empserver/src/lib/commands/tran.c
Markus Armbruster 28d4847416 Clean up move_ground()'s parsing of DIR_MAP
Split with parse() and pass first two arguments instead of the raw
tail to the map() callback.  Advantages:

* Consistent with do_unit_move().

* Does the right thing when the tail is just spaces.  Before, the
  spaces got passed to the map() callback, which complained about
  syntax.  Now, they are ignored.  This is what the commit I just
  reverted tried to fix.

* Works better when the tail splits into more than two arguments.
  Except for explore_map(), which ignores the argument(s), the map()
  callbacks use display_region_map(), which split the tail at the
  first space, and complained about any spaces in the second part.
  Now, display_region_map() takes two argument strings instead of a
  single, unsplit argument string, and extra arguments get silently
  ignored, as usual.
2011-04-14 20:21:23 +02:00

257 lines
6.3 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* tran.c: Transport nuclear devices and planes
*
* Known contributors to this file:
* Steve McClure, 2000
* Markus Armbruster, 2006-2011
*/
#include <config.h>
#include "commands.h"
#include "land.h"
#include "map.h"
#include "nuke.h"
#include "plane.h"
#include "ship.h"
static int tran_pmap(coord, coord, char *, char *);
static int tran_nmap(coord, coord, char *, char *);
static int tran_nuke(void);
static int tran_plane(void);
int
tran(void)
{
char *what;
char buf[1024];
what = getstarg(player->argp[1], "transport what (nuke or plane): ",
buf);
if (!what)
return RET_SYN;
if (*what == 'n')
return tran_nuke();
else if (*what == 'p')
return tran_plane();
return RET_SYN;
}
static int
tran_nuke(void)
{
coord srcx, srcy;
coord dstx, dsty;
int mcost;
int weight, count;
int type, dam;
struct nstr_item nstr;
struct nukstr nuke;
struct sctstr sect;
struct sctstr endsect;
weight = 0;
count = 0;
if (!snxtitem(&nstr, EF_NUKE, player->argp[2], NULL))
return RET_SYN;
while (nxtitem(&nstr, &nuke)) {
if (!player->owner)
continue;
type = nuke.nuk_type;
if (nuke.nuk_plane >= 0) {
pr("%s is armed and can't be transported\n", prnuke(&nuke));
return RET_FAIL;
}
if (count == 0) {
srcx = nuke.nuk_x;
srcy = nuke.nuk_y;
} else {
if (nuke.nuk_x != srcx || nuke.nuk_y != srcy) {
pr("All nukes must be in the same sector.\n");
return RET_FAIL;
}
}
weight += nchr[type].n_weight;
++count;
}
if (count == 0) {
pr("No nukes\n");
return RET_FAIL;
}
if (!getsect(srcx, srcy, &sect) || !player->owner) {
pr("You don't own %s\n", xyas(srcx, srcy, player->cnum));
return RET_FAIL;
}
if (!military_control(&sect)) {
pr("Military control required to move nukes.\n");
return RET_FAIL;
}
dam = 0;
mcost = move_ground(&sect, &endsect, weight,
player->argp[3], tran_nmap, 0, &dam);
if (mcost < 0)
return 0;
dstx = endsect.sct_x;
dsty = endsect.sct_y;
snxtitem_rewind(&nstr);
while (nxtitem(&nstr, &nuke)) {
if (!player->owner)
continue;
/* TODO apply dam */
nuke.nuk_x = dstx;
nuke.nuk_y = dsty;
nuke.nuk_mission = 0;
putnuke(nuke.nuk_uid, &nuke);
}
if (mcost > 0)
pr("Total movement cost = %d\n", mcost);
else
pr("No mobility used\n");
getsect(srcx, srcy, &sect);
if (sect.sct_mobil >= mcost)
sect.sct_mobil -= mcost;
else
sect.sct_mobil = 0;
putsect(&sect);
return RET_OK;
}
static int
tran_plane(void)
{
coord srcx, srcy;
coord dstx, dsty;
int mcost;
int weight, count;
int type, dam;
struct nstr_item nstr;
struct plnstr plane;
struct sctstr sect;
struct sctstr endsect;
weight = 0;
count = 0;
if (!snxtitem(&nstr, EF_PLANE, player->argp[2], NULL))
return RET_SYN;
/*
* First do some sanity checks: make sure that they are all in the,
* same sector, not on ships, owned, etc.
* No one could seriously want to move planes in parallel from
* several sectors!
*/
while (nxtitem(&nstr, &plane)) {
if (!player->owner)
continue;
type = plane.pln_type;
if (plane.pln_ship >= 0) {
pr("%s is at sea and can't be transported\n", prplane(&plane));
return RET_FAIL;
} else if (plane.pln_harden != 0) {
pr("%s has been hardened and can't be transported\n",
prplane(&plane));
return RET_FAIL;
} else if (pln_is_in_orbit(&plane)) {
pr("%s is in space and can't be transported\n",
prplane(&plane));
return RET_FAIL;
}
if (count == 0) {
srcx = plane.pln_x;
srcy = plane.pln_y;
} else {
if (plane.pln_x != srcx || plane.pln_y != srcy) {
pr("All planes must be in the same sector.\n");
return RET_FAIL;
}
}
weight += plchr[type].pl_lcm + (plchr[type].pl_hcm * 2);
++count;
}
if (count == 0) {
pr("No planes\n");
return RET_FAIL;
}
if (!getsect(srcx, srcy, &sect) || !player->owner) {
pr("You don't own %s\n", xyas(srcx, srcy, player->cnum));
return RET_FAIL;
}
if (!military_control(&sect)) {
pr("Military control required to move planes.\n");
return RET_FAIL;
}
dam = 1;
mcost = move_ground(&sect, &endsect, weight,
player->argp[3], tran_pmap, 0, &dam);
dam /= count;
if (mcost < 0)
return 0;
dstx = endsect.sct_x;
dsty = endsect.sct_y;
snxtitem_rewind(&nstr);
while (nxtitem(&nstr, &plane)) {
if (!player->owner)
continue;
if (dam)
planedamage(&plane, dam);
plane.pln_x = dstx;
plane.pln_y = dsty;
plane.pln_mission = 0;
putplane(plane.pln_uid, &plane);
}
if (mcost > 0)
pr("Total movement cost = %d\n", mcost);
else
pr("No mobility used\n");
getsect(srcx, srcy, &sect);
if (sect.sct_mobil >= mcost)
sect.sct_mobil -= mcost;
else
sect.sct_mobil = 0;
putsect(&sect);
return RET_OK;
}
/*
* Pretty tacky, but it works.
* If more commands start doing this, then
* rewrite map to do the right thing.
*/
/*ARGSUSED*/
static int
tran_pmap(coord curx, coord cury, char *arg1, char *arg2)
{
return display_region_map(0, EF_PLANE, curx, cury, arg1, arg2);
}
static int
tran_nmap(coord curx, coord cury, char *arg1, char *arg2)
{
return display_region_map(0, EF_NUKE, curx, cury, arg1, arg2);
}