thread entrypoints: (lwpSelect, shutdown_sequence): Parameters didn't match thread entry point prototype. (lwpEntryPoint): Arguments didn't match thread entry point prototype. Change linkage of functions without prototype declaration to static where possible. Remove some superflous declarations, replace others by suitable includes.
99 lines
2.6 KiB
C
99 lines
2.6 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* player.h: Definitions for player information (threads)
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*
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* Known contributors to this file:
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* Dave Pare, 1994
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* Doug Hay, 1998
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*/
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#ifndef _PLAYER_H_
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#define _PLAYER_H_
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#include <sys/types.h>
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#if !defined(_WIN32)
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#include <netinet/in.h>
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#endif
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#include "queue.h"
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#include "misc.h"
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#include "com.h"
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#include "empthread.h"
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struct player {
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struct emp_qelem queue;
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empth_t *proc;
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s_char hostaddr[32];
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s_char hostname[512];
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s_char client[128];
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s_char userid[32];
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int validated;
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natid cnum;
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int state;
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struct cmndstr *command;
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struct iop *iop;
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s_char combuf[1024];
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s_char *argp[128];
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s_char *condarg;
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time_t lasttime;
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int ncomstat;
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int minleft;
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int btused;
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int visitor;
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int god;
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int owner;
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int nstat;
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int waiting;
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int simulation; /* e.g. budget command */
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double dolcost;
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int broke;
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time_t curup; /* used in calc of minutes used */
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int aborted;
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int curid; /* for pr, cur. line's id, -1 none */
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int blitz_time;
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char *map; /* pointer to in-mem map */
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char *bmap; /* pointer to in-mem bmap */
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};
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#define PS_INIT 0
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#define PS_LOGIN 1
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#define PS_PLAYING 2
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#define PS_SHUTDOWN 3
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#define PS_KILL 4
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/* thread priorities */
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#define PP_UPDATE 6
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#define PP_SHUTDOWN 5
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#define PP_SCHED 4
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#define PP_TIMESTAMP 2
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#define PP_PLAYER 3
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#define PP_ACCEPT 3
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#define PP_KILLIDLE 2
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#include "prototypes.h" /* must come at end, after defines and typedefs */
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#endif /* _PLAYER_H_ */
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