ship -4,-4 100% 0 5 0 0 0 0 0 0 68 20
Play#0 output Play#0 1 1 81 cs cargo ship -4,-4 100% 0 5 0 0 0 0 0 0 68 20
Play#0 output Play#0 1 1 82 cs cargo ship -3,-3 100% 0 5 0 0 0 0 0 0 -13 20
Play#0 output Play#0 1 1 83 cs cargo ship -1,-1 100% 0 5 0 0 0 0 0 0 -13 20
Play#0 output Play#0 1 1 84 cs cargo ship 0,0 100% 0 5 0 0 0 0 0 0 0 20
Play#0 output Play#0 1 1 85 cs cargo ship 0,0 100% 0 5 0 0 0 0 0 0 0 20
Play#0 output Play#0 1 1 90 pt patrol boat 0,-4 100% 0 2 0 0 0 0 0 0 81 40
Play#0 output Play#0 1 1 91 pt patrol boat -3,1 100% 0 2 0 0 0 0 0 0 108 40
Play#0 output Play#0 1 1 92 pt patrol boat 0,0 100% 0 2 0 0 0 0 0 0 127 40
Play#0 output Play#0 1 1 100 dd destroyer 3,-1 100% 0 5 0 0 0 0 0 0 108 200
Play#0 output Play#0 1 1 101 ft fishing tra 3,-1 100% 0 5 0 0 0 0 0 0 84 35
Play#0 output Play#0 1 1 102 oe oil explora 3,-1 100% 0 5 0 0 0 0 0 0 85 40
Play#0 output Play#0 1 1 110 ms minesweeper 10,-2 100% 0 5 0 0 0 0 0 0 113 40
Play#0 output Play#0 1 1 111 ms minesweeper 10,-2 100% 0 5 0 0 0 0 0 0 113 40
Play#0 output Play#0 1 1 121 ms minesweeper 13,-3 100% 0 5 0 0 0 0 0 0 85 40
Play#0 output Play#0 1 1 122 ms minesweeper 13,-3 100% 0 5 0 0 0 0 0 0 85 40
Play#0 output Play#0 1 1 128 ms minesweeper 11,-3 100% 0 5 0 0 0 0 0 0 -12 40
Play#0 output Play#0 1 1 129 ms minesweeper 10,-2 100% 0 5 0 0 0 0 0 0 99 40
Play#0 output Play#0 1 1 130 ms minesweeper 11,-5 43% 0 4 0 0 0 0 0 0 -11 40
Play#0 output Play#0 1 1 131 ms minesweeper 11,-5 66% 0 3 0 0 0 0 0 0 12 40
Play#0 output Play#0 1 1 135 pt patrol boat 11,-5 70% 0 1 0 0 0 0 0 0 82 40
Play#0 output Play#0 1 1 136 pt patrol boat 11,-5 69% 0 1 0 0 0 0 0 0 81 40
Play#0 output Play#0 1 1 137 pt patrol boat 11,-5 100% 0 2 0 0 0 0 0 0 117 40
Play#0 output Play#0 1 1 138 pt patrol boat 11,-5 80% 0 1 0 0 0 0 0 0 93 40
Play#0 output Play#0 1 1 139 pt patrol boat 11,-5 74% 0 1 0 0 0 0 0 0 86 40
Play#0 output Play#0 1 72 ships
Play#0 output Play#0 6 0 640
Play#0 input carg * ?shell#0
Play#0 command cargo
Play#0 output Play#0 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
Play#0 output Play#0 1 110 ms 10,-2 100% 0 5 0 84 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 111 ms 10,-2 100% 0 5 0 97 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 121 ms 13,-3 100% 0 5 0 2 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 122 ms 13,-3 100% 0 5 0 3 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 128 ms 11,-3 100% 0 5 0 5 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 129 ms 10,-2 100% 0 5 0 100 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 130 ms 11,-5 43% 0 4 0 9 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 131 ms 11,-5 66% 0 3 0 14 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 8 ships
Play#0 output Play#0 6 0 640
Play#0 input retr * ?rflags#0 q
