119 lines
4.6 KiB
C
119 lines
4.6 KiB
C
/*
|
|
* Empire - A multi-player, client/server Internet based war game.
|
|
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
|
|
* Ken Stevens, Steve McClure
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* ---
|
|
*
|
|
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
|
|
* related information and legal notices. It is expected that any future
|
|
* projects/authors will amend these files as needed.
|
|
*
|
|
* ---
|
|
*
|
|
* options.h: Define which "optional" features should be enabled.
|
|
*
|
|
* Known contributors to this file:
|
|
* Dave Pare
|
|
* Jeff Bailey
|
|
* Chad Zabel
|
|
* Thomas Rushack, 1992
|
|
* Ken Stevens, 1995
|
|
* Steve McClure, 1998
|
|
*/
|
|
|
|
#ifndef _OPTIONS_H_
|
|
#define _OPTIONS_H_
|
|
|
|
#include "gamesdef.h"
|
|
|
|
/* #define NO_LCMS *//* No lcms needed */
|
|
/* #define NO_HCMS *//* No hcms needed */
|
|
|
|
/* #define NO_FORT_FIRE *//* Forts cannot fire */
|
|
|
|
#define BRIDGETOWERS /* Bridge towers are enabled */
|
|
|
|
#define GODNEWS /* We inform the world when deities give/take away */
|
|
|
|
#define LANDSPIES /* Enable the land unit type spies */
|
|
|
|
#define START_CASH 25000 /* set starting cash when capitol created */
|
|
|
|
/* Setting BLITZ sets a couple of things.
|
|
1. BTU's always max when you login.
|
|
2. Changing name doesn't take any btus or $$
|
|
enables BLITZ updates, also turns on NOFOOD, below */
|
|
|
|
/*#define START_UNITS 2 *//* How many free start units you get. Types are
|
|
specified in src/lib/global/constants.c */
|
|
|
|
#define PLANENAMES /* Use real names for planes, not the boring ones :) */
|
|
|
|
/* #define GO_RENEW *//* Gold and Oil are renewable resources */
|
|
|
|
/* #define DEFENSE_INFRA *//* Allow the improvement of defensive infrastructure */
|
|
|
|
/*#define MOB_ACCESS *//* Mobility updates real-time */
|
|
/*#define TECH_POP *//* Technology costs more as population rises */
|
|
|
|
/*#define MARKET *//* Time-based MARKET and TRADING */
|
|
#define LOANS /* Bail out other countries via S&L scandals */
|
|
#define TREATIES /* Sign treaties with your friends and enemies */
|
|
|
|
/*#define HIDDEN*//* Hides information between players */
|
|
/*#define LOSE_CONTACT*//* Allows contact to be lost after a few updates */
|
|
|
|
/* Chainsaw Mods */
|
|
/*#define NONUKES*//* Eliminates nukes */
|
|
#ifndef NO_OIL /* Can't have fuel with no oil! */
|
|
/*#define FUEL*//* Ships use fuel to move */
|
|
#endif
|
|
/*#define TRADESHIPS*//* Use Tradeships */
|
|
/*#define SLOW_WAR*//* Declaring war takes time */
|
|
/*#define SNEAK_ATTACK*//* Allows sneak attacks */
|
|
#define ORBIT /* Satalites will orbit each update */
|
|
#define PINPOINTMISSILE /**/
|
|
#define FALLOUT /* Enables secondary effects caused by radiation */
|
|
#define SAIL /* A update routine to move ships */
|
|
#define SHIPNAMES /* Name your ships, removing this option saves space */
|
|
#define NEUTRON /* Enables Neurton Warheads */
|
|
#define NOMOBCOST /* No mob cost for firing from ships */
|
|
/*#define SUPER_BARS *//* Bars can't be destroyed by fire */
|
|
#define EASY_BRIDGES /* Bridges can be built anywhere */
|
|
#define ALL_BLEED /* Tech bleeds to everyone */
|
|
/*#define DRNUKE*//* Need research to make nukes */
|
|
#define NO_PLAGUE /* Plague is disabled */
|
|
/*#define ROLLOVER_AVAIL*/ /* Avail builds up across updates like mob */
|
|
/*#define RES_POP*//* population is limited by research */
|
|
/*#define BIG_CITY *//* allow 10x civs in 'c' sectors */
|
|
#define INTERDICT_ATT /* interdict post-attack move in */
|
|
#define SHOWPLANE /**/
|
|
#define NUKEFAILDETONATE /**/
|
|
#define MISSINGMISSILES /* Missiles have a change to miss the target */
|
|
#define UPDATESCHED /* Used to controle update times and should always */
|
|
#ifdef UPDATESCHED /* be used */
|
|
#define DEMANDUPDATE /* NOTE! Depends on UPDATESCHED! Don't use without it! */
|
|
#endif /* UPDATESCHED */
|
|
#ifdef BLITZ
|
|
#define NOFOOD /* automatically have no food for blitzes */
|
|
#endif /* BLITZ */
|
|
/*#define NOFOOD*/ /**/
|
|
#ifndef SLOW_WAR
|
|
#undef SNEAK_ATTACK /* SNEAK_ATTACK is only useful with SLOW_WAR */
|
|
#endif /* SLOW_WAR */
|
|
#endif /* _OPTIONS_H_ */
|