empserver/tests/build/journal.log
Markus Armbruster 05f1844ca1 build: Deities build ex nihilo
Let deities build in any sector.  If the deity's tech level is too
low, use the required tech level instead.  Don't require or use
materials, work or money.  Bridge spans still require support.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-02-16 12:00:19 +01:00

1352 lines
62 KiB
Text

Main startup
Main prng MT19937 1
Conn0 output Conn0 2 Empire server ready
Conn0 input user tester
Conn0 output Conn0 0 hello tester
Conn0 input coun red
Conn0 output Conn0 10 country red does not exist
Conn0 output Conn0 3 so long...
Conn1 output Conn1 2 Empire server ready
Conn1 input user tester
Conn1 output Conn1 0 hello tester
Conn1 input coun 1
Conn1 output Conn1 0 country name 1
Conn1 input pass 1
Conn1 output Conn1 0 password ok
Conn1 input play
Conn1 login 1 127.0.0.1 tester
Play#1 output Play#1 2 2
Play#1 output Play#1 1
Play#1 output Play#1 1 *** Server configured for testing ***
Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
Play#1 output Play#1 6 0 640
Play#1 input build
Play#1 command build
Play#1 output Play#1 4 Build (ship, nuke, bridge, plane, land unit, tower)?
Play#1 input @
Play#1 output Play#1 1 You can't build that!
Play#1 output Play#1 1 Usage: build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]
Play#1 output Play#1 6 0 640
Play#1 input build s 0,0 @
Play#1 command build
Play#1 output Play#1 1 You can't build that!
Play#1 output Play#1 1 Use `show ship build 100' to show types you can build.
Play#1 output Play#1 1 command failed
Play#1 output Play#1 6 0 639
Play#1 input build s 0,0 nuc
Play#1 command build
Play#1 output Play#1 1 You can't build that!
Play#1 output Play#1 1 Use `show ship build 100' to show types you can build.
Play#1 output Play#1 1 command failed
Play#1 output Play#1 6 0 638
Play#1 input build s 0,0 pt 21
Play#1 command build
Play#1 output Play#1 4 Are you sure that you want to build 21 of them?
Play#1 input n
Play#1 output Play#1 1 Usage: build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]
Play#1 output Play#1 6 0 638
Play#1 input build s 0,0 pt 1 101
Play#1 command build
Play#1 output Play#1 1 Your tech level is only 100.
Play#1 output Play#1 1 command failed
Play#1 output Play#1 6 0 637
Play#1 input build s 0,0 pt 1 39
Play#1 command build
Play#1 output Play#1 1 Required tech is 40.
Play#1 output Play#1 1 command failed
Play#1 output Play#1 6 0 636
Play#1 input build s 0,0 pt
Play#1 command build
Play#1 output Play#1 1 Ships must be built in harbours.
Play#1 output Play#1 6 0 635
Play#1 input build s 4:6,0 pt
Play#1 command build
Play#1 output Play#1 1 Not enough light products in 4,0 (need 4 more)
Play#1 output Play#1 1 Not enough heavy products in 4,0 (need 2 more)
Play#1 output Play#1 1 Sector 6,0 is not 60% efficient.
Play#1 output Play#1 6 0 634
Play#1 input move l 0,0 4 jh
Play#1 command move
Play#1 output Play#1 1 No mobility used
Play#1 output Play#1 1 127 mob left in 0,0
Play#1 output Play#1 6 0 633
Play#1 input move h 0,0 1 jh
Play#1 command move
Play#1 output Play#1 1 No mobility used
Play#1 output Play#1 1 127 mob left in 0,0
Play#1 output Play#1 6 0 632
Play#1 input move l 0,0 3 jjh
Play#1 command move
Play#1 output Play#1 1 Total movement cost = 1
Play#1 output Play#1 1 126 mob left in 0,0
Play#1 output Play#1 6 0 631
Play#1 input move h 0,0 2 jjh
Play#1 command move
Play#1 output Play#1 1 No mobility used
Play#1 output Play#1 1 126 mob left in 0,0
Play#1 output Play#1 6 0 630
Play#1 input build s 2:4,0 pt
Play#1 command build
Play#1 output Play#1 1 Not enough heavy products in 2,0 (need 1 more)
Play#1 output Play#1 1 Not enough light products in 4,0 (need 1 more)
Play#1 output Play#1 6 0 629
Play#1 input move l 0,0 12 jh
Play#1 command move
Play#1 output Play#1 1 No mobility used
Play#1 output Play#1 1 126 mob left in 0,0
Play#1 output Play#1 6 0 628
Play#1 input move h 0,0 7 jh
Play#1 command move
Play#1 output Play#1 1 No mobility used
Play#1 output Play#1 1 126 mob left in 0,0
Play#1 output Play#1 6 0 627
Play#1 input move l 0,0 13 jjh
Play#1 command move
Play#1 output Play#1 1 Total movement cost = 1
Play#1 output Play#1 1 125 mob left in 0,0
Play#1 output Play#1 6 0 626
Play#1 input move h 0,0 6 jjh
Play#1 command move
Play#1 output Play#1 1 Total movement cost = 1
Play#1 output Play#1 1 124 mob left in 0,0
Play#1 output Play#1 6 0 625
Play#1 input build s
Play#1 command build
Play#1 output Play#1 4 (sects)?
Play#1 input 2,0
Play#1 output Play#1 4 Ship type?
Play#1 input pt
Play#1 output Play#1 1 pt patrol boat (#0) built in sector 2,0
Play#1 output Play#1 6 0 624
Play#1 input build s 2,0 pt
Play#1 command build
Play#1 output Play#1 1 pt patrol boat (#1) built in sector 2,0
Play#1 output Play#1 6 0 623
Play#1 input build s 2:4,0 pt 21 90 y
Play#1 command build
Play#1 output Play#1 1 Building with tech level 90.
Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
Play#1 output Play#1 1 (12 available work required)
Play#1 output Play#1 1 pt patrol boat (#2) built in sector 4,0
Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
Play#1 output Play#1 1 (12 available work required)
Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
Play#1 output Play#1 1 (12 available work required)
Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
Play#1 output Play#1 1 (12 available work required)
Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
Play#1 output Play#1 1 (12 available work required)
Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
Play#1 output Play#1 1 (12 available work required)
Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
Play#1 output Play#1 1 (12 available work required)
Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
Play#1 output Play#1 1 (12 available work required)
Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
Play#1 output Play#1 1 (12 available work required)
Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
Play#1 output Play#1 1 (12 available work required)
Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
Play#1 output Play#1 1 (12 available work required)
Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
Play#1 output Play#1 1 (12 available work required)
Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
Play#1 output Play#1 1 (12 available work required)
Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
Play#1 output Play#1 1 (12 available work required)
Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
Play#1 output Play#1 1 (12 available work required)
Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
Play#1 output Play#1 1 (12 available work required)
Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
Play#1 output Play#1 1 (12 available work required)
Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
Play#1 output Play#1 1 (12 available work required)
Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
Play#1 output Play#1 1 (12 available work required)
Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
Play#1 output Play#1 1 (12 available work required)
Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
Play#1 output Play#1 1 (12 available work required)
Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
Play#1 output Play#1 6 0 622
Play#1 input ship *
Play#1 command ship
Play#1 output Play#1 1 shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
Play#1 output Play#1 1 0 pt patrol boat 2,0 20% 0 0 0 0 0 0 0 0 0 100
Play#1 output Play#1 1 1 pt patrol boat 2,0 20% 0 0 0 0 0 0 0 0 0 100
Play#1 output Play#1 1 2 pt patrol boat 4,0 20% 0 0 0 0 0 0 0 0 0 90
Play#1 output Play#1 1 3 ships
Play#1 output Play#1 6 0 622
Play#1 input cens * ?des=h
Play#1 command census
Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970
Play#1 output Play#1 1 CENSUS del dst
Play#1 output Play#1 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
Play#1 output Play#1 1 2,0 h 100% 127 .. .. 100 0 0 0 0% 11 0 1
Play#1 output Play#1 1 4,0 h 60% 127 .. .. 100 0 0 0 0% 23 0 1
Play#1 output Play#1 1 6,0 h 59% 127 .. .. 100 50 0 0 0% 35 0 1
Play#1 output Play#1 1 3 sectors
Play#1 output Play#1 6 0 622
Play#1 input comm * ?des=h
Play#1 command commodity
Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970
Play#1 output Play#1 1 COMMODITIES deliver-- distribute
Play#1 output Play#1 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
Play#1 output Play#1 1 2,0 h .......... .......... 0 0 0 0 0 0 0 8 4 0
Play#1 output Play#1 1 4,0 h .......... .......... 0 0 0 0 0 0 0 12 6 0
Play#1 output Play#1 1 6,0 h .......... .......... 0 0 0 0 0 0 500 500 500 500
Play#1 output Play#1 1 3 sectors
Play#1 output Play#1 6 0 622
Play#1 input ctld
Play#1 output Play#1 1 Bye-bye
Play#1 logout 1
Play#1 output Play#1 3 so long...
