LICENSE to COPYING, because that's where it usually is. Update all the references to these files.
72 lines
2 KiB
C
72 lines
2 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* move.c: Misc. move routines
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*
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* Known contributors to this file:
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*
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*/
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#include <config.h>
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#include "misc.h"
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#include "xy.h"
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#include "sect.h"
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#include "path.h"
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#include "nat.h"
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#include "common.h"
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double
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sector_mcost(struct sctstr *sp, int do_bonus)
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{
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double d;
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if (!(d = dchr[sp->sct_type].d_mcst))
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return -1.0;
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/* Note, the best you can get is a 1.0 here. */
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if (do_bonus == MOB_ROAD) {
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d = d / (1.0 + ((double)sp->sct_road / 122.0));
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} else if (do_bonus == MOB_RAIL) {
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d = d / (1.0 + ((double)sp->sct_rail / 100.0));
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} else {
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if (d < 2.0)
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d = 2.0;
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}
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if (d < 1.0)
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d = 1.0;
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if (dchr[sp->sct_type].d_mcst < 25)
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d = (d * 100.0 - (double)sp->sct_effic) / 500.0;
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/* d = (200.0 + (d - 3.0) * (double)sp->sct_effic) / 500.0;*/
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else
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d = (d * 10.0 - (double)sp->sct_effic) / 115;
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if (d <= 0.0 || d < MIN_MOBCOST)
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return MIN_MOBCOST;
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return d;
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}
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