Cut it to 5 minutes, from max_idle's 15. Since max_idle now applies only to authenticated players, increasing it is perfectly safe.
397 lines
19 KiB
C
397 lines
19 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* econfig-spec.h: Combined include for optlist.h and emp_config.c
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*
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* Known contributors to this file:
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* Marc Olzheim, 2004
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* Markus Armbruster, 2004-2012
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*/
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/*
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* This file declares econfig keys. It expand into the corresponding
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* variable declarations if defined(EMP_CONFIG_H_OUTPUT), and into
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* struct keymatch[] initializers if defined(EMP_CONFIG_C_OUTPUT).
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*
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* EMPCFBOTH() defines econfig keys. EMPCF_OPT() is a convenience
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* wrapper for options. EMPCF_COMMENT() defines comments.
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*/
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/*
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* Preprocessor of MSC C++ 6.0 (VC98) is broken and chokes on empty
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* macro arguments. Fixed in MSC C++ 7.0. Work around: pass
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* useless token `unused'.
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*/
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#if defined(EMP_CONFIG_C_OUTPUT)
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#define EMPCFONLYC(fvname, vname, vtype, ctype, flags, descr) \
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{ (fvname), (ctype), &(vname), (flags), (descr) },
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#define EMPCFBOTH(fvname, vname, vtype, ctype, flags, descr) \
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{ (fvname), (ctype), &(vname), (flags), (descr) },
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#elif defined(EMP_CONFIG_H_OUTPUT)
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#define EMPCFONLYC(fvname, vname, vtype, ctype, flags, descr)
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#define EMPCFBOTH(fvname, vname, vtype, ctype, flags, descr) \
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extern vtype vname;
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#endif /* EMP_CONFIG_C_OUTPUT || EMP_CONFIG_H_OUTPUT */
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#define EMPCF_COMMENT(comment) \
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EMPCFONLYC("", emp_config_dummy, unused , NSC_NOTYPE, 0, (comment))
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#define EMPCF_OPT(fvname, vname, descr) \
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EMPCFBOTH((fvname), (vname), int, NSC_INT, KM_OPTION, (descr))
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/* econfig key definitions: */
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EMPCF_COMMENT("\n### Server configuration and information")
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EMPCFBOTH("custom_tables", custom_tables, char *, NSC_STRING, KM_INTERNAL,
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"Custom configuration table files, separated by space")
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EMPCFBOTH("data", gamedir_conf, char *, NSC_STRING, KM_INTERNAL,
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"Directory where this game's data is stored")
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EMPCFBOTH("info", infodir_conf, char *, NSC_STRING, KM_INTERNAL,
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"Directory where info pages are stored, can be shared among games")
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EMPCF_COMMENT("# Set this to your build tree's info.nr to run the server without\n"
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"# installing it.")
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EMPCFBOTH("builtin", builtindir_conf, char *, NSC_STRING, KM_INTERNAL,
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"Directory where builtin files are stored")
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EMPCF_COMMENT("# Set this to your source tree's src/lib/global to run the server\n"
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"# without installing it, else leave it alone.")
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EMPCFBOTH("listen_addr", listen_addr, char *, NSC_STRING, KM_INTERNAL,
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"Local IP address the server should listen on")
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EMPCF_COMMENT("# \"\" listens on all, localhost just on the loopback interface.")
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EMPCFBOTH("port", loginport, char *, NSC_STRING, KM_INTERNAL,
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"TCP port the server will bind")
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EMPCFBOTH("keep_journal", keep_journal, int, NSC_INT, KM_INTERNAL,
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"Enable journal log file")
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EMPCF_COMMENT("# 0 - Disabled\n"
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"# 1 - Enabled, player output suppressed\n"
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"# 2 - Enabled, log everything (big; rotating & compressing advised)\n")
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EMPCFBOTH("post_crash_dump_hook", post_crash_dump_hook, char *, NSC_STRING, KM_INTERNAL,
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"Shell command run right after a crash dump, in the game's data directory")
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EMPCFBOTH("privname", privname, char *, NSC_STRING, 0,
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"Name of the deity")
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EMPCFBOTH("privlog", privlog, char *, NSC_STRING, 0,
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"E-mail of the deity")
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EMPCFBOTH("privip", privip, char *, NSC_STRING, KM_INTERNAL,
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"Deities may connect from these IPs or networks, \"\" allows all")
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EMPCFBOTH("WORLD_X", WORLD_X, int, NSC_INT, 0,
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"World size X dimension (enforced to be even by subtracting 1 if necessary)")
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EMPCFBOTH("WORLD_Y", WORLD_Y, int, NSC_INT, 0,
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"World size Y dimension")
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EMPCF_COMMENT("\n\n### Update policy\n\n"
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"# Note: the update schedule is defined in the file schedule in the\n"
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"# same directory as this file.")
