The bulletin reports the total amount tended to all ships so far. Broken in commit1de48e53da
(v4.3.0), not fixed in commit7cc14a2c9a
(v4.3.1). Fix the bulletin to report the amount tended to this ship. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
3543 lines
212 KiB
Text
3543 lines
212 KiB
Text
Main startup
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Main prng MT19937 1
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Conn0 output Conn0 2 Empire server ready
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Conn0 input user tester
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Conn0 output Conn0 0 hello tester
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Conn0 input coun red
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Conn0 output Conn0 10 country red does not exist
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Conn0 output Conn0 3 so long...
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Conn1 output Conn1 2 Empire server ready
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Conn1 input user tester
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Conn1 output Conn1 0 hello tester
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Conn1 input coun 1
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Conn1 output Conn1 0 country name 1
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Conn1 input pass 1
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Conn1 output Conn1 0 password ok
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Conn1 input play
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Conn1 login 1 127.0.0.1 tester
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Play#1 output Play#1 2 2
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Play#1 output Play#1 1
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Play#1 output Play#1 1 *** Server configured for testing ***
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Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
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Play#1 output Play#1 6 0 640
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Play#1 input load x
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Play#1 command load
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Play#1 output Play#1 1 Can't load 'x'
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Play#1 output Play#1 1 Usage: load <COMM|"land"|"plane"> <SHIPS> <NUM|UNITS|PLANES>
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Play#1 output Play#1 6 0 640
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Play#1 input lload x
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Play#1 command lload
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Play#1 output Play#1 1 Can't load 'x'
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Play#1 output Play#1 1 Usage: lload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
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Play#1 output Play#1 6 0 640
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Play#1 input unload x
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Play#1 command unload
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Play#1 output Play#1 1 Can't load 'x'
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Play#1 output Play#1 1 Usage: unload <COMM|"land"|"plane"> <SHIPS> <NUM|UNIT|PLANE>
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Play#1 output Play#1 6 0 640
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Play#1 input lunload x
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Play#1 command lunload
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Play#1 output Play#1 1 Can't load 'x'
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Play#1 output Play#1 1 Usage: lunload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
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Play#1 output Play#1 6 0 640
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Play#1 input load f -1
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Play#1 command load
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Play#1 output Play#1 1 Usage: load <COMM|"land"|"plane"> <SHIPS> <NUM|UNITS|PLANES>
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Play#1 output Play#1 6 0 640
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Play#1 input unload f -1
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Play#1 command unload
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Play#1 output Play#1 1 Usage: unload <COMM|"land"|"plane"> <SHIPS> <NUM|UNIT|PLANE>
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Play#1 output Play#1 6 0 640
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Play#1 input lload f -1
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Play#1 command lload
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Play#1 output Play#1 1 Usage: lload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
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Play#1 output Play#1 6 0 640
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Play#1 input lunload f -1
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Play#1 command lunload
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Play#1 output Play#1 1 Usage: lunload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
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Play#1 output Play#1 6 0 640
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Play#1 input load f n
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Play#1 command load
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Play#1 output Play#1 1 No ships affected
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Play#1 output Play#1 6 0 639
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Play#1 input unload f n
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Play#1 command unload
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Play#1 output Play#1 1 No ships affected
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Play#1 output Play#1 6 0 638
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Play#1 input lload f n
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Play#1 command lload
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Play#1 output Play#1 1 No units affected
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Play#1 output Play#1 6 0 637
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Play#1 input lunload f n
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Play#1 command lunload
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Play#1 output Play#1 1 No units affected
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Play#1 output Play#1 6 0 636
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Play#1 input load f 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 0
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Play#1 command load
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Play#1 output Play#1 1 You don't own 2,0
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Play#1 output Play#1 1 You don't own 4,0
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Play#1 output Play#1 1 You don't own 6,0
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Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
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Play#1 output Play#1 1 You don't own 3,1
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Play#1 output Play#1 1 You don't own 5,1
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Play#1 output Play#1 1 You don't own 7,1
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Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
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Play#1 output Play#1 1 You don't own 2,4
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Play#1 output Play#1 1 You don't own 4,4
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Play#1 output Play#1 1 You don't own 6,4
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Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
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Play#1 output Play#1 1 You don't own 3,5
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Play#1 output Play#1 1 You don't own 5,5
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Play#1 output Play#1 1 You don't own 7,5
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Play#1 output Play#1 1 You don't own 2,4
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Play#1 output Play#1 1 You don't own 4,4
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Play#1 output Play#1 1 You don't own 6,4
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Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
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Play#1 output Play#1 1 You don't own 3,5
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Play#1 output Play#1 1 You don't own 5,5
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Play#1 output Play#1 1 You don't own 7,5
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Play#1 output Play#1 1 No ships affected
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Play#1 output Play#1 6 0 635
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Play#1 input load f 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 1
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Play#1 command load
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Play#1 output Play#1 1 1 food loaded onto ls landing ship (#0) at 0,0
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Play#1 output Play#1 1 You don't own 2,0
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Play#1 output Play#1 1 You don't own 4,0
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Play#1 output Play#1 1 You don't own 6,0
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Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
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Play#1 output Play#1 1 You don't own 3,1
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Play#1 output Play#1 1 You don't own 5,1
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Play#1 output Play#1 1 You don't own 7,1
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Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
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Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4
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Play#1 output Play#1 1 You don't own 2,4
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Play#1 output Play#1 1 You don't own 4,4
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Play#1 output Play#1 1 You don't own 6,4
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Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
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Play#1 output Play#1 1 You don't own 3,5
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Play#1 output Play#1 1 You don't own 5,5
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Play#1 output Play#1 1 You don't own 7,5
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Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4
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Play#1 output Play#1 1 You don't own 2,4
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Play#1 output Play#1 1 You don't own 4,4
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Play#1 output Play#1 1 You don't own 6,4
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Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
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Play#1 output Play#1 1 You don't own 3,5
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Play#1 output Play#1 1 You don't own 5,5
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Play#1 output Play#1 1 You don't own 7,5
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Play#1 output Play#1 1 1 food loaded onto ls landing ship (#92) at 0,0
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Play#1 output Play#1 1 1 food loaded onto ls landing ship (#93) at 0,0
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Play#1 output Play#1 1 5 ships loaded
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Play#1 output Play#1 6 0 634
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Play#1 input load f a 1
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Play#1 command load
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Play#1 output Play#1 1 1 food loaded onto ls landing ship (#0) at 0,0
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Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4
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Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4
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Play#1 output Play#1 1 3 ships loaded
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Play#1 output Play#1 6 0 633
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Play#1 input load f b 1
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Play#1 command load
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Play#1 output Play#1 1 No ships affected
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Play#1 output Play#1 6 0 632
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Play#1 input realm 1 0:9,0:5
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Play#1 command realm
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Play#1 output Play#1 1 Realm #1 is 0:9,0:5
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Play#1 output Play#1 6 0 632
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Play#1 input load f #1 1
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Play#1 command load
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Play#1 output Play#1 1 1 food loaded onto ls landing ship (#0) at 0,0
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Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4
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Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4
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Play#1 output Play#1 1 3 ships loaded
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Play#1 output Play#1 6 0 631
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Play#1 input load f 0:9,0:5 1
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Play#1 command load
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Play#1 output Play#1 1 1 food loaded onto ls landing ship (#0) at 0,0
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Play#1 output Play#1 1 You don't own 2,0
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Play#1 output Play#1 1 You don't own 4,0
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Play#1 output Play#1 1 You don't own 6,0
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Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
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Play#1 output Play#1 1 You don't own 3,1
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Play#1 output Play#1 1 You don't own 5,1
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Play#1 output Play#1 1 You don't own 7,1
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Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
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Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4
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Play#1 output Play#1 1 You don't own 2,4
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Play#1 output Play#1 1 You don't own 4,4
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Play#1 output Play#1 1 You don't own 6,4
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Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
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Play#1 output Play#1 1 You don't own 3,5
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Play#1 output Play#1 1 You don't own 5,5
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Play#1 output Play#1 1 You don't own 7,5
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Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4
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Play#1 output Play#1 1 You don't own 2,4
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Play#1 output Play#1 1 You don't own 4,4
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Play#1 output Play#1 1 You don't own 6,4
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Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
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Play#1 output Play#1 1 You don't own 3,5
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Play#1 output Play#1 1 You don't own 5,5
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Play#1 output Play#1 1 You don't own 7,5
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Play#1 output Play#1 1 1 food loaded onto ls landing ship (#92) at 0,0
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Play#1 output Play#1 1 1 food loaded onto ls landing ship (#93) at 0,0
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Play#1 output Play#1 1 5 ships loaded
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Play#1 output Play#1 6 0 630
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Play#1 input load f -1:9,0:5 1
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Play#1 command load
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Play#1 output Play#1 1 1 food loaded onto ls landing ship (#0) at 0,0
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Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4
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Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4
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Play#1 output Play#1 1 3 ships loaded
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Play#1 output Play#1 6 0 629
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Play#1 input load f 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 -6
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Play#1 command load
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Play#1 output Play#1 1 1 food loaded onto ls landing ship (#0) at 0,0
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Play#1 output Play#1 1 You don't own 2,0
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Play#1 output Play#1 1 You don't own 4,0
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Play#1 output Play#1 1 You don't own 6,0
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Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
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Play#1 output Play#1 1 You don't own 3,1
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Play#1 output Play#1 1 You don't own 5,1
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Play#1 output Play#1 1 You don't own 7,1
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Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
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Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4
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Play#1 output Play#1 1 You don't own 2,4
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Play#1 output Play#1 1 You don't own 4,4
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Play#1 output Play#1 1 You don't own 6,4
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Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
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Play#1 output Play#1 1 You don't own 3,5
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Play#1 output Play#1 1 You don't own 5,5
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Play#1 output Play#1 1 You don't own 7,5
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Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4
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Play#1 output Play#1 1 You don't own 2,4
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Play#1 output Play#1 1 You don't own 4,4
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Play#1 output Play#1 1 You don't own 6,4
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Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
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Play#1 output Play#1 1 You don't own 3,5
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Play#1 output Play#1 1 You don't own 5,5
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Play#1 output Play#1 1 You don't own 7,5
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Play#1 output Play#1 1 4 food loaded onto ls landing ship (#92) at 0,0
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Play#1 output Play#1 1 4 food loaded onto ls landing ship (#93) at 0,0
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Play#1 output Play#1 1 5 ships loaded
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Play#1 output Play#1 6 0 628
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Play#1 input load f a -7
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Play#1 command load
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Play#1 output Play#1 1 1 food loaded onto ls landing ship (#0) at 0,0
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Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4
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Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4
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Play#1 output Play#1 1 3 ships loaded
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Play#1 output Play#1 6 0 627
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Play#1 input load f b -7
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Play#1 command load
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Play#1 output Play#1 1 No ships affected
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Play#1 output Play#1 6 0 626
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Play#1 input load c 80/81/85/86/87 1
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Play#1 command load
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Play#1 output Play#1 1 Foreign civilians refuse to board at -2,0!
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Play#1 output Play#1 1 1 civilians loaded onto cs cargo ship (#81) at -4,0
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Play#1 output Play#1 1 1 civilians loaded onto cs cargo ship (#85) at -2,0
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Play#1 output Play#1 1 Your civilians refuse to board at -4,0!
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Play#1 output Play#1 1 You don't own -3,-1
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Play#1 output Play#1 1 2 ships loaded
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Play#1 output Play#1 6 0 625
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Play#1 input unload f 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 -8
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Play#1 command unload
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Play#1 output Play#1 1 1 food loaded onto ls landing ship (#0) at 0,0
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Play#1 output Play#1 1 You can't unload into an unfriendly harbor
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Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
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Play#1 output Play#1 1 The harbor at 3,1 is not 2% efficient yet.
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Play#1 output Play#1 1 The harbor at 5,1 is not 2% efficient yet.
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Play#1 output Play#1 1 You can't unload into an unfriendly harbor
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Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
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Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4
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Play#1 output Play#1 1 You can't unload into an unfriendly city
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Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
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Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
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Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
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Play#1 output Play#1 1 You can't unload into an unfriendly city
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Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4
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Play#1 output Play#1 1 You can't unload into an unfriendly city
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Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
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Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
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Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
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Play#1 output Play#1 1 You can't unload into an unfriendly city
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Play#1 output Play#1 1 3 ships unloaded
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Play#1 output Play#1 6 0 624
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Play#1 input unload f a -9
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Play#1 command unload
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Play#1 output Play#1 1 1 food loaded onto ls landing ship (#0) at 0,0
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Play#1 output Play#1 1 1 food loaded onto ls landing ship (#15) at 0,4
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Play#1 output Play#1 1 1 food loaded onto fb fishing boat (#25) at 0,4
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Play#1 output Play#1 1 3 ships unloaded
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Play#1 output Play#1 6 0 623
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Play#1 input unload f b -9
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Play#1 command unload
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Play#1 output Play#1 1 No ships affected
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Play#1 output Play#1 6 0 622
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Play#1 input unload c 80/81/85/86/87 -12
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Play#1 command unload
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Play#1 output Play#1 1 Foreign civilians refuse to board at -2,0!
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Play#1 output Play#1 1 1 civilians loaded onto cs cargo ship (#81) at -4,0
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Play#1 output Play#1 1 1 ship unloaded
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Play#1 output Play#1 6 0 621
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Play#1 input lload f 50/51/52/53/54/90/92/93/94 0
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Play#1 command lload
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Play#1 output Play#1 1 Sector 2,0 is not yours.
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Play#1 output Play#1 1 Sector 4,0 is not yours.
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Play#1 output Play#1 1 Sector 6,0 is not yours.
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Play#1 output Play#1 1 Sector 8,0 is not yours.
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Play#1 output Play#1 1 No units affected
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Play#1 output Play#1 6 0 620
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Play#1 input lload f 50/51/52/53/54/90/92/93/94 1
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Play#1 command lload
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Play#1 output Play#1 1 1 food loaded onto tra train #50 at 0,0
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Play#1 output Play#1 1 Sector 2,0 is not yours.
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Play#1 output Play#1 1 Sector 4,0 is not yours.
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Play#1 output Play#1 1 Sector 6,0 is not yours.
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Play#1 output Play#1 1 Sector 8,0 is not yours.
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Play#1 output Play#1 1 1 food loaded onto tra train #92 at 0,0
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Play#1 output Play#1 1 2 units loaded
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Play#1 output Play#1 6 0 619
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Play#1 input lload f a 1
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Play#1 command lload
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Play#1 output Play#1 1 1 food loaded onto tra train #50 at 0,0
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Play#1 output Play#1 1 1 unit loaded
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Play#1 output Play#1 6 0 618
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Play#1 input lload f b 1
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Play#1 command lload
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Play#1 output Play#1 1 No units affected
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Play#1 output Play#1 6 0 617
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Play#1 input lload f 180/181/182/183/184/185/186/187/188/189/190/191/192/193/194/195/196/197/198/199/200/201/202/203/204/230/231/232/233/234/222/223/224/225/252/253/254 0
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Play#1 command lload
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Play#1 output Play#1 1 Sector 2,0 is not yours.
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Play#1 output Play#1 1 Sector 4,0 is not yours.
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Play#1 output Play#1 1 Sector 6,0 is not yours.
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Play#1 output Play#1 1 Sector 8,0 is not yours.
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Play#1 output Play#1 1 Sector 3,1 is not yours.
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Play#1 output Play#1 1 Sector 5,1 is not yours.
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Play#1 output Play#1 1 Sector 7,1 is not yours.
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Play#1 output Play#1 1 Sector 9,1 is not yours.
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Play#1 output Play#1 1 Sector 3,3 is not yours.
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Play#1 output Play#1 1 Sector 5,3 is not yours.
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Play#1 output Play#1 1 Sector 7,3 is not yours.
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Play#1 output Play#1 1 Sector 9,3 is not yours.
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Play#1 output Play#1 1 Sector 2,4 is not yours.
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Play#1 output Play#1 1 Sector 4,4 is not yours.
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Play#1 output Play#1 1 Sector 6,4 is not yours.
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Play#1 output Play#1 1 Sector 8,4 is not yours.
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Play#1 output Play#1 1 Sector 3,5 is not yours.
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Play#1 output Play#1 1 Sector 5,5 is not yours.
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Play#1 output Play#1 1 Sector 7,5 is not yours.
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Play#1 output Play#1 1 Sector 9,5 is not yours.
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Play#1 output Play#1 1 Sector 2,0 is not yours.
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Play#1 output Play#1 1 Sector 4,0 is not yours.
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Play#1 output Play#1 1 Sector 6,0 is not yours.
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Play#1 output Play#1 1 Sector 8,0 is not yours.
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Play#1 output Play#1 1 Sector 1,-1 is not yours.
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Play#1 output Play#1 1 No units affected
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Play#1 output Play#1 6 0 616
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Play#1 input lload f 180/181/182/183/184/185/186/187/188/189/190/191/192/193/194/195/196/197/198/199/200/201/202/203/204/230/231/232/233/234/222/223/224/225/252/253/254 1
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Play#1 command lload
|
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Play#1 output Play#1 1 1 food loaded onto linf light infantry #180 at 0,0
|
|
Play#1 output Play#1 1 Sector 2,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
Play#1 output Play#1 1 1 food loaded onto linf light infantry #185 at 1,1
|
|
Play#1 output Play#1 1 Sector 3,1 is not yours.
|
|
Play#1 output Play#1 1 Sector 5,1 is not yours.
|
|
Play#1 output Play#1 1 Sector 7,1 is not yours.
|
|
Play#1 output Play#1 1 Sector 9,1 is not yours.
|
|
Play#1 output Play#1 1 1 food loaded onto linf light infantry #190 at 1,3
|
|
Play#1 output Play#1 1 Sector 3,3 is not yours.
|
|
Play#1 output Play#1 1 Sector 5,3 is not yours.
|
|
Play#1 output Play#1 1 Sector 7,3 is not yours.
|
|
Play#1 output Play#1 1 Sector 9,3 is not yours.
|
|
Play#1 output Play#1 1 1 food loaded onto linf light infantry #195 at 0,4
|
|
Play#1 output Play#1 1 Sector 2,4 is not yours.
|
|
Play#1 output Play#1 1 Sector 4,4 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,4 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,4 is not yours.
|
|
Play#1 output Play#1 1 1 food loaded onto linf light infantry #200 at 1,5
|
|
Play#1 output Play#1 1 Sector 3,5 is not yours.
|
|
Play#1 output Play#1 1 Sector 5,5 is not yours.
|
|
Play#1 output Play#1 1 Sector 7,5 is not yours.
|
|
Play#1 output Play#1 1 Sector 9,5 is not yours.
|
|
Play#1 output Play#1 1 1 food loaded onto linf light infantry #230 at 0,0
|
|
Play#1 output Play#1 1 Sector 2,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
Play#1 output Play#1 1 1 food loaded onto linf light infantry #222 at 0,0
|
|
Play#1 output Play#1 1 Sector 1,-1 is not yours.
