empserver/src/lib/update/human.c
Markus Armbruster 0bdb80c4c9 Don't produce food without work
We don't want to starve tiny populations, because that would require
players to move trivial amounts of food after explore and such.
growfood() used to simply grow at least 1f when a sector was about to
starve.  That food is almost never eaten by a tiny population, so we
effectively got some production without work.  Fix by taking away that
free food after people ate, in do_feed().
2008-10-28 19:35:51 -04:00

287 lines
7.3 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* human.c: Food related functions
*
* Known contributors to this file:
* Dave Pare, 1986
* Steve McClure, 1996
* Markus Armbruster, 2004-2008
*/
#include <config.h>
#include <math.h>
#include "budg.h"
#include "item.h"
#include "news.h"
#include "player.h"
#include "update.h"
#include "xy.h"
static int growfood(struct sctstr *, short *, int, int);
static int starve_some(short *, i_type, int);
static void trunc_people(struct sctstr *, struct natstr *, short *);
static int grow_people(struct sctstr *, int, struct natstr *, int *, int,
short *);
static int babies(int, int, double, int, int);
/*
* feed the individual sector
*/
int
do_feed(struct sctstr *sp, struct natstr *np, short *vec,
int *workp, int etu)
{
int work_avail;
int starved, sctwork;
int needed;
int maxpop;
int manna;
/* grow people & stuff */
sctwork = sp->sct_work;
maxpop = max_pop(np->nat_level[NAT_RLEV], sp);
work_avail = new_work(sp,
total_work(sctwork, etu,
vec[I_CIVIL], vec[I_MILIT], vec[I_UW],
maxpop));
if (sp->sct_type != SCT_SANCT) {
manna = 0;
if (opt_NOFOOD == 0) {
needed = (int)ceil(food_needed(vec, etu));
if (vec[I_FOOD] < needed) {
/* need to grow "emergency rations" */
work_avail -= 2 * growfood(sp, vec, work_avail / 2, etu);
/* It's twice as hard to grow those than norm */
if (vec[I_FOOD] == 0)
/* Conjure up 1f to make life easier for the player */
manna = vec[I_FOOD] = 1;
}
if (vec[I_FOOD] < needed && sp->sct_own == sp->sct_oldown) {
/* steal food from warehouses, headquarters,
supply ships in port, or supply units */
vec[I_FOOD] = supply_commod(sp->sct_own,
sp->sct_x, sp->sct_y,
I_FOOD, needed);
}
}
starved = feed_people(vec, etu);
if (starved > 0) {
if (!player->simulation) {
/* don't report POGO starvation */
if (sp->sct_own) {
wu(0, sp->sct_own, "%d starved in %s.\n", starved,
xyas(sp->sct_x, sp->sct_y, sp->sct_own));
if (starved > 25)
nreport(sp->sct_own, N_DIE_FAMINE, 0, 1);
}
sp->sct_work = 0;
sp->sct_loyal += (random() % 8) + 2;
}
sctwork = 0;
} else {
if (sp->sct_work < 100)
sctwork = sp->sct_work + 8 + (random() % 15);
if (sctwork > 100)
sctwork = 100;
if (!player->simulation)
sp->sct_work = sctwork;
grow_people(sp, etu, np, &work_avail, sctwork, vec);
}
if (manna)
/* Take away food we conjured up */
vec[I_FOOD] = 0;
} else
sctwork = sp->sct_work = 100;
/* Here is where we truncate extra people, always */
trunc_people(sp, np, vec);
*workp = work_avail;
return sctwork;
}
int
new_work(struct sctstr *sp, int delta)
{
if (sp->sct_type == sp->sct_newtype)
return MIN(rollover_avail_max, sp->sct_avail) + delta;
return delta;
}
static int
growfood(struct sctstr *sp, short *vec, int work, int etu)
{
int food_fertil;
int food_workers;
int food;
int work_used;
food_workers = work * fcrate;
food_fertil = etu * sp->sct_fertil * fgrate;
food = MIN(food_workers, food_fertil);
if (food > ITEM_MAX - vec[I_FOOD])
food = ITEM_MAX - vec[I_FOOD];
vec[I_FOOD] += food;
work_used = food / fcrate;
return work_used;
}
/*
* returns the number who starved, if any.
*/
int
feed_people(short *vec, int etu)
{
int to_starve, starved;
if (opt_NOFOOD)
return 0;
to_starve = famine_victims(vec, etu);
starved = starve_some(vec, I_UW, to_starve);
starved += starve_some(vec, I_CIVIL, to_starve - starved);
starved += starve_some(vec, I_MILIT, to_starve - starved);
vec[I_FOOD] -= roundavg(food_needed(vec, etu));
if (vec[I_FOOD] < 0)
vec[I_FOOD] = 0;
return starved;
}
/*
* Return food eaten by people in VEC[] in ETU ETUs.
*/
double
food_needed(short *vec, int etu)
{
int people = vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW];
double need = etu * eatrate * people;
return need;
}
/*
* Return number of famine victims in VEC[] for ETU ETUs.
*/
int
famine_victims(short *vec, int etu)
{
double can_eat = vec[I_FOOD] / (etu * eatrate);
int people = vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW];
if (people <= can_eat)
return 0;
if (can_eat <= people / 2)
return people / 2;
return (int)(people - can_eat);
}
/*
* Starve up to NUM people of VEC[WHOM].
* Return the number of actually starved.
*/
static int
starve_some(short *vec, i_type whom, int num)
{
int retval = MIN(num, vec[whom]);
vec[whom] -= retval;
return retval;
}
/*
* Truncate any extra people that may be around
*/
static void
trunc_people(struct sctstr *sp, struct natstr *np,
short *vec)
{
int maxpop = max_pop(np->nat_level[NAT_RLEV], sp);
if (vec[I_CIVIL] > maxpop)
vec[I_CIVIL] = maxpop;
if (vec[I_UW] > maxpop)
vec[I_UW] = maxpop;
}
/*
* Grow babies, and add to populace.
* XXX Might think about dropping in a birth
* rate limitation on countries with high tech
* production? Maybe with just high education?
*/
static int
grow_people(struct sctstr *sp, int etu,
struct natstr *np, int *workp, int sctwork,
short *vec)
{
int newciv;
int newuw;
int maxpop = max_pop(np->nat_level[NAT_RLEV], sp);
newciv = babies(vec[I_CIVIL], etu, obrate, vec[I_FOOD], maxpop);
vec[I_CIVIL] += newciv;
newuw = babies(vec[I_UW], etu, uwbrate, vec[I_FOOD], maxpop);
vec[I_UW] += newuw;
/*
* subtract the baby eat food (if we are using FOOD) and return
* # of births.
*/
if (opt_NOFOOD == 0 && (newciv || newuw))
vec[I_FOOD] -= roundavg((newciv + newuw) * babyeat);
*workp += total_work(sctwork, etu, newciv, 0, newuw, ITEM_MAX);
return newciv + newuw;
}
/*
* Return the number of babies born to ADULTS in ETU ETUs.
* BRATE is the birth rate.
* FOOD is the food available for growing babies.
* MAXPOP is the population limit.
*/
static int
babies(int adults, int etu, double brate, int food, int maxpop)
{
int new_birth, new_food, new;
if (adults >= maxpop)
return 0;
new_birth = roundavg(brate * etu * adults);
if (opt_NOFOOD)
new_food = new_birth;
else
new_food = (int)(food / (2.0 * babyeat));
new = new_birth;
if (new > new_food)
new = new_food;
if (adults + new > maxpop)
new = maxpop - adults;
return new;
}