Conn2 output Conn2 2 Empire server ready
Conn2 input user tester
Conn2 output Conn2 0 hello tester
Conn2 input coun 2
Conn2 output Conn2 0 country name 2
Conn2 input pass 2
Conn2 output Conn2 0 password ok
Conn2 input play
Conn2 login 2 127.0.0.1 tester
Play#2 output Play#2 2 2
Play#2 output Play#2 1
Play#2 output Play#2 1 *** Server configured for testing ***
Play#2 output Play#2 1 *** If you see this in a game, it is misconfigured! ***
Play#2 output Play#2 6 0 640
Play#2 input build p -1,1 @
Play#2 command build
Play#2 output Play#2 1 You can't build that!
Play#2 output Play#2 1 Use `show plane build 100' to show types you can build.
Play#2 output Play#2 1 command failed
Play#2 output Play#2 6 0 639
Play#2 input build p -1,1 sf
Play#2 command build
Play#2 output Play#2 1 You can't build that!
Play#2 output Play#2 1 Use `show plane build 100' to show types you can build.
Play#2 output Play#2 1 command failed
Play#2 output Play#2 6 0 638
Play#2 input build p -1,1 f2 21
Play#2 command build
Play#2 output Play#2 4 Are you sure that you want to build 21 of them?
Play#2 input n
Play#2 output Play#2 1 Usage: build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]
Play#2 output Play#2 6 0 638
Play#2 input build p -1,1 f2 1 101
Play#2 command build
Play#2 output Play#2 1 Your tech level is only 100.
Play#2 output Play#2 1 command failed
Play#2 output Play#2 6 0 637
Play#2 input build p -1,1 f2 1 79
Play#2 command build
Play#2 output Play#2 1 Required tech is 80.
Play#2 output Play#2 1 command failed
Play#2 output Play#2 6 0 636
Play#2 input build p -1,1 f2
Play#2 command build
Play#2 output Play#2 1 Planes must be built in airports.
Play#2 output Play#2 6 0 635
Play#2 input build p 3:5,1 f2
Play#2 command build
Play#2 output Play#2 1 Not enough military in 3,1 (need 1 more)
Play#2 output Play#2 1 Not enough light products in 3,1 (need 1 more)
Play#2 output Play#2 1 Not enough heavy products in 3,1 (need 1 more)
Play#2 output Play#2 1 Sector 5,1 is not 60% efficient.
Play#2 output Play#2 6 0 634
Play#2 input move m -1,1 1 jh
Play#2 command move
Play#2 output Play#2 1 Total movement cost = 1
Play#2 output Play#2 1 126 mob left in -1,1
Play#2 output Play#2 6 0 633
Play#2 input move l -1,1 1 jjh
Play#2 command move
Play#2 output Play#2 1 No mobility used
Play#2 output Play#2 1 126 mob left in -1,1
Play#2 output Play#2 6 0 632
Play#2 input move h -1,1 1 jjh
Play#2 command move
Play#2 output Play#2 1 No mobility used
Play#2 output Play#2 1 126 mob left in -1,1
Play#2 output Play#2 6 0 631
Play#2 input build p 1:3,1 f2
Play#2 command build
Play#2 output Play#2 1 Not enough light products in 1,1 (need 1 more)
Play#2 output Play#2 1 Not enough heavy products in 1,1 (need 1 more)
Play#2 output Play#2 1 Not enough military in 3,1 (need 1 more)
Play#2 output Play#2 6 0 630
Play#2 input move m -1,1 3 jh
Play#2 command move
Play#2 output Play#2 1 Total movement cost = 1
Play#2 output Play#2 1 125 mob left in -1,1
Play#2 output Play#2 6 0 629
Play#2 input move l -1,1 4 jh
Play#2 command move
Play#2 output Play#2 1 No mobility used
Play#2 output Play#2 1 125 mob left in -1,1
Play#2 output Play#2 6 0 628
Play#2 input move h -1,1 4 jh
Play#2 command move
Play#2 output Play#2 1 No mobility used
Play#2 output Play#2 1 125 mob left in -1,1
Play#2 output Play#2 6 0 627
Play#2 input move m -1,1 4 jjh
Play#2 command move
Play#2 output Play#2 1 Total movement cost = 2
Play#2 output Play#2 1 123 mob left in -1,1
Play#2 output Play#2 6 0 626
Play#2 input move l -1,1 3 jjh
Play#2 command move
Play#2 output Play#2 1 Total movement cost = 1
Play#2 output Play#2 1 122 mob left in -1,1
Play#2 output Play#2 6 0 625
Play#2 input move h -1,1 3 jjh
Play#2 command move
Play#2 output Play#2 1 No mobility used
Play#2 output Play#2 1 122 mob left in -1,1
Play#2 output Play#2 6 0 624
Play#2 input build
Play#2 command build
Play#2 output Play#2 4 Build (ship, nuke, bridge, plane, land unit, tower)?
Play#2 input p
Play#2 output Play#2 4 (sects)?
Play#2 input 1,1
Play#2 output Play#2 4 Plane type?
Play#2 input f2
Play#2 output Play#2 1 f2 P-51 Mustang #0 built in sector 1,1
Play#2 output Play#2 6 0 623
Play#2 input build p 1,1 f2
Play#2 command build
Play#2 output Play#2 1 f2 P-51 Mustang #1 built in sector 1,1
Play#2 output Play#2 6 0 622
Play#2 input build p 1:3,1 f2 3 90
Play#2 command build
Play#2 output Play#2 1 Building with tech level 90.
Play#2 output Play#2 1 Not enough available work in 1,1 to build a f2 P-51 Mustang
Play#2 output Play#2 1 (4 available work required)
Play#2 output Play#2 1 f2 P-51 Mustang #2 built in sector 3,1
Play#2 output Play#2 1 Not enough available work in 1,1 to build a f2 P-51 Mustang
Play#2 output Play#2 1 (4 available work required)
Play#2 output Play#2 1 Not enough money left to build a f2 P-51 Mustang
Play#2 output Play#2 1 Not enough available work in 1,1 to build a f2 P-51 Mustang
Play#2 output Play#2 1 (4 available work required)
Play#2 output Play#2 1 Not enough money left to build a f2 P-51 Mustang
Play#2 output Play#2 6 0 621
Play#2 input plan *
Play#2 command plane
Play#2 output Play#2 1 # type x,y w eff mu def tech ran hard carry special
Play#2 output Play#2 1 0 f2 P-51 Mustang 1,1 10% 0 5 100 12 0
Play#2 output Play#2 1 1 f2 P-51 Mustang 1,1 10% 0 5 100 12 0
Play#2 output Play#2 1 2 f2 P-51 Mustang 3,1 10% 0 4 90 11 0
Play#2 output Play#2 1 3 planes
Play#2 output Play#2 6 0 621
Play#2 input cens * ?des=*
Play#2 command census
Play#2 output Play#2 1 Thu Jan 1 00:00:00 1970
Play#2 output Play#2 1 CENSUS del dst
Play#2 output Play#2 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
Play#2 output Play#2 1 1,1 * 100% 127 .. .. 100 4 0 0 0% 3 0
Play#2 output Play#2 1 3,1 * 60% 127 .. .. 100 4 0 0 0% 7 0
Play#2 output Play#2 1 5,1 * 59% 127 .. .. 100 50 0 0 0% 11 0 1
Play#2 output Play#2 1 3 sectors
Play#2 output Play#2 6 0 621
Play#2 input comm * ?des=*
Play#2 command commodity
Play#2 output Play#2 1 Thu Jan 1 00:00:00 1970
Play#2 output Play#2 1 COMMODITIES deliver-- distribute
Play#2 output Play#2 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
Play#2 output Play#2 1 1,1 * .......... .......... 0 0 0 0 0 0 0 2 3 0
Play#2 output Play#2 1 3,1 * .......... .......... 0 0 0 0 0 0 0 4 3 0
Play#2 output Play#2 1 5,1 * .......... .......... 0 0 0 0 0 0 500 500 500 500
Play#2 output Play#2 1 3 sectors
Play#2 output Play#2 6 0 621
Play#2 input ctld
Play#2 output Play#2 1 Bye-bye
Play#2 logout 2
Play#2 output Play#2 3 so long...
