empserver/src/lib/subs/radmap.c
Markus Armbruster 0d477e5df1 Simplify automatic bmap update from ship radar
Inline radmap2() into radmapupd() and simplify.  Drop unused parameter
seesub.  Rename to rad_map_set().
2010-07-25 17:34:44 +02:00

230 lines
5.9 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* radmap.c: Do a radar map given an x,y location, effic, and other
*
* Known contributors to this file:
* Dave Pare, 1989
*/
#include <config.h>
#include <stdlib.h>
#include "file.h"
#include "map.h"
#include "misc.h"
#include "nat.h"
#include "nsc.h"
#include "optlist.h"
#include "plane.h"
#include "player.h"
#include "prototypes.h"
#include "sect.h"
#include "ship.h"
#include "xy.h"
static void radmap2(int, int, int, int, int, double, int);
void
radmap(int cx, int cy, int eff, int range, double seesub)
{
radmap2(player->cnum, cx, cy, eff, range, seesub, 1);
}
/* More dynamic world sized buffers. We create 'em once, and then
* never again. No need to keep creating/tearing apart. We may
* want to do this in other places too where it doesn't matter. */
static char **rad;
static char *radbuf;
static signed char **vis;
static signed char *visbuf;
static void
radmap2(int owner,
int cx, int cy, int eff, int range, double seesub, int pr_flag)
{
int visib, rng;
struct sctstr sect;
struct shpstr ship;
struct plnstr plane;
struct nstr_sect ns;
struct nstr_item ni;
int x, y;
int row;
int n;
int changed = 0;
if (!radbuf)
radbuf = malloc(WORLD_Y * MAPWIDTH(1));
if (!visbuf)
visbuf = malloc(WORLD_Y * MAPWIDTH(1));
if (!rad) {
rad = malloc(WORLD_Y * sizeof(char *));
if (rad && radbuf) {
for (x = 0; x < WORLD_Y; x++)
rad[x] = &radbuf[(WORLD_X + 1) * x];
}
}
if (!vis) {
vis = malloc(WORLD_Y * sizeof(signed char *));
if (vis && visbuf) {
for (x = 0; x < WORLD_Y; x++)
vis[x] = &visbuf[(WORLD_X + 1) * x];
}
}
if (!radbuf || !visbuf || !rad || !vis) {
pr("Memory error in radmap2, tell the deity.\n");
return;
}
memset(visbuf, 0, (WORLD_Y * (WORLD_X + 1)));
range = (int)(range * (eff / 100.0));
if (range < 1)
range = 1;
if (pr_flag)
pr("%s efficiency %d%%, max range %d\n",
xyas(cx, cy, owner), eff, range);
snxtsct_dist(&ns, cx, cy, range);
blankfill(radbuf, &ns.range, 1);
while (nxtsct(&ns, &sect)) {
if (sect.sct_own == owner
|| sect.sct_type == SCT_WATER
|| sect.sct_type == SCT_MOUNT
|| sect.sct_type == SCT_WASTE
|| ns.curdist <= range / 3)
rad[ns.dy][ns.dx] = dchr[sect.sct_type].d_mnem;
else
rad[ns.dy][ns.dx] = '?';
changed += map_set(owner, ns.x, ns.y, rad[ns.dy][ns.dx], 0);
}
if (changed)
writemap(owner);
if (!pr_flag)
return;
snxtitem_dist(&ni, EF_PLANE, cx, cy, range);
while (nxtitem(&ni, &plane)) {
if (plane.pln_own == 0)
continue;
/* Used to have 'ghosts' when scanning whole world --ts */
x = deltx(&ns.range, (int)plane.pln_x);
y = delty(&ns.range, (int)plane.pln_y);
if (pln_is_in_orbit(&plane) && plane.pln_own != owner) {
vis[y][x] = 100;
rad[y][x] = '$';
}
}
snxtitem_dist(&ni, EF_SHIP, cx, cy, range);
while (nxtitem(&ni, &ship)) {
if (ship.shp_own == 0)
continue;
/* Used to have 'ghosts' when scanning whole world --ts */
x = deltx(&ns.range, (int)ship.shp_x);
y = delty(&ns.range, (int)ship.shp_y);
visib = shp_visib(&ship);
rng = (int)(range * visib / 20.0);
if (ni.curdist > rng)
continue;
if ((mchr[(int)ship.shp_type].m_flags & M_SUB) &&
ni.curdist > rng * seesub)
continue;
if (visib > vis[y][x]) {
vis[y][x] = visib;
/* &~0x20 makes it a cap letter */
rad[y][x] = (*mchr[(int)ship.shp_type].m_name) & ~0x20;
}
}
/*
* make the center of the display 0
* so ve et al can find it.
*/
rad[delty(&ns.range, cy)][deltx(&ns.range, cx)] = '0';
n = ns.range.height;
for (row = 0; row < n; row++)
pr("%s\n", rad[row]);
pr("\n");
}
/*
* Return distance from left edge of R to X.
* Value is between 0 (inclusive) and WORLD_X (exclusive).
* X must be normalized.
*/
int
deltx(struct range *r, coord x)
{
if (x >= r->lx)
return x - r->lx;
return x + WORLD_X - r->lx;
}
/*
* Return distance from top edge of R to Y.
* Value is between 0 (inclusive) and WORLD_Y (exclusive).
* Y must be normalized.
*/
int
delty(struct range *r, coord y)
{
if (y >= r->ly)
return y - r->ly;
return y + WORLD_Y - r->ly;
}
/*
* Update OWNER's bmap for radar at CX,CY.
* EFF is the radar's efficiency, and RANGE its range at 100%
* efficiency.
*/
void
rad_map_set(natid owner, int cx, int cy, int eff, int range)
{
struct nstr_sect ns;
struct sctstr sect;
int changed = 0;
char ch;
range = (int)(range * (eff / 100.0));
if (range < 1)
range = 1;
snxtsct_dist(&ns, cx, cy, range);
while (nxtsct(&ns, &sect)) {
if (sect.sct_own == owner
|| sect.sct_type == SCT_WATER
|| sect.sct_type == SCT_MOUNT
|| sect.sct_type == SCT_WASTE
|| ns.curdist <= range / 3)
ch = dchr[sect.sct_type].d_mnem;
else
ch = '?';
changed += map_set(owner, ns.x, ns.y, ch, 0);
}
if (changed)
writemap(owner);
}