|
|
Play#1 output Play#1 1 1 food loaded onto linf light infantry #252 at 0,0
|
|
Play#1 output Play#1 1 8 units loaded
|
|
Play#1 output Play#1 6 0 615
|
|
Play#1 input lload f B 1
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 1 food loaded onto linf light infantry #180 at 0,0
|
|
Play#1 output Play#1 1 1 food loaded onto linf light infantry #185 at 1,1
|
|
Play#1 output Play#1 1 1 food loaded onto linf light infantry #190 at 1,3
|
|
Play#1 output Play#1 1 1 food loaded onto linf light infantry #195 at 0,4
|
|
Play#1 output Play#1 1 1 food loaded onto linf light infantry #200 at 1,5
|
|
Play#1 output Play#1 1 5 units loaded
|
|
Play#1 output Play#1 6 0 614
|
|
Play#1 input lload f D 1
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 1 food loaded onto linf light infantry #230 at 0,0
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 613
|
|
Play#1 input lload f #1 1 ?army=b
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 612
|
|
Play#1 input lload f 0:9,0:5 1 ?army=b
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 1 food loaded onto tra train #92 at 0,0
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 611
|
|
Play#1 input lload f -0:9,0:5 1 ?army=b
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 610
|
|
Play#1 input lload f 50/51/52/53/54/90/92/93/94 -6
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 4 food loaded onto tra train #50 at 0,0
|
|
Play#1 output Play#1 1 Sector 2,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
Play#1 output Play#1 1 4 food loaded onto tra train #92 at 0,0
|
|
Play#1 output Play#1 1 2 units loaded
|
|
Play#1 output Play#1 6 0 609
|
|
Play#1 input lload f a -7
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 1 food loaded onto tra train #50 at 0,0
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 608
|
|
Play#1 input lload f b -7
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 607
|
|
Play#1 input lload f 180/181/182/183/184/185/186/187/188/189/190/191/192/193/194/195/196/197/198/199/200/201/202/203/204/230/231/232/233/234/222/223/224/225/252/253/254 -6
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 4 food loaded onto linf light infantry #180 at 0,0
|
|
Play#1 output Play#1 1 Sector 2,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
Play#1 output Play#1 1 4 food loaded onto linf light infantry #185 at 1,1
|
|
Play#1 output Play#1 1 Sector 3,1 is not yours.
|
|
Play#1 output Play#1 1 Sector 5,1 is not yours.
|
|
Play#1 output Play#1 1 Sector 7,1 is not yours.
|
|
Play#1 output Play#1 1 Sector 9,1 is not yours.
|
|
Play#1 output Play#1 1 4 food loaded onto linf light infantry #190 at 1,3
|
|
Play#1 output Play#1 1 Sector 3,3 is not yours.
|
|
Play#1 output Play#1 1 Sector 5,3 is not yours.
|
|
Play#1 output Play#1 1 Sector 7,3 is not yours.
|
|
Play#1 output Play#1 1 Sector 9,3 is not yours.
|
|
Play#1 output Play#1 1 4 food loaded onto linf light infantry #195 at 0,4
|
|
Play#1 output Play#1 1 Sector 2,4 is not yours.
|
|
Play#1 output Play#1 1 Sector 4,4 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,4 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,4 is not yours.
|
|
Play#1 output Play#1 1 4 food loaded onto linf light infantry #200 at 1,5
|
|
Play#1 output Play#1 1 Sector 3,5 is not yours.
|
|
Play#1 output Play#1 1 Sector 5,5 is not yours.
|
|
Play#1 output Play#1 1 Sector 7,5 is not yours.
|
|
Play#1 output Play#1 1 Sector 9,5 is not yours.
|
|
Play#1 output Play#1 1 4 food loaded onto linf light infantry #230 at 0,0
|
|
Play#1 output Play#1 1 Sector 2,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
Play#1 output Play#1 1 5 food loaded onto linf light infantry #222 at 0,0
|
|
Play#1 output Play#1 1 Sector 1,-1 is not yours.
|
|
Play#1 output Play#1 1 5 food loaded onto linf light infantry #252 at 0,0
|
|
Play#1 output Play#1 1 8 units loaded
|
|
Play#1 output Play#1 6 0 606
|
|
Play#1 input lload f B -7
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 1 food loaded onto linf light infantry #180 at 0,0
|
|
Play#1 output Play#1 1 1 food loaded onto linf light infantry #185 at 1,1
|
|
Play#1 output Play#1 1 1 food loaded onto linf light infantry #190 at 1,3
|
|
Play#1 output Play#1 1 1 food loaded onto linf light infantry #195 at 0,4
|
|
Play#1 output Play#1 1 1 food loaded onto linf light infantry #200 at 1,5
|
|
Play#1 output Play#1 1 5 units loaded
|
|
Play#1 output Play#1 6 0 605
|
|
Play#1 input lload f D -7
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 1 food loaded onto linf light infantry #230 at 0,0
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 604
|
|
Play#1 input lunload f 50/51/52/53/54/90/92/93/94 -8
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 1 food loaded onto tra train #50 at 0,0
|
|
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
Play#1 output Play#1 1 1 unit unloaded
|
|
Play#1 output Play#1 6 0 603
|
|
Play#1 input lunload f a -9
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 1 food loaded onto tra train #50 at 0,0
|
|
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
Play#1 output Play#1 1 1 unit unloaded
|
|
Play#1 output Play#1 6 0 602
|
|
Play#1 input lunload f b -9
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 601
|
|
Play#1 input lunload f 180/181/182/183/184/185/186/187/188/189/190/191/192/193/194/195/196/197/198/199/200/201/202/203/204/230/231/232/233/234/222/223/224/225/252/253/254 -8
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 1 food loaded onto linf light infantry #180 at 0,0
|
|
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
Play#1 output Play#1 1 1 food loaded onto linf light infantry #185 at 1,1
|
|
Play#1 output Play#1 1 Sector 5,1 is not yours.
|
|
Play#1 output Play#1 1 Sector 7,1 is not yours.
|
|
Play#1 output Play#1 1 Sector 9,1 is not yours.
|
|
Play#1 output Play#1 1 1 food loaded onto linf light infantry #190 at 1,3
|
|
Play#1 output Play#1 1 Sector 5,3 is not yours.
|
|
Play#1 output Play#1 1 Sector 7,3 is not yours.
|
|
Play#1 output Play#1 1 Sector 9,3 is not yours.
|
|
Play#1 output Play#1 1 1 food loaded onto linf light infantry #195 at 0,4
|
|
Play#1 output Play#1 1 Sector 4,4 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,4 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,4 is not yours.
|
|
Play#1 output Play#1 1 1 food loaded onto linf light infantry #200 at 1,5
|
|
Play#1 output Play#1 1 Sector 5,5 is not yours.
|
|
Play#1 output Play#1 1 Sector 7,5 is not yours.
|
|
Play#1 output Play#1 1 Sector 9,5 is not yours.
|
|
Play#1 output Play#1 1 1 food loaded onto linf light infantry #230 at 0,0
|
|
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 1,-1 is not yours.
|
|
Play#1 output Play#1 1 6 units unloaded
|
|
Play#1 output Play#1 6 0 600
|
|
Play#1 input lunload f B -9
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 1 food loaded onto linf light infantry #180 at 0,0
|
|
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
Play#1 output Play#1 1 1 food loaded onto linf light infantry #185 at 1,1
|
|
Play#1 output Play#1 1 Sector 5,1 is not yours.
|
|
Play#1 output Play#1 1 Sector 7,1 is not yours.
|
|
Play#1 output Play#1 1 Sector 9,1 is not yours.
|
|
Play#1 output Play#1 1 1 food loaded onto linf light infantry #190 at 1,3
|
|
Play#1 output Play#1 1 Sector 5,3 is not yours.
|
|
Play#1 output Play#1 1 Sector 7,3 is not yours.
|
|
Play#1 output Play#1 1 Sector 9,3 is not yours.
|
|
Play#1 output Play#1 1 1 food loaded onto linf light infantry #195 at 0,4
|
|
Play#1 output Play#1 1 Sector 4,4 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,4 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,4 is not yours.
|
|
Play#1 output Play#1 1 1 food loaded onto linf light infantry #200 at 1,5
|
|
Play#1 output Play#1 1 Sector 5,5 is not yours.
|
|
Play#1 output Play#1 1 Sector 7,5 is not yours.
|
|
Play#1 output Play#1 1 Sector 9,5 is not yours.
|
|
Play#1 output Play#1 1 Sector 1,-1 is not yours.
|
|
Play#1 output Play#1 1 5 units unloaded
|
|
Play#1 output Play#1 6 0 599
|
|
Play#1 input lunload f D -9
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 1 food loaded onto linf light infantry #230 at 0,0
|
|
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
Play#1 output Play#1 1 1 unit unloaded
|
|
Play#1 output Play#1 6 0 598
|
|
Play#1 input load m 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 -5
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#0) at 0,0
|
|
Play#1 output Play#1 1 You don't own 2,0
|
|
Play#1 output Play#1 1 You don't own 4,0
|
|
Play#1 output Play#1 1 You don't own 6,0
|
|
Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
|
|
Play#1 output Play#1 1 You don't own 3,1
|
|
Play#1 output Play#1 1 You don't own 5,1
|
|
Play#1 output Play#1 1 You don't own 7,1
|
|
Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
|
|
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#15) at 0,4
|
|
Play#1 output Play#1 1 You don't own 2,4
|
|
Play#1 output Play#1 1 You don't own 4,4
|
|
Play#1 output Play#1 1 You don't own 6,4
|
|
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
|
Play#1 output Play#1 1 You don't own 3,5
|
|
Play#1 output Play#1 1 You don't own 5,5
|
|
Play#1 output Play#1 1 You don't own 7,5
|
|
Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#25) at 0,4
|
|
Play#1 output Play#1 1 You don't own 2,4
|
|
Play#1 output Play#1 1 You don't own 4,4
|
|
Play#1 output Play#1 1 You don't own 6,4
|
|
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
|
Play#1 output Play#1 1 You don't own 3,5
|
|
Play#1 output Play#1 1 You don't own 5,5
|
|
Play#1 output Play#1 1 You don't own 7,5
|
|
Play#1 output Play#1 1 3 ships loaded
|
|
Play#1 output Play#1 6 0 597
|
|
Play#1 input load m a -4
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#0) at 0,0
|
|
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#15) at 0,4
|
|
Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#25) at 0,4
|
|
Play#1 output Play#1 1 3 ships loaded
|
|
Play#1 output Play#1 6 0 596
|
|
Play#1 input load m b -4
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 595
|
|
Play#1 input load c 80/81/85/86/87 -1
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 Your civilians refuse to disembark at -2,0!
|
|
Play#1 output Play#1 1 11 civilians unloaded from cs cargo ship (#81) at -4,0
|
|
Play#1 output Play#1 1 You don't own -3,-1
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 594
|
|
Play#1 input unload m 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 -3
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#0) at 0,0
|
|
Play#1 output Play#1 1 3 military unloaded from ls landing ship (#1) at 2,0
|
|
Play#1 output Play#1 1 3 military unloaded from ls landing ship (#2) at 4,0
|
|
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
|
|
Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
|
|
Play#1 output Play#1 1 The harbor at 3,1 is not 2% efficient yet.
|
|
Play#1 output Play#1 1 The harbor at 5,1 is not 2% efficient yet.
|
|
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
|
|
Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
|
|
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#15) at 0,4
|
|
Play#1 output Play#1 1 3 military unloaded from ls landing ship (#16) at 2,4
|
|
Play#1 output Play#1 1 3 military unloaded from ls landing ship (#17) at 4,4
|
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
|
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
|
Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
|
|
Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
|
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
|
Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#25) at 0,4
|
|
Play#1 output Play#1 1 3 military unloaded from fb fishing boat (#26) at 2,4
|
|
Play#1 output Play#1 1 3 military unloaded from fb fishing boat (#27) at 4,4
|
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
|
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
|
Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
|
|
Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
|
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
|
Play#1 output Play#1 1 9 ships unloaded
|
|
Play#1 output Play#1 6 0 593
|
|
Play#1 input unload m a -2
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#0) at 0,0
|
|
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#1) at 2,0
|
|
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#2) at 4,0
|
|
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#15) at 0,4
|
|
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#16) at 2,4
|
|
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#17) at 4,4
|
|
Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#25) at 0,4
|
|
Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#26) at 2,4
|
|
Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#27) at 4,4
|
|
Play#1 output Play#1 1 9 ships unloaded
|
|
Play#1 output Play#1 6 0 592
|
|
Play#1 input unload m b -2
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 591
|
|
Play#1 input unload m 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 0
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
|
|
Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
|
|
Play#1 output Play#1 1 The harbor at 3,1 is not 2% efficient yet.
|
|
Play#1 output Play#1 1 The harbor at 5,1 is not 2% efficient yet.
|
|
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
|
|
Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
|
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
|
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
|
Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
|
|
Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
|
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
|
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
|
Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
|
|
Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
|
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 590
|
|
Play#1 input unload m 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 1
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#0) at 0,0
|
|
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#1) at 2,0
|
|
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#2) at 4,0
|
|
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
|
|
Play#1 output Play#1 1 The harbor at 1,1 is not 2% efficient yet.
|
|
Play#1 output Play#1 1 The harbor at 3,1 is not 2% efficient yet.
|
|
Play#1 output Play#1 1 The harbor at 5,1 is not 2% efficient yet.
|
|
Play#1 output Play#1 1 You can't unload into an unfriendly harbor
|
|
Play#1 output Play#1 1 Sector 1,3 is not a harbor or canal.
|
|
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#15) at 0,4
|
|
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#16) at 2,4
|
|
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#17) at 4,4
|
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
|
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
|
Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
|
|
Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
|
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
|
Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#25) at 0,4
|
|
Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#26) at 2,4
|
|
Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#27) at 4,4
|
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
|
Play#1 output Play#1 1 The city at 1,5 is not 2% efficient yet.
|
|
Play#1 output Play#1 1 The city at 3,5 is not 2% efficient yet.
|
|
Play#1 output Play#1 1 The city at 5,5 is not 2% efficient yet.
|
|
Play#1 output Play#1 1 You can't unload into an unfriendly city
|
|
Play#1 output Play#1 1 9 ships unloaded
|
|
Play#1 output Play#1 6 0 589
|
|
Play#1 input unload m a 1
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#0) at 0,0
|
|
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#1) at 2,0
|
|
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#2) at 4,0
|
|
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#15) at 0,4
|
|
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#16) at 2,4
|
|
Play#1 output Play#1 1 1 military unloaded from ls landing ship (#17) at 4,4
|
|
Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#25) at 0,4
|
|
Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#26) at 2,4
|
|
Play#1 output Play#1 1 1 military unloaded from fb fishing boat (#27) at 4,4
|
|
Play#1 output Play#1 1 9 ships unloaded
|
|
Play#1 output Play#1 6 0 588
|
|
Play#1 input unload m b 1
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 587
|
|
Play#1 input unload c 80/81/85/86/87 1
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 Your civilians refuse to disembark at -2,0!
|
|
Play#1 output Play#1 1 1 civilians unloaded from cs cargo ship (#81) at -4,0
|
|
Play#1 output Play#1 1 1 civilians unloaded from cs cargo ship (#87) at -3,-1
|
|
Play#1 output Play#1 1 2 ships unloaded
|
|
Play#1 output Play#1 6 0 586
|
|
Play#1 input lload m 50/51/52/53/54/90/92/93/94 -5
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 1 military unloaded from tra train #50 at 0,0
|
|
Play#1 output Play#1 1 Sector 2,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 585
|
|
Play#1 input lload m a -4
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 1 military unloaded from tra train #50 at 0,0
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 584
|
|
Play#1 input lload m b -4
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 583
|
|
Play#1 input lload m 180/181/182/183/184/185/186/187/188/189/190/191/192/193/194/195/196/197/198/199/200/201/202/203/204/230/231/232/233/234/222/223/224/225/252/253/254 -5
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #180 at 0,0
|
|
Play#1 output Play#1 1 Sector 2,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #185 at 1,1
|
|
Play#1 output Play#1 1 Sector 3,1 is not yours.
|
|
Play#1 output Play#1 1 Sector 5,1 is not yours.
|
|
Play#1 output Play#1 1 Sector 7,1 is not yours.
|
|
Play#1 output Play#1 1 Sector 9,1 is not yours.
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #190 at 1,3
|
|
Play#1 output Play#1 1 Sector 3,3 is not yours.
|
|
Play#1 output Play#1 1 Sector 5,3 is not yours.
|
|
Play#1 output Play#1 1 Sector 7,3 is not yours.
|
|
Play#1 output Play#1 1 Sector 9,3 is not yours.
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #195 at 0,4
|
|
Play#1 output Play#1 1 Sector 2,4 is not yours.
|
|
Play#1 output Play#1 1 Sector 4,4 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,4 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,4 is not yours.
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #200 at 1,5
|
|
Play#1 output Play#1 1 Sector 3,5 is not yours.
|
|
Play#1 output Play#1 1 Sector 5,5 is not yours.
|
|
Play#1 output Play#1 1 Sector 7,5 is not yours.
|
|
Play#1 output Play#1 1 Sector 9,5 is not yours.
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #230 at 0,0
|
|
Play#1 output Play#1 1 Sector 2,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 1,-1 is not yours.
|
|
Play#1 output Play#1 1 6 units loaded
|
|
Play#1 output Play#1 6 0 582
|
|
Play#1 input lload m B -4
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #180 at 0,0
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #185 at 1,1
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #190 at 1,3
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #195 at 0,4
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #200 at 1,5
|
|
Play#1 output Play#1 1 5 units loaded
|
|
Play#1 output Play#1 6 0 581
|
|
Play#1 input lload m D -4
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #230 at 0,0
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 580
|
|
Play#1 input lunload m 50/51/52/53/54/90/92/93/94 -3
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 1 military unloaded from tra train #50 at 0,0
|
|
Play#1 output Play#1 1 3 military unloaded from tra train #51 at 2,0
|
|
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
Play#1 output Play#1 1 2 units unloaded
|
|
Play#1 output Play#1 6 0 579
|
|
Play#1 input lunload m a -2
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 1 military unloaded from tra train #50 at 0,0
|
|
Play#1 output Play#1 1 1 military unloaded from tra train #51 at 2,0
|
|
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
Play#1 output Play#1 1 2 units unloaded
|
|
Play#1 output Play#1 6 0 578
|
|
Play#1 input lunload m b -2
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 577
|
|
Play#1 input lunload m 180/181/182/183/184/185/186/187/188/189/190/191/192/193/194/195/196/197/198/199/200/201/202/203/204/230/231/232/233/234/222/223/224/225/252/253/254 -3
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #180 at 0,0
|
|
Play#1 output Play#1 1 3 military unloaded from linf light infantry #181 at 2,0
|
|
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #185 at 1,1
|
|
Play#1 output Play#1 1 3 military unloaded from linf light infantry #186 at 3,1
|
|
Play#1 output Play#1 1 Sector 5,1 is not yours.
|
|
Play#1 output Play#1 1 Sector 7,1 is not yours.
|
|
Play#1 output Play#1 1 Sector 9,1 is not yours.
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #190 at 1,3
|
|
Play#1 output Play#1 1 3 military unloaded from linf light infantry #191 at 3,3
|
|
Play#1 output Play#1 1 Sector 5,3 is not yours.
|
|
Play#1 output Play#1 1 Sector 7,3 is not yours.
|
|
Play#1 output Play#1 1 Sector 9,3 is not yours.
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #195 at 0,4
|
|
Play#1 output Play#1 1 3 military unloaded from linf light infantry #196 at 2,4
|
|
Play#1 output Play#1 1 Sector 4,4 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,4 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,4 is not yours.
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #200 at 1,5
|
|
Play#1 output Play#1 1 3 military unloaded from linf light infantry #201 at 3,5
|
|
Play#1 output Play#1 1 Sector 5,5 is not yours.
|
|
Play#1 output Play#1 1 Sector 7,5 is not yours.
|
|
Play#1 output Play#1 1 Sector 9,5 is not yours.
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #230 at 0,0
|
|
Play#1 output Play#1 1 3 military unloaded from linf light infantry #231 at 2,0
|
|
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 1,-1 is not yours.
|
|
Play#1 output Play#1 1 12 units unloaded
|
|
Play#1 output Play#1 6 0 576
|
|
Play#1 input lunload m B -2
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #180 at 0,0
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #181 at 2,0
|
|
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #185 at 1,1
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #186 at 3,1
|
|
Play#1 output Play#1 1 Sector 5,1 is not yours.
|
|
Play#1 output Play#1 1 Sector 7,1 is not yours.
|
|
Play#1 output Play#1 1 Sector 9,1 is not yours.