Conn3 output Conn3 2 Empire server ready
Conn3 input user tester
Conn3 output Conn3 0 hello tester
Conn3 input coun 3
Conn3 output Conn3 0 country name 3
Conn3 input pass 3
Conn3 output Conn3 0 password ok
Conn3 input play
Conn3 login 3 127.0.0.1 tester
Play#3 output Play#3 2 2
Play#3 output Play#3 1
Play#3 output Play#3 1 *** Server configured for testing ***
Play#3 output Play#3 1 *** If you see this in a game, it is misconfigured! ***
Play#3 output Play#3 6 0 640
Play#3 input build l 0,2 @
Play#3 command build
Play#3 output Play#3 1 You can't build that!
Play#3 output Play#3 1 Use `show land build 100' to show types you can build.
Play#3 output Play#3 1 command failed
Play#3 output Play#3 6 0 639
Play#3 input build l 0,2 rad
Play#3 command build
Play#3 output Play#3 1 You can't build that!
Play#3 output Play#3 1 Use `show land build 100' to show types you can build.
Play#3 output Play#3 1 command failed
Play#3 output Play#3 6 0 638
Play#3 input build l 0,2 linf 21
Play#3 command build
Play#3 output Play#3 4 Are you sure that you want to build 21 of them?
Play#3 input n
Play#3 output Play#3 1 Usage: build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]
Play#3 output Play#3 6 0 638
Play#3 input build l 0,2 linf 1 101
Play#3 command build
Play#3 output Play#3 1 Your tech level is only 100.
Play#3 output Play#3 1 command failed
Play#3 output Play#3 6 0 637
Play#3 input build l 0,2 linf 1 39
Play#3 command build
Play#3 output Play#3 1 Required tech is 40.
Play#3 output Play#3 1 command failed
Play#3 output Play#3 6 0 636
Play#3 input build l 0,2 linf
Play#3 command build
Play#3 output Play#3 1 Land units must be built in headquarters.
Play#3 output Play#3 6 0 635
Play#3 input build l 4:6,2 linf
Play#3 command build
Play#3 output Play#3 1 Not enough light products in 4,2 (need 1 more)
Play#3 output Play#3 1 Not enough heavy products in 4,2 (need 1 more)
Play#3 output Play#3 1 Sector 6,2 is not 60% efficient.
Play#3 output Play#3 6 0 634
Play#3 input move l 0,2 1 jjh
Play#3 command move
Play#3 output Play#3 1 No mobility used
Play#3 output Play#3 1 127 mob left in 0,2
Play#3 output Play#3 6 0 633
Play#3 input move h 0,2 1 jh
Play#3 command move
Play#3 output Play#3 1 No mobility used
Play#3 output Play#3 1 127 mob left in 0,2
Play#3 output Play#3 6 0 632
Play#3 input build l 2:4,2 linf
Play#3 command build
Play#3 output Play#3 1 Not enough light products in 2,2 (need 1 more)
Play#3 output Play#3 1 Not enough heavy products in 4,2 (need 1 more)
Play#3 output Play#3 6 0 631
Play#3 input move l 0,2 4 jh
Play#3 command move
Play#3 output Play#3 1 No mobility used
Play#3 output Play#3 1 127 mob left in 0,2
Play#3 output Play#3 6 0 630
Play#3 input move h 0,2 3 jh
Play#3 command move
Play#3 output Play#3 1 No mobility used
Play#3 output Play#3 1 127 mob left in 0,2
Play#3 output Play#3 6 0 629
Play#3 input move l 0,2 3 jjh
Play#3 command move
Play#3 output Play#3 1 No mobility used
Play#3 output Play#3 1 127 mob left in 0,2
Play#3 output Play#3 6 0 628
Play#3 input move h 0,2 4 jjh
Play#3 command move
Play#3 output Play#3 1 No mobility used
Play#3 output Play#3 1 127 mob left in 0,2
Play#3 output Play#3 6 0 627
Play#3 input build
Play#3 command build
Play#3 output Play#3 4 Build (ship, nuke, bridge, plane, land unit, tower)?
Play#3 input l
Play#3 output Play#3 4 (sects)?
Play#3 input 2,2
Play#3 output Play#3 4 Land unit type?
Play#3 input linf
Play#3 output Play#3 1 linf light infantry #0 built in sector 2,2
Play#3 output Play#3 6 0 626
Play#3 input build l 2,2 linf
Play#3 command build
Play#3 output Play#3 1 linf light infantry #1 built in sector 2,2
Play#3 output Play#3 6 0 625
Play#3 input build l 2:4,2 linf 3 90
Play#3 command build
Play#3 output Play#3 1 Building with tech level 90.
Play#3 output Play#3 1 Not enough available work in 2,2 to build a linf light infantry
Play#3 output Play#3 1 (4 available work required)
Play#3 output Play#3 1 linf light infantry #2 built in sector 4,2
Play#3 output Play#3 1 Not enough available work in 2,2 to build a linf light infantry
Play#3 output Play#3 1 (4 available work required)
Play#3 output Play#3 1 Not enough money left to build a linf light infantry
Play#3 output Play#3 1 Not enough available work in 2,2 to build a linf light infantry
Play#3 output Play#3 1 (4 available work required)
Play#3 output Play#3 1 Not enough money left to build a linf light infantry
Play#3 output Play#3 6 0 624
Play#3 input land *
Play#3 command land
Play#3 output Play#3 1 # unit type x,y a eff mil frt mu fd tch retr xl ln carry
Play#3 output Play#3 1 0 linf light infa 2,2 10% 0 0 0 0 100 42% 0 0
Play#3 output Play#3 1 1 linf light infa 2,2 10% 0 0 0 0 100 42% 0 0
Play#3 output Play#3 1 2 linf light infa 4,2 10% 0 0 0 0 90 42% 0 0
Play#3 output Play#3 1 3 units
Play#3 output Play#3 6 0 624
Play#3 input cens * ?des=!
Play#3 command census
Play#3 output Play#3 1 Thu Jan 1 00:00:00 1970
Play#3 output Play#3 1 CENSUS del dst
Play#3 output Play#3 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
Play#3 output Play#3 1 2,2 ! 100% 127 .. .. 100 0 0 0 0% 3 0
Play#3 output Play#3 1 4,2 ! 60% 127 .. .. 100 0 0 0 0% 7 0
Play#3 output Play#3 1 6,2 ! 59% 127 .. .. 100 50 0 0 0% 11 0 1
Play#3 output Play#3 1 3 sectors
Play#3 output Play#3 6 0 624
Play#3 input comm * ?des=!