Play#0 command retreat
Play#0 output Play#0 1 own shp# ship type x,y fl path as flt? flags
Play#0 output Play#0 1 1 4 oe oil explora 1,1 hhhhn b
Play#0 output Play#0 1 2 11 pt patrol boat 0,0 hhhhn b
Play#0 output Play#0 1 1 12 pt patrol boat 0,0 hhhhn b
Play#0 output Play#0 1 1 13 pt patrol boat 0,0 hhhhn b
Play#0 output Play#0 1 1 21 pt patrol boat 3,1 hhhhn b
Play#0 output Play#0 1 1 23 pt patrol boat 6,0 hhhhn b
Play#0 output Play#0 1 1 25 pt patrol boat 4,2 hhhhn b
Play#0 output Play#0 1 1 26 cs cargo ship 2,2 hhhhn b
Play#0 output Play#0 1 1 27 pt patrol boat 1,-1 hhhhn b
Play#0 output Play#0 1 9 ships
Play#0 output Play#0 6 0 639
Play#0 input miss s * ?mission#0 q
Play#0 command mission
Play#0 output Play#0 1 Thing x,y op-sect rad mission
Play#0 output Play#0 1 pt patrol boat (#11) 0,0 0,0 0 is on an interdiction mission
Play#0 output Play#0 1 pt patrol boat (#12) 0,0 0,0 0 is on an interdiction mission
Play#0 output Play#0 1 pt patrol boat (#13) 0,0 0,0 0 is on an interdiction mission
Play#0 output Play#0 1 pt patrol boat (#21) 3,1 3,1 0 is on an interdiction mission
Play#0 output Play#0 1 pt patrol boat (#23) 6,0 6,0 0 is on an interdiction mission
Play#0 output Play#0 1 pt patrol boat (#25) 4,2 4,2 0 is on an interdiction mission
Play#0 output Play#0 1 pt patrol boat (#27) 1,-1 1,-1 0 is on an interdiction mission
Play#0 output Play#0 6 0 637
Play#0 input land *
Play#0 command land
Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
Play#0 output Play#0 1 1 0 cav cavalry 1,1 100% 5 127 127 0 30 42% 0 0
Play#0 output Play#0 1 1 1 tra train 1,1 100% 5 127 127 0 40 42% 0 1
Play#0 output Play#0 1 1 2 spy infiltrato 1,1 100% 0 127 127 0 40 42% 0 0
Play#0 output Play#0 1 1 3 rad radar unit 1,1 100% 5 127 127 0 270 42% 0 0
Play#0 output Play#0 1 1 4 eng engineer 1,1 100% 5 127 127 0 130 42% 0 0
Play#0 output Play#0 1 1 10 cav cavalry 2,2 100% 5 0 104 0 30 42% 0 0
Play#0 output Play#0 1 2 11 cav cavalry 1,1 100% 5 127 127 0 30 42% 0 0
Play#0 output Play#0 1 1 12 cav cavalry 1,1 100% 5 127 127 0 30 42% 0 0
Play#0 output Play#0 1 1 13 cav cavalry 1,1 100% 0 127 127 0 30 42% 0 0
Play#0 output Play#0 1 1 14 cav cavalry 1,1 100% 2 0 127 0 30 42% 0 0 1S
Play#0 output Play#0 1 1 15 cav cavalry 1,1 100% 2 0 127 0 30 42% 0 0 1L
Play#0 output Play#0 1 1 20 cav cavalry 3,3 100% 5 0 105 0 30 42% 0 0
Play#0 output Play#0 1 1 21 cav cavalry 2,4 100% 5 0 105 0 30 42% 0 0
Play#0 output Play#0 1 1 22 tra train 3,3 100% 5 0 60 0 40 42% 0 0
Play#0 output Play#0 1 1 23 tra train 3,3 50% 5 0 -5 0 40 42% 0 0
Play#0 output Play#0 1 1 24 tra train 2,2 100% 5 127 127 0 40 42% 0 0
Play#0 output Play#0 1 1 25 cav cavalry -5,3 100% 5 127 127 0 30 42% 0 0
Play#0 output Play#0 1 1 30 cav cavalry 7,5 100% 5 0 93 0 30 42% 0 0
