empserver/include/lwp.h
Ron Koenderink 08b9455682 Reimplement max_idle without a separate thread
Remove the KillIdle thread.  Add timeout to struct iop, initialized in
io_open().  Obey it in io_input() by passing it to empth_select().  If
empth_select() times out, report that back through io_input() to
recvclient() and player_login().  If player_login() receives a timeout
indication, print a message and terminate the session.  If
recvclient() receives a timeout indication, flash a message to the
player and initiate a shut down the player's session.

Create WIN32 sys/time.h to define struct timeval.  This creates some
conflicts with WIN32 windows.h definitions.  Including windows.h in
show.c and info.c creates conflicts, so remove that.  Modify service.c
to include sys/socket.h instead of windows.h to remove the conflict
with sys/time.h.
2009-02-01 17:06:33 +01:00

66 lines
2.1 KiB
C

/*
* lwp.h -- prototypes and structures for lightweight processes
* Copyright (C) 1991-3 Stephen Crane.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* author: Stephen Crane, (jsc@doc.ic.ac.uk), Department of Computing,
* Imperial College of Science, Technology and Medicine, 180 Queen's
* Gate, London SW7 2BZ, England.
*/
#ifndef LWP_H
#define LWP_H
#include <signal.h>
#include <sys/types.h>
#define LWP_STACKCHECK 0x1
#define LWP_PRINT 0x2
struct lwpProc;
struct lwp_rwlock;
#define LWP_FD_READ 0x1
#define LWP_FD_WRITE 0x2
#define LWP_MAX_PRIO 8
struct lwpProc *lwpInitSystem(int prio, void **ctxp, int flags, sigset_t *);
struct lwpProc *lwpCreate(int prio, void (*)(void *), int size,
int flags, char *name,
int argc, char **argv, void *ud);
void lwpExit(void);
void lwpTerminate(struct lwpProc * p);
void lwpYield(void);
int lwpSleepFd(int fd, int flags, struct timeval *timeout);
int lwpSleepUntil(time_t until);
void lwpWakeup(struct lwpProc *);
int lwpSigWait(sigset_t *set, int *sig);
void *lwpGetUD(struct lwpProc * p);
void lwpSetUD(struct lwpProc * p, char *ud);
int lwpSetPriority(int prio);
char *lwpName(struct lwpProc * p);
void lwpSetName(struct lwpProc * p, char *name);
struct lwp_rwlock *lwp_rwlock_create(char *);
void lwp_rwlock_destroy(struct lwp_rwlock *);
void lwp_rwlock_wrlock(struct lwp_rwlock *);
void lwp_rwlock_rdlock(struct lwp_rwlock *);
void lwp_rwlock_unlock(struct lwp_rwlock *);
extern struct lwpProc *LwpCurrent;
#endif