empserver/src/lib/commands/map.c

170 lines
3.8 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* map.c: Display a map of sectors.
*
* Known contributors to this file:
* Dave Pare, 1986
* Ken Stevens, 1995
*/
#include "misc.h"
#include "nat.h"
#include "file.h"
#include "player.h"
#include "map.h"
#include "ship.h"
#include "land.h"
#include "xy.h"
#include "nsc.h"
#include "commands.h"
#include "optlist.h"
int
map(void)
{
register s_char *b;
int unit_type = 0;
int bmap = 0;
struct natstr *np;
s_char *str;
struct nstr_sect ns;
s_char origin = '\0';
int as_country;
int map_flags = 0;
int i;
int where = 2;
s_char what[64];
s_char buf[1024];
if (**player->argp != 'm') {
if (**player->argp == 'b')
bmap = EF_BMAP;
else if (**player->argp == 'n')
bmap = EF_NMAP;
else {
if (**player->argp == 'l')
unit_type = EF_LAND;
else if (**player->argp == 'p')
unit_type = EF_PLANE;
else if (**player->argp == 's')
unit_type = EF_SHIP;
else {
logerror("map: bad player->argp[0]");
return RET_SYN;
}
if (player->argp[0][1] == 'b')
bmap = EF_BMAP;
}
}
if (player->argp[1] == (s_char *)0) {
if ((str = getstring("(sects)? ", buf)) == 0)
return RET_SYN;
} else {
str = player->argp[1];
}
np = getnatp(player->cnum);
if (*str == '*') {
sprintf(what, "%d:%d,%d:%d",
-WORLD_X / 2, WORLD_X / 2 - 1,
-WORLD_Y / 2, WORLD_Y / 2 - 1);
if (!snxtsct(&ns, what))
return RET_FAIL;
} else if (!snxtsct(&ns, str)) {
i = atoi(str);
if (unit_map(unit_type, i, &ns, &origin))
return RET_FAIL;
}
b = player->argp[2];
while (b != (s_char *)0 && (*b)) {
where = 3;
switch (*b) {
case 's':
case 'S':
map_flags |= MAP_SHIP;
break;
case 'l':
case 'L':
map_flags |= MAP_LAND;
break;
case 'p':
case 'P':
map_flags |= MAP_PLANE;
break;
case 'h':
case 'H':
map_flags |= MAP_HIGH;
break;
case '*':
map_flags |= MAP_ALL;
break;
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
where = 2;
break;
case 't':
if (bmap != EF_BMAP)
goto bad_flag;
bmap = EF_MAP;
*(b + 1) = 0;
break;
case 'r':
if (bmap != EF_BMAP)
goto bad_flag;
bmap = EF_MAP + EF_BMAP;
*(b + 1) = 0;
break;
default:
bad_flag:
pr("Bad flag %c!\n", *b);
break;
}
b++;
}
as_country = player->cnum;
if (player->god) {
if (player->argp[where] != (s_char *)0) {
as_country = atoi(player->argp[where]);
if ((as_country < 0) || (as_country > MAXNOC)) {
as_country = player->cnum;
}
}
}
return draw_map(bmap, origin, map_flags, &ns, as_country);
}