Use snxtsct_rewind() instead of snxtsct(), and snxtitem_rewind() instead of snxtitem().
73 lines
2.1 KiB
C
73 lines
2.1 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* best.c: Show the best path between two sectors
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*
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* Known contributors to this file:
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*
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*/
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#include <config.h>
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#include "commands.h"
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#include "path.h"
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int
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best(void)
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{
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double cost;
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char *path;
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struct sctstr s1, s2;
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struct nstr_sect nstr, nstr2;
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char buf[1024];
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if (!snxtsct(&nstr, player->argp[1]))
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return RET_SYN;
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if (!snxtsct(&nstr2, player->argp[2]))
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return RET_SYN;
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while (!player->aborted && nxtsct(&nstr, &s1)) {
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if (s1.sct_own != player->cnum)
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continue;
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snxtsct_rewind(&nstr2);
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while (!player->aborted && nxtsct(&nstr2, &s2)) {
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if (s2.sct_own != player->cnum)
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continue;
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path = BestLandPath(buf, &s1, &s2, &cost, MOB_MOVE);
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if (path)
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pr("Best path from %s to %s is %s (cost %1.3f)\n",
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xyas(s1.sct_x, s1.sct_y, player->cnum),
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xyas(s2.sct_x, s2.sct_y, player->cnum), path, cost);
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else
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pr("No owned path from %s to %s exists!\n",
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xyas(s1.sct_x, s1.sct_y, player->cnum),
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xyas(s2.sct_x, s2.sct_y, player->cnum));
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}
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}
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return 0;
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}
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