43 lines
1.4 KiB
Perl
43 lines
1.4 KiB
Perl
.TH Command ARMY
|
|
.NA army "Designate members of an \*Qarmy\*U"
|
|
.LV Expert
|
|
.SY "army <ARMY> <UNIT/ARMY>"
|
|
The army command is used to specify the army groupings
|
|
of your units.
|
|
.s1
|
|
.EX army <ARMY> <UNIT/ARMY>
|
|
In the syntax <ARMY> is the alphabetic character to be used as the
|
|
army designation.
|
|
This character can be chosen from the set of
|
|
upper or lower case a-z and tilde (~).
|
|
The pseudo-army specification tilde
|
|
specifies all units not currently in any army.
|
|
.s1
|
|
The specification of units, <UNITS/ARMY>,
|
|
can have one of several syntaxes:
|
|
.NF
|
|
example meaning
|
|
------- -------
|
|
23 unit 23
|
|
2/14/23 units 2, 14, and 23
|
|
c all units currently in army `c'
|
|
~ all units currently in the \*Qnull\*U army
|
|
2,3 all units in sector 2,3
|
|
-1:3,0:2 all units in the square area bounded by -1,0 & 3,2
|
|
.FI
|
|
All armies, (with the exception of the `~' army),
|
|
are limited to some maximum size
|
|
and you will be informed how many units can be added
|
|
when this command is run.
|
|
.s1
|
|
Having units organized into armies can be very helpful in
|
|
loading, moving, etc.,
|
|
in that fewer commands are required to perform these commands
|
|
on groups of units if they can be specified by army number.
|
|
.s1
|
|
Note that you can remove units from a army by adding them to
|
|
the `~' army. e.g.
|
|
.EX army ~ A
|
|
This command would purge all units from army `A'.
|
|
.s1
|
|
.SA "load, lookout, navigate, radar, land, unload, LandUnits"
|