Play#0 output Play#0 1 1 32 cav cavalry 7,5 87% 1 0 78 0 30 42% 0 0
Play#0 output Play#0 1 1 33 cav cavalry 7,5 100% 1 0 93 0 30 42% 0 0
Play#0 output Play#0 1 1 34 cav cavalry 7,5 86% 1 0 78 0 30 42% 0 0
Play#0 output Play#0 1 1 35 cav cavalry 7,5 87% 1 0 79 0 30 42% 0 0
Play#0 output Play#0 1 1 36 cav cavalry 8,6 78% 0 0 104 0 30 42% 0 0
Play#0 output Play#0 1 1 37 cav cavalry 7,5 90% 1 0 81 0 30 42% 0 0
Play#0 output Play#0 1 1 38 cav cavalry 7,5 78% 1 0 69 0 30 42% 0 0
Play#0 output Play#0 1 1 39 cav cavalry 7,5 84% 1 0 75 0 30 42% 0 0
Play#0 output Play#0 1 1 50 cav cavalry 11,3 100% 5 0 105 0 30 42% 0 0
Play#0 output Play#0 1 1 51 cav cavalry -1,3 100% 5 0 105 0 30 42% 0 0
Play#0 output Play#0 1 1 52 cav cavalry -3,3 100% 5 127 127 0 30 42% 0 0
Play#0 output Play#0 1 1 53 spy infiltrato -1,3 100% 0 0 64 0 40 42% 0 0
Play#0 output Play#0 1 1 54 cav cavalry -3,3 100% 5 127 127 0 30 42% 0 0
Play#0 output Play#0 1 1 55 spy infiltrato -1,3 100% 0 0 64 0 40 42% 0 0
Play#0 output Play#0 1 1 56 spy infiltrato 10,4 60% 0 0 116 0 40 42% 0 0
Play#0 output Play#0 1 1 57 spy infiltrato 10,4 60% 0 0 116 0 40 42% 0 0
Play#0 output Play#0 1 1 58 spy infiltrato 10,4 60% 0 0 116 0 40 42% 0 0
Play#0 output Play#0 1 1 59 spy infiltrato 10,4 60% 0 0 116 0 40 42% 0 0
Play#0 output Play#0 1 1 60 cav cavalry 1,1 100% 5 127 127 0 30 42% 0 0
Play#0 output Play#0 1 1 70 tra train 1,3 100% 5 0 60 0 40 42% 0 0
Play#0 output Play#0 1 1 71 tra train 4,4 100% 5 127 127 0 40 42% 0 0
Play#0 output Play#0 1 1 72 tra train 4,4 100% 5 0 78 0 40 42% 0 0
Play#0 output Play#0 1 1 73 tra train 5,3 100% 5 127 127 0 40 42% 0 0
Play#0 output Play#0 1 1 74 tra train -4,4 100% 5 127 127 0 40 42% 0 0
Play#0 output Play#0 1 1 75 tra train 0,4 100% 5 127 127 0 40 42% 0 0
Play#0 output Play#0 1 1 76 cav cavalry 2,6 100% 5 0 104 0 30 42% 0 0
Play#0 output Play#0 1 1 77 cav cavalry 2,6 100% 5 0 104 0 30 42% 0 0
Play#0 output Play#0 1 1 78 cav cavalry 3,7 100% 5 127 127 0 30 42% 0 0
Play#0 output Play#0 1 1 79 cav cavalry 3,7 100% 5 127 127 0 30 42% 0 0
Play#0 output Play#0 1 1 80 cav cavalry 9,5 100% 5 0 60 0 30 42% 0 0
Play#0 output Play#0 1 1 81 cav cavalry 9,5 100% 5 0 60 0 30 42% 0 0
Play#0 output Play#0 1 1 82 cav cavalry 8,4 100% 5 0 -14 0 30 42% 0 0
Play#0 output Play#0 1 1 83 cav cavalry 5,5 100% 5 0 -10 0 30 42% 0 0
Play#0 output Play#0 1 1 84 cav cavalry 3,5 100% 5 127 0 0 30 42% 0 0
Play#0 output Play#0 1 1 85 cav cavalry 3,5 100% 5 127 0 0 30 42% 0 0
Play#0 output Play#0 1 1 90 cav cavalry 4,2 100% 5 0 24 0 30 42% 0 0
Play#0 output Play#0 1 1 91 cav cavalry 1,1 100% 5 127 127 0 30 42% 0 0
Play#0 output Play#0 1 1 100 rad radar unit -4,4 100% 5 0 67 0 270 42% 0 0
Play#0 output Play#0 1 1 101 cav cavalry -4,4 100% 5 0 50 0 30 42% 0 0
Play#0 output Play#0 1 1 110 eng engineer 6,6 100% 5 0 111 0 130 42% 0 0
