crowded sectors equally vulnerable, including mountains, plains, and inefficient big cities. Closes #917488. Update info.
112 lines
4.3 KiB
Perl
112 lines
4.3 KiB
Perl
.TH Concept Plague
|
|
.NA Plague "The Plague"
|
|
.LV Expert
|
|
.s1
|
|
Plague is used in Empire to symbolize all forms of disease and is
|
|
the only health hazard associated with the Empire game,
|
|
(ignoring it's effects on the players).
|
|
The characteristics of plague are, therefore,
|
|
a compromise of disease features (or \*Qbugs\*U).
|
|
.s1
|
|
Note that if the NO_PLAGUE option is in use, a kindly deity
|
|
has wiped out the plague for you. If not, worry about it.
|
|
.s1
|
|
All of the timelines below are based on a game with 32 ETU updates.
|
|
.s1
|
|
The Empire Plague takes between 96 and 189 time units to
|
|
run its course on land,
|
|
(i.e., 2 to 4 days in any particular sector/ship/land unit
|
|
if an Empire time unit is 1/2 and hour.)
|
|
In so doing the plague goes through three stages:
|
|
.s1
|
|
.in +3
|
|
.ti -3
|
|
Stage I -- The gestation or incubation phase
|
|
in which no symptoms appear.
|
|
Sectors or ships that are in this stage of the plague
|
|
are indistinguishable from healthy sectors or ships.
|
|
This stage lasts 32 to 63 time units,
|
|
(less than a day and a half).
|
|
.s1
|
|
.ti -3
|
|
Stage II -- The infectious phase in which the symptoms first appear --
|
|
orange blotches on the face and hands,
|
|
sometimes accompanied by grey stripes on the genitalia,
|
|
itching of the liver and spleen,
|
|
an uncontrollable fear of ripe tomatoes, etc.
|
|
During this phase the plague is extremely communicable;
|
|
for example, a simple delivery from an infectious sector
|
|
will infect the destination sector.
|
|
.s1
|
|
.ti -3
|
|
Stage III -- The terminal phase in which people die,
|
|
often in the act of fleeing from (real or imagined) tomatoes.
|
|
The number of people that die is roughly inversely proportional
|
|
to the research level of the country (plus 100).
|
|
.in -3
|
|
.s1
|
|
All three phases are of roughly equal average duration,
|
|
(about 48 time periods or 1 day).
|
|
.s1
|
|
Plague usually arises in countries with high technological development
|
|
and comparatively little medical research.
|
|
It arises specifically in sectors with high population density
|
|
and low efficiency.
|
|
.s1
|
|
Recently archaeologists have uncovered a treatise
|
|
by a Dr.\ M.\ Welby entitled
|
|
\*QDemographic considerations and the Empire Plague\*U.
|
|
In part it states:
|
|
.s1
|
|
.in +0.8i
|
|
.ll -0.8i
|
|
It appeared that our original hypothesis
|
|
based on the high percentage of Lumbagan Legionnaires
|
|
among the afflicted had led us down a blind alley
|
|
and that if we were to solve this complex puzzle
|
|
before the end of the series in the spring
|
|
[possibly a reference to the series of tests
|
|
leading to the mysterious \*QNeilson Rating\*U]
|
|
we would have to turn to other disciplines for help.
|
|
It was only by the merest lucky coincidence
|
|
that as I drove home one evening ...
|
|
[here Dr. Welby relates an amusing anecdote
|
|
about a Brownie Scout and the director of a film
|
|
entitled \*QClose Encounters of the Third Grade\*U] ...
|
|
leading us to the following amazing formulation
|
|
of the relationship between medical research,
|
|
technology, population, standard of living and the Empire Plague:
|
|
.ll
|
|
.in
|
|
.s1
|
|
.NF
|
|
Likelihood of plague outbreak (in percent) is
|
|
civ + mil + uw t_level + (iron + oil + rad * 2) / 10 + 100
|
|
max (0, -------------- * ------------------------------------------- - 1)
|
|
max_pop r_level + effic + mobil + 100
|
|
.FI
|
|
.s1
|
|
Later formulations of this relationship show great similarity
|
|
to his statement (see \*Qinfo Innards\*U).
|
|
.s1
|
|
Many researchers have commented on the surprising lack of correlation
|
|
between food supply and plague outbreak.
|
|
.s1
|
|
Fortunately, the plague is only infectious while the sector is
|
|
actively battling the plague (Stage II). The most effective method
|
|
for curing plague has been to isolate the sector by stopping all
|
|
distribution, deliveries, movement, etc. originating from the sector
|
|
once an outbreak has been spotted.
|
|
.s1
|
|
This includes loading and unloading of ships and land units (since
|
|
they can, of course, carry plague), allowing explorations out of the
|
|
sector, moving commodities out of the sector, distribution or
|
|
deliveries from the sector, etc. Basically, any people or commodities
|
|
that originate from a sector actively battling plague will cause the
|
|
destination sector (or ship or land unit) to become infected.
|
|
.s1
|
|
Once an outbreak has been spotted, the plague takes on an infectious
|
|
state at the next update. There is very little time to isolate the
|
|
sector and limit deaths caused by plague.
|
|
.s1
|
|
.SA "Innards, Research, Sector-types, Technology, Populace, Update"
|