empserver/include/econfig-spec.h

401 lines
19 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* econfig-spec.h: Combined include for optlist.h and emp_config.c
*
* Known contributors to this file:
* Marc Olzheim, 2004
* Markus Armbruster, 2004-2008
*/
/*
* This file declares econfig keys. It expand into the corresponding
* variable declarations if defined(EMP_CONFIG_H_OUTPUT), and into
* struct keymatch[] initializers if defined(EMP_CONFIG_C_OUTPUT).
*
* EMPCFBOTH() defines econfig keys. EMPCF_OPT() is a convenience
* wrapper for options. EMPCF_COMMENT() defines comments.
*/
/*
* Preprocessor of MSC C++ 6.0 (VC98) is broken and chokes on empty
* macro arguments. Fixed in MSC C++ 7.0. Work around: pass
* useless token `unused'.
*/
#if defined(EMP_CONFIG_C_OUTPUT)
#define EMPCFONLYC(fvname, vname, vtype, ctype, flags, descr) \
{ (fvname), (ctype), &(vname), (flags), (descr) },
#define EMPCFBOTH(fvname, vname, vtype, ctype, flags, descr) \
{ (fvname), (ctype), &(vname), (flags), (descr) },
#elif defined(EMP_CONFIG_H_OUTPUT)
#define EMPCFONLYC(fvname, vname, vtype, ctype, flags, descr)
#define EMPCFBOTH(fvname, vname, vtype, ctype, flags, descr) \
extern vtype vname;
#endif /* EMP_CONFIG_C_OUTPUT || EMP_CONFIG_H_OUTPUT */
#define EMPCF_COMMENT(comment) \
EMPCFONLYC("", emp_config_dummy, unused , NSC_NOTYPE, 0, (comment))
#define EMPCF_OPT(fvname, vname, descr) \
EMPCFBOTH((fvname), (vname), int, NSC_INT, KM_OPTION, (descr))
/* econfig key definitions: */
EMPCF_COMMENT("\n### Server configuration and information")
EMPCFBOTH("custom_tables", custom_tables, char *, NSC_STRING, KM_INTERNAL,
"Custom configuration table files, separated by space")
EMPCFBOTH("data", gamedir_conf, char *, NSC_STRING, KM_INTERNAL,
"Directory where this game's data is stored")
EMPCFBOTH("info", infodir_conf, char *, NSC_STRING, KM_INTERNAL,
"Directory where info pages are stored, can be shared among games")
EMPCF_COMMENT("# Set this to your build tree's info.nr to run the server without\n"
"# installing it.")
EMPCFBOTH("builtin", builtindir_conf, char *, NSC_STRING, KM_INTERNAL,
"Directory where builtin files are stored")
EMPCF_COMMENT("# Set this to your source tree's src/lib/global to run the server\n"
"# without installing it, else leave it alone.")
EMPCFBOTH("listen_addr", listen_addr, char *, NSC_STRING, KM_INTERNAL,
"Local IP address the server should listen on.")
EMPCF_COMMENT("# \"\" listens on all, localhost just on the loopback interface")
EMPCFBOTH("port", loginport, char *, NSC_STRING, KM_INTERNAL,
"TCP port the server will bind")
EMPCFBOTH("keep_journal", keep_journal, int, NSC_INT, KM_INTERNAL,
"Enable journal log file")
EMPCFBOTH("privname", privname, char *, NSC_STRING, 0,
"Name of the deity")
EMPCFBOTH("privlog", privlog, char *, NSC_STRING, 0,
"E-mail of the deity")
EMPCFBOTH("privip", privip, char *, NSC_STRING, KM_INTERNAL,
"Deities may connect from these IPs or networks, \"\" allows all")
EMPCFBOTH("WORLD_X", WORLD_X, int, NSC_INT, 0,
"World size X dimension (enforced to be even by subtracting 1 if necessary)")
EMPCFBOTH("WORLD_Y", WORLD_Y, int, NSC_INT, 0,
"World size Y dimension")
EMPCF_COMMENT("\n\n### Update policy\n\n"
"# Note: the update schedule is defined in the file schedule in the\n"
"# same directory as this file.")
