
a number of Subjects files to prevent name conflicts where the only the case is difference. Attack -> Attacking Moving -> Transportation Move -> Moving Market -> Commerce Nation -> Nations Production -> Producing Update -> Updating
46 lines
2.2 KiB
Perl
46 lines
2.2 KiB
Perl
.TH Command LMINE
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.NA lmine "Mine a sector with an engineering unit"
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.LV Expert
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.SY "lmine <UNIT> <NUMBER>"
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This command causes a unit with the engineering ability
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to lay mines in a sector. (see \*Qinfo Unit-types\*U). If you ask to
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lay more mines than the unit is carrying, then it will attempt to keep
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resupplying itself until all of the mines have been laid. It costs
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1 mobility point per mine laid, so an engineer with 20 mobility can
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lay a maximum of 20 mines. The 'strength' command will list how many
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mines you have put in each sector.
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.s1
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See \*Qinfo Hitchance\*U for the chance of something hitting a land mine.
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.s1
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If a defender in land combat has land-mines in the sector, he
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receives a bonus to his defense. See info \*Qattack\*U for more information.
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If the attacker has engineering units with him, the bonus is less.
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.s1
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In the command syntax
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<UNIT> is the number of one of your units and <NUMBER> is
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the number of mines you wish to lay.
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That number of shells, (assuming you've got them),
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will be dropped in the sector that unit occupies,
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magically becoming mines.
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.s1
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You need not fear mines in sectors that you are the old owner of. This
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is normally all your sectors. When you capture a mined sector, however,
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you will need to worry about those mines until you become the old owner
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of that sector. Once you are the old owner of a sector (i.e when you
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get the message "Sector x,y is now fully yours."), you have the mines located,
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and will no longer hit them.
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.s1
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If you are in a captured sector, and the original owner attacks, you will not
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get the mine bonus (as he knows where all the mines are)
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.s1
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Mines can only be removed safely by a unit with the engineering ability.
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(Other units can remove them by hitting them, but...)
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Engineering units moving through a sector with unlocated mines will
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attempt to remove them. The number of times each engineer sweeps for
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mines is equal to 2 times the number of mines it can carry. The
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chance of the engineer finding a mine on each sweep is equal to 50%
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times its 'att' value (see show land stats). If an engineer sweeps
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more mines than it can carry, then it will drop the rest as shells
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into the sector.
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.s1
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.SA "march, strength, move, explore, transport, Hitchance, Damage, Attacking, LandUnits"
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