Play#3 command commodity
Play#3 output Play#3 1 Thu Jan 1 00:00:00 1970
Play#3 output Play#3 1 COMMODITIES deliver-- distribute
Play#3 output Play#3 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
Play#3 output Play#3 1 2,2 ! .......... .......... 0 0 0 0 0 0 0 2 2 0
Play#3 output Play#3 1 4,2 ! .......... .......... 0 0 0 0 0 0 0 3 4 0
Play#3 output Play#3 1 6,2 ! .......... .......... 0 0 0 0 0 0 500 500 500 500
Play#3 output Play#3 1 3 sectors
Play#3 output Play#3 6 0 624
Play#3 input ctld
Play#3 output Play#3 1 Bye-bye
Play#3 logout 3
Play#3 output Play#3 3 so long...
Conn4 output Conn4 2 Empire server ready
Conn4 input user tester
Conn4 output Conn4 0 hello tester
Conn4 input coun 4
Conn4 output Conn4 0 country name 4
Conn4 input pass 4
Conn4 output Conn4 0 password ok
Conn4 input play
Conn4 login 4 127.0.0.1 tester
Play#4 output Play#4 2 2
Play#4 output Play#4 1
Play#4 output Play#4 1 *** Server configured for testing ***
Play#4 output Play#4 1 *** If you see this in a game, it is misconfigured! ***
Play#4 output Play#4 6 0 640
Play#4 input build n -1,3 @
Play#4 command build
Play#4 output Play#4 1 You can't build that!
Play#4 output Play#4 1 Use `show nuke build 300' to show types you can build.
Play#4 output Play#4 1 command failed
Play#4 output Play#4 6 0 639
Play#4 input build n -1,3 5mt
Play#4 command build
Play#4 output Play#4 1 You can't build that!
Play#4 output Play#4 1 Use `show nuke build 300' to show types you can build.
Play#4 output Play#4 1 command failed
Play#4 output Play#4 6 0 638
Play#4 input build n -1,3 10kt 21
Play#4 command build
Play#4 output Play#4 4 Are you sure that you want to build 21 of them?
Play#4 input n
Play#4 output Play#4 1 Usage: build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]
Play#4 output Play#4 6 0 638
Play#4 input build n -1,3 10kt 1 301
Play#4 command build
Play#4 output Play#4 1 Your tech level is only 300.
Play#4 output Play#4 1 command failed
Play#4 output Play#4 6 0 637
Play#4 input build n -1,3 10kt 1 279
Play#4 command build
Play#4 output Play#4 1 Required tech is 280.
Play#4 output Play#4 1 command failed
Play#4 output Play#4 6 0 636
Play#4 input build n -1,3 10kt
Play#4 command build
Play#4 output Play#4 1 Nuclear weapons must be built in nuclear plants.
Play#4 output Play#4 6 0 635
Play#4 input build n 3:5,3 10kt
Play#4 command build
Play#4 output Play#4 1 Not enough oil in 3,3 (need 25 more)
Play#4 output Play#4 1 Not enough light products in 3,3 (need 50 more)
Play#4 output Play#4 1 Not enough heavy products in 3,3 (need 50 more)
Play#4 output Play#4 1 Not enough radioactive materials in 3,3 (need 70 more)
Play#4 output Play#4 1 Sector 5,3 is not 60% efficient.
Play#4 output Play#4 6 0 634
Play#4 input move l -1,3 49 jh
Play#4 command move
Play#4 output Play#4 1 Total movement cost = 1
Play#4 output Play#4 1 126 mob left in -1,3
Play#4 output Play#4 6 0 633
Play#4 input move l -1,3 50 jjh
Play#4 command move
Play#4 output Play#4 1 Total movement cost = 2
Play#4 output Play#4 1 124 mob left in -1,3
Play#4 output Play#4 6 0 632
Play#4 input move h -1,3 50 jh
Play#4 command move
Play#4 output Play#4 1 Total movement cost = 1
Play#4 output Play#4 1 123 mob left in -1,3
Play#4 output Play#4 6 0 631
Play#4 input move h -1,3 49 jjh
Play#4 command move
Play#4 output Play#4 1 Total movement cost = 3
Play#4 output Play#4 1 120 mob left in -1,3
Play#4 output Play#4 6 0 630
Play#4 input move o -1,3 25 jh
Play#4 command move
Play#4 output Play#4 1 No mobility used
Play#4 output Play#4 1 120 mob left in -1,3
Play#4 output Play#4 6 0 629
Play#4 input move o -1,3 25 jjh
Play#4 command move
Play#4 output Play#4 1 Total movement cost = 1
Play#4 output Play#4 1 119 mob left in -1,3
Play#4 output Play#4 6 0 628
Play#4 input move r -1,3 70 jh
Play#4 command move
Play#4 output Play#4 1 Total movement cost = 11
Play#4 output Play#4 1 108 mob left in -1,3
Play#4 output Play#4 6 0 627
Play#4 input move r -1,3 70 jjh
Play#4 command move
Play#4 output Play#4 1 Total movement cost = 27
Play#4 output Play#4 1 81 mob left in -1,3
Play#4 output Play#4 6 0 626
Play#4 input build n 1:3,3 10kt
Play#4 command build
Play#4 output Play#4 1 Not enough light products in 1,3 (need 1 more)
Play#4 output Play#4 1 Not enough heavy products in 3,3 (need 1 more)
Play#4 output Play#4 6 0 625
Play#4 input move l -1,3 1 jh
Play#4 command move
Play#4 output Play#4 1 No mobility used
Play#4 output Play#4 1 81 mob left in -1,3
Play#4 output Play#4 6 0 624
Play#4 input move h -1,3 1 jjh
Play#4 command move
Play#4 output Play#4 1 No mobility used
Play#4 output Play#4 1 81 mob left in -1,3
Play#4 output Play#4 6 0 623
Play#4 input move o 1,3 1 gh
Play#4 command move
Play#4 output Play#4 1 No mobility used
Play#4 output Play#4 1 127 mob left in 1,3
Play#4 output Play#4 6 0 622
Play#4 input move r 3,3 1 ggh
Play#4 command move
Play#4 output Play#4 1 Total movement cost = 3
Play#4 output Play#4 1 124 mob left in 3,3
Play#4 output Play#4 6 0 621
Play#4 input build n 1:3,3 10kt
Play#4 command build
Play#4 output Play#4 1 Not enough oil in 1,3 (need 1 more)
Play#4 output Play#4 1 Not enough radioactive materials in 3,3 (need 1 more)
Play#4 output Play#4 6 0 620
Play#4 input move l -1,3 100 jh
Play#4 command move
Play#4 output Play#4 1 Total movement cost = 2
Play#4 output Play#4 1 79 mob left in -1,3
Play#4 output Play#4 6 0 619
Play#4 input move l -1,3 100 jjh
Play#4 command move
Play#4 output Play#4 1 Total movement cost = 5
Play#4 output Play#4 1 74 mob left in -1,3
Play#4 output Play#4 6 0 618
Play#4 input move h -1,3 100 jh
Play#4 command move
Play#4 output Play#4 1 Total movement cost = 2
Play#4 output Play#4 1 72 mob left in -1,3
Play#4 output Play#4 6 0 617
Play#4 input move h -1,3 100 jjh
Play#4 command move
Play#4 output Play#4 1 Total movement cost = 4
Play#4 output Play#4 1 68 mob left in -1,3
Play#4 output Play#4 6 0 616
Play#4 input move o -1,3 51 jh
Play#4 command move
Play#4 output Play#4 1 Total movement cost = 1
Play#4 output Play#4 1 67 mob left in -1,3
Play#4 output Play#4 6 0 615
Play#4 input move o -1,3 50 jjh
Play#4 command move
Play#4 output Play#4 1 Total movement cost = 2
Play#4 output Play#4 1 65 mob left in -1,3
Play#4 output Play#4 6 0 614
Play#4 input move r -1,3 140 jh
Play#4 command move
Play#4 output Play#4 1 Total movement cost = 22
Play#4 output Play#4 1 43 mob left in -1,3
Play#4 output Play#4 6 0 613
Play#4 input move r 7,3 141 ggh
Play#4 command move
Play#4 output Play#4 1 Total movement cost = 63
Play#4 output Play#4 1 64 mob left in 7,3
Play#4 output Play#4 6 0 612
Play#4 input build
Play#4 command build
Play#4 output Play#4 4 Build (ship, nuke, bridge, plane, land unit, tower)?
