empserver/include/optlist.h
Markus Armbruster 7e2008e7f4 License upgrade to GPL version 3 or later
Why upgrade?  I'm not a lawyer, but here's my take on the differences
to version 2:

* Software patents: better protection against abuse of patents to
  prevent users from exercising the rights under the GPL.  I doubt
  we'll get hit with a patent suit, but it's a good move just on
  general principles.

* License compatibility: compatible with more free licenses, i.e. can
  "steal" more free software for use in Empire.  I don't expect to steal
  much, but it's nice to have the option.

* Definition of "source code": modernization of some details for today's
  networked world, to make it easier to distribute the software.  Not
  really relevant to us now, as we normally distribute full source code.

* Tivoization: this is about putting GPL-licensed software in hardware,
  then make the hardware refuse to run modified software.  "Neat" trick
  to effectively deny its users their rights under the GPL.  Abuse was
  "pioneered" by TiVo (popular digital video recorders).  GPLv3 forbids
  it.  Unlikely to become a problem for us.

* Internationalization: more careful wording, to harden the license
  outside the US.  The lawyers tell us it better be done that way.

* License violations: friendlier way to deal with license violations.
  This has come out of past experience enforcing the GPL.

* Additional permissions: Probably not relevant to us.

Also include myself in the list of principal authors.
2011-04-12 21:20:58 +02:00

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2.3 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* optlist.h: Definitions of option listings
*
* Known contributors to this file:
* Ken Stevens, 1995
* Steve McClure, 1998
* Markus Armbruster, 2004-2008
*/
#ifndef OPTLIST_H
#define OPTLIST_H
#include "nsc.h"
extern char dflt_econfig[];
/* Game parameters, can be set in econfig */
#define EMP_CONFIG_H_OUTPUT
#include "econfig-spec.h"
#undef EMP_CONFIG_H_OUTPUT
extern char *configdir;
extern char *builtindir;
extern char *gamedir;
extern char *infodir;
extern char *schedulefil;
extern char motdfil[];
extern char downfil[];
extern char annfil[];
extern char teldir[];
enum {
KM_ALLOC = 1, /* memory allocated */
KM_INTERNAL = 2, /* not to be disclosed to players */
KM_OPTION = 4 /* historically an option */
};
enum {
UPD_DEMAND_NONE, /* no demand updates */
UPD_DEMAND_SCHED, /* scheduled updates are demand updates */
UPD_DEMAND_ASYNC, /* zdone triggers unscheduled update */
};
struct keymatch {
char *km_key; /* the key */
enum nsc_type km_type; /* type of associated data */
void *km_data; /* pointer to associated data */
int km_flags; /* useful flags */
char *km_comment; /* Comment (hopefully useful) */
};
extern struct keymatch configkeys[];
#endif