empserver/src/lib/empthread/io.c
Ron Koenderink 08b9455682 Reimplement max_idle without a separate thread
Remove the KillIdle thread.  Add timeout to struct iop, initialized in
io_open().  Obey it in io_input() by passing it to empth_select().  If
empth_select() times out, report that back through io_input() to
recvclient() and player_login().  If player_login() receives a timeout
indication, print a message and terminate the session.  If
recvclient() receives a timeout indication, flash a message to the
player and initiate a shut down the player's session.

Create WIN32 sys/time.h to define struct timeval.  This creates some
conflicts with WIN32 windows.h definitions.  Including windows.h in
show.c and info.c creates conflicts, so remove that.  Modify service.c
to include sys/socket.h instead of windows.h to remove the conflict
with sys/time.h.
2009-02-01 17:06:33 +01:00

368 lines
8 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* io.c: Arrange for input and output on a file descriptor to be queued.
*
* Known contributors to this file:
* Doug Hay, 1998
* Steve McClure, 1998
*/
/*
* Arrange for input and output on a file descriptor
* to be queued. Provide main loop -- a mechanism for
* blocking across all registered file descriptors, and
* reading or writing when appropriate.
*/
#include <config.h>
#include <errno.h>
#include <fcntl.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <sys/uio.h>
#include <unistd.h>
#include "empio.h"
#include "empthread.h"
#include "ioqueue.h"
#include "misc.h"
#include "queue.h"
#include "server.h"
struct iop {
int fd;
struct ioqueue *input;
struct ioqueue *output;
int flags;
int bufsize;
struct timeval input_timeout;
};
void
io_init(void)
{
}
struct iop *
io_open(int fd, int flags, int bufsize, struct timeval timeout)
{
struct iop *iop;
flags = flags & (IO_READ | IO_WRITE | IO_NBLOCK | IO_NEWSOCK);
if ((flags & (IO_READ | IO_WRITE)) == 0)
return NULL;
iop = malloc(sizeof(struct iop));
if (!iop)
return NULL;
iop->fd = fd;
iop->input = 0;
iop->output = 0;
iop->flags = 0;
iop->input_timeout = timeout;
iop->bufsize = bufsize;
if ((flags & IO_READ) && (flags & IO_NEWSOCK) == 0)
iop->input = ioq_create(bufsize);
if ((flags & IO_WRITE) && (flags & IO_NEWSOCK) == 0)
iop->output = ioq_create(bufsize);
if (flags & IO_NBLOCK)
io_noblocking(iop, 1); /* FIXME check success */
iop->flags = flags;
return iop;
}
void
io_close(struct iop *iop)
{
if (iop->input != 0)
ioq_destroy(iop->input);
if (iop->output != 0)
ioq_destroy(iop->output);
(void)close(iop->fd);
free(iop);
}
/*
* Return number of bytes read on success, zero on timeout or EOF, -1
* on error, with errno set appropriately. In particular, return -1
* with errno set to EAGAIN or EWOULDBLOCK when no data is available
* for non-blocking input (WAITFORINPUT false). Use io_eof() to
* distinguish timeout from EOF.
*/
int
io_input(struct iop *iop, int waitforinput)
{
char buf[IO_BUFSIZE];
int cc;
int res;
struct timeval timeout = iop->input_timeout;
/* Not a read IOP */
if ((iop->flags & IO_READ) == 0) {
errno = EBADF;
return -1;
}
/* IOP is markes as in error. */
if (iop->flags & IO_ERROR) {
errno = EBADF;
return -1;
}
/* Wait for the file to have input. */
if (waitforinput) {
res = empth_select(iop->fd, EMPTH_FD_READ, &timeout);
if (res < 0) {
iop->flags |= IO_ERROR;
return -1;
} else if (res == 0)
return 0;
}
/* Do the actual read. */
cc = read(iop->fd, buf, sizeof(buf));
if (cc < 0) {
if (errno != EAGAIN && errno != EWOULDBLOCK)
/* Some form of file error occurred... */
iop->flags |= IO_ERROR;
return -1;
}
/* We eof'd */
if (cc == 0) {
iop->flags |= IO_EOF;
return 0;
}
