silently (troff) or under protest (groff); table column width (also fixed some .L arguments to match actual game output); spacing in no-fill text; stray .FI, .in and .ce messing up indentation; stray .L; misspelled request and escape names; escaping of control and escape characters; properly ignore form-feed; argument quoting; extra arguments to .NF. Still broken: .L abused for headings, which triggers many groff warnings about negative indentation.
90 lines
3.6 KiB
Perl
90 lines
3.6 KiB
Perl
.TH Command PRODUCTION
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.NA production "Predicts production of sectors at the next update"
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.LV Basic
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.SY "production <SECTS>"
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Produce predicts how much is going to be produced at the next update.
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It also shows you how much could be produced if more materials were
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available in the sector.
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.s1
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Note that due to random rounding factors in the update, prod is not
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totally accurate -- it may be off by a little bit.
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.s1
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In the syntax of the produce command
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<SECTS> is the area on which you wish information,
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(see \*Qinfo syntax\*U).
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Produce reports on any sector that would produce goods,
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sectors that don't produce anything
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or are less than 60% efficient are ignored.
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.s1
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A typical usage might be:
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.EX produce 0:9,0:9 ?type=m
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which would list data for mines
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in an area to the south-east of the capital.
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.s1
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The production report is headed by the lines:
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.NF
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PRODUCTION SIMULATION
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sect des eff wkfc will make--- p.e. cost use1 use2 use3 max1 max2 max3 max
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.FI
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These columns represent:
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.s1
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.in \w'will make---\0\0'u
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.L sect
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the x and y coordinates of the sector
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.L des
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The sectors designation
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.L eff
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the efficiency of the sector in doing its task.
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Note that some sectors although working at 100%
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may show up less as the natural resources influence this figure.
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.L wkfc
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the number of active workers in the sector (in units of civilians).
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.L "will make---"
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How much of what product will be made at the next update.
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.L p.e.
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Production efficiency \- the efficiency with which the product is made
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(i.e. how much benefit education or technology gives).
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.L cost
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The cost of the product in dollars
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.L use[123]
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The three use fields show how much of what product are consumed in
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producing the given number of products produced.
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.L max[123]
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The three max fields show what would be used if it were available in
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the sector (i.e. this is what the workforce is capable of using if it
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was available).
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.L max
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This field gives the maximum output for the workforce if all the raw
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materials were present.
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.in
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.s1
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For example:
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.EX prod #4 ?civ>100
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.NF
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prod #
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Wed Aug 17 08:28:21 1988
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PRODUCTION SIMULATION
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sect des eff wkfc will make--- p.e. cost use1 use2 use3 max1 max2 max3 max
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1,-3 m 56% 1003 22 iron 1.00 $0 22
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5,-3 a 46% 1006 171 food 0.87 $0 171
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9,-3 l 100% 1003 0 edu 1.00 $0 0l 40l 40
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-14,-2 r 100% 999 0.00 medical 0.06 $0 0d 0o 0l 2d 10o 20l 0.12
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-8,-2 j 100% 798 32 lcm 0.87 $0 32i 32i 32
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-6,-2 o 1% 182 0 oil 0.87 $0 0
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-4,-2 a 100% 1003 360 food 0.87 $0 360
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0,-2 m 60% 1003 24 iron 1.00 $0 24
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4,-2 m 54% 999 22 iron 1.00 $0 22
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8,-2 % 100% 999 0 petrol 0.78 $0 0o 40o 400
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-15,-1 l 100% 1003 26 edu 1.00 $234 26l 40l 40
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-13,-1 o 28% 968 11 oil 0.87 $0 11
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-3,-1 m 51% 1003 20 iron 1.00 $0 20
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5,-1 k 100% 1998 40 hcm 0.87 $0 78i 78i 40
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-28,0 a 53% 1003 19 food 0.87 $0 19
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-16,0 m 62% 1003 25 iron 1.00 $0 25
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-12,0 j 100% 999 40 lcm 0.87 $0 39i 39i 40
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-6,0 m 50% 964 19 iron 1.00 $0 19
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-4,0 m 59% 935 22 iron 1.00 $0 22
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19 sectors
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.FI
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.s1
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.SA "Products, Update, Production"
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