Play#4 input n
Play#4 output Play#4 4 (sects)?
Play#4 input 1,3
Play#4 output Play#4 4 Nuke type?
Play#4 input 10kt
Play#4 output Play#4 1 10kt fission warhead #0 created in 1,3
Play#4 output Play#4 1 That just cost you $10000.00
Play#4 output Play#4 6 0 611
Play#4 input build n 1,3 10kt
Play#4 command build
Play#4 output Play#4 1 10kt fission warhead #1 created in 1,3
Play#4 output Play#4 1 That just cost you $10000.00
Play#4 output Play#4 6 0 610
Play#4 input build n 1:3,3 10kt 3 290
Play#4 command build
Play#4 output Play#4 1 Building with tech level 290.
Play#4 output Play#4 1 Not enough available work in 1,3 to build a 10kt fission
Play#4 output Play#4 1 (49 available work required)
Play#4 output Play#4 1 10kt fission warhead #2 created in 3,3
Play#4 output Play#4 1 Not enough available work in 1,3 to build a 10kt fission
Play#4 output Play#4 1 (49 available work required)
Play#4 output Play#4 1 Not enough money left to build a 10kt fission
Play#4 output Play#4 1 Not enough available work in 1,3 to build a 10kt fission
Play#4 output Play#4 1 (49 available work required)
Play#4 output Play#4 1 Not enough money left to build a 10kt fission
Play#4 output Play#4 1 That just cost you $10000.00
Play#4 output Play#4 6 0 609
Play#4 input nuke *
Play#4 command nuke
Play#4 output Play#4 1 # nuke type x,y s eff tech carry burst
Play#4 output Play#4 1 0 10kt fission 1,3 100% 300
Play#4 output Play#4 1 1 10kt fission 1,3 100% 300
Play#4 output Play#4 1 2 10kt fission 3,3 100% 290
Play#4 output Play#4 1 3 nukes
Play#4 output Play#4 6 0 609
Play#4 input cens * ?des=n
Play#4 command census
Play#4 output Play#4 1 Thu Jan 1 00:00:00 1970
Play#4 output Play#4 1 CENSUS del dst
Play#4 output Play#4 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
Play#4 output Play#4 1 1,3 n 100% 127 .. .. 100 0 0 0 0% 48 0
Play#4 output Play#4 1 3,3 n 60% 124 .. .. 100 0 0 0 0% 97 0
Play#4 output Play#4 1 5,3 n 59% 127 .. .. 100 50 0 0 0% 146 0
Play#4 output Play#4 1 3 sectors
Play#4 output Play#4 6 0 609
Play#4 input comm * ?des=n
Play#4 command commodity
Play#4 output Play#4 1 Thu Jan 1 00:00:00 1970
Play#4 output Play#4 1 COMMODITIES deliver-- distribute
Play#4 output Play#4 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
Play#4 output Play#4 1 1,3 n .......... .......... 0 0 0 0 0 0 25 50 50 70
Play#4 output Play#4 1 3,3 n .......... .......... 0 0 0 0 0 0 50 100 100 140
Play#4 output Play#4 1 5,3 n .......... .......... 0 0 0 0 0 0 500 500 500 500
Play#4 output Play#4 1 3 sectors
Play#4 output Play#4 6 0 609
Play#4 input ctld
Play#4 output Play#4 1 Bye-bye
Play#4 logout 4
Play#4 output Play#4 3 so long...
Conn5 output Conn5 2 Empire server ready
Conn5 input user tester
Conn5 output Conn5 0 hello tester
Conn5 input coun POGO
Conn5 output Conn5 0 country name POGO
Conn5 input pass peter
Conn5 output Conn5 0 password ok
Conn5 input play
Conn5 login 0 127.0.0.1 tester
Play#0 output Play#0 2 2
Play#0 output Play#0 1
Play#0 output Play#0 1 *** Server configured for testing ***
Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
Play#0 output Play#0 6 0 640
Play#0 input build s -3:-1,-1 lc
Play#0 command build
Play#0 output Play#0 1 lc light cruiser (#3) built in sector -3,-1
Play#0 output Play#0 1 lc light cruiser (#4) built in sector -1,-1
Play#0 output Play#0 6 0 639
Play#0 input build p -3,-1 np
Play#0 command build
Play#0 output Play#0 1 np naval plane #3 built in sector -3,-1
Play#0 output Play#0 6 0 638
Play#0 input build p -1,-1 np 2 150
Play#0 command build
Play#0 output Play#0 1 Building with tech level 150.
Play#0 output Play#0 1 np naval plane #4 built in sector -1,-1
Play#0 output Play#0 1 np naval plane #5 built in sector -1,-1
Play#0 output Play#0 6 0 637
Play#0 input build l -3:-1,-1 aau
Play#0 command build
Play#0 output Play#0 1 aau aa unit #3 built in sector -3,-1
Play#0 output Play#0 1 aau aa unit #4 built in sector -1,-1
Play#0 output Play#0 6 0 636
Play#0 input build n -3:-1,-1 1mt
Play#0 command build
Play#0 output Play#0 1 1mt fusion warhead #3 created in -3,-1
Play#0 output Play#0 1 1mt fusion warhead #4 created in -1,-1
Play#0 output Play#0 6 0 635
Play#0 input ship -3:-1,-1
Play#0 command ship
Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
Play#0 output Play#0 1 6 3 lc light cruis -3,-1 20% 0 0 0 0 0 0 0 0 0 45
Play#0 output Play#0 1 6 4 lc light cruis -1,-1 20% 0 0 0 0 0 0 0 0 0 45
Play#0 output Play#0 1 2 ships
Play#0 output Play#0 6 0 635
Play#0 input plane -3:-1,-1
Play#0 command plane
Play#0 output Play#0 1 own # type x,y w eff mu def tech ran hard carry special
Play#0 output Play#0 1 6 3 np naval plane -3,-1 10% 0 4 135 28 0
Play#0 output Play#0 1 6 4 np naval plane -1,-1 10% 0 4 150 31 0
Play#0 output Play#0 1 6 5 np naval plane -1,-1 10% 0 4 150 31 0
Play#0 output Play#0 1 3 planes
Play#0 output Play#0 6 0 635
Play#0 input land -3:-1,-1
Play#0 command land
Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
Play#0 output Play#0 1 6 3 aau aa unit -3,-1 10% 0 0 0 0 70 42% 0 0
Play#0 output Play#0 1 6 4 aau aa unit -1,-1 10% 0 0 0 0 70 42% 0 0
Play#0 output Play#0 1 2 units
Play#0 output Play#0 6 0 635
Play#0 input nuke -3:-1,-1
Play#0 command nuke
Play#0 output Play#0 1 own # nuke type x,y s eff tech carry burst
Play#0 output Play#0 1 6 3 1mt fusion -3,-1 100% 350
Play#0 output Play#0 1 6 4 1mt fusion -1,-1 100% 350
Play#0 output Play#0 1 2 nukes
Play#0 output Play#0 6 0 635
Play#0 input cens -3:-1,-1
Play#0 command census
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 CENSUS del dst
Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa
Play#0 output Play#0 1 6 -3,-1 c 100% 127 .. .. 100 0 0 0 0% 0 0 1
Play#0 output Play#0 1 6 -1,-1 w 100% 127 .. .. 100 90 0 0 0% 0 0 1
Play#0 output Play#0 1 2 sectors
Play#0 output Play#0 6 0 635
Play#0 input comm -3:-1,-1
Play#0 command commodity
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 COMMODITIES deliver-- distribute
Play#0 output Play#0 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
Play#0 output Play#0 1 6 -3,-1 c .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 6 -1,-1 w .......... .......... 0 0 0 0 0 0 900 2000 2000 900
Play#0 output Play#0 1 2 sectors
Play#0 output Play#0 6 0 635
Play#0 input __cmd added 11 5 0
Play#0 command __cmd
Play#0 output Play#0 6 0 640
Play#0 input ctld
Play#0 output Play#0 1 Bye-bye
Play#0 logout 0
Play#0 output Play#0 3 so long...