EMPCFBOTH("etu_per_update", etu_per_update, int, NSC_INT, 0,
"Number of ETUs per update")
EMPCFBOTH("update_window", update_window, int, NSC_INT, 0,
"Time window the update will occur in after the update time, in seconds")
EMPCFBOTH("pre_update_hook", pre_update_hook, char *, NSC_STRING, KM_INTERNAL,
"Shell command run right before the update.")
EMPCFBOTH("update_demand", update_demand, int, NSC_INT, 0,
"Demand update policy")
EMPCF_COMMENT("# 0 - No demand updates\n"
"# 1 - Scheduled updates are demand updates\n"
"# 2 - Demand updates run right after the deciding vote is cast,\n"
"# in addition to (non-demand) scheduled updates")
EMPCFBOTH("update_wantmin", update_wantmin, int, NSC_INT, 0,
"Number of votes required for a demand update")
EMPCFBOTH("update_demandtimes", update_demandtimes, char *, NSC_STRING, 0,
"Times when unscheduled demand updates can occur, separated by space.")
EMPCF_COMMENT("# Give time ranges as HOUR:MINUTE-HOUR:MINUTE, e.g. 20:00-24:00\n"
"# Ranges CANNOT cross midnight.")
EMPCF_COMMENT("\n\n### Game hours restrictions")
EMPCFBOTH("game_days", game_days, char *, NSC_STRING, 0,
"Days of week the game is up and running, separated by space")
EMPCF_COMMENT("# Give days as Su Mo Tu We Th Fr Sa.")
EMPCFBOTH("game_hours", game_hours, char *, NSC_STRING, 0,
"Time of day ranges when the game is open, separated by space.")
EMPCF_COMMENT("# Give time ranges as HOUR:MINUTE-HOUR:MINUTE, e.g. 20:00-24:00\n"
"# Ranges CANNOT cross midnight.")
EMPCF_COMMENT("\n\n### Options")
EMPCF_OPT("ALL_BLEED", opt_ALL_BLEED,
"Let tech bleed to everyone, not just allies")
EMPCF_OPT("AUTO_POWER", opt_AUTO_POWER,
"Power report is updated only automatically, at the update")
EMPCF_OPT("BLITZ", opt_BLITZ,
"Enable blitz mode")
EMPCF_OPT("BRIDGETOWERS", opt_BRIDGETOWERS,
"Allow bridge towers")
EMPCF_OPT("EASY_BRIDGES", opt_EASY_BRIDGES,
"Allow bridge building without bridge heads")
EMPCF_OPT("FALLOUT", opt_FALLOUT,
"Enable secondary effects caused by radiation")
EMPCF_OPT("FUEL", opt_FUEL,
"Make ships use fuel to move")
EMPCF_OPT("GODNEWS", opt_GODNEWS,
"Inform the world when deities give/take away")
EMPCF_OPT("GO_RENEW", opt_GO_RENEW,
"Make gold and oil renewable resources")
EMPCF_OPT("GUINEA_PIGS", opt_GUINEA_PIGS,
"Enable experimental stuff not ready for prime time")
EMPCF_OPT("HIDDEN", opt_HIDDEN,
"Hide information between players")
EMPCF_OPT("INTERDICT_ATT", opt_INTERDICT_ATT,
"Interdict post-attack move in")
EMPCF_OPT("LANDSPIES", opt_LANDSPIES,
"Enable the land unit type spies")
EMPCF_OPT("LOANS", opt_LOANS,
"Allow bailing out of other countries via S&L scandals")
EMPCF_OPT("LOSE_CONTACT", opt_LOSE_CONTACT,
"Let contact be lost after a few updates")
EMPCF_OPT("MARKET", opt_MARKET,
"Enable time-based market and trading")
EMPCF_OPT("MOB_ACCESS", opt_MOB_ACCESS,
"Update mobility in real-time rather than at the update")