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EMPCFBOTH("etu_per_update", etu_per_update, int, NSC_INT, 0,
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"Number of ETUs per update")
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EMPCFBOTH("update_window", update_window, int, NSC_INT, 0,
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"Time window the update will occur in after the update time, in seconds")
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EMPCFBOTH("pre_update_hook", pre_update_hook, char *, NSC_STRING, KM_INTERNAL,
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"Shell command run right before the update, in the game's data directory")
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EMPCFBOTH("update_demand", update_demand, int, NSC_INT, 0,
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"Demand update policy")
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EMPCF_COMMENT("# 0 - No demand updates\n"
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"# 1 - Scheduled updates are demand updates\n"
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"# 2 - Demand updates run right after the deciding vote is cast,\n"
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"# in addition to (non-demand) scheduled updates")
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EMPCFBOTH("update_wantmin", update_wantmin, int, NSC_INT, 0,
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"Number of votes required for a demand update")
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EMPCFBOTH("update_demandtimes", update_demandtimes, char *, NSC_STRING, 0,
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"Times when unscheduled demand updates can occur, separated by space")
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EMPCF_COMMENT("# Give time ranges as HOUR:MINUTE-HOUR:MINUTE, e.g. 20:00-24:00.\n"
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"# Ranges CANNOT cross midnight.")
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EMPCF_COMMENT("\n\n### Game hours restrictions")
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EMPCFBOTH("game_days", game_days, char *, NSC_STRING, 0,
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"Days of week the game is up and running, separated by space")
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EMPCF_COMMENT("# Give days as Su Mo Tu We Th Fr Sa.")
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EMPCFBOTH("game_hours", game_hours, char *, NSC_STRING, 0,
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"Time of day ranges when the game is open, separated by space")
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EMPCF_COMMENT("# Give time ranges as HOUR:MINUTE-HOUR:MINUTE, e.g. 20:00-24:00.\n"
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"# Ranges CANNOT cross midnight.")
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EMPCF_COMMENT("\n\n### Options")
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EMPCF_OPT("ALL_BLEED", opt_ALL_BLEED,
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"Let tech bleed to everyone, not just allies")
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EMPCF_OPT("AUTO_POWER", opt_AUTO_POWER,
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"Power report is updated only automatically, at the update")
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EMPCF_OPT("BLITZ", opt_BLITZ,
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"Enable blitz mode")
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EMPCF_OPT("BRIDGETOWERS", opt_BRIDGETOWERS,
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"Allow bridge towers")
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EMPCF_COMMENT("# If you enable this, make sure that bridge spans can produce\n"
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"# sufficient avail. Depending on your etu_per_update, you may have\n"
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"# to tweak buil_tower_bh, rollover_avail_max, or bridge span's maxpop.")
