empserver/info/Commands/nuke.t
Markus Armbruster 1625567f97 Fix markup: bogus numerical arguments that were mapped to zero
silently (troff) or under protest (groff); table column width (also
fixed some .L arguments to match actual game output); spacing in
no-fill text; stray .FI, .in and .ce messing up indentation; stray .L;
misspelled request and escape names; escaping of control and escape
characters; properly ignore form-feed; argument quoting; extra
arguments to .NF.  Still broken: .L abused for headings, which
triggers many groff warnings about negative indentation.
2004-02-15 15:59:09 +00:00

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873 B
Perl

.TH Command NUKE
.NA nuke "List all nuclear \*Qdevices\*U in a given area"
.LV Expert
.SY "nuke <SECTS>"
For each sector in <SECTS>, this command prints the number of each
type of nuclear device in that sector. If the sector is a nuclear
plant whose efficiency is at least 60% (i.e. a sector where you can
build nuclear warheads), then you will be given additional information
about the sector relevant to the building of nukes.
.s1
.EX nuke #1
.NF
sect eff num nuke-type lcm hcm oil rad avail
21,-3 n 100% 2 5mt fusion 499 499 1498 783 549
21 100kt fission
1 250kt fusion
19,-3 + 100% 12 5mt fusion
3 50kt neutron
.FI
Note that the sector information is printed only once, and all nukes
in that sector are listed below it.
.s1
.SA "build, launch, transport, Planes"