EMPCF_OPT("NOFOOD", opt_NOFOOD,
"Disable food consumption")
EMPCF_OPT("NOMOBCOST", opt_NOMOBCOST,
"Don't charge mobility for firing from ships")
EMPCF_OPT("NO_FORT_FIRE", opt_NO_FORT_FIRE,
"Disable fortress fire")
EMPCF_OPT("NO_PLAGUE", opt_NO_PLAGUE,
"Disable plague")
EMPCF_OPT("PINPOINTMISSILE", opt_PINPOINTMISSILE,
"Enable marine missiles")
EMPCF_OPT("RES_POP", opt_RES_POP,
"Population is limited by research")
EMPCF_OPT("SAIL", opt_SAIL,
"Enable sail command")
EMPCF_OPT("SHOWPLANE", opt_SHOWPLANE,
"Show planes and land units embarked on ships or land units up for trade")
EMPCF_OPT("SLOW_WAR", opt_SLOW_WAR,
"Declaring war takes time")
EMPCF_OPT("SUPER_BARS", opt_SUPER_BARS,
"Make bars immune to damage")
EMPCF_OPT("TECH_POP", opt_TECH_POP,
"Technology costs more as population rises")
EMPCF_OPT("TRADESHIPS", opt_TRADESHIPS,
"Enable Tradeships")
EMPCF_OPT("TREATIES", opt_TREATIES,
"Allow treaties")
EMPCF_COMMENT("\n\n### Countries")
EMPCFBOTH("btu_build_rate", btu_build_rate, float, NSC_FLOAT, 0,
"Rate at which BTUs accumulate (etu * civ * eff * btu_build_rate)")
EMPCFBOTH("m_m_p_d", m_m_p_d, int, NSC_INT, 0,
"Maximum minutes per day a country is allowed to be logged in")
EMPCFBOTH("max_btus", max_btus, int, NSC_INT, 0,
"Maximum number of BTUs a country can have")
EMPCFBOTH("max_idle", max_idle, int, NSC_INT, 0,
"Maximum number of minutes a player can sit idle while logged in")
EMPCFBOTH("players_at_00", players_at_00, int, NSC_INT, 0,
"Players have their coordinate system at deity 0,0 (0 - no, 1 - yes)")
EMPCFBOTH("at_least_one_100", at_least_one_100, int, NSC_INT, KM_INTERNAL,
"Initialize new countries with at least one sector with 100 of all resource")
EMPCFBOTH("start_cash", start_cash, long, NSC_LONG, KM_INTERNAL,
"Starting cash for new countries")
EMPCFBOTH("war_cost", War_Cost, int, NSC_INT, 0,
"Cost to declare war (if SLOW_WAR is on)")
EMPCF_COMMENT("\n\n### Technology/Research/Education/Happiness")
EMPCFBOTH("easy_tech", easy_tech, float, NSC_FLOAT, 0,
"Amount of tech built with no penalty")
EMPCFBOTH("start_tech", start_technology, float, NSC_FLOAT, KM_INTERNAL,
"Starting technology for new countries")
EMPCFBOTH("start_happy", start_happiness, float, NSC_FLOAT, KM_INTERNAL,
"Starting happiness for new countries")
EMPCFBOTH("start_research", start_research, float, NSC_FLOAT, KM_INTERNAL,
"Starting research for new countries")
EMPCFBOTH("start_edu", start_education, float, NSC_FLOAT, KM_INTERNAL,
"Starting education for new countries")
EMPCFBOTH("level_age_rate", level_age_rate, float, NSC_FLOAT, 0,
"ETU rate at which tech decays (0 -> no decline)")
EMPCFBOTH("tech_log_base", tech_log_base, float, NSC_FLOAT, 0,
"Log base to apply to tech breakthroughs above the easy tech level")
EMPCFBOTH("ally_factor", ally_factor, float, NSC_FLOAT, 0,
"Shared tech with allies (1 / ally_factor)")
