effect. Replace calls by struct assignment where possible. Replace clear buffer, copy string to buffer by strncpy(). Use assignment to clear when that's clearer. Replace overlapping copy through bounce buffer by memmove(). Replace rest by standard memset() and memcpy(). Also use sizeof() instead of literal array sizes for robustness, and instead of symbolic array sizes for clarity.
136 lines
3.7 KiB
C
136 lines
3.7 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* sect.c: Show sectors in map-like format with conditionals.
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*
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* Known contributors to this file:
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* Dave Pare, 1986
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*/
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#include "misc.h"
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#include "player.h"
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#include "var.h"
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#include "xy.h"
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#include "sect.h"
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#include "nsc.h"
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#include "com.h"
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#include "nat.h"
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#include "file.h"
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#include "map.h"
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#include "deity.h"
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#include "commands.h"
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#include "optlist.h"
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int
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sct(void)
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{
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struct nstr_sect ns;
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struct sctstr sect;
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struct nscstr cond[NS_NCOND];
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struct range range;
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struct natstr *np;
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int ncond;
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int nsect;
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s_char *ptr;
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coord y, yval;
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int i;
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s_char what[64];
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s_char *str;
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s_char buf[1024];
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/* Note this is not re-entrant anyway, so we keep the buffers
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around */
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static s_char *mapbuf = (s_char *)0;
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static s_char **map = (s_char **)0;
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nsect = 0;
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if (player->argp[1] == (s_char *)0) {
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if ((str = getstring("(sects)? ", buf)) == 0)
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return RET_SYN;
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} else {
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str = player->argp[1];
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}
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if (*str == '*') {
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sprintf(what, "%d:%d,%d:%d",
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-WORLD_X / 2, WORLD_X / 2 - 1,
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-WORLD_Y / 2, WORLD_Y / 2 - 1);
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if (!snxtsct(&ns, what))
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return RET_FAIL;
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} else if (!snxtsct(&ns, str))
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return RET_SYN;
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if (!mapbuf)
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mapbuf =
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(s_char *)malloc((WORLD_Y * MAPWIDTH(1)) * sizeof(s_char));
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if (!map) {
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map = (s_char **)malloc(WORLD_Y * sizeof(s_char *));
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if (map && mapbuf) {
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for (i = 0; i < WORLD_Y; i++)
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map[i] = &mapbuf[MAPWIDTH(1) * i];
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} else if (map) {
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free((s_char *)map);
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map = (s_char **)0;
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}
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}
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if (!mapbuf || !map) {
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pr("Memory error, tell the deity.\n");
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logerror("malloc failed in sect\n");
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return RET_FAIL;
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}
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np = getnatp(player->cnum);
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ncond = ns.ncond;
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memcpy(cond, ns.cond, sizeof(*cond) * ncond);
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ns.ncond = 0;
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xyrelrange(getnatp(player->cnum), &ns.range, &range);
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border(&range, " ", "");
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blankfill((s_char *)mapbuf, &ns.range, 1);
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while (nxtsct(&ns, §)) {
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if (!player->owner)
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continue;
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ptr = &map[ns.dy][ns.dx];
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*ptr = dchr[sect.sct_type].d_mnem;
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if (nstr_exec(cond, ncond, (s_char *)§, EF_SECTOR)) {
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++nsect;
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*ptr |= 0x80;
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}
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}
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for (i = 0, y = ns.range.ly; i < ns.range.height; y++, i++) {
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yval = yrel(np, y);
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pr("%3d %s %-3d\n", yval, map[i], yval);
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if (y >= WORLD_Y)
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y -= WORLD_Y;
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}
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border(&range, " ", "");
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if (nsect == 0) {
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if (player->argp[1])
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pr("%s: No sector(s)\n", player->argp[1]);
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else
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pr("%s: No sector(s)\n", "");
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return RET_FAIL;
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} else
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pr("%d sector%s\n", nsect, splur(nsect));
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return RET_OK;
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}
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