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #190 at 1,3
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #191 at 3,3
|
|
Play#1 output Play#1 1 Sector 5,3 is not yours.
|
|
Play#1 output Play#1 1 Sector 7,3 is not yours.
|
|
Play#1 output Play#1 1 Sector 9,3 is not yours.
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #195 at 0,4
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #196 at 2,4
|
|
Play#1 output Play#1 1 Sector 4,4 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,4 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,4 is not yours.
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #200 at 1,5
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #201 at 3,5
|
|
Play#1 output Play#1 1 Sector 5,5 is not yours.
|
|
Play#1 output Play#1 1 Sector 7,5 is not yours.
|
|
Play#1 output Play#1 1 Sector 9,5 is not yours.
|
|
Play#1 output Play#1 1 Sector 1,-1 is not yours.
|
|
Play#1 output Play#1 1 10 units unloaded
|
|
Play#1 output Play#1 6 0 575
|
|
Play#1 input lunload m D -2
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #230 at 0,0
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #231 at 2,0
|
|
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
Play#1 output Play#1 1 2 units unloaded
|
|
Play#1 output Play#1 6 0 574
|
|
Play#1 input lunload m 50/51/52/53/54/90/92/93/94 0
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 573
|
|
Play#1 input lunload m 50/51/52/53/54/90/92/93/94 1
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 1 military unloaded from tra train #50 at 0,0
|
|
Play#1 output Play#1 1 1 military unloaded from tra train #51 at 2,0
|
|
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
Play#1 output Play#1 1 2 units unloaded
|
|
Play#1 output Play#1 6 0 572
|
|
Play#1 input lunload m a 1
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 1 military unloaded from tra train #50 at 0,0
|
|
Play#1 output Play#1 1 1 military unloaded from tra train #51 at 2,0
|
|
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
Play#1 output Play#1 1 2 units unloaded
|
|
Play#1 output Play#1 6 0 571
|
|
Play#1 input lunload m b 1
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 570
|
|
Play#1 input lunload m 180/181/182/183/184/185/186/187/188/189/190/191/192/193/194/195/196/197/198/199/200/201/202/203/204/230/231/232/233/234/222/223/224/225/252/253/254 0
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 5,1 is not yours.
|
|
Play#1 output Play#1 1 Sector 7,1 is not yours.
|
|
Play#1 output Play#1 1 Sector 9,1 is not yours.
|
|
Play#1 output Play#1 1 Sector 5,3 is not yours.
|
|
Play#1 output Play#1 1 Sector 7,3 is not yours.
|
|
Play#1 output Play#1 1 Sector 9,3 is not yours.
|
|
Play#1 output Play#1 1 Sector 4,4 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,4 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,4 is not yours.
|
|
Play#1 output Play#1 1 Sector 5,5 is not yours.
|
|
Play#1 output Play#1 1 Sector 7,5 is not yours.
|
|
Play#1 output Play#1 1 Sector 9,5 is not yours.
|
|
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 1,-1 is not yours.
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 569
|
|
Play#1 input lunload m 180/181/182/183/184/185/186/187/188/189/190/191/192/193/194/195/196/197/198/199/200/201/202/203/204/230/231/232/233/234/222/223/224/225/252/253/254 1
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #180 at 0,0
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #181 at 2,0
|
|
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #185 at 1,1
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #186 at 3,1
|
|
Play#1 output Play#1 1 Sector 5,1 is not yours.
|
|
Play#1 output Play#1 1 Sector 7,1 is not yours.
|
|
Play#1 output Play#1 1 Sector 9,1 is not yours.
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #190 at 1,3
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #191 at 3,3
|
|
Play#1 output Play#1 1 Sector 5,3 is not yours.
|
|
Play#1 output Play#1 1 Sector 7,3 is not yours.
|
|
Play#1 output Play#1 1 Sector 9,3 is not yours.
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #195 at 0,4
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #196 at 2,4
|
|
Play#1 output Play#1 1 Sector 4,4 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,4 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,4 is not yours.
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #200 at 1,5
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #201 at 3,5
|
|
Play#1 output Play#1 1 Sector 5,5 is not yours.
|
|
Play#1 output Play#1 1 Sector 7,5 is not yours.
|
|
Play#1 output Play#1 1 Sector 9,5 is not yours.
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #230 at 0,0
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #231 at 2,0
|
|
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 1,-1 is not yours.
|
|
Play#1 output Play#1 1 12 units unloaded
|
|
Play#1 output Play#1 6 0 568
|
|
Play#1 input lunload m B 1
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #180 at 0,0
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #181 at 2,0
|
|
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #185 at 1,1
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #186 at 3,1
|
|
Play#1 output Play#1 1 Sector 5,1 is not yours.
|
|
Play#1 output Play#1 1 Sector 7,1 is not yours.
|
|
Play#1 output Play#1 1 Sector 9,1 is not yours.
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #190 at 1,3
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #191 at 3,3
|
|
Play#1 output Play#1 1 Sector 5,3 is not yours.
|
|
Play#1 output Play#1 1 Sector 7,3 is not yours.
|
|
Play#1 output Play#1 1 Sector 9,3 is not yours.
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #195 at 0,4
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #196 at 2,4
|
|
Play#1 output Play#1 1 Sector 4,4 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,4 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,4 is not yours.
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #200 at 1,5
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #201 at 3,5
|
|
Play#1 output Play#1 1 Sector 5,5 is not yours.
|
|
Play#1 output Play#1 1 Sector 7,5 is not yours.
|
|
Play#1 output Play#1 1 Sector 9,5 is not yours.
|
|
Play#1 output Play#1 1 Sector 1,-1 is not yours.
|
|
Play#1 output Play#1 1 10 units unloaded
|
|
Play#1 output Play#1 6 0 567
|
|
Play#1 input lunload m D 1
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #230 at 0,0
|
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #231 at 2,0
|
|
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
Play#1 output Play#1 1 2 units unloaded
|
|
Play#1 output Play#1 6 0 566
|
|
Play#1 input load i 80 1
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 565
|
|
Play#1 input unload i 80 1
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 564
|
|
Play#1 input lload c 81 1
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 563
|
|
Play#1 input lunload c 81 1
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 562
|
|
Play#1 input load s 80 10
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 1 shells loaded onto cs cargo ship (#80) at -2,0
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 561
|
|
Play#1 input load s 80 10
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 560
|
|
Play#1 input load s 81 -10
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 1 shells loaded onto cs cargo ship (#81) at -4,0
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 559
|
|
Play#1 input load s 81 -10
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 558
|
|
Play#1 input unload s 82 -10
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 1 shells loaded onto cs cargo ship (#82) at -6,0
|
|
Play#1 output Play#1 1 1 ship unloaded
|
|
Play#1 output Play#1 6 0 557
|
|
Play#1 input unload s 82 -10
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 556
|
|
Play#1 input lload g 80 10
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 1 guns loaded onto sup supply #80 at -2,0
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 555
|
|
Play#1 input lload g 80 10
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 554
|
|
Play#1 input lload g 81 -10
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 1 guns loaded onto sup supply #81 at -4,0
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 553
|
|
Play#1 input lload g 81 -10
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 552
|
|
Play#1 input lunload g 82 -10
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 1 guns loaded onto sup supply #82 at -6,0
|
|
Play#1 output Play#1 1 1 unit unloaded
|
|
Play#1 output Play#1 6 0 551
|
|
Play#1 input lunload g 82 -10
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 550
|
|
Play#1 input unload s 80 10
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 1 shells unloaded from cs cargo ship (#80) at -2,0
|
|
Play#1 output Play#1 1 1 ship unloaded
|
|
Play#1 output Play#1 6 0 549
|
|
Play#1 input unload s 80 10
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 548
|
|
Play#1 input lunload g 80 10
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 1 guns unloaded from sup supply #80 at -2,0
|
|
Play#1 output Play#1 1 1 unit unloaded
|
|
Play#1 output Play#1 6 0 547
|
|
Play#1 input lunload g 80 10
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 546
|
|
Play#1 input load m 80 100
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 50 military loaded onto cs cargo ship (#80) at -2,0
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 545
|
|
Play#1 input load m 80 100
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 544
|
|
Play#1 input load m 81 -100
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 50 military loaded onto cs cargo ship (#81) at -4,0
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 543
|
|
Play#1 input load m 81 -100
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 542
|
|
Play#1 input unload m 82 -100
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 50 military loaded onto cs cargo ship (#82) at -6,0
|
|
Play#1 output Play#1 1 1 ship unloaded
|
|
Play#1 output Play#1 6 0 541
|
|
Play#1 input unload m 82 -100
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 540
|
|
Play#1 input lload b 80 20
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 10 bars of gold loaded onto sup supply #80 at -2,0
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 539
|
|
Play#1 input lload b 80 20
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 538
|
|
Play#1 input lload b 81 -20
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 10 bars of gold loaded onto sup supply #81 at -4,0
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 537
|
|
Play#1 input lload b 81 -20
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 536
|
|
Play#1 input lunload b 82 -20
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 10 bars of gold loaded onto sup supply #82 at -6,0
|
|
Play#1 output Play#1 1 1 unit unloaded
|
|
Play#1 output Play#1 6 0 535
|
|
Play#1 input lunload b 82 -20
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 534
|
|
Play#1 input load l 80 -1
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 49 light products unloaded from cs cargo ship (#80) at -2,0
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 533
|
|
Play#1 input load l 80 -1
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 532
|
|
Play#1 input unload l 81 -1
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 49 light products unloaded from cs cargo ship (#81) at -4,0
|
|
Play#1 output Play#1 1 1 ship unloaded
|
|
Play#1 output Play#1 6 0 531
|
|
Play#1 input unload l 81 -1
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 530
|
|
Play#1 input unload l 82 100
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 49 light products unloaded from cs cargo ship (#82) at -6,0
|
|
Play#1 output Play#1 1 1 ship unloaded
|
|
Play#1 output Play#1 6 0 529
|
|
Play#1 input unload l 82 100
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 528
|
|
Play#1 input lload i 80 -1
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 49 iron ore unloaded from sup supply #80 at -2,0
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 527
|
|
Play#1 input lload i 80 -1
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 526
|
|
Play#1 input lunload i 81 -1
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 49 iron ore unloaded from sup supply #81 at -4,0
|
|
Play#1 output Play#1 1 1 unit unloaded
|
|
Play#1 output Play#1 6 0 525
|
|
Play#1 input lunload i 81 -1
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 524
|
|
Play#1 input lunload i 82 100
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 49 iron ore unloaded from sup supply #82 at -6,0
|
|
Play#1 output Play#1 1 1 unit unloaded
|
|
Play#1 output Play#1 6 0 523
|
|
Play#1 input lunload i 82 100
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 522
|
|
Play#1 input load
|
|
Play#1 command load
|
|
Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
|
|
Play#1 input x
|
|
Play#1 output Play#1 1 Can't load 'x'
|
|
Play#1 output Play#1 1 Usage: load <COMM|"land"|"plane"> <SHIPS> <NUM|UNITS|PLANES>
|
|
Play#1 output Play#1 6 0 522
|
|
Play#1 input load
|
|
Play#1 command load
|
|
Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
|
|
Play#1 input f
|
|
Play#1 output Play#1 4 Ship(s):
|
|
Play#1 input -1
|
|
Play#1 output Play#1 1 Usage: load <COMM|"land"|"plane"> <SHIPS> <NUM|UNITS|PLANES>
|
|
Play#1 output Play#1 6 0 522
|
|
Play#1 input load
|
|
Play#1 command load
|
|
Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
|
|
Play#1 input f
|
|
Play#1 output Play#1 4 Ship(s):
|
|
Play#1 input 80/81
|
|
Play#1 output Play#1 4 Number of food to load onto cs cargo ship (#80) at -2,0?
|
|
Play#1 input x
|
|
Play#1 output Play#1 4 Number of food to load onto cs cargo ship (#81) at -4,0?
|
|
Play#1 input 1
|
|
Play#1 output Play#1 1 1 food loaded onto cs cargo ship (#81) at -4,0
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 521
|
|
Play#1 input lunload
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
|
|
Play#1 input h
|
|
Play#1 output Play#1 4 Unit(s):
|
|
Play#1 input 80/81/82
|
|
Play#1 output Play#1 4 Number of heavy products to unload from sup supply #80 at -2,0?
|
|
Play#1 input x
|
|
Play#1 output Play#1 4 Number of heavy products to unload from sup supply #81 at -4,0?
|
|
Play#1 input 0
|
|
Play#1 output Play#1 4 Number of heavy products to unload from sup supply #82 at -6,0?
|
|
Play#1 input 1
|
|
Play#1 output Play#1 1 1 heavy products unloaded from sup supply #82 at -6,0
|
|
Play#1 output Play#1 1 1 unit unloaded
|
|
Play#1 output Play#1 6 0 520
|
|
Play#1 input load plane -1
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 Usage: load <COMM|"land"|"plane"> <SHIPS> <NUM|UNITS|PLANES>
|
|
Play#1 output Play#1 6 0 520
|
|
Play#1 input unload plane -1
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 Usage: unload <COMM|"land"|"plane"> <SHIPS> <NUM|UNIT|PLANE>
|
|
Play#1 output Play#1 6 0 520
|
|
Play#1 input lload plane -1
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 Usage: lload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
|
|
Play#1 output Play#1 6 0 520
|
|
Play#1 input lunload plane -1
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 Usage: lunload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
|
|
Play#1 output Play#1 6 0 520
|
|
Play#1 input load plane 100 -1
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 Usage: load <COMM|"land"|"plane"> <SHIPS> <NUM|UNITS|PLANES>
|
|
Play#1 output Play#1 6 0 520
|
|
Play#1 input unload plane 100 -1
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 Usage: unload <COMM|"land"|"plane"> <SHIPS> <NUM|UNIT|PLANE>
|
|
Play#1 output Play#1 6 0 520
|
|
Play#1 input lload plane 100 -1
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 Usage: lload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
|
|
Play#1 output Play#1 6 0 520
|
|
Play#1 input lunload plane 100 -1
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 Usage: lunload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
|
|
Play#1 output Play#1 6 0 520
|
|
Play#1 input load plane n
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 519
|
|
Play#1 input unload plane n
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 518
|
|
Play#1 input lload plane n
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 517
|
|
Play#1 input lunload plane n
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 516
|
|
Play#1 input load plane a A
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 sam Sea Sparrow #0 loaded onto ls landing ship (#0) at 0,0.
|
|
Play#1 output Play#1 1 sam Sea Sparrow #15 loaded onto ls landing ship (#15) at 0,4.
|
|
Play#1 output Play#1 1 2 ships loaded
|
|
Play#1 output Play#1 6 0 515
|
|
Play#1 input load plane 90 180
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 514
|
|
Play#1 input load plane 92 182
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 sam Sea Sparrow #182 loaded onto ls landing ship (#92) at 0,0.
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 513
|
|
Play#1 input load plane 93 183
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 sam Sea Sparrow #183 loaded onto ls landing ship (#93) at 0,0.
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 512
|
|
Play#1 input load plane 94 184
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 511
|
|
Play#1 input unload plane a B
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 sam Sea Sparrow #150 unloaded from ls landing ship (#0) at 0,0.
|
|
Play#1 output Play#1 1 sam Sea Sparrow #151 unloaded from ls landing ship (#1) at 2,0.
|
|
Play#1 output Play#1 1 sam Sea Sparrow #152 unloaded from ls landing ship (#2) at 4,0.
|
|
Play#1 output Play#1 1 sam Sea Sparrow #165 unloaded from ls landing ship (#15) at 0,4.
|
|
Play#1 output Play#1 1 sam Sea Sparrow #166 unloaded from ls landing ship (#16) at 2,4.
|
|
Play#1 output Play#1 1 sam Sea Sparrow #167 unloaded from ls landing ship (#17) at 4,4.
|
|
Play#1 output Play#1 1 6 ships unloaded
|
|
Play#1 output Play#1 6 0 510
|
|
Play#1 input unload plane b B
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 509
|
|
Play#1 input load plane 25
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 fb fishing boat (#25) cannot carry planes
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 508
|
|
Play#1 input unload plane 25
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 fb fishing boat (#25) cannot carry planes
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 507
|
|
Play#1 input load plane 105
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 cs cargo ship (#105) doesn't have room for any more planes
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 506
|
|
Play#1 input load plane 100 n
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 505
|
|
Play#1 input load plane 100 140
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 You can only load light planes, helos, xtra-light, or missiles onto ships.
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 504
|
|
Play#1 input load plane 100 57/58
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 sam Sea Sparrow #57 is already on ship #105!
|
|
Play#1 output Play#1 1 sam Sea Sparrow #58 is already on land unit #105!
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 503
|
|
Play#1 input load plane 101 59
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 sam Sea Sparrow #59 has been hardened and can't be loaded
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 502
|
|
Play#1 input load plane 101 60
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 mb missile boat (#101) cannot carry choppers.
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 501
|
|
Play#1 input load plane 80 90
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 cs cargo ship (#80) cannot carry missiles.
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 500
|
|
Play#1 input load plane 101 110
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 mb missile boat (#101) cannot carry planes.
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 499
|
|
Play#1 input load plane 100 F
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 f2 P-51 Mustang #110 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 f2 P-51 Mustang #111 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 f2 P-51 Mustang #112 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 f2 P-51 Mustang #113 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 f2 P-51 Mustang #114 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 f2 P-51 Mustang #115 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 f2 P-51 Mustang #116 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 f2 P-51 Mustang #117 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 f2 P-51 Mustang #118 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 f2 P-51 Mustang #119 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 f2 P-51 Mustang #120 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 f2 P-51 Mustang #121 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 f2 P-51 Mustang #122 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 f2 P-51 Mustang #123 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 f2 P-51 Mustang #124 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 f2 P-51 Mustang #125 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 f2 P-51 Mustang #126 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 f2 P-51 Mustang #127 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 f2 P-51 Mustang #128 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 f2 P-51 Mustang #129 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 498
|
|
Play#1 input load plane 100 K
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 nc AH-1 Cobra #60 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 nc AH-1 Cobra #61 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 nc AH-1 Cobra #62 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 nc AH-1 Cobra #63 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 nc AH-1 Cobra #64 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 nc AH-1 Cobra #65 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 nc AH-1 Cobra #66 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 nc AH-1 Cobra #67 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 nc AH-1 Cobra #68 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 nc AH-1 Cobra #69 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 nc AH-1 Cobra #70 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 nc AH-1 Cobra #71 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 nc AH-1 Cobra #72 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 nc AH-1 Cobra #73 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 nc AH-1 Cobra #74 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 nc AH-1 Cobra #75 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 nc AH-1 Cobra #76 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 nc AH-1 Cobra #77 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 nc AH-1 Cobra #78 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 nc AH-1 Cobra #79 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 497
|
|
Play#1 input load plane 100 E
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 sam Sea Sparrow #40 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 sam Sea Sparrow #41 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 sam Sea Sparrow #42 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 sam Sea Sparrow #43 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 496
|
|
Play#1 input load plane 101 M
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 mi Harpoon #90 loaded onto mb missile boat (#101) at -2,0.
|
|
Play#1 output Play#1 1 mi Harpoon #91 loaded onto mb missile boat (#101) at -2,0.
|
|
Play#1 output Play#1 1 mi Harpoon #92 loaded onto mb missile boat (#101) at -2,0.
|
|
Play#1 output Play#1 1 mi Harpoon #93 loaded onto mb missile boat (#101) at -2,0.
|
|
Play#1 output Play#1 1 mi Harpoon #94 loaded onto mb missile boat (#101) at -2,0.
|
|
Play#1 output Play#1 1 mi Harpoon #95 loaded onto mb missile boat (#101) at -2,0.
|
|
Play#1 output Play#1 1 mi Harpoon #96 loaded onto mb missile boat (#101) at -2,0.
|
|
Play#1 output Play#1 1 mi Harpoon #97 loaded onto mb missile boat (#101) at -2,0.
|
|
Play#1 output Play#1 1 mi Harpoon #98 loaded onto mb missile boat (#101) at -2,0.
|
|
Play#1 output Play#1 1 mi Harpoon #99 loaded onto mb missile boat (#101) at -2,0.