EMPCFBOTH("edu_avg", edu_avg, float, NSC_FLOAT, 0,
"Number of ETUs education is averaged over")
EMPCFBOTH("hap_avg", hap_avg, float, NSC_FLOAT, 0,
"Number of ETUs happiness is averaged over")
EMPCFBOTH("edu_cons", edu_cons, double, NSC_DOUBLE, 0,
"Education consumption (1 breakthrough per edu_cons)")
EMPCFBOTH("hap_cons", hap_cons, double, NSC_DOUBLE, 0,
"Happiness consumption (1 breakthrough per hap_cons)")
EMPCF_COMMENT("\n\n### Sectors")
EMPCFBOTH("startmob", startmob, int, NSC_INT, KM_INTERNAL,
"Starting mobility for sanctuaries")
EMPCFBOTH("sect_mob_scale", sect_mob_scale, float, NSC_FLOAT, 0,
"Sector mobility accumulation per ETU")
EMPCFBOTH("sect_mob_max", sect_mob_max, int, NSC_INT, 0,
"Maximum mobility for sectors")
EMPCFBOTH("buil_bh", buil_bh, int, NSC_INT, 0,
"Number of hcms required to build a bridge span")
EMPCFBOTH("buil_bc", buil_bc, double, NSC_DOUBLE, 0,
"Cash required to build a bridge span")
EMPCFBOTH("buil_bt", buil_bt, double, NSC_DOUBLE, 0,
"Technology required to build a bridge span")
EMPCFBOTH("buil_tower_bh", buil_tower_bh, int, NSC_INT, 0,
"Number of hcms required to build a bridge tower")
EMPCFBOTH("buil_tower_bc", buil_tower_bc, double, NSC_DOUBLE, 0,
"Cash required to build a bridge tower")
EMPCFBOTH("buil_tower_bt", buil_tower_bt, double, NSC_DOUBLE, 0,
"Technology required to build a bridge tower")
EMPCF_COMMENT("\n\n### Land Units")
EMPCFBOTH("land_mob_scale", land_mob_scale, float, NSC_FLOAT, 0,
"Land unit mobility accumulation per ETU")
EMPCFBOTH("land_grow_scale", land_grow_scale, float, NSC_FLOAT, 0,
"How fast efficiency grows for land units, per ETU")
EMPCFBOTH("land_mob_max", land_mob_max, int, NSC_INT, 0,
"Maximum mobility for land units")
EMPCFBOTH("money_land", money_land, double, NSC_DOUBLE, 0,
"Cost per ETU to maintain land units (percentage of unit price)")
EMPCFBOTH("morale_base", morale_base, int, NSC_INT, KM_INTERNAL,
"Base level for setting morale of land units")
EMPCF_COMMENT("\n\n### Planes")
EMPCFBOTH("plane_mob_scale", plane_mob_scale, float, NSC_FLOAT, 0,
"Plane mobility accumulation per ETU")
EMPCFBOTH("plane_grow_scale", plane_grow_scale, float, NSC_FLOAT, 0,
"How fast efficiency grows for planes each update, per ETU")
EMPCFBOTH("plane_mob_max", plane_mob_max, int, NSC_INT, 0,
"Maximum mobility for planes")
EMPCFBOTH("money_plane", money_plane, double, NSC_DOUBLE, 0,
"Cost per ETU to maintain planes (percentage of plane price)")
EMPCF_COMMENT("\n\n### Ships")
EMPCFBOTH("ship_mob_scale", ship_mob_scale, float, NSC_FLOAT, 0,
"Ship mobility accumulation per ETU")
EMPCFBOTH("ship_grow_scale", ship_grow_scale, float, NSC_FLOAT, 0,
"How fast efficiency grows for ships each update, per ETU")
EMPCFBOTH("ship_mob_max", ship_mob_max, int, NSC_INT, 0,
"Maximum mobility for ships")
EMPCFBOTH("money_ship", money_ship, double, NSC_DOUBLE, 0,
