empserver/info/tend.t
Markus Armbruster 4ea4a01fd5 (info, html): Implement.
(all): Depend on info.

Flatten info directory.  This undoes the move to one subdirectory per
chapter, which was done during Empire 2.  The structure doesn't buy us
much, as the info name space is flat, and it complicates makefiles.

Overhaul info.pl:
- It now wants to run in the root of the build tree.
- Information on source files and subjects is now stored in makefiles,
  thus info.pl no longer picks up random junk from the file system.
- Clean up Perl anachronisms, in particular use subroutine arguments and
  results rather than global variables where convenient.
- Change format of diagnostics to the common format used by GNU tools,
  so that Emacs and the like can parse it.
- Catch missing .SA.
- When creating a new subject file, cowardly refuse to overwrite an
  existing file.
- Subject files contain topics sorted by chapter, then by name.  The
  order of chapters used to depend on how Perl sorts hash keys.  Fix
  it.
2005-12-22 10:09:17 +00:00

30 lines
1.3 KiB
Perl

.TH Command TEND
.NA tend "Transfer commodities between ships"
.LV Basic
.SY "tend <COMMODITY|'land'> <SHIP> <AMT|UNIT> <to-SHIP>"
The tend command allows transfer of commodities
from a particular (supply) ship to patrol boats,
submarines, battleships, etc. while at sea.
.s1
If you had cargo ship #16 which had food, and your fleet S needed food,
you could resupply the entire fleet with 20 units of food by typing
.EX tend food 16 20 S
.s1
Requirements are that the tending ship must be in the same sector
as the tended ships, and it must be yours, or belong to a country that
considers you a friendly trading partner.
A positive <AMT> indicates the amount the tender will give away,
while a negative amount indicates the amount that the tender
will try to extract from each ship. (However, you cannot take goods
from a friendly ship by giving a negative amount)
.s1
Only land units with the "assault" capability may be tended between
ships. If you wanted to tend land unit #23 from ship #8 to ship #17,
then you would type:
.EX tend land 8 23 17
Besides the "assault" capability restriction, tending land units has
the same effect as though you were simply loading the unit onto a
ship. In particular, you may tend land units to "friendly" ships in
the same sector.
.s1
.SA "load, unload, lload, lunload, ltend, Ships, Moving"