Play#0 output Play#0 1 1 111 eng engineer 6,6 100% 5 0 112 0 130 42% 0 0
Play#0 output Play#0 1 1 120 eng engineer 2,0 100% 5 127 127 0 130 42% 0 0
Play#0 output Play#0 1 1 121 eng engineer 7,7 100% 5 0 52 0 130 42% 0 0
Play#0 output Play#0 1 1 128 eng engineer 9,7 100% 5 0 -23 0 130 42% 0 0
Play#0 output Play#0 1 1 130 eng engineer 8,6 94% 5 0 48 0 130 42% 0 0
Play#0 output Play#0 1 1 131 eng engineer 8,6 96% 5 0 48 0 130 42% 0 0
Play#0 output Play#0 1 1 135 cav cavalry 8,6 100% 5 0 104 0 30 42% 0 0
Play#0 output Play#0 1 1 136 cav cavalry 8,6 100% 5 0 104 0 30 42% 0 0
Play#0 output Play#0 1 1 137 cav cavalry 8,6 100% 5 0 104 0 30 42% 0 0
Play#0 output Play#0 1 1 138 cav cavalry 8,6 100% 5 0 104 0 30 42% 0 0
Play#0 output Play#0 1 1 139 cav cavalry 8,6 84% 4 0 88 0 30 42% 0 0
Play#0 output Play#0 1 69 units
Play#0 output Play#0 6 0 637
Play#0 input lcar * ?shell#0
Play#0 command lcargo
Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
Play#0 output Play#0 1 111 eng 6,6 100% 0 5 0 1 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 121 eng 7,7 100% 0 5 0 3 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 130 eng 8,6 94% 0 5 0 3 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 131 eng 8,6 96% 0 5 0 3 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 4 units
Play#0 output Play#0 6 0 637
Play#0 input lret * ?rflags#0 q
Play#0 command lretreat
Play#0 output Play#0 1 own lnd# unit type x,y ar path as army? flags
Play#0 output Play#0 1 1 1 tra train 1,1 hhhhn b
Play#0 output Play#0 1 1 4 eng engineer 1,1 hhhhn b
Play#0 output Play#0 1 2 11 cav cavalry 1,1 hhhhn b
Play#0 output Play#0 1 1 12 cav cavalry 1,1 hhhhn b
Play#0 output Play#0 1 1 13 cav cavalry 1,1 hhhhn b
Play#0 output Play#0 1 1 14 cav cavalry 1,1 hhhhn b
Play#0 output Play#0 1 1 15 cav cavalry 1,1 hhhhn b
Play#0 output Play#0 1 1 24 tra train 2,2 hhhhn b
Play#0 output Play#0 1 1 25 cav cavalry -5,3 hhhhn b
Play#0 output Play#0 1 9 units
Play#0 output Play#0 6 0 636
Play#0 input miss l * ?mission#0 q
Play#0 command mission
Play#0 output Play#0 1 Thing x,y op-sect rad mission
Play#0 output Play#0 1 eng engineer #4 1,1 1,1 1 is on a reserve mission
Play#0 output Play#0 1 cav cavalry #11 1,1 1,1 3 is on a reserve mission
Play#0 output Play#0 1 cav cavalry #12 1,1 1,1 3 is on a reserve mission
Play#0 output Play#0 1 cav cavalry #13 1,1 1,1 3 is on a reserve mission
Play#0 output Play#0 1 cav cavalry #14 1,1 1,1 3 is on a reserve mission
Play#0 output Play#0 1 cav cavalry #15 1,1 1,1 3 is on a reserve mission
Play#0 output Play#0 1 cav cavalry #25 -5,3 -5,3 3 is on a reserve mission
Play#0 output Play#0 6 0 634
Play#0 input ctld
Play#0 output Play#0 1 Bye-bye
Play#0 logout 0
Play#0 output Play#0 3 so long...
Main shutdown