53 lines
1.6 KiB
C
53 lines
1.6 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* user.h: User definitions
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*
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* Known contributors to this file:
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* Dave Pare, 1986
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*/
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#ifndef _USER_H_
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#define _USER_H_
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#include "queue.h"
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struct user {
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struct emp_qelem queue;
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struct iop *u_iop;
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int u_cnum;
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int u_pid;
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};
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/*
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* lock commandsx
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*/
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#define L_UNLOCK bit(0) /* command to unlock */
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#define L_LOCK bit(1) /* command to lock */
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#define L_NOLOCK bit(3) /* allow no new locks */
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#endif /* _USER_H_ */
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