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 495
|
|
Play#1 input unload plane 100 110
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 f2 P-51 Mustang #110 unloaded from cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 1 ship unloaded
|
|
Play#1 output Play#1 6 0 494
|
|
Play#1 input load plane 100 80/81
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 nc AH-1 Cobra #80 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 Can't put plane 81 on this ship!
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 493
|
|
Play#1 input unload plane 101 90
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 mi Harpoon #90 unloaded from mb missile boat (#101) at -2,0.
|
|
Play#1 output Play#1 1 1 ship unloaded
|
|
Play#1 output Play#1 6 0 492
|
|
Play#1 input load plane 101 44/45
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 sam Sea Sparrow #44 loaded onto mb missile boat (#101) at -2,0.
|
|
Play#1 output Play#1 1 Can't put plane 45 on this ship!
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 491
|
|
Play#1 input unload plane 100 111
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 f2 P-51 Mustang #111 unloaded from cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 1 ship unloaded
|
|
Play#1 output Play#1 6 0 490
|
|
Play#1 input load plane 100 100/101
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 mi Harpoon #100 loaded onto cal light carrier (#100) at -2,0.
|
|
Play#1 output Play#1 1 Can't put plane 101 on this ship!
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 489
|
|
Play#1 input lload plane a C
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 sam Sea Sparrow #30 loaded onto tra train #50 at 0,0.
|
|
Play#1 output Play#1 1 sam Sea Sparrow #35 loaded onto tra train #50 at 0,0.
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 488
|
|
Play#1 input lload plane 90 210
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 487
|
|
Play#1 input lload plane 92 212
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 sam Sea Sparrow #212 loaded onto tra train #92 at 0,0.
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 486
|
|
Play#1 input lload plane 93 213
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 485
|
|
Play#1 input lload plane 94 214
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 484
|
|
Play#1 input lload plane 121/123 231/233
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 sam Sea Sparrow #231 loaded onto rad radar unit #121 at -2,0.
|
|
Play#1 output Play#1 1 Can't put plane 233 on this unit!
|
|
Play#1 output Play#1 1 sam Sea Sparrow #231 is already on unit #121!
|
|
Play#1 output Play#1 1 sam Sea Sparrow #233 loaded onto rad radar unit #123 at -2,0.
|
|
Play#1 output Play#1 1 2 units loaded
|
|
Play#1 output Play#1 6 0 483
|
|
Play#1 input lunload plane a D
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 sam Sea Sparrow #200 unloaded from tra train #50 at 0,0.
|
|
Play#1 output Play#1 1 sam Sea Sparrow #201 unloaded from tra train #51 at 2,0.
|
|
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
Play#1 output Play#1 1 2 units unloaded
|
|
Play#1 output Play#1 6 0 482
|
|
Play#1 input lunload plane b D
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 481
|
|
Play#1 input lunload plane 120/122 230/232
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 sam Sea Sparrow #230 unloaded from rad radar unit #120 at -2,0.
|
|
Play#1 output Play#1 1 sam Sea Sparrow #232 unloaded from rad radar unit #122 at -2,0.
|
|
Play#1 output Play#1 1 2 units unloaded
|
|
Play#1 output Play#1 6 0 480
|
|
Play#1 input lload plane 0
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 linf light infantry #0 cannot carry extra-light planes.
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 479
|
|
Play#1 input lunload plane 0
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 linf light infantry #0 cannot carry extra-light planes.
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 478
|
|
Play#1 input lload plane 105
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 rad radar unit #105 doesn't have room for any more extra-light planes
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 477
|
|
Play#1 input lload plane 100 n
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 476
|
|
Play#1 input lload plane 100 99
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 You can only load xlight planes onto units.
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 475
|
|
Play#1 input lload plane 100 57/58
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 sam Sea Sparrow #57 is already on ship #105!
|
|
Play#1 output Play#1 1 sam Sea Sparrow #58 is already on unit #105!
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 474
|
|
Play#1 input lload plane 100 59
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 sam Sea Sparrow #59 has been hardened and can't be loaded
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 473
|
|
Play#1 input lload plane 100 E
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 sam Sea Sparrow #45 loaded onto rad radar unit #100 at -2,0.
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 472
|
|
Play#1 input load
|
|
Play#1 command load
|
|
Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
|
|
Play#1 input plane
|
|
Play#1 output Play#1 4 Ship(s):
|
|
Play#1 input !
|
|
Play#1 output Play#1 1 Usage: load <COMM|"land"|"plane"> <SHIPS> <NUM|UNITS|PLANES>
|
|
Play#1 output Play#1 6 0 472
|
|
Play#1 input load
|
|
Play#1 command load
|
|
Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
|
|
Play#1 input plane
|
|
Play#1 output Play#1 4 Ship(s):
|
|
Play#1 input 80/81
|
|
Play#1 output Play#1 4 Plane(s) to load onto cs cargo ship (#80)?
|
|
Play#1 input *
|
|
Play#1 output Play#1 1 sam Sea Sparrow #46 loaded onto cs cargo ship (#80) at -2,0.
|
|
Play#1 output Play#1 4 Plane(s) to load onto cs cargo ship (#81)?
|
|
Play#1 input *
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 471
|
|
Play#1 input unload
|
|
Play#1 command unload
|
|
Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
|
|
Play#1 input plane
|
|
Play#1 output Play#1 4 Ship(s):
|
|
Play#1 input 80
|
|
Play#1 output Play#1 4 Plane(s) to unload from cs cargo ship (#80)?
|
|
Play#1 input *
|
|
Play#1 output Play#1 1 sam Sea Sparrow #46 unloaded from cs cargo ship (#80) at -2,0.
|
|
Play#1 output Play#1 1 1 ship unloaded
|
|
Play#1 output Play#1 6 0 470
|
|
Play#1 input lunload
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
|
|
Play#1 input plane
|
|
Play#1 output Play#1 4 Unit(s):
|
|
Play#1 input 100/105
|
|
Play#1 output Play#1 4 Plane(s) to unload from rad radar unit #100?
|
|
Play#1 input x
|
|
Play#1 output Play#1 4 Plane(s) to unload from rad radar unit #105?
|
|
Play#1 input *
|
|
Play#1 output Play#1 1 sam Sea Sparrow #58 unloaded from rad radar unit #105 at -2,0.
|
|
Play#1 output Play#1 1 1 unit unloaded
|
|
Play#1 output Play#1 6 0 469
|
|
Play#1 input lload
|
|
Play#1 command lload
|
|
Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
|
|
Play#1 input plane
|
|
Play#1 output Play#1 4 Unit(s):
|
|
Play#1 input 105
|
|
Play#1 output Play#1 4 Plane(s) to load onto rad radar unit #105?
|
|
Play#1 input *
|
|
Play#1 output Play#1 1 sam Sea Sparrow #46 loaded onto rad radar unit #105 at -2,0.
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 468
|
|
Play#1 input load land -1
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 Usage: load <COMM|"land"|"plane"> <SHIPS> <NUM|UNITS|PLANES>
|
|
Play#1 output Play#1 6 0 468
|
|
Play#1 input unload land -1
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 Usage: unload <COMM|"land"|"plane"> <SHIPS> <NUM|UNIT|PLANE>
|
|
Play#1 output Play#1 6 0 468
|
|
Play#1 input lload land -1
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 Usage: lload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
|
|
Play#1 output Play#1 6 0 468
|
|
Play#1 input lunload land -1
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 Usage: lunload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
|
|
Play#1 output Play#1 6 0 468
|
|
Play#1 input load land 110 -1
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 Usage: load <COMM|"land"|"plane"> <SHIPS> <NUM|UNITS|PLANES>
|
|
Play#1 output Play#1 6 0 468
|
|
Play#1 input unload land 110 -1
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 Usage: unload <COMM|"land"|"plane"> <SHIPS> <NUM|UNIT|PLANE>
|
|
Play#1 output Play#1 6 0 468
|
|
Play#1 input lload land 110 -1
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 Usage: lload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
|
|
Play#1 output Play#1 6 0 468
|
|
Play#1 input lunload land 110 -1
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 Usage: lunload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
|
|
Play#1 output Play#1 6 0 468
|
|
Play#1 input load land n
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 467
|
|
Play#1 input unload land n
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 466
|
|
Play#1 input lload land n
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 465
|
|
Play#1 input lunload land n
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 464
|
|
Play#1 input load land a A
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 WARNING: linf light infantry #0 is out of supply!
|
|
Play#1 output Play#1 1 linf light infantry #0 loaded onto ls landing ship (#0) at 0,0.
|
|
Play#1 output Play#1 1 WARNING: linf light infantry #25 is out of supply!
|
|
Play#1 output Play#1 1 linf light infantry #25 loaded onto ls landing ship (#0) at 0,0.
|
|
Play#1 output Play#1 1 WARNING: linf light infantry #15 is out of supply!
|
|
Play#1 output Play#1 1 linf light infantry #15 loaded onto ls landing ship (#15) at 0,4.
|
|
Play#1 output Play#1 1 2 ships loaded
|
|
Play#1 output Play#1 6 0 463
|
|
Play#1 input load land 90 210
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 462
|
|
Play#1 input load land 92 212
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 WARNING: linf light infantry #212 is out of supply!
|
|
Play#1 output Play#1 1 linf light infantry #212 loaded onto ls landing ship (#92) at 0,0.
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 461
|
|
Play#1 input load land 93 213
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 WARNING: linf light infantry #213 is out of supply!
|
|
Play#1 output Play#1 1 linf light infantry #213 loaded onto ls landing ship (#93) at 0,0.
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 460
|
|
Play#1 input load land 94 214
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 459
|
|
Play#1 input unload land a B
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 linf light infantry #180 unloaded from ls landing ship (#0) at 0,0.
|
|
Play#1 output Play#1 1 linf light infantry #181 unloaded from ls landing ship (#1) at 2,0.
|
|
Play#1 output Play#1 1 linf light infantry #182 unloaded from ls landing ship (#2) at 4,0.
|
|
Play#1 output Play#1 1 linf light infantry #195 unloaded from ls landing ship (#15) at 0,4.
|
|
Play#1 output Play#1 1 linf light infantry #196 unloaded from ls landing ship (#16) at 2,4.
|
|
Play#1 output Play#1 1 linf light infantry #197 unloaded from ls landing ship (#17) at 4,4.
|
|
Play#1 output Play#1 1 6 ships unloaded
|
|
Play#1 output Play#1 6 0 458
|
|
Play#1 input unload land b B
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 457
|
|
Play#1 input load land 25
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 fb fishing boat (#25) cannot carry land units!
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 456
|
|
Play#1 input unload land 25
|
|
Play#1 command unload
|
|
Play#1 output Play#1 4 Land unit(s) to unload from fb fishing boat (#25)?
|
|
Play#1 input *
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 455
|
|
Play#1 input load land 115
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 cs cargo ship (#115) doesn't have room for any more land units!
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 454
|
|
Play#1 input load land 110 n
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 453
|
|
Play#1 input load land 110 160
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 tra train #160 is too heavy to load.
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 452
|
|
Play#1 input load land 110 120/122
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 rad radar unit #120 is already on ship #115!
|
|
Play#1 output Play#1 1 rad radar unit #122 is already on land #115!
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 451
|
|
Play#1 input load land 110/113 150
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 You can only load light units onto ships,
|
|
Play#1 output Play#1 1 unless the ship is a non-sub supply ship
|
|
Play#1 output Play#1 1 hat hvy artillery #150 not loaded
|
|
Play#1 output Play#1 1 Subs can only carry spy units.
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 450
|
|
Play#1 input load land 111/113 140
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 Subs can only carry spy units.
|
|
Play#1 output Play#1 1 Subs can only carry spy units.
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 449
|
|
Play#1 input load land 112 150/151/152
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 WARNING: hat hvy artillery #150 is out of supply!
|
|
Play#1 output Play#1 1 hat hvy artillery #150 loaded onto cs cargo ship (#112) at -2,0.
|
|
Play#1 output Play#1 1 WARNING: hat hvy artillery #151 is out of supply!
|
|
Play#1 output Play#1 1 hat hvy artillery #151 loaded onto cs cargo ship (#112) at -2,0.
|
|
Play#1 output Play#1 1 cs cargo ship (#112) doesn't have room for any more land units!
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 448
|
|
Play#1 input load land 110 140/141/142
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 WARNING: linf light infantry #140 is out of supply!
|
|
Play#1 output Play#1 1 linf light infantry #140 loaded onto frg frigate (#110) at -2,0.
|
|
Play#1 output Play#1 1 WARNING: linf light infantry #141 is out of supply!
|
|
Play#1 output Play#1 1 linf light infantry #141 loaded onto frg frigate (#110) at -2,0.
|
|
Play#1 output Play#1 1 frg frigate (#110) doesn't have room for any more land units!
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 447
|
|
Play#1 input load land 111/113 170/171/172
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 spy infiltrator #170 loaded onto sb submarine (#111) at -2,0.
|
|
Play#1 output Play#1 1 spy infiltrator #171 loaded onto sb submarine (#111) at -2,0.
|
|
Play#1 output Play#1 1 Non-land unit carrying subs can only carry up to two spy units.
|
|
Play#1 output Play#1 1 spy infiltrator #170 is already on ship #111!
|
|
Play#1 output Play#1 1 spy infiltrator #171 is already on ship #111!
|
|
Play#1 output Play#1 1 spy infiltrator #172 loaded onto sbc cargo submarine (#113) at -2,0.
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 446
|
|
Play#1 input unload land 112 150
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 hat hvy artillery #150 unloaded from cs cargo ship (#112) at -2,0.
|
|
Play#1 output Play#1 1 1 ship unloaded
|
|
Play#1 output Play#1 6 0 445
|
|
Play#1 input load land 112 142/143
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 WARNING: linf light infantry #142 is out of supply!
|
|
Play#1 output Play#1 1 linf light infantry #142 loaded onto cs cargo ship (#112) at -2,0.
|
|
Play#1 output Play#1 1 cs cargo ship (#112) doesn't have room for any more land units!
|
|
Play#1 output Play#1 1 No ships affected
|
|
Play#1 output Play#1 6 0 444
|
|
Play#1 input unload land 110/112 140/142
|
|
Play#1 command unload
|
|
Play#1 output Play#1 1 linf light infantry #140 unloaded from frg frigate (#110) at -2,0.
|
|
Play#1 output Play#1 1 linf light infantry #142 unloaded from cs cargo ship (#112) at -2,0.
|
|
Play#1 output Play#1 1 2 ships unloaded
|
|
Play#1 output Play#1 6 0 443
|
|
Play#1 input load land 110/112 173/174
|
|
Play#1 command load
|
|
Play#1 output Play#1 1 spy infiltrator #173 loaded onto frg frigate (#110) at -2,0.
|
|
Play#1 output Play#1 1 frg frigate (#110) doesn't have room for any more land units!
|
|
Play#1 output Play#1 1 spy infiltrator #173 is already on ship #110!
|
|
Play#1 output Play#1 1 spy infiltrator #174 loaded onto cs cargo ship (#112) at -2,0.
|
|
Play#1 output Play#1 1 1 ship loaded
|
|
Play#1 output Play#1 6 0 442
|
|
Play#1 input lload land a C
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 WARNING: linf light infantry #30 is out of supply!
|
|
Play#1 output Play#1 1 linf light infantry #30 loaded onto tra train #50 at 0,0.
|
|
Play#1 output Play#1 1 WARNING: linf light infantry #35 is out of supply!
|
|
Play#1 output Play#1 1 linf light infantry #35 loaded onto tra train #50 at 0,0.
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 441
|
|
Play#1 input lload land 90 240
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 440
|
|
Play#1 input lload land 92 242
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 WARNING: linf light infantry #242 is out of supply!
|
|
Play#1 output Play#1 1 linf light infantry #242 loaded onto tra train #92 at 0,0.
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 439
|
|
Play#1 input lload land 93 243
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 438
|
|
Play#1 input lload land 94 244
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 437
|
|
Play#1 input lunload land a D
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 linf light infantry #230 unloaded from tra train #50 at 0,0.
|
|
Play#1 output Play#1 1 linf light infantry #231 unloaded from tra train #51 at 2,0.
|
|
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
Play#1 output Play#1 1 2 units unloaded
|
|
Play#1 output Play#1 6 0 436
|
|
Play#1 input lunload land b D
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 435
|
|
Play#1 input lload land 0
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 linf light infantry #0 cannot carry land units!
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 434
|
|
Play#1 input lunload land 0
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 4 Land unit(s) to unload from linf light infantry #0?
|
|
Play#1 input *
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 433
|
|
Play#1 input lload land 115
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 tra train #115 doesn't have room for any more land units!
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 432
|
|
Play#1 input lload land 110 n
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 431
|
|
Play#1 input lload land 110 115/160
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 tra train #115 cannot be loaded since it is carrying units
|
|
Play#1 output Play#1 1 tra train #160 is too heavy to load.
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 430
|
|
Play#1 input lload land 110 120/122
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 rad radar unit #120 is already on ship #115!
|
|
Play#1 output Play#1 1 rad radar unit #122 is already on land #115!
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 429
|
|
Play#1 input lload land 110 110
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 tra train #110 can't be loaded onto itself!
|
|
Play#1 output Play#1 1 No units affected
|
|
Play#1 output Play#1 6 0 428
|
|
Play#1 input lunload land 115 130
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 1 rad radar unit #130 unloaded from tra train #115 at -2,0.
|
|
Play#1 output Play#1 1 1 unit unloaded
|
|
Play#1 output Play#1 6 0 427
|
|
Play#1 input lload land 115 143/130
|
|
Play#1 command lload
|
|
Play#1 output Play#1 1 WARNING: linf light infantry #143 is out of supply!
|
|
Play#1 output Play#1 1 linf light infantry #143 loaded onto tra train #115 at -2,0.
|
|
Play#1 output Play#1 1 tra train #115 doesn't have room for any more land units!