Conn6 output Conn6 2 Empire server ready
Conn6 input user tester
Conn6 output Conn6 0 hello tester
Conn6 input coun 5
Conn6 output Conn6 0 country name 5
Conn6 input pass 5
Conn6 output Conn6 0 password ok
Conn6 input play
Conn6 login 5 127.0.0.1 tester
Play#5 output Play#5 2 2
Play#5 output Play#5 1
Play#5 output Play#5 1 *** Server configured for testing ***
Play#5 output Play#5 1 *** If you see this in a game, it is misconfigured! ***
Play#5 output Play#5 6 0 640
Play#5 input build t -4,4 b
Play#5 command build
Play#5 output Play#5 1 Building a tower requires a tech of 100
Play#5 output Play#5 1 command failed
Play#5 output Play#5 6 0 639
Play#5 input build b 4:6,4 n
Play#5 command build
Play#5 output Play#5 1 Not enough heavy products in 4,4 (need 100 more)
Play#5 output Play#5 1 Sector 6,4 is not 60% efficient.
Play#5 output Play#5 6 0 638
Play#5 input move h 0,4 99 ggh
Play#5 command move
Play#5 output Play#5 1 Total movement cost = 2
Play#5 output Play#5 1 125 mob left in 0,4
Play#5 output Play#5 6 0 637
Play#5 input build b -4,4 n
Play#5 command build
Play#5 output Play#5 1 Not enough heavy products in -4,4 (need 1 more)
Play#5 output Play#5 6 0 636
Play#5 input move h 0,4 201 ggh
Play#5 command move
Play#5 output Play#5 1 Total movement cost = 4
Play#5 output Play#5 1 121 mob left in 0,4
Play#5 output Play#5 6 0 635
Play#5 input move h 0,4 200 jjh
Play#5 command move
Play#5 output Play#5 1 Total movement cost = 16
Play#5 output Play#5 1 105 mob left in 0,4
Play#5 output Play#5 6 0 634
Play#5 input build b -4,4 @
Play#5 command build
Play#5 output Play#5 1 '@' is not a valid direction...
Play#5 output Play#5 1 Legal directions are:
Play#5 output Play#5 1 y u
Play#5 output Play#5 1 g j
Play#5 output Play#5 1 b n
Play#5 output Play#5 6 0 633
Play#5 input build b -4,4 j
Play#5 command build
Play#5 output Play#5 1 -2,4 is not a water sector
Play#5 output Play#5 6 0 632
Play#5 input build b -4,4 b
Play#5 command build
Play#5 output Play#5 1 Bridges must be built adjacent to land or bridge towers.
Play#5 output Play#5 1 That sector is not adjacent to land or a bridge tower.
Play#5 output Play#5 6 0 631
Play#5 input build b
Play#5 command build
Play#5 output Play#5 4 (sects)?
Play#5 input -4,4
Play#5 output Play#5 1 Bridge head at -4,4
Play#5 output Play#5 1 . c
Play#5 output Play#5 1 . = c
Play#5 output Play#5 1 . .
Play#5 output Play#5 4 build span in what direction?
Play#5 input g
Play#5 output Play#5 1 Bridge span built over -6,4
Play#5 output Play#5 1 That just cost you $1000.00
Play#5 output Play#5 6 0 630
Play#5 input build b -4,4 n
Play#5 command build
Play#5 output Play#5 1 Bridge span built over -3,5
Play#5 output Play#5 1 That just cost you $1000.00
Play#5 output Play#5 6 0 629
Play#5 input cens -4:4,4 ?des#w&hcm>0
Play#5 command census
Play#5 output Play#5 1 Thu Jan 1 00:00:00 1970
Play#5 output Play#5 1 CENSUS del dst
Play#5 output Play#5 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
Play#5 output Play#5 1 -4,4 = 100% 127 .. .. 100 0 0 0 0% 39 0 1
Play#5 output Play#5 1 4,4 - 60% 127 .. .. 100 0 0 0 0% 119 0 1
Play#5 output Play#5 1 2 sectors
Play#5 output Play#5 6 0 629
Play#5 input build b -4:4,4 ?des#c&des#w b
Play#5 command build
Play#5 output Play#5 1 Not enough available work in -4,4 to build a bridge span
Play#5 output Play#5 1 (40 available work required)
Play#5 output Play#5 1 Not enough heavy products in 2,4 (need 100 more)
Play#5 output Play#5 1 Bridge span built over 3,5
Play#5 output Play#5 1 That just cost you $1000.00
Play#5 output Play#5 6 0 628
Play#5 input build b 4,4 n
Play#5 command build
Play#5 output Play#5 1 Not enough money left to build a bridge span
Play#5 output Play#5 6 0 627
Play#5 input cens * ?des=#
Play#5 command census
Play#5 output Play#5 1 Thu Jan 1 00:00:00 1970
Play#5 output Play#5 1 *: No sector(s)
Play#5 output Play#5 1 command failed
Play#5 output Play#5 6 0 627
Play#5 input comm * ?des=#
Play#5 command commodity
Play#5 output Play#5 1 Thu Jan 1 00:00:00 1970
Play#5 output Play#5 1 *: No sector(s)
Play#5 output Play#5 1 command failed
Play#5 output Play#5 6 0 627
Play#5 input cens * ?des=@
Play#5 command census
Play#5 output Play#5 1 Thu Jan 1 00:00:00 1970
Play#5 output Play#5 1 CENSUS del dst
Play#5 output Play#5 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
Play#5 output Play#5 1 -8,4 @ 100% 127 .. .. 100 0 0 0 0% 119 0 1
Play#5 output Play#5 1 1 sector
Play#5 output Play#5 6 0 627
Play#5 input comm * ?des=@
Play#5 command commodity
Play#5 output Play#5 1 Thu Jan 1 00:00:00 1970
Play#5 output Play#5 1 COMMODITIES deliver-- distribute
Play#5 output Play#5 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
Play#5 output Play#5 1 -8,4 @ .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#5 output Play#5 1 1 sector
Play#5 output Play#5 6 0 627
Play#5 input ctld
Play#5 output Play#5 1 Bye-bye
Play#5 logout 5
Play#5 output Play#5 3 so long...
Conn7 output Conn7 2 Empire server ready
Conn7 input user tester
Conn7 output Conn7 0 hello tester
Conn7 input coun 6
Conn7 output Conn7 0 country name 6
Conn7 input pass 6
Conn7 output Conn7 0 password ok
Conn7 input play
Conn7 login 6 127.0.0.1 tester
Play#6 output Play#6 2 2
Play#6 output Play#6 1
Play#6 output Play#6 1 *** Server configured for testing ***
Play#6 output Play#6 1 *** If you see this in a game, it is misconfigured! ***
Play#6 output Play#6 6 0 640
Play#6 input build b 1,-1 g
Play#6 command build
Play#6 output Play#6 1 Building a span requires a tech of 10
Play#6 output Play#6 1 command failed
Play#6 output Play#6 6 0 639
Play#6 input ctld
Play#6 output Play#6 1 Bye-bye
Play#6 logout 6
Play#6 output Play#6 3 so long...
Conn8 output Conn8 2 Empire server ready
Conn8 input user tester
Conn8 output Conn8 0 hello tester
Conn8 input coun 9
Conn8 output Conn8 0 country name 9
Conn8 input pass 9
Conn8 output Conn8 0 password ok
Conn8 input play
Conn8 login 9 127.0.0.1 tester
Play#9 output Play#9 2 2
Play#9 output Play#9 1
Play#9 output Play#9 1 *** Server configured for testing ***
Play#9 output Play#9 1 *** If you see this in a game, it is misconfigured! ***
Play#9 output Play#9 6 0 640
Play#9 input build t 0,-4 u
Play#9 command build
Play#9 output Play#9 1 Bridge towers can only be built from bridge spans.
Play#9 output Play#9 6 0 639
Play#9 input build t -9:-8,-5:-4 b
Play#9 command build
Play#9 output Play#9 1 Sector -9,-5 is not 60% efficient.
