60 lines
1.9 KiB
C
60 lines
1.9 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* com.h: Definitions used to parse Empire commands
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*
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* Known contributors to this file:
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*
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*/
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#ifndef COM_H
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#define COM_H
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struct cmndstr {
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char *c_form; /* prototype of command */
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int c_cost; /* btu cost of command */
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int (*c_addr)(void); /* core addr of appropriate routine */
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int c_flags; /* command flags */
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int c_permit; /* who is allowed to "do" this command */
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};
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/* Command flag bits */
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enum {
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/*
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* Command modifies database.
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* This also prevents print functions from blocking. In fact,
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* that's the effective meaning of this flag. Nothing stops a
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* command without C_MOD modifying whatever it wants.
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*/
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C_MOD = 1
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};
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/* variables associated with this stuff */
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extern struct cmndstr player_coms[];
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#endif
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