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 426
|
|
Play#1 input lload
|
|
Play#1 command lload
|
|
Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
|
|
Play#1 input land
|
|
Play#1 output Play#1 4 Unit(s):
|
|
Play#1 input !
|
|
Play#1 output Play#1 1 Usage: lload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
|
|
Play#1 output Play#1 6 0 426
|
|
Play#1 input lunload
|
|
Play#1 command lunload
|
|
Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
|
|
Play#1 input land
|
|
Play#1 output Play#1 4 Unit(s):
|
|
Play#1 input 115
|
|
Play#1 output Play#1 4 Land unit(s) to unload from tra train #115?
|
|
Play#1 input 131/132
|
|
Play#1 output Play#1 1 rad radar unit #131 unloaded from tra train #115 at -2,0.
|
|
Play#1 output Play#1 1 rad radar unit #132 unloaded from tra train #115 at -2,0.
|
|
Play#1 output Play#1 1 1 unit unloaded
|
|
Play#1 output Play#1 6 0 425
|
|
Play#1 input lload
|
|
Play#1 command lload
|
|
Play#1 output Play#1 4 What commodity (or 'plane' or 'land')?
|
|
Play#1 input land
|
|
Play#1 output Play#1 4 Unit(s):
|
|
Play#1 input 50/110/115
|
|
Play#1 output Play#1 4 Land unit(s) to load onto tra train #50?
|
|
Play#1 input 132/131
|
|
Play#1 output Play#1 4 Land unit(s) to load onto tra train #110?
|
|
Play#1 input 132/131
|
|
Play#1 output Play#1 1 rad radar unit #132 loaded onto tra train #110 at -2,0.
|
|
Play#1 output Play#1 1 rad radar unit #131 loaded onto tra train #110 at -2,0.
|
|
Play#1 output Play#1 4 Land unit(s) to load onto tra train #115?
|
|
Play#1 input x
|
|
Play#1 output Play#1 1 1 unit loaded
|
|
Play#1 output Play#1 6 0 424
|
|
Play#1 input ctld
|
|
Play#1 output Play#1 1 Bye-bye
|
|
Play#1 logout 1
|
|
Play#1 output Play#1 3 so long...
|
|
Conn2 output Conn2 2 Empire server ready
|
|
Conn2 input user tester
|
|
Conn2 output Conn2 0 hello tester
|
|
Conn2 input coun POGO
|
|
Conn2 output Conn2 0 country name POGO
|
|
Conn2 input pass peter
|
|
Conn2 output Conn2 0 password ok
|
|
Conn2 input play
|
|
Conn2 login 0 127.0.0.1 tester
|
|
Play#0 output Play#0 2 2
|
|
Play#0 output Play#0 1
|
|
Play#0 output Play#0 1 *** Server configured for testing ***
|
|
Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input load f 94/4/5/90 1
|
|
Play#0 command load
|
|
Play#0 output Play#0 1 1 food loaded onto ls landing ship (#94) at 0,0
|
|
Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
|
|
Play#0 output Play#0 1 1 ship loaded
|
|
Play#0 output Play#0 6 0 639
|
|
Play#0 input unload m 94/4/5/90 1
|
|
Play#0 command unload
|
|
Play#0 output Play#0 1 1 military unloaded from ls landing ship (#94) at 0,0
|
|
Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
|
|
Play#0 output Play#0 1 1 ship unloaded
|
|
Play#0 output Play#0 6 0 638
|
|
Play#0 input load c 80 1
|
|
Play#0 command load
|
|
Play#0 output Play#0 1 Foreign civilians refuse to board at -2,0!
|
|
Play#0 output Play#0 1 No ships affected
|
|
Play#0 output Play#0 6 0 637
|
|
Play#0 input unload c 80 1
|
|
Play#0 command unload
|
|
Play#0 output Play#0 1 Foreign civilians refuse to disembark at -2,0!
|
|
Play#0 output Play#0 1 No ships affected
|
|
Play#0 output Play#0 6 0 636
|
|
Play#0 input lload f 94/54/90 1
|
|
Play#0 command lload
|
|
Play#0 output Play#0 1 1 food loaded onto tra train #94 at 0,0
|
|
Play#0 output Play#0 1 1 food loaded onto tra train #54 at 8,0
|
|
Play#0 output Play#0 1 2 units loaded
|
|
Play#0 output Play#0 6 0 635
|
|
Play#0 input lunload m 94/54/90 1
|
|
Play#0 command lunload
|
|
Play#0 output Play#0 1 1 military unloaded from tra train #94 at 0,0
|
|
Play#0 output Play#0 1 1 military unloaded from tra train #54 at 8,0
|
|
Play#0 output Play#0 1 2 units unloaded
|
|
Play#0 output Play#0 6 0 634
|
|
Play#0 input load plane 94 184
|
|
Play#0 command load
|
|
Play#0 output Play#0 1 sam Sea Sparrow #184 loaded onto ls landing ship (#94) at 0,0.
|
|
Play#0 output Play#0 1 1 ship loaded
|
|
Play#0 output Play#0 6 0 633
|
|
Play#0 input load plane 4/5/90 4/5/180
|
|
Play#0 command load
|
|
Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
|
|
Play#0 output Play#0 1 No ships affected
|
|
Play#0 output Play#0 6 0 632
|
|
Play#0 input unload plane 94/4/5/90 194/154/155/190
|
|
Play#0 command unload
|
|
Play#0 output Play#0 1 sam Sea Sparrow #194 unloaded from ls landing ship (#94) at 0,0.
|
|
Play#0 output Play#0 1 You can only load light planes, helos, xtra-light, or missiles onto ships.
|
|
Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
|
|
Play#0 output Play#0 1 1 ship unloaded
|
|
Play#0 output Play#0 6 0 631
|
|
Play#0 input lload plane 94 214
|
|
Play#0 command lload
|
|
Play#0 output Play#0 1 sam Sea Sparrow #214 loaded onto tra train #94 at 0,0.
|
|
Play#0 output Play#0 1 1 unit loaded
|
|
Play#0 output Play#0 6 0 630
|
|
Play#0 input lload plane 90/54 210/34
|
|
Play#0 command lload
|
|
Play#0 output Play#0 1 sam Sea Sparrow #34 loaded onto tra train #54 at 8,0.
|
|
Play#0 output Play#0 1 1 unit loaded
|
|
Play#0 output Play#0 6 0 629
|
|
Play#0 input lunload plane 94/54/90 224/204/220
|
|
Play#0 command lunload
|
|
Play#0 output Play#0 1 sam Sea Sparrow #224 unloaded from tra train #94 at 0,0.
|
|
Play#0 output Play#0 1 You can only load xlight planes onto units.
|
|
Play#0 output Play#0 1 sam Sea Sparrow #204 unloaded from tra train #54 at 8,0.
|
|
Play#0 output Play#0 1 You can only load xlight planes onto units.
|
|
Play#0 output Play#0 1 2 units unloaded
|
|
Play#0 output Play#0 6 0 628
|
|
Play#0 input load land 94 214
|
|
Play#0 command load
|
|
Play#0 output Play#0 1 WARNING: linf light infantry #214 is out of supply!
|
|
Play#0 output Play#0 1 linf light infantry #214 loaded onto ls landing ship (#94) at 0,0.
|
|
Play#0 output Play#0 1 1 ship loaded
|
|
Play#0 output Play#0 6 0 627
|
|
Play#0 input load land 4/5/90 4/5/210
|
|
Play#0 command load
|
|
Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
|
|
Play#0 output Play#0 1 No ships affected
|
|
Play#0 output Play#0 6 0 626
|
|
Play#0 input unload land 94/4/5/90 224/184/185/220
|
|
Play#0 command unload
|
|
Play#0 output Play#0 1 linf light infantry #224 unloaded from ls landing ship (#94) at 0,0.
|
|
Play#0 output Play#0 1 The harbor at 1,1 is not 2% efficient yet.
|
|
Play#0 output Play#0 1 1 ship unloaded
|
|
Play#0 output Play#0 6 0 625
|
|
Play#0 input lload land 94 244
|
|
Play#0 command lload
|
|
Play#0 output Play#0 1 WARNING: linf light infantry #244 is out of supply!
|
|
Play#0 output Play#0 1 linf light infantry #244 loaded onto tra train #94 at 0,0.
|
|
Play#0 output Play#0 1 1 unit loaded
|
|
Play#0 output Play#0 6 0 624
|
|
Play#0 input lload land 90/54 240/34
|
|
Play#0 command lload
|
|
Play#0 output Play#0 1 WARNING: linf light infantry #34 is out of supply!
|
|
Play#0 output Play#0 1 linf light infantry #34 loaded onto tra train #54 at 8,0.
|
|
Play#0 output Play#0 1 1 unit loaded
|
|
Play#0 output Play#0 6 0 623
|
|
Play#0 input lunload land 94/54/90 254/234/250
|
|
Play#0 command lunload
|
|
Play#0 output Play#0 1 linf light infantry #254 unloaded from tra train #94 at 0,0.
|
|
Play#0 output Play#0 1 linf light infantry #234 unloaded from tra train #54 at 8,0.
|
|
Play#0 output Play#0 1 2 units unloaded
|
|
Play#0 output Play#0 6 0 622
|
|
Play#0 input ctld
|
|
Play#0 output Play#0 1 Bye-bye
|
|
Play#0 logout 0
|
|
Play#0 output Play#0 3 so long...
|
|
Conn3 output Conn3 2 Empire server ready
|
|
Conn3 input user tester
|
|
Conn3 output Conn3 0 hello tester
|
|
Conn3 input coun 1
|
|
Conn3 output Conn3 0 country name 1
|
|
Conn3 input pass 1
|
|
Conn3 output Conn3 0 password ok
|
|
Conn3 input play
|
|
Conn3 login 1 127.0.0.1 tester
|
|
Play#1 output Play#1 2 2
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 *** Server configured for testing ***
|
|
Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
|
|
Play#1 output Play#1 1 You have a new telegram waiting ...
|
|
Play#1 output Play#1 6 0 424
|
|
Play#1 input tend x
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 Can't tend 'x'
|
|
Play#1 output Play#1 1 Usage: tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
|
|
Play#1 output Play#1 6 0 424
|
|
Play#1 input tend f -1
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 Usage: tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
|
|
Play#1 output Play#1 6 0 424
|
|
Play#1 input tend f n
|
|
Play#1 command tend
|
|
Play#1 output Play#1 6 0 423
|
|
Play#1 input tend f 160/162/163/164
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 You don't own ship #160!
|
|
Play#1 output Play#1 1 You don't own ship #162!
|
|
Play#1 output Play#1 1 You don't own ship #163!
|
|
Play#1 output Play#1 1 You don't own ship #164!
|
|
Play#1 output Play#1 6 0 422
|
|
Play#1 input tend f 150 1 -1
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 command failed
|
|
Play#1 output Play#1 6 0 421
|
|
Play#1 input tend f 150 1 n
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 0 total food transferred off of cs cargo ship (#150)
|
|
Play#1 output Play#1 6 0 420
|
|
Play#1 input tend f 150 1 150
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 0 total food transferred off of cs cargo ship (#150)
|
|
Play#1 output Play#1 6 0 419
|
|
Play#1 input tend f 150 1 0
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 0 total food transferred off of cs cargo ship (#150)
|
|
Play#1 output Play#1 6 0 418
|
|
Play#1 input tend m 150/151 1 t
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 4 total military transferred off of cs cargo ship (#150)
|
|
Play#1 output Play#1 1 4 total military transferred off of cs cargo ship (#151)
|
|
Play#1 output Play#1 6 0 417
|
|
Play#1 input tend c 150/151 1 t
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 4 total civilians transferred off of cs cargo ship (#150)
|
|
Play#1 output Play#1 1 4 total civilians transferred off of cs cargo ship (#151)
|
|
Play#1 output Play#1 6 0 416
|
|
Play#1 input tend m 150/151 0 t
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 Amount must be non-zero!
|
|
Play#1 output Play#1 1 Usage: tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
|
|
Play#1 output Play#1 6 0 416
|
|
Play#1 input tend u 150/151 -1 t
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 4 total uncompensated workers transferred to cs cargo ship (#150)
|
|
Play#1 output Play#1 1 4 total uncompensated workers transferred to cs cargo ship (#151)
|
|
Play#1 output Play#1 6 0 415
|
|
Play#1 input tend f 166 1 160/162/163/164
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 2 total food transferred off of cs cargo ship (#166)
|
|
Play#1 output Play#1 6 0 414
|
|
Play#1 input tend f 166 1 u
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 2 total food transferred off of cs cargo ship (#166)
|
|
Play#1 output Play#1 6 0 413
|
|
Play#1 input realm 2 0,-2
|
|
Play#1 command realm
|
|
Play#1 output Play#1 1 Realm #2 is 0:0,-2:-2
|
|
Play#1 output Play#1 6 0 413
|
|
Play#1 input tend f 166 1 #2
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 2 total food transferred off of cs cargo ship (#166)
|
|
Play#1 output Play#1 6 0 412
|
|
Play#1 input tend f 166 1 0,-2
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 2 total food transferred off of cs cargo ship (#166)
|
|
Play#1 output Play#1 6 0 411
|
|
Play#1 input tend f 166 1 -1:1,-2
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 2 total food transferred off of cs cargo ship (#166)
|
|
Play#1 output Play#1 6 0 410
|
|
Play#1 input tend c 166 1 160/162/163/164
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 0 total civilians transferred off of cs cargo ship (#166)
|
|
Play#1 output Play#1 6 0 409
|
|
Play#1 input tend f 160/162/163/164 -1 166
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 You don't own ship #160!
|
|
Play#1 output Play#1 1 You don't own ship #162!
|
|
Play#1 output Play#1 1 You don't own ship #163!
|
|
Play#1 output Play#1 1 You don't own ship #164!
|
|
Play#1 output Play#1 6 0 408
|
|
Play#1 input tend f 166 -1 160/162/163/164
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 0 total food transferred to cs cargo ship (#166)
|
|
Play#1 output Play#1 6 0 407
|
|
Play#1 input tend h 170/171 1 150
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 No heavy products on frg frigate (#170)
|
|
Play#1 output Play#1 1 No heavy products on sb submarine (#171)
|
|
Play#1 output Play#1 6 0 406
|
|
Play#1 input tend h 150 -1 170/171
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 No heavy products on frg frigate (#170)
|
|
Play#1 output Play#1 1 No heavy products on sb submarine (#171)
|
|
Play#1 output Play#1 1 0 total heavy products transferred to cs cargo ship (#150)
|
|
Play#1 output Play#1 6 0 405
|
|
Play#1 input tend h 150/152 1 151
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 No heavy products on cs cargo ship (#150)
|
|
Play#1 output Play#1 1 No heavy products on cs cargo ship (#152)
|
|
Play#1 output Play#1 6 0 404
|
|
Play#1 input tend h 151 -1 150/152
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 No heavy products on cs cargo ship (#150)
|
|
Play#1 output Play#1 1 No heavy products on cs cargo ship (#152)
|
|
Play#1 output Play#1 1 0 total heavy products transferred to cs cargo ship (#151)
|
|
Play#1 output Play#1 6 0 403
|
|
Play#1 input tend u 150 1 170/171
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 0 total uncompensated workers transferred off of cs cargo ship (#150)
|
|
Play#1 output Play#1 6 0 402
|
|
Play#1 input tend u 170/171 -1 150
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 frg frigate (#170) cannot hold any uncompensated workers
|
|
Play#1 output Play#1 1 sb submarine (#171) cannot hold any uncompensated workers
|
|
Play#1 output Play#1 6 0 401
|
|
Play#1 input tend s 150/152 5 t
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 cs cargo ship (#150) out of shells
|
|
Play#1 output Play#1 1 7 total shells transferred off of cs cargo ship (#150)
|
|
Play#1 output Play#1 1 cs cargo ship (#152) out of shells
|
|
Play#1 output Play#1 1 9 total shells transferred off of cs cargo ship (#152)
|
|
Play#1 output Play#1 6 0 400
|
|
Play#1 input tend s t -5 153/154
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 10 total shells transferred to cs cargo ship (#150)
|
|
Play#1 output Play#1 1 4 total shells transferred to cs cargo ship (#151)
|
|
Play#1 output Play#1 1 No shells on cs cargo ship (#153)
|
|
Play#1 output Play#1 1 No shells on cs cargo ship (#154)
|
|
Play#1 output Play#1 1 0 total shells transferred to cs cargo ship (#152)
|
|
Play#1 output Play#1 1 No shells on cs cargo ship (#154)
|
|
Play#1 output Play#1 1 0 total shells transferred to cs cargo ship (#153)
|
|
Play#1 output Play#1 1 No shells on cs cargo ship (#153)
|
|
Play#1 output Play#1 1 0 total shells transferred to cs cargo ship (#154)
|
|
Play#1 output Play#1 6 0 399
|
|
Play#1 input tend g t 5 150
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 0 total guns transferred off of cs cargo ship (#150)
|
|
Play#1 output Play#1 1 5 total guns transferred off of cs cargo ship (#151)
|
|
Play#1 output Play#1 1 3 total guns transferred off of cs cargo ship (#152)
|
|
Play#1 output Play#1 1 0 total guns transferred off of cs cargo ship (#153)
|
|
Play#1 output Play#1 1 0 total guns transferred off of cs cargo ship (#154)
|
|
Play#1 output Play#1 6 0 398
|
|
Play#1 input tend g 153 -40 t
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 8 total guns transferred to cs cargo ship (#153)
|
|
Play#1 output Play#1 6 0 397
|
|
Play#1 input tend
|
|
Play#1 command tend
|
|
Play#1 output Play#1 4 Tend what commodity (or 'land')?
|
|
Play#1 input x
|
|
Play#1 output Play#1 1 Can't tend 'x'
|
|
Play#1 output Play#1 1 Usage: tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
|
|
Play#1 output Play#1 6 0 397
|
|
Play#1 input tend
|
|
Play#1 command tend
|
|
Play#1 output Play#1 4 Tend what commodity (or 'land')?
|
|
Play#1 input f
|
|
Play#1 output Play#1 4 Tender(s)?
|
|
Play#1 input -1
|
|
Play#1 output Play#1 1 Usage: tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
|
|
Play#1 output Play#1 6 0 397
|
|
Play#1 input tend
|
|
Play#1 command tend
|
|
Play#1 output Play#1 4 Tend what commodity (or 'land')?
|
|
Play#1 input f
|
|
Play#1 output Play#1 4 Tender(s)?
|
|
Play#1 input 150
|
|
Play#1 output Play#1 4 Number of food to tend from cs cargo ship (#150)?
|
|
Play#1 input x
|
|
Play#1 output Play#1 1 Amount must be non-zero!
|
|
Play#1 output Play#1 1 Usage: tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
|
|
Play#1 output Play#1 6 0 397
|
|
Play#1 input tend
|
|
Play#1 command tend
|
|
Play#1 output Play#1 4 Tend what commodity (or 'land')?
|
|
Play#1 input f
|
|
Play#1 output Play#1 4 Tender(s)?
|
|
Play#1 input 150/151
|
|
Play#1 output Play#1 4 Number of food to tend from cs cargo ship (#150)?
|
|
Play#1 input 1
|
|
Play#1 output Play#1 4 Ships to be tended?
|
|
Play#1 input 153
|
|
Play#1 output Play#1 1 1 total food transferred off of cs cargo ship (#150)
|
|
Play#1 output Play#1 4 Number of food to tend from cs cargo ship (#151)?
|
|
Play#1 input -1
|
|
Play#1 output Play#1 4 Ships to be tended?
|
|
Play#1 input 154
|
|
Play#1 output Play#1 1 1 total food transferred to cs cargo ship (#151)
|
|
Play#1 output Play#1 6 0 396
|
|
Play#1 input tend land -1
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 Usage: tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
|
|
Play#1 output Play#1 6 0 396
|
|
Play#1 input tend land 160/162/163/164
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 You don't own ship #160!
|
|
Play#1 output Play#1 1 You don't own ship #162!
|
|
Play#1 output Play#1 1 You don't own ship #163!
|
|
Play#1 output Play#1 1 You don't own ship #164!
|
|
Play#1 output Play#1 6 0 395
|
|
Play#1 input tend land 150 -1
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 Usage: tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
|
|
Play#1 output Play#1 6 0 395
|
|
Play#1 input tend land 151 301 -1
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 command failed
|
|
Play#1 output Play#1 6 0 394
|
|
Play#1 input tend land n
|
|
Play#1 command tend
|
|
Play#1 output Play#1 6 0 393
|
|
Play#1 input tend land 151 301 n
|
|
Play#1 command tend
|
|
Play#1 output Play#1 6 0 392
|
|
Play#1 input tend land 151 301 151
|
|
Play#1 command tend
|
|
Play#1 output Play#1 6 0 391
|
|
Play#1 input tend land 166 330 164
|
|
Play#1 command tend
|
|
Play#1 output Play#1 6 0 390
|
|
Play#1 input tend land 151 301 0
|
|
Play#1 command tend
|
|
Play#1 output Play#1 6 0 389
|
|
Play#1 input tend land 150 n 151
|
|
Play#1 command tend
|
|
Play#1 output Play#1 6 0 388
|
|
Play#1 input tend land 150 * 151
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 sup supply #300 does not have "assault" capability and can't be tended
|
|
Play#1 output Play#1 6 0 387
|
|
Play#1 input tend land 150 301 150
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 linf light infantry #301 is not on cs cargo ship (#150)!
