silently (troff) or under protest (groff); table column width (also fixed some .L arguments to match actual game output); spacing in no-fill text; stray .FI, .in and .ce messing up indentation; stray .L; misspelled request and escape names; escaping of control and escape characters; properly ignore form-feed; argument quoting; extra arguments to .NF. Still broken: .L abused for headings, which triggers many groff warnings about negative indentation.
31 lines
1.1 KiB
Perl
31 lines
1.1 KiB
Perl
.TH Concept "Maintenance"
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.NA Maintenance "The cost to maintain ships, planes, and land units."
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.LV Expert
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During each update, nations must pay to maintain their units, ships and planes.
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.s1
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The cost to maintain a ship, or land-unit is:
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.NF
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.001 * cost of thing * ETUs/update
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.FI
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.s1
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The cost to maintain a plane is:
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.NF
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.001 * cost of thing * ETUs/update + 5 * mil_cost * crew
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.FI
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.s1
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Note that this cost can be changed by the deity.
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.s1
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Also note that if you have purchased high-tech items, and your tech
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is not at least 85% of the item's tech, you are charged double
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to maintain the item.
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.s1
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Also note that engineering land units costs 3 times what
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normal units cost, after the tech is figured in.
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.s1
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If you can not afford to pay maintenance costs or you choose not to
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pay them (see info budget) then your unit will lose ETU/5 points of
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efficiency. Thus, if you were playing in a 60 ETU game, and you did
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not pay your maintenance costs for a 50% frigate, then the frigate
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would drop to 38% efficiency.
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.s1
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.SA "Unit-types, Ship-types, Plane-types, Ships, LandUnits, Planes, Update"
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