empserver/src/lib/commands/navi.c
2006-06-28 13:51:44 +00:00

306 lines
7.9 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* navi.c: Navigate ships and such
*
* Known contributors to this file:
* Ken Stevens, 1995 (rewritten)
*/
#include <config.h>
#include <ctype.h>
#include "misc.h"
#include "player.h"
#include "ship.h"
#include "sect.h"
#include "xy.h"
#include "nsc.h"
#include "nat.h"
#include "path.h"
#include "file.h"
#include "map.h"
#include "commands.h"
#include "optlist.h"
static int set_flagship(struct emp_qelem *list, struct shpstr **flagshipp);
int
navi(void)
{
struct nstr_item ni_ship;
struct emp_qelem ship_list;
double minmob, maxmob;
int together;
char *cp = NULL;
struct shpstr *shp = NULL; /* flagship */
struct nstr_sect ns;
char origin;
int dir;
int stopping = 0;
int skip = 0;
char buf[1024];
char prompt[128];
char scanspace[1024];
char pathtaken[1024]; /* Doubtful we'll have a path longer than this */
char *pt = pathtaken;
char bmap_flag;
int ac;
if (!snxtitem(&ni_ship, EF_SHIP, player->argp[1]))
return RET_SYN;
shp_sel(&ni_ship, &ship_list);
shp_nav(&ship_list, &minmob, &maxmob, &together, player->cnum);
if (QEMPTY(&ship_list)) {
pr("No ships\n");
return RET_FAIL;
}
set_flagship(&ship_list, &shp);
if (player->argp[2]) {
strcpy(buf, player->argp[2]);
if (!(cp = shp_path(together, shp, buf)))
cp = player->argp[2];
}
*pt = '\0';
while (!QEMPTY(&ship_list)) {
char dp[80];
if (cp == NULL || *cp == '\0' || stopping) {
stopping = 0;
shp_nav(&ship_list, &minmob, &maxmob, &together, player->cnum);
if (QEMPTY(&ship_list)) {
pr("No ships left\n");
if (strlen(pathtaken) > 0) {
pathtaken[strlen(pathtaken) - 1] = '\0';
if (strlen(pathtaken) > 0)
pr("Path taken: %s\n", pathtaken);
}
return RET_OK;
}
if (set_flagship(&ship_list, &shp)) {
stopping = 1;
continue;
}
if (!skip)
nav_map(shp->shp_x, shp->shp_y,
!(mchr[(int)shp->shp_type].m_flags & M_SUB));
else
skip = 0;
sprintf(prompt, "<%.1f:%.1f: %s> ", maxmob,
minmob, xyas(shp->shp_x, shp->shp_y, player->cnum));
cp = getstring(prompt, buf);
/* Just in case any of our ships were shelled while we were
* at the prompt, we call shp_nav() again.
*/
shp_nav(&ship_list, &minmob, &maxmob, &together, player->cnum);
if (QEMPTY(&ship_list)) {
pr("No ships left\n");
if (strlen(pathtaken) > 0) {
pathtaken[strlen(pathtaken) - 1] = '\0';
if (strlen(pathtaken) > 0)
pr("Path taken: %s\n", pathtaken);
}
return RET_OK;
}
if (set_flagship(&ship_list, &shp)) {
stopping = 1;
continue;
}
if (cp && !(cp = shp_path(together, shp, buf)))
cp = buf;
}
radmapnopr(shp->shp_x, shp->shp_y, (int)shp->shp_effic,
(int)techfact(shp->shp_tech,
mchr[(int)shp->shp_type].m_vrnge),
(mchr[(int)shp->shp_type].m_flags & M_SONAR)
? techfact(shp->shp_tech, 1.0) : 0.0);
if (cp == NULL || *cp == '\0') {
cp = &dirch[DIR_STOP];
}
dir = chkdir(*cp, DIR_STOP, DIR_VIEW);
if (dir >= 0) {
if (dir == DIR_VIEW)
shp_view(&ship_list);
else {
stopping |= shp_nav_one_sector(&ship_list, dir, player->cnum, together);
if (stopping != 2) {
*pt++ = dirch[dir];
*pt = '\0';
}
}
cp++;
continue;
}
ac = parse(cp, player->argp, NULL, scanspace, NULL);