|
|
Play#1 output Play#1 6 0 386
|
|
Play#1 input tend land 151 301 171/173
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 sb submarine (#171) doesn't carry land units!
|
|
Play#1 output Play#1 1 sbc cargo submarine (#173) doesn't carry land units!
|
|
Play#1 output Play#1 6 0 385
|
|
Play#1 input tend land t 301/302/303 170
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 linf light infantry #301 is not on cs cargo ship (#150)!
|
|
Play#1 output Play#1 1 linf light infantry #302 is not on cs cargo ship (#150)!
|
|
Play#1 output Play#1 1 linf light infantry #303 is not on cs cargo ship (#150)!
|
|
Play#1 output Play#1 1 linf light infantry #301 transferred from cs cargo ship (#151) to frg frigate (#170)
|
|
Play#1 output Play#1 1 linf light infantry #302 is not on cs cargo ship (#151)!
|
|
Play#1 output Play#1 1 linf light infantry #303 is not on cs cargo ship (#151)!
|
|
Play#1 output Play#1 1 linf light infantry #301 is not on cs cargo ship (#152)!
|
|
Play#1 output Play#1 1 linf light infantry #302 transferred from cs cargo ship (#152) to frg frigate (#170)
|
|
Play#1 output Play#1 1 linf light infantry #303 is not on cs cargo ship (#152)!
|
|
Play#1 output Play#1 1 linf light infantry #301 is not on cs cargo ship (#153)!
|
|
Play#1 output Play#1 1 linf light infantry #302 is not on cs cargo ship (#153)!
|
|
Play#1 output Play#1 1 frg frigate (#170) doesn't have room for any more land units!
|
|
Play#1 output Play#1 1 linf light infantry #301 is not on cs cargo ship (#154)!
|
|
Play#1 output Play#1 1 linf light infantry #302 is not on cs cargo ship (#154)!
|
|
Play#1 output Play#1 1 linf light infantry #303 is not on cs cargo ship (#154)!
|
|
Play#1 output Play#1 6 0 384
|
|
Play#1 input tend land 165 320/321/322 171
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 spy infiltrator #320 transferred from ls landing ship (#165) to sb submarine (#171)
|
|
Play#1 output Play#1 1 spy infiltrator #321 transferred from ls landing ship (#165) to sb submarine (#171)
|
|
Play#1 output Play#1 1 sb submarine (#171) doesn't have room for more than two spy units!
|
|
Play#1 output Play#1 6 0 383
|
|
Play#1 input tend land 165/171 s 173
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 spy infiltrator #322 transferred from ls landing ship (#165) to sbc cargo submarine (#173)
|
|
Play#1 output Play#1 1 spy infiltrator #320 transferred from sb submarine (#171) to sbc cargo submarine (#173)
|
|
Play#1 output Play#1 1 sbc cargo submarine (#173) doesn't have room for more than two spy units!
|
|
Play#1 output Play#1 6 0 382
|
|
Play#1 input tend land 173 s 150/165
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 spy infiltrator #320 transferred from sbc cargo submarine (#173) to cs cargo ship (#150)
|
|
Play#1 output Play#1 1 cs cargo ship (#150) doesn't have room for any more land units!
|
|
Play#1 output Play#1 1 spy infiltrator #322 transferred from sbc cargo submarine (#173) to ls landing ship (#165)
|
|
Play#1 output Play#1 6 0 381
|
|
Play#1 input tend land 166 330 162
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 linf light infantry #330 transferred from cs cargo ship (#166) to cs cargo ship (#162)
|
|
Play#1 output Play#1 6 0 380
|
|
Play#1 input tend land 166 331 163
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 linf light infantry #331 transferred from cs cargo ship (#166) to cs cargo ship (#163)
|
|
Play#1 output Play#1 6 0 379
|
|
Play#1 input tend
|
|
Play#1 command tend
|
|
Play#1 output Play#1 4 Tend what commodity (or 'land')?
|
|
Play#1 input land
|
|
Play#1 output Play#1 4 Tender(s)?
|
|
Play#1 input !
|
|
Play#1 output Play#1 1 Usage: tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
|
|
Play#1 output Play#1 6 0 379
|
|
Play#1 input tend
|
|
Play#1 command tend
|
|
Play#1 output Play#1 4 Tend what commodity (or 'land')?
|
|
Play#1 input land
|
|
Play#1 output Play#1 4 Tender(s)?
|
|
Play#1 input -1
|
|
Play#1 output Play#1 1 Usage: tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
|
|
Play#1 output Play#1 6 0 379
|
|
Play#1 input tend
|
|
Play#1 command tend
|
|
Play#1 output Play#1 4 Tend what commodity (or 'land')?
|
|
Play#1 input land
|
|
Play#1 output Play#1 4 Tender(s)?
|
|
Play#1 input 165
|
|
Play#1 output Play#1 4 Land unit(s) to tend from ls landing ship (#165)?
|
|
Play#1 input -1
|
|
Play#1 output Play#1 1 Usage: tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
|
|
Play#1 output Play#1 6 0 379
|
|
Play#1 input tend
|
|
Play#1 command tend
|
|
Play#1 output Play#1 4 Tend what commodity (or 'land')?
|
|
Play#1 input land
|
|
Play#1 output Play#1 4 Tender(s)?
|
|
Play#1 input 165
|
|
Play#1 output Play#1 4 Land unit(s) to tend from ls landing ship (#165)?
|
|
Play#1 input 322
|
|
Play#1 output Play#1 4 Ship to be tended?
|
|
Play#1 input -1
|
|
Play#1 output Play#1 1 command failed
|
|
Play#1 output Play#1 6 0 378
|
|
Play#1 input tend
|
|
Play#1 command tend
|
|
Play#1 output Play#1 4 Tend what commodity (or 'land')?
|
|
Play#1 input land
|
|
Play#1 output Play#1 4 Tender(s)?
|
|
Play#1 input 165
|
|
Play#1 output Play#1 4 Land unit(s) to tend from ls landing ship (#165)?
|
|
Play#1 input 322
|
|
Play#1 output Play#1 4 Ship to be tended?
|
|
Play#1 input 172
|
|
Play#1 output Play#1 1 spy infiltrator #322 transferred from ls landing ship (#165) to cs cargo ship (#172)
|
|
Play#1 output Play#1 6 0 377
|
|
Play#1 input ctld
|
|
Play#1 output Play#1 1 Bye-bye
|
|
Play#1 logout 1
|
|
Play#1 output Play#1 3 so long...
|
|
Conn4 output Conn4 2 Empire server ready
|
|
Conn4 input user tester
|
|
Conn4 output Conn4 0 hello tester
|
|
Conn4 input coun POGO
|
|
Conn4 output Conn4 0 country name POGO
|
|
Conn4 input pass peter
|
|
Conn4 output Conn4 0 password ok
|
|
Conn4 input play
|
|
Conn4 login 0 127.0.0.1 tester
|
|
Play#0 output Play#0 2 2
|
|
Play#0 output Play#0 1
|
|
Play#0 output Play#0 1 *** Server configured for testing ***
|
|
Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input tend m 160/164 1 166
|
|
Play#0 command tend
|
|
Play#0 output Play#0 1 1 total military transferred off of cs cargo ship (#160)
|
|
Play#0 output Play#0 1 1 total military transferred off of cs cargo ship (#164)
|
|
Play#0 output Play#0 6 0 639
|
|
Play#0 input tend f 166 1 160/164
|
|
Play#0 command tend
|
|
Play#0 output Play#0 1 2 total food transferred off of cs cargo ship (#166)
|
|
Play#0 output Play#0 6 0 638
|
|
Play#0 input tend c 160/164 1 166
|
|
Play#0 command tend
|
|
Play#0 output Play#0 1 0 total civilians transferred off of cs cargo ship (#160)
|
|
Play#0 output Play#0 1 0 total civilians transferred off of cs cargo ship (#164)
|
|
Play#0 output Play#0 6 0 637
|
|
Play#0 input tend c 166 1 160/164
|
|
Play#0 command tend
|
|
Play#0 output Play#0 1 0 total civilians transferred off of cs cargo ship (#166)
|
|
Play#0 output Play#0 6 0 636
|
|
Play#0 input tend land 163/164 313/314 166
|
|
Play#0 command tend
|
|
Play#0 output Play#0 1 linf light infantry #313 transferred from cs cargo ship (#163) to cs cargo ship (#166)
|
|
Play#0 output Play#0 1 linf light infantry #314 is not on cs cargo ship (#163)!
|
|
Play#0 output Play#0 1 linf light infantry #313 is not on cs cargo ship (#164)!
|
|
Play#0 output Play#0 1 linf light infantry #314 transferred from cs cargo ship (#164) to cs cargo ship (#166)
|
|
Play#0 output Play#0 6 0 635
|
|
Play#0 input tend land 162 312 160
|
|
Play#0 command tend
|
|
Play#0 output Play#0 1 linf light infantry #312 transferred from cs cargo ship (#162) to cs cargo ship (#160)
|
|
Play#0 output Play#0 6 0 634
|
|
Play#0 input ctld
|
|
Play#0 output Play#0 1 Bye-bye
|
|
Play#0 logout 0
|
|
Play#0 output Play#0 3 so long...
|
|
Conn5 output Conn5 2 Empire server ready
|
|
Conn5 input user tester
|
|
Conn5 output Conn5 0 hello tester
|
|
Conn5 input coun 1
|
|
Conn5 output Conn5 0 country name 1
|
|
Conn5 input pass 1
|
|
Conn5 output Conn5 0 password ok
|
|
Conn5 input play
|
|
Conn5 login 1 127.0.0.1 tester
|
|
Play#1 output Play#1 2 2
|
|
Play#1 output Play#1 1
|
|
Play#1 output Play#1 1 *** Server configured for testing ***
|
|
Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
|
|
Play#1 output Play#1 1 You have a new telegram waiting ...
|
|
Play#1 output Play#1 6 0 377
|
|
Play#1 input ltend x
|
|
Play#1 command ltend
|
|
Play#1 output Play#1 1 Unrecognized item "x"
|
|
Play#1 output Play#1 1 Usage: ltend <COMM> <tender-SHIPS> <NUM> <UNITS>
|
|
Play#1 output Play#1 6 0 377
|
|
Play#1 input ltend f -1
|
|
Play#1 command ltend
|
|
Play#1 output Play#1 1 Usage: ltend <COMM> <tender-SHIPS> <NUM> <UNITS>
|
|
Play#1 output Play#1 6 0 377
|
|
Play#1 input ltend f n
|
|
Play#1 command ltend
|
|
Play#1 output Play#1 6 0 376
|
|
Play#1 input ltend f 212
|
|
Play#1 command ltend
|
|
Play#1 output Play#1 1 You don't own ship #212!
|
|
Play#1 output Play#1 6 0 375
|
|
Play#1 input tend f 200 1 -1
|
|
Play#1 command tend
|
|
Play#1 output Play#1 1 command failed
|
|
Play#1 output Play#1 6 0 374
|
|
Play#1 input ltend f 200 1 n
|
|
Play#1 command ltend
|
|
Play#1 output Play#1 1 0 total food transferred off of cs cargo ship (#200)
|
|
Play#1 output Play#1 6 0 373
|
|
Play#1 input ltend f 200 1 26
|
|
Play#1 command ltend
|
|
Play#1 output Play#1 1 You don't own land unit #26!
|
|
Play#1 output Play#1 1 0 total food transferred off of cs cargo ship (#200)
|
|
Play#1 output Play#1 6 0 372
|
|
Play#1 input ltend f 200 1 0
|
|
Play#1 command ltend
|
|
Play#1 output Play#1 1 linf light infantry #0 is not on cs cargo ship (#200)!
|
|
Play#1 output Play#1 1 0 total food transferred off of cs cargo ship (#200)
|
|
Play#1 output Play#1 6 0 371
|
|
Play#1 input ltend i 200/201 1 350/352
|
|
Play#1 command ltend
|
|
Play#1 output Play#1 1 No iron ore on cs cargo ship (#200)
|
|
Play#1 output Play#1 1 No iron ore on cs cargo ship (#201)
|
|
Play#1 output Play#1 6 0 370
|
|
Play#1 input ltend c 200/201 1 350/352
|
|
Play#1 command ltend
|
|
Play#1 output Play#1 1 sup supply #352 is not on cs cargo ship (#200)!
|
|
Play#1 output Play#1 1 0 total civilians transferred off of cs cargo ship (#200)
|
|
Play#1 output Play#1 1 sup supply #350 is not on cs cargo ship (#201)!
|
|
Play#1 output Play#1 1 0 total civilians transferred off of cs cargo ship (#201)
|
|
Play#1 output Play#1 6 0 369
|
|
Play#1 input ltend h 200/201 1 350/352
|
|
Play#1 command ltend
|
|
Play#1 output Play#1 1 No heavy products on cs cargo ship (#200)
|
|
Play#1 output Play#1 1 No heavy products on cs cargo ship (#201)
|
|
Play#1 output Play#1 6 0 368
|
|
Play#1 input ltend f 200/201 0 350/351//352
|
|
Play#1 command ltend
|
|
Play#1 output Play#1 6 0 367
|
|
Play#1 input ltend s 200/201 5 350/351/352
|
|
Play#1 command ltend
|
|
Play#1 output Play#1 1 cs cargo ship (#200) out of shells
|
|
Play#1 output Play#1 1 7 total shells transferred off of cs cargo ship (#200)
|
|
Play#1 output Play#1 1 sup supply #350 is not on cs cargo ship (#201)!
|
|
Play#1 output Play#1 1 sup supply #351 is not on cs cargo ship (#201)!
|
|
Play#1 output Play#1 1 5 total shells transferred off of cs cargo ship (#201)
|
|
Play#1 output Play#1 6 0 366
|
|
Play#1 input ltend g 200/201 21 350/352
|
|
Play#1 command ltend
|
|
Play#1 output Play#1 1 sup supply #352 is not on cs cargo ship (#200)!
|
|
Play#1 output Play#1 1 10 total guns transferred off of cs cargo ship (#200)
|
|
Play#1 output Play#1 1 sup supply #350 is not on cs cargo ship (#201)!
|
|
Play#1 output Play#1 1 10 total guns transferred off of cs cargo ship (#201)
|
|
Play#1 output Play#1 6 0 365
|
|
Play#1 input ltend i 200/201 -1 350/352
|
|
Play#1 command ltend
|
|
Play#1 output Play#1 1 cs cargo ship (#200) cannot hold any iron ore
|
|
Play#1 output Play#1 1 cs cargo ship (#201) cannot hold any iron ore
|
|
Play#1 output Play#1 6 0 364
|
|
Play#1 input ltend c 200/201 -1 350/352
|
|
Play#1 command ltend
|
|
Play#1 output Play#1 1 No civilians on sup supply #350
|
|
Play#1 output Play#1 1 sup supply #352 is not on cs cargo ship (#200)!
|
|
Play#1 output Play#1 1 0 total civilians transferred to cs cargo ship (#200)
|
|
Play#1 output Play#1 1 sup supply #350 is not on cs cargo ship (#201)!
|
|
Play#1 output Play#1 1 No civilians on sup supply #352
|
|
Play#1 output Play#1 1 0 total civilians transferred to cs cargo ship (#201)
|
|
Play#1 output Play#1 6 0 363
|
|
Play#1 input ltend l 200/201 -1 350/352
|
|
Play#1 command ltend
|
|
Play#1 output Play#1 1 No light products on sup supply #350
|
|
Play#1 output Play#1 1 sup supply #352 is not on cs cargo ship (#200)!
|
|
Play#1 output Play#1 1 0 total light products transferred to cs cargo ship (#200)
|
|
Play#1 output Play#1 1 sup supply #350 is not on cs cargo ship (#201)!
|
|
Play#1 output Play#1 1 No light products on sup supply #352
|
|
Play#1 output Play#1 1 0 total light products transferred to cs cargo ship (#201)
|
|
Play#1 output Play#1 6 0 362
|
|
Play#1 input ltend s 200/201 -20 351/352
|
|
Play#1 command ltend
|
|
Play#1 output Play#1 1 sup supply #352 is not on cs cargo ship (#200)!
|
|
Play#1 output Play#1 1 2 total shells transferred to cs cargo ship (#200)
|
|
Play#1 output Play#1 1 sup supply #351 is not on cs cargo ship (#201)!
|
|
Play#1 output Play#1 1 5 total shells transferred to cs cargo ship (#201)
|
|
Play#1 output Play#1 6 0 361
|
|
Play#1 input ltend m 200/201 -25 350/351/352
|
|
Play#1 command ltend
|
|
Play#1 output Play#1 1 sup supply #352 is not on cs cargo ship (#200)!
|
|
Play#1 output Play#1 1 30 total military transferred to cs cargo ship (#200)
|
|
Play#1 output Play#1 1 sup supply #350 is not on cs cargo ship (#201)!
|
|
Play#1 output Play#1 1 sup supply #351 is not on cs cargo ship (#201)!
|
|
Play#1 output Play#1 1 25 total military transferred to cs cargo ship (#201)
|
|
Play#1 output Play#1 6 0 360
|
|
Play#1 input ltend
|
|
Play#1 command ltend
|
|
Play#1 output Play#1 4 Transfer what commodity?
|
|
Play#1 input x
|
|
Play#1 output Play#1 1 Unrecognized item "x"
|
|
Play#1 output Play#1 1 Usage: ltend <COMM> <tender-SHIPS> <NUM> <UNITS>
|
|
Play#1 output Play#1 6 0 360
|
|
Play#1 input ltend
|
|
Play#1 command ltend
|
|
Play#1 output Play#1 4 Transfer what commodity?
|
|
Play#1 input f
|
|
Play#1 output Play#1 4 Tender(s)?
|
|
Play#1 input -1
|
|
Play#1 output Play#1 1 Usage: ltend <COMM> <tender-SHIPS> <NUM> <UNITS>
|
|
Play#1 output Play#1 6 0 360
|
|
Play#1 input ltend
|
|
Play#1 command ltend
|
|
Play#1 output Play#1 4 Transfer what commodity?
|
|
Play#1 input f
|
|
Play#1 output Play#1 4 Tender(s)?
|
|
Play#1 input 200/201
|
|
Play#1 output Play#1 4 Amount to transfer?
|
|
Play#1 input 1
|
|
Play#1 output Play#1 4 Units to be tended?
|
|
Play#1 input 350/351
|
|
Play#1 output Play#1 1 2 total food transferred off of cs cargo ship (#200)
|
|
Play#1 output Play#1 4 Amount to transfer?
|
|
Play#1 input -1
|
|
Play#1 output Play#1 4 Units to be tended?
|
|
Play#1 input 350
|
|
Play#1 output Play#1 1 sup supply #350 is not on cs cargo ship (#201)!
|
|
Play#1 output Play#1 1 0 total food transferred to cs cargo ship (#201)
|
|
Play#1 output Play#1 6 0 359
|
|
Play#1 input ctld
|
|
Play#1 output Play#1 1 Bye-bye
|
|
Play#1 logout 1
|
|
Play#1 output Play#1 3 so long...