Play#9 output Play#9 1 Not enough heavy products in -8,-4 (need 300 more)
Play#9 output Play#9 6 0 638
Play#9 input move h 0,-4 299 gyggbh
Play#9 command move
Play#9 output Play#9 1 Total movement cost = 6
Play#9 output Play#9 1 121 mob left in 0,-4
Play#9 output Play#9 6 0 637
Play#9 input build t -8,-4 g
Play#9 command build
Play#9 output Play#9 1 Not enough heavy products in -8,-4 (need 1 more)
Play#9 output Play#9 6 0 636
Play#9 input move h 0,-4 601 gyggbh
Play#9 command move
Play#9 output Play#9 1 Total movement cost = 12
Play#9 output Play#9 1 109 mob left in 0,-4
Play#9 output Play#9 6 0 635
Play#9 input move h 0,-4 600 gygbh
Play#9 command move
Play#9 output Play#9 1 Total movement cost = 22
Play#9 output Play#9 1 87 mob left in 0,-4
Play#9 output Play#9 6 0 634
Play#9 input build t -8,-4 @
Play#9 command build
Play#9 output Play#9 1 '@' is not a valid direction...
Play#9 output Play#9 1 Legal directions are:
Play#9 output Play#9 1 y u
Play#9 output Play#9 1 g j
Play#9 output Play#9 1 b n
Play#9 output Play#9 6 0 633
Play#9 input build t -8,-4 u
Play#9 command build
Play#9 output Play#9 1 -7,-5 is not a water sector
Play#9 output Play#9 6 0 632
Play#9 input build t -6,-4 j
Play#9 command build
Play#9 output Play#9 1 Bridge towers cannot be built adjacent to land.
Play#9 output Play#9 1 That sector is adjacent to land.
Play#9 output Play#9 6 0 631
Play#9 input build t
Play#9 command build
Play#9 output Play#9 4 (sects)?
Play#9 input -8,-4
Play#9 output Play#9 1 Building from -8,-4
Play#9 output Play#9 1 = @
Play#9 output Play#9 1 . = =
Play#9 output Play#9 1 . .
Play#9 output Play#9 4 build tower in what direction?
Play#9 input g
Play#9 output Play#9 1 Bridge tower built in -10,-4
Play#9 output Play#9 1 That just cost you $3000.00
Play#9 output Play#9 6 0 630
Play#9 input build t -8,-4 b
Play#9 command build
Play#9 output Play#9 1 Bridge tower built in -9,-3
Play#9 output Play#9 1 That just cost you $3000.00
Play#9 output Play#9 6 0 629
Play#9 input build t -8:-6,-4 n
Play#9 command build
Play#9 output Play#9 1 Not enough available work in -8,-4 to build a bridge tower
Play#9 output Play#9 1 (120 available work required)
Play#9 output Play#9 1 Bridge tower built in -5,-3
Play#9 output Play#9 1 That just cost you $3000.00
Play#9 output Play#9 6 0 628
Play#9 input build t -6,-4 b
Play#9 command build
Play#9 output Play#9 1 Not enough money left to build a bridge tower
Play#9 output Play#9 6 0 627
Play#9 input cens * ?des==
Play#9 command census
Play#9 output Play#9 1 Thu Jan 1 00:00:00 1970
Play#9 output Play#9 1 CENSUS del dst
Play#9 output Play#9 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
Play#9 output Play#9 1 -9,-5 = 59% 127 .. .. 100 50 0 0 0% 359 0 1
Play#9 output Play#9 1 -5,-5 = 100% 127 .. .. 100 0 0 0 0% 359 0 1
Play#9 output Play#9 1 -8,-4 = 100% 127 .. .. 100 0 0 0 0% 119 0 1
Play#9 output Play#9 1 -6,-4 = 60% 127 .. .. 100 0 0 0 0% 239 0 1
Play#9 output Play#9 1 4 sectors
Play#9 output Play#9 6 0 627
Play#9 input comm * ?des==
Play#9 command commodity
Play#9 output Play#9 1 Thu Jan 1 00:00:00 1970
Play#9 output Play#9 1 COMMODITIES deliver-- distribute
Play#9 output Play#9 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
Play#9 output Play#9 1 -9,-5 = .......... .......... 0 0 0 0 0 0 500 500 500 500
Play#9 output Play#9 1 -5,-5 = .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#9 output Play#9 1 -8,-4 = .......... .......... 0 0 0 0 0 0 0 0 300 0
Play#9 output Play#9 1 -6,-4 = .......... .......... 0 0 0 0 0 0 0 0 300 0
Play#9 output Play#9 1 4 sectors
Play#9 output Play#9 6 0 627
Play#9 input ctld
Play#9 output Play#9 1 Bye-bye
Play#9 logout 9
Play#9 output Play#9 3 so long...
Conn9 output Conn9 2 Empire server ready
Conn9 input user tester
Conn9 output Conn9 0 hello tester
Conn9 input coun POGO
Conn9 output Conn9 0 country name POGO
Conn9 input pass peter
Conn9 output Conn9 0 password ok
Conn9 input play
Conn9 login 0 127.0.0.1 tester
Play#0 output Play#0 2 2
Play#0 output Play#0 1
Play#0 output Play#0 1 *** Server configured for testing ***
Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
Play#0 output Play#0 6 0 640
Play#0 input build t -8,2 n
Play#0 command build
Play#0 output Play#0 1 Bridge tower built in -7,3
Play#0 output Play#0 6 0 639
Play#0 input build b -8,2 u
Play#0 command build
Play#0 output Play#0 1 Bridges must be built adjacent to land or bridge towers.
Play#0 output Play#0 1 That sector is not adjacent to land or a bridge tower.
Play#0 output Play#0 6 0 638
Play#0 input build b -8,2 j
Play#0 command build
Play#0 output Play#0 1 Bridge span built over -6,2
Play#0 output Play#0 6 0 637
Play#0 input __cmd added 3 3 0
Play#0 command __cmd
Play#0 output Play#0 6 0 640
Play#0 input ctld
Play#0 output Play#0 1 Bye-bye
Play#0 logout 0
Play#0 output Play#0 3 so long...
Main shutdown
Main startup
Main prng MT19937 1
Conn0 output Conn0 2 Empire server ready
Conn0 input user tester
Conn0 output Conn0 0 hello tester
Conn0 input coun red
Conn0 output Conn0 10 country red does not exist
Conn0 output Conn0 3 so long...
Conn1 output Conn1 2 Empire server ready
Conn1 input user tester
Conn1 output Conn1 0 hello tester
Conn1 input coun 7
Conn1 output Conn1 0 country name 7
Conn1 input pass 7
Conn1 output Conn1 0 password ok
Conn1 input play
Conn1 login 7 127.0.0.1 tester
Play#7 output Play#7 2 2
Play#7 output Play#7 1
Play#7 output Play#7 1 *** Server configured for testing ***
Play#7 output Play#7 1 *** If you see this in a game, it is misconfigured! ***
Play#7 output Play#7 6 0 640
Play#7 input build t -4,-2 u
Play#7 command build
Play#7 output Play#7 1 Bridge tower building is disabled.
Play#7 output Play#7 1 command failed
Play#7 output Play#7 6 0 639
Play#7 input build b 0,-2 u
Play#7 command build
Play#7 output Play#7 6 0 638
Play#7 input build b 4:6,-2 u
Play#7 command build
Play#7 output Play#7 1 Not enough heavy products in 4,-2 (need 100 more)
Play#7 output Play#7 1 Sector 6,-2 is not 60% efficient.