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EMPCF_OPT("EASY_BRIDGES", opt_EASY_BRIDGES,
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"Allow bridge building without bridge heads")
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EMPCF_OPT("FALLOUT", opt_FALLOUT,
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"Enable secondary effects caused by radiation")
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EMPCF_OPT("GODNEWS", opt_GODNEWS,
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"Inform the world when deities give/take away")
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EMPCF_OPT("GO_RENEW", opt_GO_RENEW,
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"Make gold and oil renewable resources")
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EMPCF_OPT("GUINEA_PIGS", opt_GUINEA_PIGS,
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"Enable experimental stuff not ready for prime time")
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EMPCF_OPT("HIDDEN", opt_HIDDEN,
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"Hide information between players")
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EMPCF_OPT("INTERDICT_ATT", opt_INTERDICT_ATT,
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"Interdict post-attack move in")
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EMPCF_OPT("LOANS", opt_LOANS,
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"Allow bailing out of other countries via S&L scandals")
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EMPCF_OPT("LOSE_CONTACT", opt_LOSE_CONTACT,
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"Let contact be lost after a few updates")
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EMPCF_OPT("MARKET", opt_MARKET,
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"Enable time-based market and trading")
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EMPCF_OPT("MOB_ACCESS", opt_MOB_ACCESS,
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"Update mobility in real-time rather than at the update")
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EMPCF_OPT("NOFOOD", opt_NOFOOD,
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"Disable food consumption")
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EMPCF_OPT("NOMOBCOST", opt_NOMOBCOST,
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"Don't charge mobility for firing from ships")
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EMPCF_OPT("NO_FORT_FIRE", opt_NO_FORT_FIRE,
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"Disable fortress fire")
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EMPCF_OPT("NO_PLAGUE", opt_NO_PLAGUE,
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"Disable plague")
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EMPCF_OPT("RAILWAYS", opt_RAILWAYS,
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"Highways double as rail")
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EMPCF_OPT("RES_POP", opt_RES_POP,
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"Population is limited by research")
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EMPCF_OPT("SAIL", opt_SAIL,
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"Enable sail command")
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EMPCF_OPT("SUPER_BARS", opt_SUPER_BARS,
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"Make bars immune to damage")
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EMPCF_OPT("TECH_POP", opt_TECH_POP,
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"Technology costs more as population rises")
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EMPCF_OPT("TREATIES", opt_TREATIES,
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"Allow treaties")
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EMPCF_COMMENT("\n\n### Countries")
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EMPCFBOTH("btu_build_rate", btu_build_rate, float, NSC_FLOAT, 0,
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"Rate at which BTUs accumulate (etu * civ * eff * btu_build_rate)")
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EMPCFBOTH("m_m_p_d", m_m_p_d, int, NSC_INT, 0,
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"Maximum minutes per day a country is allowed to be logged in")
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EMPCFBOTH("max_btus", max_btus, int, NSC_INT, 0,
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"Maximum number of BTUs a country can have")
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EMPCFBOTH("max_idle", max_idle, int, NSC_INT, 0,
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"Maximum number of minutes a player can sit idle while logged in")
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EMPCFBOTH("max_idle_visitor", max_idle_visitor, int, NSC_INT, 0,
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"Maximum number of minutes a visitor can sit idle while logged in")
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EMPCFBOTH("login_grace_time", login_grace_time, int, NSC_INT, 0,
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"Grace time for clients to complete login and logout (seconds)")
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EMPCFBOTH("players_at_00", players_at_00, int, NSC_INT, 0,
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"Players have their coordinate system at deity 0,0 (0 - no, 1 - yes)")
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EMPCFBOTH("at_least_one_100", at_least_one_100, int, NSC_INT, KM_INTERNAL,
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"Initialize new countries with at least one sector with 100 of all resource")
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EMPCFBOTH("start_cash", start_cash, long, NSC_LONG, KM_INTERNAL,
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"Starting cash for new countries")
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EMPCF_COMMENT("\n\n### Technology/Research/Education/Happiness")
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EMPCFBOTH("easy_tech", easy_tech, float, NSC_FLOAT, 0,
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"Amount of tech built with no penalty")
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EMPCFBOTH("start_tech", start_technology, float, NSC_FLOAT, KM_INTERNAL,
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"Starting technology for new countries")
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EMPCFBOTH("start_happy", start_happiness, float, NSC_FLOAT, KM_INTERNAL,
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"Starting happiness for new countries")
