empserver/src/lib/common/maps.c
Markus Armbruster 8054aafb9a (u_char, u_short, u_int): BSDisms. Figuring out whether sys/types.h
defines them would be possible, but isn't worth the trouble.  Replace
by unabbreviated types.
2006-03-25 07:05:34 +00:00

398 lines
10 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* maps.c: Map routines
*
* Known contributors to this file:
* Ken Stevens, 1995
* Steve McClure, 1998
*/
#include <config.h>
#include "misc.h"
#include "player.h"
#include "sect.h"
#include "xy.h"
#include "nsc.h"
#include "file.h"
#include "nat.h"
#include "map.h"
#include "ship.h"
#include "land.h"
#include "plane.h"
#include "common.h"
#include "gen.h"
#include "subs.h"
#include "optlist.h"
static int bmnxtsct(struct nstr_sect *);
static s_char map_char(unsigned char type, natid own, int owner_or_god);
int
draw_map(int bmap, s_char origin, int map_flags, struct nstr_sect *nsp)
{
struct natstr *np;
struct range range;
struct nstr_item ni;
struct shpstr ship;
struct lndstr land;
struct plnstr plane;
coord x, y;
int i;
/* Note this is not re-entrant anyway, so we keep the buffers
around */
static unsigned char *bitmap = NULL;
static s_char *wmapbuf = NULL;
static s_char **wmap = NULL;
if (!wmapbuf)
wmapbuf = malloc((WORLD_Y * MAPWIDTH(1)) * sizeof(s_char));
if (!wmap) {
wmap = malloc(WORLD_Y * sizeof(s_char *));
if (wmap && wmapbuf) {
for (i = 0; i < WORLD_Y; i++)
wmap[i] = &wmapbuf[MAPWIDTH(1) * i];
} else if (wmap) {
free(wmap);
wmap = NULL;
}
}
if (!bitmap)
bitmap = malloc((WORLD_X * WORLD_Y) / 8);
if (!wmapbuf || !wmap || !bitmap) {
pr("Memory error, tell the deity.\n");
logerror("malloc failed in draw_map\n");
return RET_FAIL;
}
if (bmap == 'r') {
if (!confirm("Are you sure you want to revert your bmap? "))
return RET_OK;
}
if (!(player->command->c_flags & C_MOD)) {
logerror("%s command needs C_MOD flag set",
player->command->c_form);
player->command->c_flags |= C_MOD;
}
np = getnatp(player->cnum);
/* zap any conditionals */
nsp->ncond = 0;
xyrelrange(np, &nsp->range, &range);
border(&range, " ", "");
blankfill((s_char *)wmapbuf, &nsp->range, 1);
if (bmap) {
int c;
switch (bmap) {
default:
CANT_HAPPEN("bad BMAP");
bmap = 'b';
/* fall through */
case 'b':
while (bmnxtsct(nsp) && !player->aborted) {
if (0 != (c = player->bmap[sctoff(nsp->x, nsp->y)]))
wmap[nsp->dy][nsp->dx] = c;
}
break;
case 't':
while (bmnxtsct(nsp) && !player->aborted) {
if (0 != (c = player->map[sctoff(nsp->x, nsp->y)]))
wmap[nsp->dy][nsp->dx] = c;
}
break;
case 'r':
while (bmnxtsct(nsp) && !player->aborted) {
player->bmap[sctoff(nsp->x, nsp->y)] =
player->map[sctoff(nsp->x, nsp->y)];
if (0 != (c = player->bmap[sctoff(nsp->x, nsp->y)]))
wmap[nsp->dy][nsp->dx] = c;
}
ef_write(EF_BMAP, player->cnum, player->bmap);
break;
case 'n':
{
struct sctstr sect;
if (!player->god) {
memset(bitmap, 0, (WORLD_X * WORLD_Y) / 8);
bitinit2(nsp, bitmap, player->cnum);
}
while (nxtsct(nsp, &sect) && !player->aborted) {
if (!player->god && !emp_getbit(nsp->x, nsp->y, bitmap))
continue;
wmap[nsp->dy][nsp->dx]
