empserver/info/deity.list
2004-03-17 07:04:15 +00:00

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list >!deity.list
Current EMPIRE Command List
------- ------ ------- ----
Initial number is cost in B.T.U. units.
Next 2 chars (if present) are:
$ - must be non-broke c -- must have capital
Args in [brackets] are optional.
All-caps args in <angle brackets> have the following meanings:
<NUM> :: a number in unspecified units
<COMM> :: a commodity such as `food', `guns', etc
<VAR> :: a commodity such as `food', `guns', etc
<TYPE> :: an item type such as `ship', `plane', etc
0 accept [as-COUNTRY]
0 add <NAT> <NAME> <REP> <STATUS> <c|w|i>
0 announce {message}
0 apropos <topic>
0 army <ARMY> <UNITS>
0 bdes <SECTS> <type>
0 bestpath <SECTS> <SECTS>
0 bmap <SECTS|UNIT> [s|l|p|r|t|*|h]
1 budget [<sector type|P|S|L|A|M|N|C> <PRIORITY|~>]
0 bye {log-off}
0 capital <SECT>
0 cargo <SHIPS>
0 census <SECTS>
0 change <country|representative> <NAME>
0 commodity <SECTS>
0 country <NATS>
0 cutoff <SECTS>
1 deliver <COMM> <SECTS> [q|<THRESH>] [<DIR>]
1 designate <SECTS> <type> [sure?]
0 disable
1 distribute <SECTS> <DISTSECT|.|h>
0 dump <SECTS> [<fields>]
0 echo [<string>]
0 edit <country|land|unit|ship|plane|nuke> [<KEY> <VALUE>]...
0 enable
0 execute <INPUT FILE>
0 financial
0 flash <COUNTRY> [<message>]
0 fleetadd <FLEET> <SHIPS>
0 force <delay time>
1 fortify <UNITS> <MOB>
1 fuel <s|l> <SHIP/FLEET | UNIT/ARMY> <AMOUNT> [<OILER>]
0 give <COMM> <SECT> <NUM>
0 help <topic>
0 headlines [days]
0 hidden <SECTS>
0 info <topic>
0 land <UNITS>
0 lcargo <UNITS>
0 ledger <LOANS>
0 level <SECTS>
0 list of commands
0 lbmap <SECTS|UNIT> [s|l|p|r|t|*|h]
0 ldump <UNITS> [<fields>]
0 lmap <SECTS|UNIT> [s|l|p|*|h]
0 lost
0 lstat <UNITS>
0 market [COMM]
0 map <SECTS|SHIP> [s|l|p|*|h]
0 mobupdate <MINUTES|check>
0 motd
0 name <SHIPS> <NAME>
0 nation
0 ndump <SECTS>
0 newcap <NAT> [<SECTOR>]
0 neweff <SECTS>
0 newspaper [days]
0 nmap <SECTS|SHIP> [s|l|p|*|h]
0 nuke <SECTS>
0 offset <SECT|NAT>
1 origin <SECT>
0 path <SECT>
0 payoff <SHIPS>
0 pbmap <SECTS|UNIT> [s|l|p|r|t|*|h]
0 pdump <PLANES> [<fields>]
0 plane <SECTS>
0 players
0 pmap <SECTS|UNIT> [s|l|p|*|h]
0 power [["new" [<NUMBER OF COUNTRIES>]] | ["country" <COUNTRY NUMBER>]]
0 pray
0 production <SECTS>
0 pstat <PLANES>
0 quit
0 read
0 realm <number> [<SECTS>]
0 relations [as-COUNTRY]
2 reject <reject|accept> <announcements|mail|treaties|loans> <NAT>
0 report <NATS>
0 resource <SECTS>
1 route <COMM> <SECTS>
0 sbmap <SECTS|UNIT> [s|l|p|r|t|*|h]
0 sdump <SHIPS> [<fields>]
0 sect <SECTS>
0 setsector <TYPE> <SECTS> <NUM>
0 setresource <TYPE> <SECTS> <NUM>
0 sharebmap <CNUM/CNAME> <SECTS> [<des>]
0 ship <SHIPS>
0 show <TYPE> <"build"|"stats"|"cap"> [<tech>]
0 shutdown [<minutes>] <disable update?>
0 sinfrastructure <SECTS>
0 smap <SECTS|UNIT> [s|l|p|*|h]
0 sstat <SHIPS>
0 starvation [<SECTS>|l <UNITS>|s <SHIPS>]
1 strength <SECTS>
0 swapsector <SECT> <SECT>
0 telegram <NAT>
0 territory <SECTS> <NUMBER> [<FIELD>]
1 threshold <COMM> <SECTS> <THRESH>
0 toggle [inform|flash|beep|coastwatch|sonar|techlists] [on|off]
0 turn <"on"|"off"|"mess">
0 update
0 version
0 wait
0 wall [<message>]
1 wingadd <WING> <PLANES>
1 wipe <SECTS>
0 wire [yes|no|<days>]
0 zdone <y|n|c>
For further info on command syntax see "info Syntax".