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EMPCFBOTH("start_research", start_research, float, NSC_FLOAT, KM_INTERNAL,
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"Starting research for new countries")
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EMPCFBOTH("start_edu", start_education, float, NSC_FLOAT, KM_INTERNAL,
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"Starting education for new countries")
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EMPCFBOTH("level_age_rate", level_age_rate, float, NSC_FLOAT, 0,
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"ETU rate at which tech decays (0 -> no decline)")
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EMPCFBOTH("tech_log_base", tech_log_base, float, NSC_FLOAT, 0,
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"Log base to apply to tech breakthroughs above the easy tech level")
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EMPCFBOTH("ally_factor", ally_factor, float, NSC_FLOAT, 0,
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"Shared tech with allies (1 / ally_factor)")
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EMPCFBOTH("edu_avg", edu_avg, float, NSC_FLOAT, 0,
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"Number of ETUs education is averaged over")
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EMPCFBOTH("hap_avg", hap_avg, float, NSC_FLOAT, 0,
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"Number of ETUs happiness is averaged over")
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EMPCFBOTH("edu_cons", edu_cons, double, NSC_DOUBLE, 0,
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"Education consumption (1 breakthrough per edu_cons)")
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EMPCFBOTH("hap_cons", hap_cons, double, NSC_DOUBLE, 0,
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"Happiness consumption (1 breakthrough per hap_cons)")
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EMPCF_COMMENT("\n\n### Sectors")
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EMPCFBOTH("startmob", startmob, int, NSC_INT, KM_INTERNAL,
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"Starting mobility for sanctuaries")
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EMPCFBOTH("sect_mob_scale", sect_mob_scale, float, NSC_FLOAT, 0,
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"Sector mobility accumulation per ETU")
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EMPCFBOTH("sect_mob_max", sect_mob_max, int, NSC_INT, 0,
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"Maximum mobility for sectors")
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EMPCFBOTH("buil_bh", buil_bh, int, NSC_INT, 0,
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"Number of hcms required to build a bridge span")
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EMPCFBOTH("buil_bc", buil_bc, double, NSC_DOUBLE, 0,
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"Cash required to build a bridge span")
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EMPCFBOTH("buil_bt", buil_bt, double, NSC_DOUBLE, 0,
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"Technology required to build a bridge span")
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EMPCFBOTH("buil_tower_bh", buil_tower_bh, int, NSC_INT, 0,
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"Number of hcms required to build a bridge tower")
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EMPCFBOTH("buil_tower_bc", buil_tower_bc, double, NSC_DOUBLE, 0,
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"Cash required to build a bridge tower")
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EMPCFBOTH("buil_tower_bt", buil_tower_bt, double, NSC_DOUBLE, 0,
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"Technology required to build a bridge tower")
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EMPCF_COMMENT("\n\n### Land Units")
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EMPCFBOTH("land_mob_scale", land_mob_scale, float, NSC_FLOAT, 0,
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"Land unit mobility accumulation per ETU")
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EMPCFBOTH("land_grow_scale", land_grow_scale, float, NSC_FLOAT, 0,
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"How fast efficiency grows for land units, per ETU")
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EMPCFBOTH("land_mob_max", land_mob_max, int, NSC_INT, 0,
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"Maximum mobility for land units")
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EMPCFBOTH("money_land", money_land, double, NSC_DOUBLE, 0,
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"Cost per ETU to maintain land units (fraction of unit price)")
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EMPCFBOTH("morale_base", morale_base, int, NSC_INT, KM_INTERNAL,
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"Base level for setting morale of land units")
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EMPCF_COMMENT("\n\n### Planes")
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EMPCFBOTH("plane_mob_scale", plane_mob_scale, float, NSC_FLOAT, 0,
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"Plane mobility accumulation per ETU")
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EMPCFBOTH("plane_grow_scale", plane_grow_scale, float, NSC_FLOAT, 0,
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"How fast efficiency grows for planes each update, per ETU")
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EMPCFBOTH("plane_mob_max", plane_mob_max, int, NSC_INT, 0,
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"Maximum mobility for planes")
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EMPCFBOTH("money_plane", money_plane, double, NSC_DOUBLE, 0,
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"Cost per ETU to maintain planes (fraction of plane price)")
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EMPCF_COMMENT("\n\n### Ships")
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EMPCFBOTH("ship_mob_scale", ship_mob_scale, float, NSC_FLOAT, 0,
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"Ship mobility accumulation per ETU")
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EMPCFBOTH("ship_grow_scale", ship_grow_scale, float, NSC_FLOAT, 0,
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"How fast efficiency grows for ships each update, per ETU")
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EMPCFBOTH("ship_mob_max", ship_mob_max, int, NSC_INT, 0,
