empserver/doc/econfig

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This is a short note on the empire configuration stuff. Some of this
is for deities to enable them to configure things, some of it is for
coders to see how this stuff works.
Julian Onions <j.onions@nexor.co.uk> 15/7/95
--
Also, the Empire config files are now self-documenting (to a point.)
Each option/variable now has a comment associated with it to hopefully
make life easier on deities wanting to change things.
-- Steve McClure, 10/21/1998
--
Deity Notes
-----------
To find out the current configuration, the simplest method is to
compile up util/pconfig and the run it. It can be run either with no
arguments, in which case it will print in config format the current
compiled in options. Otherwise with a file containing a configuration
it will first read in this file, and override any compiled in
variables and then print the merged options.
So the first method shows you what's compiled in, the 2nd how a config
file would modify this.
Blank lines are ignored, as are lines starting with a # character.
Most of the options are straight forward, they take either a string
(quote using " to get spaces in it) or a number - integer or floating
point depending on the option.
For instance
privname "The Deity"
sets the internal privname variable to that string, and
port "7777"
sets the empire port to 7777.
btu_build_rate 0.0004
sets the internal floating point number for btu building rate,
and so on.
The only other type of variable currently defined are the
options. These may be specified as one or more lines starting
"option" and turned off with the keyword "nooption".
So, for instance
option FUEL ORBIT
and
option FUEL
option ORBIT
are equivalent
To turn off an option that is compiled in, you can similarly have
nooption FUEL
nooption ORBIT
or
nooption FUEL ORBIT
The server can take a -e config file as a command line option so that
it will read a specific config file. If not, it will default to
looking for a file econfig in the built in data directory, but it
won't mind if one is absent. Similarly, util/files and util/fairland
et al all take a -e config file to run from a different config.
Thus, to start two games on the same host, you might have
Game1:
files -e econfig1
fairland -e econfig1
emp_server -e econfig1
Game2:
files -e econfig2
fairland -e econfig2
emp_server -e econfig2
econfig1 might have the lines
data "/empire/data1"
info "/empire/info.nr"
port "7777"
and econfig2 might have the lines
data "/empire/data2"
info "/empire/info.nr"
port "7778"
You only need the lines in that file that you require to override the
compiled in definitions, however having all the definitions may help
you to understand what is on and off. You could do this with
pconfig econfig1 > e1 && mv e1 econfig1
pconfig econfig2 > e2 && mv e2 econfig2
which will fill in all the missing options and values with their defaults.
Coder information
-----------------
The simplest way to describe this is to step through how a new option
would be added.
1. Think of the option name, say, "DUMB".
2. In src/lib/global/options.c define an integer and set it to 1 or 0
as appropriate. This is usually done as
#ifdef DUMB
int opt_DUMB = 1;
#else
int opt_DUMB = 0;
#endif
3. At the end of that file, add an entry into the table so it is
configurable. This is done with a line like
{ "DUMB", &opt_DUMB },
Make sure the table is still terminated by two NULL values!
4. In include/optlist.h add an external definition of this variable
extern int opt_DUMB;
5. Now the variable is defined, and configurable through the option
keyword in the config file. So you can go ahead and make changes
elsewhere in the code. This normally looks like
if (opt_DUMB) {
pr("You're being dumb\n");
} else {
pr ("You're being really dumb\n");
}
but it may call subroutines, return early from functions or whatever.