= map_char(sect.sct_newtype, sect.sct_own,
player->owner);
}
break;
}
}
} else {
struct sctstr sect;
s_char mapch;
int changed = 0;
if (!player->god) {
memset(bitmap, 0, (WORLD_X * WORLD_Y) / 8);
bitinit2(nsp, bitmap, player->cnum);
}
while (nxtsct(nsp, &sect) && !player->aborted) {
if (!player->god && !emp_getbit(nsp->x, nsp->y, bitmap))
continue;
mapch = map_char(sect.sct_type, sect.sct_own, player->owner);
wmap[nsp->dy][nsp->dx] = mapch;
changed |= map_set(player->cnum, nsp->x, nsp->y, mapch, 0);
}
if (changed)
writemap(player->cnum);
}
if (player->aborted)
return RET_OK;
if (map_flags & MAP_PLANE) {
snxtitem_all(&ni, EF_PLANE);
while (nxtitem(&ni, &plane)) {
if (plane.pln_own == 0)
continue;
if (plane.pln_own != player->cnum && !player->god)
continue;
if (!xyinrange(plane.pln_x, plane.pln_y, &nsp->range))
continue;
x = xnorm(plane.pln_x - nsp->range.lx);
y = ynorm(plane.pln_y - nsp->range.ly);
wmap[y][x] = (*plchr[(int)plane.pln_type].pl_name) & ~0x20;
}
}
if (map_flags & MAP_SHIP) {
snxtitem_all(&ni, EF_SHIP);
while (nxtitem(&ni, &ship)) {
if (ship.shp_own == 0)
continue;
if (ship.shp_own != player->cnum && !player->god)
continue;
if (!xyinrange(ship.shp_x, ship.shp_y, &nsp->range))
continue;
x = xnorm(ship.shp_x - nsp->range.lx);
y = ynorm(ship.shp_y - nsp->range.ly);
wmap[y][x] = (*mchr[(int)ship.shp_type].m_name) & ~0x20;
}
}
if (map_flags & MAP_LAND) {
snxtitem_all(&ni, EF_LAND);
while (nxtitem(&ni, &land)) {
if (land.lnd_own == 0)
continue;
if (land.lnd_own != player->cnum && !player->god)
continue;
if (!xyinrange(land.lnd_x, land.lnd_y, &nsp->range))
continue;
x = xnorm(land.lnd_x - nsp->range.lx);
y = ynorm(land.lnd_y - nsp->range.ly);
wmap[y][x] = (*lchr[(int)land.lnd_type].l_name) & ~0x20;
}
}
if (map_flags & MAP_HIGH) {
s_char *ptr;
struct sctstr sect;
snxtsct_rewind(nsp);
if (!player->god) {
memset(bitmap, 0, (WORLD_X * WORLD_Y) / 8);
bitinit2(nsp, bitmap, player->cnum);
}
while (nxtsct(nsp, &sect) && !player->aborted) {
if (!player->god && !emp_getbit(nsp->x, nsp->y, bitmap))
continue;
ptr = &wmap[nsp->dy][nsp->dx];
if (sect.sct_own == player->cnum)
*ptr |= 0x80;
}
}
if (origin)
wmap[5][10] = origin & ~0x20;
for (y = nsp->range.ly, i = 0; i < nsp->range.height; y++, i++) {
int yval;
yval = yrel(np, y);
wmap[i][nsp->range.width] = '\0';
pr("%4d %s %-4d\n", yval, wmap[i], yval);
if (y >= WORLD_Y)
y -= WORLD_Y;
}
border(&range, " ", "");
return RET_OK;
}
/*
* get the next sector in the range
*/
static int
bmnxtsct(struct nstr_sect *np)
{
while (1) {
np->dx++;
np->x++;
if (np->x >= WORLD_X)
np->x = 0;
if (np->dx >= np->range.width) {
np->dx = 0;
np->x = np->range.lx;
np->dy++;
if (np->dy >= np->range.height)
return 0;
np->y++;
if (np->y >= WORLD_Y)
np->y = 0;
}
if ((np->y + np->x) & 01)
continue;
if (np->type == NS_DIST) {
np->curdist = mapdist(np->x, np->y, np->cx, np->cy);
if (np->curdist > np->dist)
continue;
}
np->id = sctoff(np->x, np->y);
return 1;
}
/*NOTREACHED*/
}
/*
* Return character to use in maps for sector type TYPE owned by OWN.