"Cost per ETU to maintain ships (percentage of ship price)")
EMPCFBOTH("torpedo_damage", torpedo_damage, int, NSC_INT, 0,
"Torpedo damage (damage is X + 1dX + 1dX)")
EMPCF_COMMENT("\n\n### Combat/Damage")
EMPCFBOTH("fort_max_interdiction_range", fort_max_interdiction_range, int, NSC_INT, 0,
"Maximum range (in sectors) a fort will try to interdict another country")
EMPCFBOTH("land_max_interdiction_range", land_max_interdiction_range, int, NSC_INT, 0,
"Maximum range (in sectors) a land unit will try to interdict another country")
EMPCFBOTH("ship_max_interdiction_range", ship_max_interdiction_range, int, NSC_INT, 0,
"Maximum range (in sectors) a ship will try to interdict another country")
EMPCFBOTH("flakscale", flakscale, float, NSC_FLOAT, 0,
"Scale factor for flak damage")
EMPCFBOTH("combat_mob", combat_mob, double, NSC_DOUBLE, 0,
"How much mobility do units spend for combat (* casualties/bodies)")
EMPCFBOTH("people_damage", people_damage, double, NSC_DOUBLE, 0,
"People take this amount of normal damage")
EMPCFBOTH("unit_damage", unit_damage, double, NSC_DOUBLE, 0,
"Land units take this amount of normal damage")
EMPCFBOTH("collateral_dam", collateral_dam, double, NSC_DOUBLE, 0,
"Side effect damage amount done to sector")
EMPCFBOTH("assault_penalty", assault_penalty, double, NSC_DOUBLE, 0,
"Amount of normal attacking efficiency for paratroopers and assaulting")
EMPCFBOTH("fire_range_factor", fire_range_factor, float, NSC_FLOAT, 0,
"Scale normal firing ranges by this amount")
EMPCFBOTH("sect_mob_neg_factor", sect_mob_neg_factor, int, NSC_INT, 0,
"Initial mobility for MOB_ACCESS (etu_per_update / sect_mob_neg_factor)")
EMPCF_COMMENT("# Applies to sector takeover, ship build, plane or land unit build or trade")
EMPCFBOTH("mission_mob_cost", mission_mob_cost, double, NSC_DOUBLE, 0,
"Cost to put something on a mission (percentage of max mob)")
EMPCF_COMMENT("\n\n### Populace")
EMPCFBOTH("uwbrate", uwbrate, double, NSC_DOUBLE, 0,
"Birth rate for uw's")
EMPCFBOTH("money_civ", money_civ, double, NSC_DOUBLE, 0,
"Money gained from taxes on a civilian in one ETU")
EMPCFBOTH("money_mil", money_mil, double, NSC_DOUBLE, 0,
"Money gained from taxes on an active soldier in one ETU")
EMPCFBOTH("money_res", money_res, double, NSC_DOUBLE, 0,
"Money gained from taxes on a soldier on active reserve in one ETU")
EMPCFBOTH("money_uw", money_uw, double, NSC_DOUBLE, 0,
"Money gained from taxes on an uncompensated worker in one ETU")
EMPCFBOTH("babyeat", babyeat, double, NSC_DOUBLE, 0,
"Amount of food to mature 1 baby into a civilian")
EMPCFBOTH("bankint", bankint, double, NSC_DOUBLE, 0,
"Bank dollar gain (per bar per etu)")
EMPCFBOTH("eatrate", eatrate, double, NSC_DOUBLE, 0,
"Food eating rate for mature people")
EMPCFBOTH("fcrate", fcrate, double, NSC_DOUBLE, 0,
"Food cultivation rate (* workforce in sector)")
EMPCFBOTH("fgrate", fgrate, double, NSC_DOUBLE, 0,
