empserver/include/mission.h

68 lines
2.3 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* mission.h: Definitions for things having to do with missions.
*
* Known contributors to this file:
* Ken Stevens, 1995
*/
#ifndef _MISSION_H_
#define _MISSION_H_
#include "queue.h"
#define MI_INTERDICT 1
#define MI_SUPPORT 2
#define MI_RESERVE 3
#define MI_ESCORT 4
#define MI_SINTERDICT 5 /* sub interdiction */
#define MI_AIR_DEFENSE 6
#define MI_DSUPPORT 7
#define MI_OSUPPORT 8
/* The following "missions" do not need to be set--they are automatic */
#define MI_FINTERDICT 9 /* forts interdicting ships */
#define MI_MINTERDICT 10 /* missiles interdicting ships or land units */
#define MI_MINTERCEPT 11 /* missile interception */
#define MI_SINTERCEPT 12 /* sattelite interception */
#define MI_PINTERCEPT 13 /* intercept planes */
#define MI_SAM 14 /* SAM interception */
#define MI_LREACT 15 /* land units react */
#define MI_MAX 15
struct genlist {
struct emp_qelem queue; /* list of units */
int type; /* type of unit */
int x, y; /* x,y it came from */
s_char *cp; /* pointer to desc of thing */
s_char *thing; /* thing's struct */
};
#define SECT_HARDTARGET (-92917) /* a very low number that no-one might pick */
#endif /* _MISSION_H_ */