|
|
Conn6 output Conn6 2 Empire server ready
|
|
Conn6 input user tester
|
|
Conn6 output Conn6 0 hello tester
|
|
Conn6 input coun POGO
|
|
Conn6 output Conn6 0 country name POGO
|
|
Conn6 input pass peter
|
|
Conn6 output Conn6 0 password ok
|
|
Conn6 input play
|
|
Conn6 login 0 127.0.0.1 tester
|
|
Play#0 output Play#0 2 2
|
|
Play#0 output Play#0 1
|
|
Play#0 output Play#0 1 *** Server configured for testing ***
|
|
Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input ltend m 160 1 310
|
|
Play#0 command ltend
|
|
Play#0 output Play#0 1 cav cavalry #310 is not on cs cargo ship (#160)!
|
|
Play#0 output Play#0 1 0 total military transferred off of cs cargo ship (#160)
|
|
Play#0 output Play#0 6 0 639
|
|
Play#0 input ltend m 200 1 350
|
|
Play#0 command ltend
|
|
Play#0 output Play#0 1 1 total military transferred off of cs cargo ship (#200)
|
|
Play#0 output Play#0 6 0 638
|
|
Play#0 input ltend g 200 -1 350
|
|
Play#0 command ltend
|
|
Play#0 output Play#0 1 1 total guns transferred to cs cargo ship (#200)
|
|
Play#0 output Play#0 6 0 637
|
|
Play#0 input ctld
|
|
Play#0 output Play#0 1 Bye-bye
|
|
Play#0 logout 0
|
|
Play#0 output Play#0 3 so long...
|
|
Conn7 output Conn7 2 Empire server ready
|
|
Conn7 input user tester
|
|
Conn7 output Conn7 0 hello tester
|
|
Conn7 input coun POGO
|
|
Conn7 output Conn7 0 country name POGO
|
|
Conn7 input pass peter
|
|
Conn7 output Conn7 0 password ok
|
|
Conn7 input play
|
|
Conn7 login 0 127.0.0.1 tester
|
|
Play#0 output Play#0 2 2
|
|
Play#0 output Play#0 1
|
|
Play#0 output Play#0 1 *** Server configured for testing ***
|
|
Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input cens * ?des#.
|
|
Play#0 command census
|
|
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
|
|
Play#0 output Play#0 1 CENSUS del dst
|
|
Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa
|
|
Play#0 output Play#0 1 2 -3,-1 h 2% 0 .. .. 1 101 100 0 100 100% 0 0 1
|
|
Play#0 output Play#0 1 1 -6,0 h 2% 0 .. .. 100 50 0 100 100% 0 0 1
|
|
Play#0 output Play#0 1 1 -4,0 h 2% 0 .. .. 110 50 0 99 100% 0 0 1
|
|
Play#0 output Play#0 1 1 -2,0 h 2% 0 .. .. 2 99 50 0 100 100% 0 0 1
|
|
Play#0 output Play#0 1 1 0,0 h 2% 0 .. .. 100 126 0 32 100% 0 0 1
|
|
Play#0 output Play#0 1 2 2,0 h 2% 0 .. .. 100 124 0 100 100% 0 0 1
|
|
Play#0 output Play#0 1 3 4,0 h 2% 0 .. .. 100 106 0 100 100% 0 0 1
|
|
Play#0 output Play#0 1 4 6,0 h 2% 0 .. .. 100 100 0 100 100% 0 0 1
|
|
Play#0 output Play#0 1 0 8,0 h 2% 0 .. .. 100 101 0 99 100% 0 0 1
|
|
Play#0 output Play#0 1 1 -3,1 h 0% 0 .. .. 100 100 0 100 100% 0 0 1
|
|
Play#0 output Play#0 1 1 1,1 h 0% 0 .. .. 100 106 0 91 100% 0 0 1
|
|
Play#0 output Play#0 1 2 3,1 h 0% 0 .. .. 100 106 0 100 100% 0 0 1
|
|
Play#0 output Play#0 1 3 5,1 h 0% 0 .. .. 100 100 0 100 100% 0 0 1
|
|
Play#0 output Play#0 1 4 7,1 h 0% 0 .. .. 100 100 0 100 100% 0 0 1
|
|
Play#0 output Play#0 1 0 9,1 h 0% 0 .. .. 100 100 0 100 100% 0 0 1
|
|
Play#0 output Play#0 1 1 1,3 + 0% 0 .. .. 100 106 0 91 100% 0 0 1
|
|
Play#0 output Play#0 1 2 3,3 + 0% 0 .. .. 100 106 0 100 100% 0 0 1
|
|
Play#0 output Play#0 1 3 5,3 + 0% 0 .. .. 100 100 0 100 100% 0 0 1
|
|
Play#0 output Play#0 1 4 7,3 + 0% 0 .. .. 100 100 0 100 100% 0 0 1
|
|
Play#0 output Play#0 1 0 9,3 + 0% 0 .. .. 100 100 0 100 100% 0 0 1
|
|
Play#0 output Play#0 1 1 0,4 c 2% 0 .. .. 100 118 0 73 100% 0 0 1
|
|
Play#0 output Play#0 1 2 2,4 c 2% 0 .. .. 100 118 0 100 100% 0 0
|
|
Play#0 output Play#0 1 3 4,4 c 2% 0 .. .. 100 112 0 100 100% 0 0
|
|
Play#0 output Play#0 1 4 6,4 c 2% 0 .. .. 100 100 0 100 100% 0 0
|
|
Play#0 output Play#0 1 0 8,4 c 2% 0 .. .. 100 100 0 100 100% 0 0 1
|
|
Play#0 output Play#0 1 1 1,5 c 0% 0 .. .. 100 106 0 91 100% 0 0 1
|
|
Play#0 output Play#0 1 2 3,5 c 0% 0 .. .. 100 106 0 100 100% 0 0 1
|
|
Play#0 output Play#0 1 3 5,5 c 0% 0 .. .. 100 100 0 100 100% 0 0 1
|
|
Play#0 output Play#0 1 4 7,5 c 0% 0 .. .. 100 100 0 100 100% 0 0 1
|
|
Play#0 output Play#0 1 0 9,5 c 0% 0 .. .. 100 100 0 100 100% 0 0 1
|
|
Play#0 output Play#0 1 30 sectors
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input comm * ?des#.
|
|
Play#0 command commodity
|
|
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
|
|
Play#0 output Play#0 1 COMMODITIES deliver-- distribute
|
|
Play#0 output Play#0 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
|
|
Play#0 output Play#0 1 2 -3,-1 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200
|
|
Play#0 output Play#0 1 1 -6,0 h .......... .......... 0 0 0 9999 0 10 0 9999 1 200
|
|
Play#0 output Play#0 1 1 -4,0 h .......... .......... 0 0 0 9999 0 10 0 9999 0 200
|
|
Play#0 output Play#0 1 1 -2,0 h .......... .......... 1 1 0 9999 0 10 0 9999 0 200
|
|
Play#0 output Play#0 1 1 0,0 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200
|
|
Play#0 output Play#0 1 2 2,0 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200
|
|
Play#0 output Play#0 1 3 4,0 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200
|
|
Play#0 output Play#0 1 4 6,0 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200
|
|
Play#0 output Play#0 1 0 8,0 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200
|
|
Play#0 output Play#0 1 1 -3,1 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200
|
|
Play#0 output Play#0 1 1 1,1 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200
|
|
Play#0 output Play#0 1 2 3,1 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200
|
|
Play#0 output Play#0 1 3 5,1 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200
|
|
Play#0 output Play#0 1 4 7,1 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200
|
|
Play#0 output Play#0 1 0 9,1 h .......... .......... 1 1 0 9950 0 20 0 9950 0 200
|
|
Play#0 output Play#0 1 1 1,3 + .......... .......... 1 1 0 9950 0 20 0 9950 0 200
|
|
Play#0 output Play#0 1 2 3,3 + .......... .......... 1 1 0 9950 0 20 0 9950 0 200
|
|
Play#0 output Play#0 1 3 5,3 + .......... .......... 1 1 0 9950 0 20 0 9950 0 200
|
|
Play#0 output Play#0 1 4 7,3 + .......... .......... 1 1 0 9950 0 20 0 9950 0 200
|
|
Play#0 output Play#0 1 0 9,3 + .......... .......... 1 1 0 9950 0 20 0 9950 0 200
|
|
Play#0 output Play#0 1 1 0,4 c .......... .......... 1 1 0 9950 0 20 0 9950 0 200
|
|
Play#0 output Play#0 1 2 2,4 c .......... .......... 1 1 0 9950 0 20 0 9950 0 200
|
|
Play#0 output Play#0 1 3 4,4 c .......... .......... 1 1 0 9950 0 20 0 9950 0 200
|
|
Play#0 output Play#0 1 4 6,4 c .......... .......... 1 1 0 9950 0 20 0 9950 0 200
|
|
Play#0 output Play#0 1 0 8,4 c .......... .......... 1 1 0 9950 0 20 0 9950 0 200
|
|
Play#0 output Play#0 1 1 1,5 c .......... .......... 1 1 0 9950 0 20 0 9950 0 200
|
|
Play#0 output Play#0 1 2 3,5 c .......... .......... 1 1 0 9950 0 20 0 9950 0 200
|
|
Play#0 output Play#0 1 3 5,5 c .......... .......... 1 1 0 9950 0 20 0 9950 0 200
|
|
Play#0 output Play#0 1 4 7,5 c .......... .......... 1 1 0 9950 0 20 0 9950 0 200
|
|
Play#0 output Play#0 1 0 9,5 c .......... .......... 1 1 0 9950 0 20 0 9950 0 200
|
|
Play#0 output Play#0 1 30 sectors
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input ship *
|
|
Play#0 command ship
|
|
Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
|
|
Play#0 output Play#0 1 1 0 ls landing shi 0,0 a 100% 0 0 0 9 0 0 1 2 90 145
|
|
Play#0 output Play#0 1 1 1 ls landing shi 2,0 a 100% 0 0 0 0 0 0 0 0 90 145
|
|
Play#0 output Play#0 1 1 2 ls landing shi 4,0 a 100% 0 0 0 0 0 0 0 0 90 145
|
|
Play#0 output Play#0 1 1 3 ls landing shi 6,0 a 100% 0 6 0 0 0 0 1 1 90 145
|
|
Play#0 output Play#0 1 1 4 ls landing shi 8,0 a 100% 0 6 0 0 0 0 1 1 90 145
|
|
Play#0 output Play#0 1 1 5 ls landing shi 1,1 a 100% 0 6 0 0 0 0 1 1 90 145
|
|
Play#0 output Play#0 1 1 6 ls landing shi 3,1 a 100% 0 6 0 0 0 0 1 1 90 145
|
|
Play#0 output Play#0 1 1 7 ls landing shi 5,1 a 100% 0 6 0 0 0 0 1 1 90 145
|
|
Play#0 output Play#0 1 1 8 ls landing shi 7,1 a 100% 0 6 0 0 0 0 1 1 90 145
|
|
Play#0 output Play#0 1 1 9 ls landing shi 9,1 a 100% 0 6 0 0 0 0 1 1 90 145
|
|
Play#0 output Play#0 1 1 10 ls landing shi 1,3 a 100% 0 6 0 0 0 0 1 1 90 145
|
|
Play#0 output Play#0 1 1 11 ls landing shi 3,3 a 100% 0 6 0 0 0 0 1 1 90 145
|
|
Play#0 output Play#0 1 1 12 ls landing shi 5,3 a 100% 0 6 0 0 0 0 1 1 90 145
|
|
Play#0 output Play#0 1 1 13 ls landing shi 7,3 a 100% 0 6 0 0 0 0 1 1 90 145
|
|
Play#0 output Play#0 1 1 14 ls landing shi 9,3 a 100% 0 6 0 0 0 0 1 1 90 145
|
|
Play#0 output Play#0 1 1 15 ls landing shi 0,4 a 100% 0 0 0 9 0 0 1 1 90 145
|
|
Play#0 output Play#0 1 1 16 ls landing shi 2,4 a 100% 0 0 0 0 0 0 0 0 90 145
|
|
Play#0 output Play#0 1 1 17 ls landing shi 4,4 a 100% 0 0 0 0 0 0 0 0 90 145
|
|
Play#0 output Play#0 1 1 18 ls landing shi 6,4 a 100% 0 6 0 0 0 0 1 1 90 145
|
|
Play#0 output Play#0 1 1 19 ls landing shi 8,4 a 100% 0 6 0 0 0 0 1 1 90 145
|
|
Play#0 output Play#0 1 1 20 ls landing shi 1,5 a 100% 0 6 0 0 0 0 1 1 90 145
|
|
Play#0 output Play#0 1 1 21 ls landing shi 3,5 a 100% 0 6 0 0 0 0 1 1 90 145
|
|
Play#0 output Play#0 1 1 22 ls landing shi 5,5 a 100% 0 6 0 0 0 0 1 1 90 145
|
|
Play#0 output Play#0 1 1 23 ls landing shi 7,5 a 100% 0 6 0 0 0 0 1 1 90 145
|
|
Play#0 output Play#0 1 1 24 ls landing shi 9,5 a 100% 0 6 0 0 0 0 1 1 90 145
|
|
Play#0 output Play#0 1 1 25 fb fishing boa 0,4 a 100% 0 0 0 9 0 0 0 0 90 0
|
|
Play#0 output Play#0 1 1 26 fb fishing boa 2,4 a 100% 0 0 0 0 0 0 0 0 90 0
|
|
Play#0 output Play#0 1 1 27 fb fishing boa 4,4 a 100% 0 0 0 0 0 0 0 0 90 0
|
|
Play#0 output Play#0 1 1 28 fb fishing boa 6,4 a 100% 0 6 0 0 0 0 0 0 90 0
|
|
Play#0 output Play#0 1 1 29 fb fishing boa 8,4 a 100% 0 6 0 0 0 0 0 0 90 0
|
|
Play#0 output Play#0 1 1 30 fb fishing boa 1,5 a 100% 0 6 0 0 0 0 0 0 90 0
|
|
Play#0 output Play#0 1 1 31 fb fishing boa 3,5 a 100% 0 6 0 0 0 0 0 0 90 0
|
|
Play#0 output Play#0 1 1 32 fb fishing boa 5,5 a 100% 0 6 0 0 0 0 0 0 90 0
|
|
Play#0 output Play#0 1 1 33 fb fishing boa 7,5 a 100% 0 6 0 0 0 0 0 0 90 0
|
|
Play#0 output Play#0 1 1 34 fb fishing boa 9,5 a 100% 0 6 0 0 0 0 0 0 90 0
|
|
Play#0 output Play#0 1 1 80 cs cargo ship -2,0 100% 10 50 0 0 0 0 0 0 90 145
|
|
Play#0 output Play#0 1 1 81 cs cargo ship -4,0 100% 0 50 0 1 0 0 0 0 90 145
|
|
Play#0 output Play#0 1 1 82 cs cargo ship -6,0 100% 10 50 0 0 0 0 0 0 90 145
|
|
Play#0 output Play#0 1 2 85 cs cargo ship -2,0 100% 11 0 0 0 0 0 0 0 90 145
|
|
Play#0 output Play#0 1 2 86 cs cargo ship -4,0 100% 10 0 0 0 0 0 0 0 90 145
|
|
Play#0 output Play#0 1 1 87 cs cargo ship -3,-1 100% 9 0 0 0 0 0 0 0 90 145
|
|
Play#0 output Play#0 1 2 92 ls landing shi 0,0 b 100% 0 6 0 6 0 0 2 2 90 145
|
|
Play#0 output Play#0 1 3 93 ls landing shi 0,0 b 100% 0 6 0 6 0 0 2 2 90 145
|
|
Play#0 output Play#0 1 4 94 ls landing shi 0,0 b 100% 0 5 0 1 0 0 1 1 90 145
|
|
Play#0 output Play#0 1 1 95 ls landing shi 1,-1 b 100% 0 6 0 0 0 0 1 1 90 145
|
|
Play#0 output Play#0 1 1 100 cal light carri -2,0 100% 0 0 0 0 19 21 4 0 90 145
|
|
Play#0 output Play#0 1 1 101 mb missile boa -2,0 100% 0 0 0 0 9 0 1 0 90 180
|
|
Play#0 output Play#0 1 1 105 cs cargo ship -2,0 100% 0 0 0 0 0 0 1 0 90 180
|
|
Play#0 output Play#0 1 1 110 frg frigate -2,0 100% 0 0 0 0 0 0 0 2 90 145
|
|
Play#0 output Play#0 1 1 111 sb submarine -2,0 100% 0 0 0 0 0 0 0 2 90 145
|
|
Play#0 output Play#0 1 1 112 cs cargo ship -2,0 100% 0 0 0 0 0 0 0 2 90 145
|
|
Play#0 output Play#0 1 1 113 sbc cargo subma -2,0 100% 0 0 0 0 0 0 0 1 90 150
|
|
Play#0 output Play#0 1 1 115 cs cargo ship -2,0 100% 0 0 0 0 0 0 0 2 90 150
|
|
Play#0 output Play#0 1 1 150 cs cargo ship 1,-1 t 100% 17 17 23 19 0 0 0 2 90 145
|
|
Play#0 output Play#0 1 1 151 cs cargo ship 1,-1 t 100% 17 17 23 21 0 0 0 0 90 145
|
|
Play#0 output Play#0 1 1 152 cs cargo ship 1,-1 t 100% 22 22 18 20 0 0 0 0 90 145
|
|
Play#0 output Play#0 1 1 153 cs cargo ship 1,-1 t 100% 22 22 18 21 0 0 0 1 90 145
|
|
Play#0 output Play#0 1 1 154 cs cargo ship 1,-1 t 100% 22 22 18 19 0 0 0 1 90 145
|
|
Play#0 output Play#0 1 2 162 cs cargo ship 0,-2 u 100% 20 20 20 25 0 0 0 1 90 145
|
|
Play#0 output Play#0 1 3 163 cs cargo ship 0,-2 u 100% 20 20 20 25 0 0 0 1 90 145
|
|
Play#0 output Play#0 1 4 164 cs cargo ship 0,-2 u 100% 20 19 20 21 0 0 0 0 90 145
|
|
Play#0 output Play#0 1 1 165 ls landing shi 1,-1 100% 0 20 0 20 0 0 0 3 90 145
|
|
Play#0 output Play#0 1 1 166 cs cargo ship 0,-2 100% 20 22 20 8 0 0 0 2 90 145
|
|
Play#0 output Play#0 1 1 170 frg frigate 1,-1 100% 0 20 0 20 0 0 0 2 90 145
|
|
Play#0 output Play#0 1 1 171 sb submarine 1,-1 100% 0 20 0 20 0 0 0 1 90 145
|
|
Play#0 output Play#0 1 1 172 cs cargo ship 1,-1 100% 0 20 0 20 0 0 0 1 90 145
|
|
Play#0 output Play#0 1 1 173 sbc cargo subma 1,-1 100% 0 10 0 20 0 0 0 0 90 150
|
|
Play#0 output Play#0 1 1 175 cs cargo ship 1,-1 100% 0 10 0 20 0 0 0 0 90 150
|
|
Play#0 output Play#0 1 1 200 cs cargo ship 1,-1 T 100% 20 49 20 18 0 0 0 2 90 145
|
|
Play#0 output Play#0 1 1 201 cs cargo ship 1,-1 T 100% 20 45 20 20 0 0 0 1 90 145
|
|
Play#0 output Play#0 1 2 212 cs cargo ship 1,-1 T 100% 20 20 20 20 0 0 0 0 90 145
|
|
Play#0 output Play#0 1 71 ships
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input carg *
|
|
Play#0 command cargo
|
|
Play#0 output Play#0 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
|
Play#0 output Play#0 1 0 ls 0,0 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 1 ls 2,0 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 2 ls 4,0 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 3 ls 6,0 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 4 ls 8,0 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 5 ls 1,1 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 6 ls 3,1 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 7 ls 5,1 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 8 ls 7,1 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 9 ls 9,1 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 10 ls 1,3 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 11 ls 3,3 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 12 ls 5,3 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 13 ls 7,3 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 14 ls 9,3 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 15 ls 0,4 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 16 ls 2,4 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 17 ls 4,4 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 18 ls 6,4 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 19 ls 8,4 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 20 ls 1,5 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 21 ls 3,5 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 22 ls 5,5 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 23 ls 7,5 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 24 ls 9,5 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 25 fb 0,4 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 26 fb 2,4 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 27 fb 4,4 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 28 fb 6,4 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 29 fb 8,4 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 30 fb 1,5 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 31 fb 3,5 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 32 fb 5,5 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 33 fb 7,5 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 34 fb 9,5 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 80 cs -2,0 100% 10 50 0 0 0 0 0 0 0 0 52 10 0
|
|
Play#0 output Play#0 1 81 cs -4,0 100% 0 50 0 1 0 0 0 0 0 0 52 10 0
|
|
Play#0 output Play#0 1 82 cs -6,0 100% 10 50 0 1 0 0 0 0 0 0 52 10 0
|
|
Play#0 output Play#0 1 85 cs -2,0 100% 11 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 86 cs -4,0 100% 10 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 87 cs -3,-1 100% 9 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 92 ls 0,0 b 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 93 ls 0,0 b 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 94 ls 0,0 b 100% 0 5 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 95 ls 1,-1 b 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 100 cal -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 101 mb -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 105 cs -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 110 frg -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 111 sb -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 112 cs -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 113 sbc -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 115 cs -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 150 cs 1,-1 t 100% 17 17 23 15 42 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 151 cs 1,-1 t 100% 17 17 23 20 37 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 152 cs 1,-1 t 100% 22 22 18 0 39 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 153 cs 1,-1 t 100% 22 22 18 0 50 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 154 cs 1,-1 t 100% 22 22 18 0 42 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 162 cs 0,-2 u 100% 20 20 20 7 42 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 163 cs 0,-2 u 100% 20 20 20 7 42 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 164 cs 0,-2 u 100% 20 19 20 7 42 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 165 ls 1,-1 100% 0 20 0 7 1 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 166 cs 0,-2 100% 20 22 20 7 42 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 170 frg 1,-1 100% 0 20 0 7 2 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 171 sb 1,-1 100% 0 20 0 7 2 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 172 cs 1,-1 100% 0 20 0 7 2 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 173 sbc 1,-1 100% 0 10 0 7 2 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 175 cs 1,-1 100% 0 10 0 7 2 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 200 cs 1,-1 T 100% 20 49 20 2 33 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 201 cs 1,-1 T 100% 20 45 20 7 32 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 212 cs 1,-1 T 100% 20 20 20 7 42 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 71 ships