"Food growth rate (* fertility of sector)")
EMPCFBOTH("obrate", obrate, double, NSC_DOUBLE, 0,
"Civilian birth rate")
EMPCFBOTH("rollover_avail_max", rollover_avail_max, int, NSC_INT, 0,
"Maximum avail that can roll over an update")
EMPCF_COMMENT("\n\n### Nukes")
EMPCFBOTH("decay_per_etu", decay_per_etu, double, NSC_DOUBLE, 0,
"Decay of fallout per ETU")
EMPCFBOTH("fallout_spread", fallout_spread, double, NSC_DOUBLE, 0,
"Amount of fallout that leaks into surrounding sectors")
EMPCFBOTH("drnuke_const", drnuke_const, float, NSC_FLOAT, 0,
"Amount of research to tech needed to build a nuke, a common value is 0.33")
EMPCF_COMMENT("\n\n### Market/Trade")
EMPCFBOTH("MARK_DELAY", MARK_DELAY, int, NSC_INT, 0,
"Number of seconds commodities stay on the market for bidding")
EMPCFBOTH("TRADE_DELAY", TRADE_DELAY, int, NSC_INT, 0,
"Number of seconds ships, planes, and units stay on the market for bidding")
EMPCFBOTH("buytax", buytax, double, NSC_DOUBLE, 0,
"Tax (in percentage points) charged to the buyer on market purchases")
EMPCFBOTH("tradetax", tradetax, double, NSC_DOUBLE, 0,
"Amount of a trade transaction the seller makes (the rest is tax)")
EMPCF_COMMENT("\n\n### Trade ships")
EMPCFBOTH("trade_1_dist", trade_1_dist, int, NSC_INT, 0,
"Less than this distance no money for cashing in")
EMPCFBOTH("trade_2_dist", trade_2_dist, int, NSC_INT, 0,
"Less than this distance gets trade_1 money for cashing in")
EMPCFBOTH("trade_3_dist", trade_3_dist, int, NSC_INT, 0,
"Less than this distance gets trade_2 money for cashing in (>= gets trade_3")
EMPCFBOTH("trade_1", trade_1, float, NSC_FLOAT, 0,
"Return per sector on trade_1 distance amount")
EMPCFBOTH("trade_2", trade_2, float, NSC_FLOAT, 0,
"Return per sector on trade_2 distance amount")
EMPCFBOTH("trade_3", trade_3, float, NSC_FLOAT, 0,
"Return per sector on trade_3 distance amount")
EMPCFBOTH("trade_ally_bonus", trade_ally_bonus, float, NSC_FLOAT, 0,
"Bonus you get for cashing in with an ally")
EMPCFBOTH("trade_ally_cut", trade_ally_cut, float, NSC_FLOAT, 0,
"Bonus your ally gets for you cashing in with them")
EMPCF_COMMENT("\n\n### Misc.")
EMPCFBOTH("disabled_commands", disabled_commands, char *, NSC_STRING, KM_INTERNAL,
"Disabled commands, separated by space")
EMPCFBOTH("anno_keep_days", anno_keep_days, int, NSC_INT, KM_INTERNAL,
"How long until announcements expire (<0 means never)")
EMPCFBOTH("news_keep_days", news_keep_days, int, NSC_INT, KM_INTERNAL,
"How long until news expire")
EMPCFBOTH("fuel_mult", fuel_mult, int, NSC_INT, 0,
"Multiplier for fuel to mobility calculation")
EMPCFBOTH("lost_items_timeout", lost_items_timeout, int, NSC_INT, KM_INTERNAL,
"Seconds before a lost item is timed out of the database")
/* Sentinel */
EMPCFONLYC(NULL, emp_config_dummy, NULL, NSC_NOTYPE, 0, NULL)
#undef EMPCFONLYC
#undef EMPCFBOTH
#undef EMPCF_COMMENT