74 lines
3.2 KiB
Perl
74 lines
3.2 KiB
Perl
.TH Concept "Buerocratic Time Units"
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.NA BTU "How BTUs are generated"
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.LV Expert
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.s1
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It takes time for decisions to be made by top level officials, and it
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takes time for their orders to reach those who execute them.
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The potential of your government to process new information is
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measured in Bureaucratic Time Units (BTU).
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.s1
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BTUs are generated in real-time based on the number of civilians that
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are in your capital. Every time you log out and in again, the server
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calculates how long you've been away, and based on that time awards
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you a certain number of BTUs.
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.s1
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Here is the procedure for determining how many BTUs you get:
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.nf
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If the game is a blitz, then as soon as your BTUs go below zero, then
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they are automatically set back to 512.
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(1) Count the number of civs generating BTUs.
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civs = maximum(999, number of civs in your capital sector)
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Note that if you don't have a capital, then you will get _no_ BTUs.
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(2) Find out how many civs are required to make one BTU in one time unit.
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The "version" command will tell you how many civilians are required to
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produce one BTU in one time unit.
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(3) Calculate how many BTUs your cap produces in one time unit.
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Divide the number of civs generating BTUs (step 1) by the number of
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civs required to produce one BTU in one time unit (step 2). If your
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capital is in a mountain or has zero efficiency, then multiply by
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1/200. Otherwise, multiply by (sector efficiency) / 100. Note that
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0% capitals and mountains generate BTUs as if they were 0.5% capitals.
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(4) Calculate how many time units have passed.
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The number of "Time units" (TU) since your last login is:
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TU = (number of seconds since last login) / (number of seconds per ETU).
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The "version" command will tell you how many seconds are in an
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"Empire time unit" (ETU). If more than 336 time units have passed
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since your last login, then set TU = 336.
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(5) Calculate how many BTUs you get.
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Multiply the number of BTUs your cap produces in one TU (step 3) by
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the number of TUs which have passed (step 4). This is how many BTUs
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you get. Note that there is a limit to how many BTUs you can have at
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any given time. This number is usually 512 but can be changed by the deity.
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EXAMPLE: say you had a 100% capital containing 500 civs.
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Suppose that version said:
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It takes 25.00 civilians to produce a BTU in one time unit
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Then first you would divide 500 by 25 to get 20. Now since your cap
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is 100% efficient, you would multiply 20 by (100/100) and so the civs
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in your cap would produce 20 BTUs per time unit. Now suppose that
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version said:
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An Empire time unit is 1440 seconds long.
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and suppose that 1 day had passed since the last time you logged on.
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Then that means that the number of time units which have passed is:
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TU = (number of second in a day) / (number of seconds per etu)
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= (24 * 60 * 60) / (1440)
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= (1440 * 60) / (1440)
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= 60
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(Note that another way to find out how many time units there are between
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updates is to find out how many ETU's there are per update.)
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Lastly, we multiply 20 by 60 to get 1200 BTUs. But since the
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maximum is 512, we would have 512 BTUs. Note that if your capital had
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been in a mountain sector, then you would have only gotten 6 BTUs in
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24 hours.
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.fi
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.s1
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.SA "Innards, version, Time, Playing"
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