empserver/include/map.h
Markus Armbruster 7e2008e7f4 License upgrade to GPL version 3 or later
Why upgrade?  I'm not a lawyer, but here's my take on the differences
to version 2:

* Software patents: better protection against abuse of patents to
  prevent users from exercising the rights under the GPL.  I doubt
  we'll get hit with a patent suit, but it's a good move just on
  general principles.

* License compatibility: compatible with more free licenses, i.e. can
  "steal" more free software for use in Empire.  I don't expect to steal
  much, but it's nice to have the option.

* Definition of "source code": modernization of some details for today's
  networked world, to make it easier to distribute the software.  Not
  really relevant to us now, as we normally distribute full source code.

* Tivoization: this is about putting GPL-licensed software in hardware,
  then make the hardware refuse to run modified software.  "Neat" trick
  to effectively deny its users their rights under the GPL.  Abuse was
  "pioneered" by TiVo (popular digital video recorders).  GPLv3 forbids
  it.  Unlikely to become a problem for us.

* Internationalization: more careful wording, to harden the license
  outside the US.  The lawyers tell us it better be done that way.

* License violations: friendlier way to deal with license violations.
  This has come out of past experience enforcing the GPL.

* Additional permissions: Probably not relevant to us.

Also include myself in the list of principal authors.
2011-04-12 21:20:58 +02:00

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C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* map.h: Definitions for making maps
*
* Known contributors to this file:
*
*/
#ifndef MAP_H
#define MAP_H
#include "types.h"
/*
* Width of the body of a map using PERSEC characters per sector.
*
* One row shows WORLD_X/2 sectors, separated by one space. Requires
* WORLD_X/2 * (PERSEC+1) - 1 characters.
*
* Every other row is indented so that the center of the first sector
* is aligned with the space separating the first two sectors in the
* adjacent rows. For odd PERSEC, that's (PERSEC+1)/2 additional
* characters. For even PERSEC, it's either PERSEC/2 or PERSEC/2 + 1,
* depending on whether we align the character left or right of the
* center with the space (the map will look rather odd either way).
*
* We need one more character for the terminating zero.
*/
#define MAPWIDTH(persec) (WORLD_X/2 * ((persec) + 1) + ((persec) + 2) / 2)
/* src/lib/subs/bigmap.c */
extern int map_set(natid, coord, coord, char, int);
extern void writebmap(natid);
extern void writemap(natid);
/* src/lib/subs/border.c */
extern void blankfill(char *, struct range *, int);
extern void border(struct range *, char *, char *);
#define MAP_PLANE bit(0) /* this order must match */
#define MAP_SHIP bit(1) /* priority of the map and */
#define MAP_LAND bit(2) /* ef_unit_list */
#define MAP_NUKE bit(3)
#define MAP_HIGH bit(4)
#define MAP_ALL MAP_SHIP | MAP_LAND | MAP_PLANE | MAP_NUKE
#endif