170 lines
3.8 KiB
C
170 lines
3.8 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* map.c: Display a map of sectors.
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*
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* Known contributors to this file:
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* Dave Pare, 1986
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* Ken Stevens, 1995
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*/
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#include "misc.h"
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#include "nat.h"
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#include "file.h"
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#include "player.h"
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#include "map.h"
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#include "ship.h"
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#include "land.h"
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#include "xy.h"
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#include "nsc.h"
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#include "commands.h"
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#include "optlist.h"
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int
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map(void)
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{
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register s_char *b;
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int unit_type = 0;
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int bmap = 0;
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struct natstr *np;
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s_char *str;
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struct nstr_sect ns;
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s_char origin = '\0';
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int as_country;
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int map_flags = 0;
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int i;
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int where = 2;
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s_char what[64];
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s_char buf[1024];
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if (**player->argp != 'm') {
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if (**player->argp == 'b')
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bmap = EF_BMAP;
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else if (**player->argp == 'n')
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bmap = EF_NMAP;
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else {
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if (**player->argp == 'l')
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unit_type = EF_LAND;
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else if (**player->argp == 'p')
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unit_type = EF_PLANE;
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else if (**player->argp == 's')
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unit_type = EF_SHIP;
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else {
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logerror("map: bad player->argp[0]");
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return RET_SYN;
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}
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if (player->argp[0][1] == 'b')
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bmap = EF_BMAP;
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}
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}
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if (player->argp[1] == (s_char *)0) {
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if ((str = getstring("(sects)? ", buf)) == 0)
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return RET_SYN;
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} else {
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str = player->argp[1];
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}
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np = getnatp(player->cnum);
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if (*str == '*') {
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sprintf(what, "%d:%d,%d:%d",
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-WORLD_X / 2, WORLD_X / 2 - 1,
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-WORLD_Y / 2, WORLD_Y / 2 - 1);
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if (!snxtsct(&ns, what))
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return RET_FAIL;
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} else if (!snxtsct(&ns, str)) {
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i = atoi(str);
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if (unit_map(unit_type, i, &ns, &origin))
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return RET_FAIL;
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}
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b = player->argp[2];
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while (b != (s_char *)0 && (*b)) {
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where = 3;
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switch (*b) {
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case 's':
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case 'S':
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map_flags |= MAP_SHIP;
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break;
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case 'l':
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case 'L':
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map_flags |= MAP_LAND;
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break;
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case 'p':
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case 'P':
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map_flags |= MAP_PLANE;
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break;
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case 'h':
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case 'H':
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map_flags |= MAP_HIGH;
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break;
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case '*':
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map_flags |= MAP_ALL;
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break;
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case '0':
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case '1':
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case '2':
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case '3':
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case '4':
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case '5':
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case '6':
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case '7':
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case '8':
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case '9':
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where = 2;
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break;
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case 't':
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if (bmap != EF_BMAP)
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goto bad_flag;
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bmap = EF_MAP;
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*(b + 1) = 0;
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break;
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case 'r':
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if (bmap != EF_BMAP)
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goto bad_flag;
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bmap = EF_MAP + EF_BMAP;
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*(b + 1) = 0;
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break;
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default:
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bad_flag:
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pr("Bad flag %c!\n", *b);
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break;
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}
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b++;
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}
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as_country = player->cnum;
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if (player->god) {
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if (player->argp[where] != (s_char *)0) {
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as_country = atoi(player->argp[where]);
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if ((as_country < 0) || (as_country > MAXNOC)) {
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as_country = player->cnum;
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}
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}
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}
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return draw_map(bmap, origin, map_flags, &ns, as_country);
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}
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