/* Append the input to the IOQ. */
ioq_append(iop->input, buf, cc);
return cc;
}
int
io_inputwaiting(struct iop *iop)
{
return ioq_qsize(iop->input);
}
int
io_outputwaiting(struct iop *iop)
{
return ioq_qsize(iop->output);
}
int
io_output(struct iop *iop, int waitforoutput)
{
struct iovec iov[16];
int cc;
int n;
int remain;
/* If there is no output waiting. */
if (!io_outputwaiting(iop))
return 0;
/* If the iop is not write enabled. */
if ((iop->flags & IO_WRITE) == 0)
return -1;
/* If the io is marked as in error... */
if (iop->flags & IO_ERROR)
return -1;
/* make the iov point to the data in the queue. */
/* I.E., each of the elements in the queue. */
/* returns the number of elements in the iov. */
n = ioq_makeiov(iop->output, iov, IO_BUFSIZE);
if (n <= 0) {
return 0;
}
/* wait for the file to be output ready. */
if (waitforoutput != IO_NOWAIT) {
/* This waits for the file to be ready for writing, */
/* and lets other threads run. */
empth_select(iop->fd, EMPTH_FD_WRITE, NULL);
}
/* Do the actual write. */
cc = writev(iop->fd, iov, n);
/* if it failed.... */
if (cc < 0) {
/* Hmm, it would block. file is opened noblock, soooooo.. */
if (errno == EAGAIN || errno == EWOULDBLOCK) {
/* If there are remaining bytes, set the IO as remaining.. */
remain = ioq_qsize(iop->output);
return remain;
}
iop->flags |= IO_ERROR;
return -1;
}
/* If no bytes were written, something happened.. Like an EOF. */
if (cc == 0) {
iop->flags |= IO_EOF;
return 0;
}
/* Remove the number of written bytes from the queue. */
ioq_dequeue(iop->output, cc);
return cc;
}
int
io_peek(struct iop *iop, char *buf, int nbytes)
{
if ((iop->flags & IO_READ) == 0)
return -1;
return ioq_peek(iop->input, buf, nbytes);
}
int
io_read(struct iop *iop, char *buf, int nbytes)
{
int cc;
if ((iop->flags & IO_READ) == 0)
return -1;
cc = ioq_peek(iop->input, buf, nbytes);
if (cc > 0)
ioq_dequeue(iop->input, cc);
return cc;
}
int
io_write(struct iop *iop, char *buf, int nbytes, int doWait)
{
int len;
if ((iop->flags & IO_WRITE) == 0)
return -1;
ioq_append(iop->output, buf, nbytes);
len = ioq_qsize(iop->output);
if (len > iop->bufsize) {
if (doWait) {
io_output_all(iop);
} else {
/* only try a write every BUFSIZE characters */
if (((len - nbytes) % iop->bufsize) < (len % iop->bufsize))
io_output(iop, IO_NOWAIT);
}
}
return nbytes;
}
int
io_output_all(struct iop *iop)
{
int n;
/*
* Mustn't block a player thread while update is pending, or else
* a malicous player could delay the update indefinitely
*/
while ((n = io_output(iop, IO_NOWAIT)) > 0 && !play_wrlock_wanted)
empth_select(iop->fd, EMPTH_FD_WRITE, NULL);
return n;
}
int
io_gets(struct iop *iop, char *buf, int nbytes)
{
if ((iop->flags & IO_READ) == 0)
return -1;
return ioq_gets(iop->input, buf, nbytes);
}
int
io_puts(struct iop *iop, char *buf)
{
if ((iop->flags & IO_WRITE) == 0)
return -1;
return ioq_puts(iop->output, buf);
}
int
io_shutdown(struct iop *iop, int flags)
{
flags &= (IO_READ | IO_WRITE);
if ((iop->flags & flags) != flags)
return -1;
if (flags & IO_READ) {
shutdown(iop->fd, 0);
ioq_drain(iop->input);
}
if (flags & IO_WRITE) {
shutdown(iop->fd, 1);
ioq_drain(iop->output);
}
return 0;
}
int
io_noblocking(struct iop *iop, int value)
{
int flags;
flags = fcntl(iop->fd, F_GETFL, 0);
if (flags < 0)
return -1;
if (value == 0)
flags &= ~O_NONBLOCK;
else
flags |= O_NONBLOCK;
if (fcntl(iop->fd, F_SETFL, flags) < 0)
return -1;
if (value == 0)
iop->flags &= ~IO_NBLOCK;
else
iop->flags |= IO_NBLOCK;
return 0;
}
int
io_error(struct iop *iop)
{
return iop->flags & IO_ERROR;
}
int
io_eof(struct iop *iop)
{
return iop->flags & IO_EOF;
}
int
io_fileno(struct iop *iop)
{
return iop->fd;
}