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"Maximum mobility for ships")
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EMPCFBOTH("money_ship", money_ship, double, NSC_DOUBLE, 0,
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"Cost per ETU to maintain ships (fraction of ship price)")
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EMPCFBOTH("torpedo_damage", torpedo_damage, int, NSC_INT, 0,
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"Torpedo damage (damage is X + 1dX + 1dX)")
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EMPCF_COMMENT("\n\n### Combat/Damage")
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EMPCFBOTH("fort_max_interdiction_range", fort_max_interdiction_range, int, NSC_INT, 0,
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"Maximum range (in sectors) a fort will try to interdict another country")
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EMPCFBOTH("land_max_interdiction_range", land_max_interdiction_range, int, NSC_INT, 0,
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"Maximum range (in sectors) a land unit will try to interdict another country")
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EMPCFBOTH("ship_max_interdiction_range", ship_max_interdiction_range, int, NSC_INT, 0,
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"Maximum range (in sectors) a ship will try to interdict another country")
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EMPCFBOTH("flakscale", flakscale, float, NSC_FLOAT, 0,
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"Scale factor for flak damage")
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EMPCFBOTH("combat_mob", combat_mob, double, NSC_DOUBLE, 0,
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"How much mobility do units spend for combat (* casualties/bodies)")
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EMPCFBOTH("people_damage", people_damage, double, NSC_DOUBLE, 0,
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"People take this amount of normal damage")
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EMPCFBOTH("unit_damage", unit_damage, double, NSC_DOUBLE, 0,
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"Land units take this amount of normal damage")
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EMPCFBOTH("collateral_dam", collateral_dam, double, NSC_DOUBLE, 0,
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"Side effect damage amount done to sector")
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EMPCFBOTH("assault_penalty", assault_penalty, double, NSC_DOUBLE, 0,
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"Attack strength multiplier for paratroopers and assaulting")
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EMPCFBOTH("fire_range_factor", fire_range_factor, float, NSC_FLOAT, 0,
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"Scale normal firing ranges by this amount")
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EMPCFBOTH("sect_mob_neg_factor", sect_mob_neg_factor, int, NSC_INT, 0,
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"Initial mobility for MOB_ACCESS (-etu_per_update / sect_mob_neg_factor)")
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EMPCF_COMMENT("# Applies to sector takeover, ship build, plane or land unit build, and trade.")
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EMPCF_COMMENT("\n\n### Populace")
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EMPCFBOTH("uwbrate", uwbrate, double, NSC_DOUBLE, 0,
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"Birth rate for uncompensated workers")
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EMPCFBOTH("money_civ", money_civ, double, NSC_DOUBLE, 0,
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"Money gained from taxes on a civilian in one ETU")
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EMPCFBOTH("money_mil", money_mil, double, NSC_DOUBLE, 0,
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"Money gained from taxes on an active soldier in one ETU")
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EMPCFBOTH("money_res", money_res, double, NSC_DOUBLE, 0,
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"Money gained from taxes on a soldier on active reserve in one ETU")
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EMPCFBOTH("money_uw", money_uw, double, NSC_DOUBLE, 0,
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"Money gained from taxes on an uncompensated worker in one ETU")
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EMPCFBOTH("babyeat", babyeat, double, NSC_DOUBLE, 0,
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"Amount of food to mature 1 baby into a civilian")
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EMPCFBOTH("bankint", bankint, double, NSC_DOUBLE, 0,
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"Bank dollar gain (per bar per etu)")
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EMPCFBOTH("eatrate", eatrate, double, NSC_DOUBLE, 0,
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"Food eating rate for mature people")
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EMPCFBOTH("fcrate", fcrate, double, NSC_DOUBLE, 0,
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"Food cultivation rate (* workforce in sector)")
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EMPCFBOTH("fgrate", fgrate, double, NSC_DOUBLE, 0,
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"Food growth rate (* fertility of sector)")
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EMPCFBOTH("obrate", obrate, double, NSC_DOUBLE, 0,
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"Civilian birth rate")
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EMPCFBOTH("rollover_avail_max", rollover_avail_max, int, NSC_INT, 0,
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"Maximum avail that can roll over an update")
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EMPCF_COMMENT("\n\n### Nukes")
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EMPCFBOTH("decay_per_etu", decay_per_etu, double, NSC_DOUBLE, 0,
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"Decay of fallout per ETU")
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EMPCFBOTH("fallout_spread", fallout_spread, double, NSC_DOUBLE, 0,
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"Amount of fallout that leaks into surrounding sectors")
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EMPCFBOTH("drnuke_const", drnuke_const, float, NSC_FLOAT, 0,
|
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"Research needed to build a nuke, as fraction of the tech needed")
|
|
EMPCF_COMMENT("# A common value is 0.33.")