if (ac <= 1) {
sprintf(dp, "%d", shp->shp_uid);
player->argp[1] = dp;
cp++;
} else
cp = NULL;
bmap_flag = 0;
switch (*player->argp[0]) {
case 'B':
bmap_flag = 'b';
/*
* fall through
*/
case 'M':
unit_map(EF_SHIP, shp->shp_uid, &ns, &origin);
draw_map(bmap_flag, origin, MAP_SHIP, &ns);
skip = 1;
break;
case 'f':
{
struct emp_qelem *qp;
qp = ship_list.q_back;
emp_remque(ship_list.q_back);
emp_insque(qp, &ship_list);
set_flagship(&ship_list, &shp);
}
break;
case 'i':
shp_list(&ship_list);
skip = 1;
break;
case 'm':
stopping |= shp_sweep(&ship_list, 1, 0, player->cnum);
break;
case 'r':
rada();
skip = 1;
player->btused++;
break;
case 'l':
look();
player->btused++;
break;
case 's':
sona();
player->btused++;
skip = 1;
break;
default:
direrr("`%c' to stop", ", `%c' to view, ", 0);
pr("`i' to list ships, `f' to change flagship,\n");
pr("`r' to radar, `s' to sonar, `l' to look, `M' to map, `B' to bmap,\n");
pr("and `m' to minesweep\n");
stopping = 1;
}
}
if (strlen(pathtaken) > 0) {
pathtaken[strlen(pathtaken) - 1] = '\0';
if (strlen(pathtaken) > 0)
pr("Path taken: %s\n", pathtaken);
}
return RET_OK;
}
int
nav_map(int x, int y, int show_designations)
{
char *ptr;
struct nstr_sect ns;
struct natstr *np;
struct sctstr sect;
struct range range;
int i;
/* Note this is not re-entrant anyway, so we keep the buffers
around */
static unsigned char *bitmap = NULL;
static char *wmapbuf = NULL;
static char **wmap = NULL;
int changed = 0;
if (!wmapbuf)
wmapbuf = malloc(WORLD_Y * MAPWIDTH(1));
if (!wmap) {
wmap = malloc(WORLD_Y * sizeof(*wmap));
if (wmap && wmapbuf) {
for (i = 0; i < WORLD_Y; i++)
wmap[i] = &wmapbuf[MAPWIDTH(1) * i];
} else if (wmap) {
free(wmap);
wmap = NULL;
}
}
if (!bitmap)
bitmap = malloc((WORLD_X * WORLD_Y) / 8);
if (!wmapbuf || !wmap || !bitmap) {
pr("Memory error, tell the deity.\n");
logerror("malloc failed in navi\n");
return RET_FAIL;
}
memset(bitmap, 0, (WORLD_X * WORLD_Y) / 8);
snxtsct_dist(&ns, x, y, 1);
np = getnatp(player->cnum);
xyrelrange(np, &ns.range, &range);
blankfill(wmapbuf, &ns.range, 1);
while (nxtsct(&ns, &sect)) {
ptr = &wmap[ns.dy][ns.dx];
*ptr = dchr[sect.sct_type].d_mnem;
if (!show_designations &&
sect.sct_own != player->cnum &&
sect.sct_type != SCT_WATER &&
sect.sct_type != SCT_BSPAN && sect.sct_type != SCT_HARBR)
*ptr = '?';
changed += map_set(player->cnum, sect.sct_x, sect.sct_y, *ptr, 0);
/*
* We do it this way so that 'x' and 'X'
* bdesignations will show up. This can
* be used to mark mined sectors. So, the
* player will see the current des, UNLESS
* they've marked the sector 'x' or 'X',
* in which case they'll see that.
* --ts
*/
*ptr = player->bmap[sctoff(sect.sct_x, sect.sct_y)];
}
if (changed)
writemap(player->cnum);
for (i = 0; i < ns.range.height; i++)
pr("%s\n", wmap[i]);
return RET_OK;
}
static int
set_flagship(struct emp_qelem *list, struct shpstr **flagshipp)
{
struct mlist *mlp = (struct mlist *)(list->q_back);
if (!*flagshipp)
pr("Flagship is ");
else if ((*flagshipp)->shp_uid != mlp->ship.shp_uid)
pr("Changing flagship to ");
else
return 0;
*flagshipp = &mlp->ship;
pr("%s\n", prship(&mlp->ship));
return 1;
}