* If OWNER_OR_GOD, the map is for the sector's owner or a deity.
*/
static s_char
map_char(unsigned char type, natid own, int owner_or_god)
{
if (type > SCT_MAXDEF) {
logerror("bad sector type %d\n", type);
return '?';
}
if (owner_or_god
|| type == SCT_WATER || type == SCT_MOUNT || type == SCT_WASTE
|| (!own && (type == SCT_RURAL || type == SCT_PLAINS)))
return dchr[type].d_mnem;
return '?';
}
int
unit_map(int unit_type, int i, struct nstr_sect *nsp, s_char *originp)
{
struct shpstr origs;
struct lndstr origl;
struct plnstr origp;
s_char what[64];
struct natstr *np;
np = getnatp(player->cnum);
if (unit_type == EF_LAND) {
if (!getland(i, &origl) ||
(origl.lnd_own != player->cnum && !player->god) ||
(origl.lnd_own == 0))
return RET_FAIL;
sprintf(what, "%d:%d,%d:%d", xrel(np, origl.lnd_x - 10),
xrel(np, origl.lnd_x + 10),
yrel(np, origl.lnd_y - 5), yrel(np, origl.lnd_y + 5));
*originp = *lchr[(int)origl.lnd_type].l_name;
} else if (unit_type == EF_PLANE) {
if (!getplane(i, &origp) ||
(origp.pln_own != player->cnum && !player->god) ||
(origp.pln_own == 0))
return RET_FAIL;
sprintf(what, "%d:%d,%d:%d", xrel(np, origp.pln_x - 10),
xrel(np, origp.pln_x + 10),
yrel(np, origp.pln_y - 5), yrel(np, origp.pln_y + 5));
*originp = *plchr[(int)origp.pln_type].pl_name;
} else {
if (!getship(i, &origs) ||
(origs.shp_own != player->cnum && !player->god) ||
(origs.shp_own == 0))
return RET_FAIL;
sprintf(what, "%d:%d,%d:%d", xrel(np, origs.shp_x - 10),
xrel(np, origs.shp_x + 10),
yrel(np, origs.shp_y - 5), yrel(np, origs.shp_y + 5));
unit_type = EF_SHIP;
*originp = *mchr[(int)origs.shp_type].m_name;
}
if (!snxtsct(nsp, what))
return RET_FAIL;
return RET_OK;
}
int
bmaps_intersect(natid a, natid b)
{
s_char *mapa = ef_ptr(EF_MAP, a);
s_char *mapb = ef_ptr(EF_MAP, b);
int i;
for (i = 0; i < WORLD_X * WORLD_Y / 2; ++i, ++mapa, ++mapb)
if (*mapa && *mapa != ' ' && *mapb && *mapb != ' ')
return 1;
return 0;
}
/* Note that this requires that the BMAP is mapped into memory */
int
share_bmap(natid from, natid to, struct nstr_sect *ns, s_char des,
s_char *from_name)
{
s_char *from_bmap = ef_ptr(EF_BMAP, from);
s_char *to_bmap = ef_ptr(EF_BMAP, to);
int n = 0;
struct sctstr sect;
s_char fromdes;
s_char todes;
s_char from_des = *from_name;
if (isalpha(from_des))
from_des &= ~0x20;
while (nxtsct(ns, &sect)) {
if (!(fromdes = from_bmap[sctoff(ns->x, ns->y)]))
continue;
todes = to_bmap[sctoff(ns->x, ns->y)];
if (todes &&
todes != '?' &&
todes != '.' && todes != ' ' && todes != from_des)
continue;
if (sect.sct_own == from) {
if (fromdes != '=' && fromdes != 'h' && fromdes != des)
fromdes = from_des;
}
if (todes == fromdes)
continue;
n += map_set(to, ns->x, ns->y, fromdes, 1);
}
if (n)
writebmap(to);
return n;
}