|
|
|
|
EMPCF_COMMENT("\n\n### Market/Trade")
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|
EMPCFBOTH("MARK_DELAY", MARK_DELAY, int, NSC_INT, 0,
|
|
"Time commodities stay on the market for bidding (seconds)")
|
|
EMPCFBOTH("TRADE_DELAY", TRADE_DELAY, int, NSC_INT, 0,
|
|
"Time ships, planes, lands and nukes stay on the market for bidding (seconds)")
|
|
EMPCFBOTH("buytax", buytax, double, NSC_DOUBLE, 0,
|
|
"Multiple of the bid charged to the buyer on market purchases")
|
|
EMPCFBOTH("tradetax", tradetax, double, NSC_DOUBLE, 0,
|
|
"Amount of a trade transaction the seller makes (the rest is tax)")
|
|
|
|
EMPCF_COMMENT("\n\n### Trade ships")
|
|
EMPCFBOTH("trade_1_dist", trade_1_dist, int, NSC_INT, 0,
|
|
"Less than this distance gets no money for cashing in")
|
|
EMPCFBOTH("trade_2_dist", trade_2_dist, int, NSC_INT, 0,
|
|
"Less than this distance gets trade_1 money for cashing in")
|
|
EMPCFBOTH("trade_3_dist", trade_3_dist, int, NSC_INT, 0,
|
|
"Less than this distance gets trade_2 money for cashing in, more gets trade_3")
|
|
EMPCFBOTH("trade_1", trade_1, float, NSC_FLOAT, 0,
|
|
"Return per sector on trade_1 distance amount")
|
|
EMPCFBOTH("trade_2", trade_2, float, NSC_FLOAT, 0,
|
|
"Return per sector on trade_2 distance amount")
|
|
EMPCFBOTH("trade_3", trade_3, float, NSC_FLOAT, 0,
|
|
"Return per sector on trade_3 distance amount")
|
|
EMPCFBOTH("trade_ally_bonus", trade_ally_bonus, float, NSC_FLOAT, 0,
|
|
"Bonus you get for cashing in with an ally")
|
|
EMPCFBOTH("trade_ally_cut", trade_ally_cut, float, NSC_FLOAT, 0,
|
|
"Bonus your ally gets for you cashing in with them")
|
|
|
|
EMPCF_COMMENT("\n\n### Miscellaneous")
|
|
EMPCFBOTH("disabled_commands", disabled_commands, char *, NSC_STRING, KM_INTERNAL,
|
|
"Disabled commands, separated by space")
|
|
EMPCFBOTH("anno_keep_days", anno_keep_days, int, NSC_INT, KM_INTERNAL,
|
|
"How long until announcements expire (<0 means never)")
|
|
EMPCFBOTH("news_keep_days", news_keep_days, int, NSC_INT, KM_INTERNAL,
|
|
"How long until news expire")
|
|
EMPCFBOTH("lost_keep_hours", lost_keep_hours, int, NSC_INT, KM_INTERNAL,
|
|
"How long until lost items expire")
|
|
|
|
/* Sentinel */
|
|
EMPCFONLYC(NULL, emp_config_dummy, NULL, NSC_NOTYPE, 0, NULL)
|
|
|
|
#undef EMPCFONLYC
|
|
#undef EMPCFBOTH
|
|
#undef EMPCF_COMMENT
|