Play#7 output Play#7 6 0 637
Play#7 input move h 0,-2 99 jh
Play#7 command move
Play#7 output Play#7 1 No mobility used
Play#7 output Play#7 1 127 mob left in 0,-2
Play#7 output Play#7 6 0 636
Play#7 input build b 2,-2 u
Play#7 command build
Play#7 output Play#7 1 Not enough heavy products in 2,-2 (need 1 more)
Play#7 output Play#7 6 0 635
Play#7 input move h 0,-2 201 jh
Play#7 command move
Play#7 output Play#7 1 No mobility used
Play#7 output Play#7 1 127 mob left in 0,-2
Play#7 output Play#7 6 0 634
Play#7 input move h 0,-2 200 jjh
Play#7 command move
Play#7 output Play#7 1 Total movement cost = 3
Play#7 output Play#7 1 124 mob left in 0,-2
Play#7 output Play#7 6 0 633
Play#7 input build b 2,-2 @
Play#7 command build
Play#7 output Play#7 1 '@' is not a valid direction...
Play#7 output Play#7 1 Legal directions are:
Play#7 output Play#7 1 y u
Play#7 output Play#7 1 g j
Play#7 output Play#7 1 b n
Play#7 output Play#7 6 0 632
Play#7 input build b 2,-2 g
Play#7 command build
Play#7 output Play#7 1 0,-2 is not a water sector
Play#7 output Play#7 6 0 631
Play#7 input build b
Play#7 command build
Play#7 output Play#7 4 (sects)?
Play#7 input 2,-2
Play#7 output Play#7 1 Bridge head at 2,-2
Play#7 output Play#7 1 . .
Play#7 output Play#7 1 w # #
Play#7 output Play#7 1 . .
Play#7 output Play#7 4 build span in what direction?
Play#7 input y
Play#7 output Play#7 1 Bridge span built over 1,-3
Play#7 output Play#7 1 That just cost you $1000.00
Play#7 output Play#7 6 0 630
Play#7 input build b 2,-2 n
Play#7 command build
Play#7 output Play#7 1 Bridge span built over 3,-1
Play#7 output Play#7 1 That just cost you $1000.00
Play#7 output Play#7 6 0 629
Play#7 input build b -6,-2 b
Play#7 command build
Play#7 output Play#7 1 Bridge span built over -7,-1
Play#7 output Play#7 1 That just cost you $1000.00
Play#7 output Play#7 6 0 628
Play#7 input build b 2:4,-2
Play#7 command build
Play#7 output Play#7 1 Not enough available work in 2,-2 to build a bridge span
Play#7 output Play#7 1 (40 available work required)
Play#7 output Play#7 1 Bridge head at 4,-2
Play#7 output Play#7 1 . .
Play#7 output Play#7 1 # # #
Play#7 output Play#7 1 = .
Play#7 output Play#7 4 build span in what direction?
Play#7 input n
Play#7 output Play#7 1 Bridge span built over 5,-1
Play#7 output Play#7 1 That just cost you $1000.00
Play#7 output Play#7 6 0 627
Play#7 input build b 4,-2 n
Play#7 command build
Play#7 output Play#7 1 Not enough money left to build a bridge span
Play#7 output Play#7 6 0 626
Play#7 input cens * ?des=#
Play#7 command census
Play#7 output Play#7 1 Thu Jan 1 00:00:00 1970
Play#7 output Play#7 1 CENSUS del dst
Play#7 output Play#7 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
Play#7 output Play#7 1 2,-2 # 100% 127 .. .. 100 0 0 0 0% 39 0 1
Play#7 output Play#7 1 4,-2 # 60% 127 .. .. 100 0 0 0 0% 79 0 1
Play#7 output Play#7 1 6,-2 # 59% 127 .. .. 100 50 0 0 0% 119 0 1
Play#7 output Play#7 1 3 sectors
Play#7 output Play#7 6 0 626
Play#7 input comm * ?des=#
Play#7 command commodity
Play#7 output Play#7 1 Thu Jan 1 00:00:00 1970
Play#7 output Play#7 1 COMMODITIES deliver-- distribute
Play#7 output Play#7 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
Play#7 output Play#7 1 2,-2 # .......... .......... 0 0 0 0 0 0 0 0 100 0
Play#7 output Play#7 1 4,-2 # .......... .......... 0 0 0 0 0 0 0 0 100 0
Play#7 output Play#7 1 6,-2 # .......... .......... 0 0 0 0 0 0 500 500 500 500
Play#7 output Play#7 1 3 sectors
Play#7 output Play#7 6 0 626
Play#7 input cens * ?des=@
Play#7 command census
Play#7 output Play#7 1 Thu Jan 1 00:00:00 1970
Play#7 output Play#7 1 CENSUS del dst
Play#7 output Play#7 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
Play#7 output Play#7 1 -6,-2 @ 100% 127 .. .. 100 0 0 0 0% 79 0 1
Play#7 output Play#7 1 1 sector
Play#7 output Play#7 6 0 626
Play#7 input comm * ?des=@
Play#7 command commodity
Play#7 output Play#7 1 Thu Jan 1 00:00:00 1970
Play#7 output Play#7 1 COMMODITIES deliver-- distribute
Play#7 output Play#7 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
Play#7 output Play#7 1 -6,-2 @ .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#7 output Play#7 1 1 sector
Play#7 output Play#7 6 0 626
Play#7 input ctld
Play#7 output Play#7 1 Bye-bye
Play#7 logout 7
Play#7 output Play#7 3 so long...
Conn2 output Conn2 2 Empire server ready
Conn2 input user tester
Conn2 output Conn2 0 hello tester
Conn2 input coun POGO
Conn2 output Conn2 0 country name POGO
Conn2 input pass peter
Conn2 output Conn2 0 password ok
Conn2 input play
Conn2 login 0 127.0.0.1 tester
Play#0 output Play#0 2 2
Play#0 output Play#0 1
Play#0 output Play#0 1 *** Server configured for testing ***
Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
Play#0 output Play#0 6 0 640
Play#0 input build t -8,-6 g
Play#0 command build
Play#0 output Play#0 1 Bridge tower building is disabled.
Play#0 output Play#0 1 command failed
Play#0 output Play#0 6 0 639
Play#0 input build b 4,-4 g
Play#0 command build
Play#0 output Play#0 1 2,-4 is not next to a supporting bridge head or tower
Play#0 output Play#0 6 0 638
Play#0 input build b 6,-4 n
Play#0 command build
Play#0 output Play#0 1 Bridge span built over 7,-3
Play#0 output Play#0 6 0 637
Play#0 input cens * ?own=0&des#.
Play#0 command census
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 CENSUS del dst
Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa
Play#0 output Play#0 1 0 -10,-4 @ 20% 0 .. .. 0 0 0 0 0% 0 0 1
Play#0 output Play#0 1 0 -9,-3 @ 20% 0 .. .. 0 0 0 0 0% 0 0 1
Play#0 output Play#0 1 0 -5,-3 @ 20% 0 .. .. 0 0 0 0 0% 0 0 1
Play#0 output Play#0 1 0 1,-3 = 20% 0 .. .. 0 0 0 0 0% 0 0 1
Play#0 output Play#0 1 0 7,-3 = 20% 0 .. .. 0 0 0 0 0% 0 0 1
Play#0 output Play#0 1 0 -7,-1 = 20% 0 .. .. 0 0 0 0 0% 0 0 1
Play#0 output Play#0 1 0 3,-1 = 20% 0 .. .. 0 0 0 0 0% 0 0 1
Play#0 output Play#0 1 0 5,-1 = 20% 0 .. .. 0 0 0 0 0% 0 0 1
Play#0 output Play#0 1 0 -6,2 = 20% 0 .. .. 0 0 0 0 0% 0 0 1
Play#0 output Play#0 1 0 -7,3 @ 20% 0 .. .. 0 0 0 0 0% 0 0 1
Play#0 output Play#0 1 0 -6,4 = 20% 0 .. .. 0 0 0 0 0% 0 0 1
Play#0 output Play#0 1 0 -3,5 = 20% 0 .. .. 0 0 0 0 0% 0 0 1
Play#0 output Play#0 1 0 3,5 = 20% 0 .. .. 0 0 0 0 0% 0 0 1
Play#0 output Play#0 1 13 sectors
Play#0 output Play#0 6 0 637
Play#0 input ctld
Play#0 output Play#0 1 Bye-bye
Play#0 logout 0
Play#0 output Play#0 3 so long...
Main shutdown