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input plane *
|
|
Play#0 command plane
|
|
Play#0 output Play#0 1 own # type x,y w eff mu def tech ran hard carry special
|
|
Play#0 output Play#0 1 1 0 sam Sea Sparrow 0,0 A 100% 60 18 180 2 0 0S
|
|
Play#0 output Play#0 1 1 1 sam Sea Sparrow 2,0 A 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 1 2 sam Sea Sparrow 4,0 A 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 1 3 sam Sea Sparrow 6,0 A 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 1 4 sam Sea Sparrow 8,0 A 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 1 5 sam Sea Sparrow 1,1 A 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 1 6 sam Sea Sparrow 3,1 A 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 1 7 sam Sea Sparrow 5,1 A 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 1 8 sam Sea Sparrow 7,1 A 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 1 9 sam Sea Sparrow 9,1 A 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 1 10 sam Sea Sparrow 1,3 A 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 1 11 sam Sea Sparrow 3,3 A 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 1 12 sam Sea Sparrow 5,3 A 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 1 13 sam Sea Sparrow 7,3 A 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 1 14 sam Sea Sparrow 9,3 A 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 1 15 sam Sea Sparrow 0,4 A 100% 60 18 180 2 0 15S
|
|
Play#0 output Play#0 1 1 16 sam Sea Sparrow 2,4 A 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 1 17 sam Sea Sparrow 4,4 A 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 1 18 sam Sea Sparrow 6,4 A 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 1 19 sam Sea Sparrow 8,4 A 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 1 20 sam Sea Sparrow 1,5 A 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 1 21 sam Sea Sparrow 3,5 A 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 1 22 sam Sea Sparrow 5,5 A 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 1 23 sam Sea Sparrow 7,5 A 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 1 24 sam Sea Sparrow 9,5 A 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 1 25 sam Sea Sparrow 0,0 A 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 2 26 sam Sea Sparrow 2,0 A 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 3 27 sam Sea Sparrow 4,0 A 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 4 28 sam Sea Sparrow 6,0 A 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 1 30 sam Sea Sparrow 0,0 C 100% 60 18 180 2 0 50L
|
|
Play#0 output Play#0 1 1 31 sam Sea Sparrow 2,0 C 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 1 32 sam Sea Sparrow 4,0 C 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 1 33 sam Sea Sparrow 6,0 C 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 1 34 sam Sea Sparrow 8,0 C 100% 60 18 180 2 0 54L
|
|
Play#0 output Play#0 1 1 35 sam Sea Sparrow 0,0 C 100% 60 18 180 2 0 50L
|
|
Play#0 output Play#0 1 2 36 sam Sea Sparrow 2,0 C 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 3 37 sam Sea Sparrow 4,0 C 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 4 38 sam Sea Sparrow 6,0 C 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 1 40 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0 100S
|
|
Play#0 output Play#0 1 1 41 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0 100S
|
|
Play#0 output Play#0 1 1 42 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0 100S
|
|
Play#0 output Play#0 1 1 43 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0 100S
|
|
Play#0 output Play#0 1 1 44 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0 101S
|
|
Play#0 output Play#0 1 1 45 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0 100L
|
|
Play#0 output Play#0 1 1 46 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0 105L
|
|
Play#0 output Play#0 1 1 47 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0
|
|
Play#0 output Play#0 1 1 48 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0
|
|
Play#0 output Play#0 1 1 49 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0
|
|
Play#0 output Play#0 1 1 50 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0
|
|
Play#0 output Play#0 1 1 51 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0
|
|
Play#0 output Play#0 1 1 52 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0
|
|
Play#0 output Play#0 1 1 53 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0
|
|
Play#0 output Play#0 1 1 54 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0
|
|
Play#0 output Play#0 1 1 55 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0
|
|
Play#0 output Play#0 1 1 56 sam Sea Sparrow -2,0 E 100% 60 19 200 6 0
|
|
Play#0 output Play#0 1 1 57 sam Sea Sparrow -2,0 100% 60 19 200 6 0 105S
|
|
Play#0 output Play#0 1 1 58 sam Sea Sparrow -2,0 100% 60 19 200 6 0
|
|
Play#0 output Play#0 1 1 59 sam Sea Sparrow -2,0 100% 60 19 200 6 1
|
|
Play#0 output Play#0 1 1 60 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
|
|
Play#0 output Play#0 1 1 61 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
|
|
Play#0 output Play#0 1 1 62 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
|
|
Play#0 output Play#0 1 1 63 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
|
|
Play#0 output Play#0 1 1 64 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
|
|
Play#0 output Play#0 1 1 65 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
|
|
Play#0 output Play#0 1 1 66 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
|
|
Play#0 output Play#0 1 1 67 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
|
|
Play#0 output Play#0 1 1 68 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
|
|
Play#0 output Play#0 1 1 69 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
|
|
Play#0 output Play#0 1 1 70 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
|
|
Play#0 output Play#0 1 1 71 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
|
|
Play#0 output Play#0 1 1 72 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
|
|
Play#0 output Play#0 1 1 73 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
|
|
Play#0 output Play#0 1 1 74 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
|
|
Play#0 output Play#0 1 1 75 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
|
|
Play#0 output Play#0 1 1 76 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
|
|
Play#0 output Play#0 1 1 77 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
|
|
Play#0 output Play#0 1 1 78 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
|
|
Play#0 output Play#0 1 1 79 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
|
|
Play#0 output Play#0 1 1 80 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0 100S
|
|
Play#0 output Play#0 1 1 81 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0
|
|
Play#0 output Play#0 1 1 82 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0
|
|
Play#0 output Play#0 1 1 83 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0
|
|
Play#0 output Play#0 1 1 84 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0
|
|
Play#0 output Play#0 1 1 85 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0
|
|
Play#0 output Play#0 1 1 86 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0
|
|
Play#0 output Play#0 1 1 87 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0
|
|
Play#0 output Play#0 1 1 88 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0
|
|
Play#0 output Play#0 1 1 89 nc AH-1 Cobra -2,0 K 100% 60 5 200 16 0
|
|
Play#0 output Play#0 1 1 90 mi Harpoon -2,0 M 100% 60 7 200 11 0
|
|
Play#0 output Play#0 1 1 91 mi Harpoon -2,0 M 100% 60 7 200 11 0 101S
|
|
Play#0 output Play#0 1 1 92 mi Harpoon -2,0 M 100% 60 7 200 11 0 101S
|
|
Play#0 output Play#0 1 1 93 mi Harpoon -2,0 M 100% 60 7 200 11 0 101S
|
|
Play#0 output Play#0 1 1 94 mi Harpoon -2,0 M 100% 60 7 200 11 0 101S
|
|
Play#0 output Play#0 1 1 95 mi Harpoon -2,0 M 100% 60 7 200 11 0 101S
|
|
Play#0 output Play#0 1 1 96 mi Harpoon -2,0 M 100% 60 7 200 11 0 101S
|
|
Play#0 output Play#0 1 1 97 mi Harpoon -2,0 M 100% 60 7 200 11 0 101S
|
|
Play#0 output Play#0 1 1 98 mi Harpoon -2,0 M 100% 60 7 200 11 0 101S
|
|
Play#0 output Play#0 1 1 99 mi Harpoon -2,0 M 100% 60 7 200 11 0 101S
|
|
Play#0 output Play#0 1 1 100 mi Harpoon -2,0 M 100% 60 7 200 11 0 100S
|
|
Play#0 output Play#0 1 1 101 mi Harpoon -2,0 M 100% 60 7 200 11 0
|
|
Play#0 output Play#0 1 1 102 mi Harpoon -2,0 M 100% 60 7 200 11 0
|
|
Play#0 output Play#0 1 1 103 mi Harpoon -2,0 M 100% 60 7 200 11 0
|
|
Play#0 output Play#0 1 1 104 mi Harpoon -2,0 M 100% 60 7 200 11 0
|
|
Play#0 output Play#0 1 1 105 mi Harpoon -2,0 M 100% 60 7 200 11 0
|
|
Play#0 output Play#0 1 1 106 mi Harpoon -2,0 M 100% 60 7 200 11 0
|
|
Play#0 output Play#0 1 1 107 mi Harpoon -2,0 M 100% 60 7 200 11 0
|
|
Play#0 output Play#0 1 1 108 mi Harpoon -2,0 M 100% 60 7 200 11 0
|
|
Play#0 output Play#0 1 1 109 mi Harpoon -2,0 M 100% 60 7 200 11 0
|
|
Play#0 output Play#0 1 1 110 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0
|
|
Play#0 output Play#0 1 1 111 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0
|
|
Play#0 output Play#0 1 1 112 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
|
|
Play#0 output Play#0 1 1 113 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
|
|
Play#0 output Play#0 1 1 114 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
|
|
Play#0 output Play#0 1 1 115 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
|
|
Play#0 output Play#0 1 1 116 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
|
|
Play#0 output Play#0 1 1 117 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
|
|
Play#0 output Play#0 1 1 118 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
|
|
Play#0 output Play#0 1 1 119 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
|
|
Play#0 output Play#0 1 1 120 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
|
|
Play#0 output Play#0 1 1 121 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
|
|
Play#0 output Play#0 1 1 122 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
|
|
Play#0 output Play#0 1 1 123 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
|
|
Play#0 output Play#0 1 1 124 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
|
|
Play#0 output Play#0 1 1 125 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
|
|
Play#0 output Play#0 1 1 126 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
|
|
Play#0 output Play#0 1 1 127 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
|
|
Play#0 output Play#0 1 1 128 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
|
|
Play#0 output Play#0 1 1 129 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0 100S
|
|
Play#0 output Play#0 1 1 130 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0
|
|
Play#0 output Play#0 1 1 131 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0
|
|
Play#0 output Play#0 1 1 132 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0
|
|
Play#0 output Play#0 1 1 133 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0
|
|
Play#0 output Play#0 1 1 134 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0
|
|
Play#0 output Play#0 1 1 135 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0
|
|
Play#0 output Play#0 1 1 136 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0
|
|
Play#0 output Play#0 1 1 137 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0
|
|
Play#0 output Play#0 1 1 138 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0
|
|
Play#0 output Play#0 1 1 139 f2 P-51 Mustang -2,0 F 100% 60 10 200 14 0
|
|
Play#0 output Play#0 1 1 140 zep Zeppelin -2,0 100% 60 2 180 21 0
|
|
Play#0 output Play#0 1 1 150 sam Sea Sparrow 0,0 B 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 2 151 sam Sea Sparrow 2,0 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 3 152 sam Sea Sparrow 4,0 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 1 153 sam Sea Sparrow 6,0 B 100% 60 18 180 2 0 3S
|
|
Play#0 output Play#0 1 1 154 sam Sea Sparrow 8,0 B 100% 60 18 180 2 0 4S
|
|
Play#0 output Play#0 1 1 155 sam Sea Sparrow 1,1 B 100% 60 18 180 2 0 5S
|
|
Play#0 output Play#0 1 1 156 sam Sea Sparrow 3,1 B 100% 60 18 180 2 0 6S
|
|
Play#0 output Play#0 1 1 157 sam Sea Sparrow 5,1 B 100% 60 18 180 2 0 7S
|
|
Play#0 output Play#0 1 1 158 sam Sea Sparrow 7,1 B 100% 60 18 180 2 0 8S
|
|
Play#0 output Play#0 1 1 159 sam Sea Sparrow 9,1 B 100% 60 18 180 2 0 9S
|
|
Play#0 output Play#0 1 1 160 sam Sea Sparrow 1,3 B 100% 60 18 180 2 0 10S
|
|
Play#0 output Play#0 1 1 161 sam Sea Sparrow 3,3 B 100% 60 18 180 2 0 11S
|
|
Play#0 output Play#0 1 1 162 sam Sea Sparrow 5,3 B 100% 60 18 180 2 0 12S
|
|
Play#0 output Play#0 1 1 163 sam Sea Sparrow 7,3 B 100% 60 18 180 2 0 13S
|
|
Play#0 output Play#0 1 1 164 sam Sea Sparrow 9,3 B 100% 60 18 180 2 0 14S
|
|
Play#0 output Play#0 1 1 165 sam Sea Sparrow 0,4 B 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 2 166 sam Sea Sparrow 2,4 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 3 167 sam Sea Sparrow 4,4 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 1 168 sam Sea Sparrow 6,4 B 100% 60 18 180 2 0 18S
|
|
Play#0 output Play#0 1 1 169 sam Sea Sparrow 8,4 B 100% 60 18 180 2 0 19S
|
|
Play#0 output Play#0 1 1 170 sam Sea Sparrow 1,5 B 100% 60 18 180 2 0 20S
|
|
Play#0 output Play#0 1 1 171 sam Sea Sparrow 3,5 B 100% 60 18 180 2 0 21S
|
|
Play#0 output Play#0 1 1 172 sam Sea Sparrow 5,5 B 100% 60 18 180 2 0 22S
|
|
Play#0 output Play#0 1 1 173 sam Sea Sparrow 7,5 B 100% 60 18 180 2 0 23S
|
|
Play#0 output Play#0 1 1 174 sam Sea Sparrow 9,5 B 100% 60 18 180 2 0 24S
|
|
Play#0 output Play#0 1 1 180 sam Sea Sparrow 0,0 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 2 182 sam Sea Sparrow 0,0 100% 60 18 180 2 0 92S
|
|
Play#0 output Play#0 1 3 183 sam Sea Sparrow 0,0 100% 60 18 180 2 0 93S
|
|
Play#0 output Play#0 1 4 184 sam Sea Sparrow 0,0 100% 60 18 180 2 0 94S
|
|
Play#0 output Play#0 1 2 192 sam Sea Sparrow 0,0 B 100% 60 18 180 2 0 92S
|
|
Play#0 output Play#0 1 3 193 sam Sea Sparrow 0,0 B 100% 60 18 180 2 0 93S
|
|
Play#0 output Play#0 1 1 194 sam Sea Sparrow 0,0 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 4 195 sam Sea Sparrow 1,-1 B 100% 60 18 180 2 0 95S
|
|
Play#0 output Play#0 1 1 200 sam Sea Sparrow 0,0 D 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 2 201 sam Sea Sparrow 2,0 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 1 202 sam Sea Sparrow 4,0 D 100% 60 18 180 2 0 52L
|
|
Play#0 output Play#0 1 1 203 sam Sea Sparrow 6,0 D 100% 60 18 180 2 0 53L
|
|
Play#0 output Play#0 1 1 210 sam Sea Sparrow 0,0 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 2 212 sam Sea Sparrow 0,0 100% 60 18 180 2 0 92L
|
|
Play#0 output Play#0 1 1 213 sam Sea Sparrow 0,0 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 4 214 sam Sea Sparrow 0,0 100% 60 18 180 2 0 94L
|
|
Play#0 output Play#0 1 2 222 sam Sea Sparrow 0,0 D 100% 60 18 180 2 0 92L
|
|
Play#0 output Play#0 1 3 223 sam Sea Sparrow 0,0 D 100% 60 18 180 2 0 93L
|
|
Play#0 output Play#0 1 1 224 sam Sea Sparrow 0,0 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 1 230 sam Sea Sparrow -2,0 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 1 231 sam Sea Sparrow -2,0 100% 60 18 180 2 0 121L
|
|
Play#0 output Play#0 1 1 232 sam Sea Sparrow -2,0 100% 60 18 180 2 0
|
|
Play#0 output Play#0 1 1 233 sam Sea Sparrow -2,0 100% 60 18 180 2 0 123L
|
|
Play#0 output Play#0 1 187 planes
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input land *
|
|
Play#0 command land
|
|
Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
|
|
Play#0 output Play#0 1 1 0 linf light infa 0,0 A 100% 6 0 60 0 40 42% 0 0 0S
|
|
Play#0 output Play#0 1 1 1 linf light infa 2,0 A 100% 6 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 2 linf light infa 4,0 A 100% 6 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 3 linf light infa 6,0 A 100% 6 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 4 linf light infa 8,0 A 100% 6 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 5 linf light infa 1,1 A 100% 6 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 6 linf light infa 3,1 A 100% 6 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 7 linf light infa 5,1 A 100% 6 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 8 linf light infa 7,1 A 100% 6 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 9 linf light infa 9,1 A 100% 6 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 10 linf light infa 1,3 A 100% 6 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 11 linf light infa 3,3 A 100% 6 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 12 linf light infa 5,3 A 100% 6 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 13 linf light infa 7,3 A 100% 6 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 14 linf light infa 9,3 A 100% 6 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 15 linf light infa 0,4 A 100% 6 0 60 0 40 42% 0 0 15S
|
|
Play#0 output Play#0 1 1 16 linf light infa 2,4 A 100% 6 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 17 linf light infa 4,4 A 100% 6 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 18 linf light infa 6,4 A 100% 6 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 19 linf light infa 8,4 A 100% 6 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 20 linf light infa 1,5 A 100% 6 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 21 linf light infa 3,5 A 100% 6 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 22 linf light infa 5,5 A 100% 6 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 23 linf light infa 7,5 A 100% 6 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 24 linf light infa 9,5 A 100% 6 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 25 linf light infa 0,0 A 100% 0 0 60 0 40 42% 0 0 0S
|
|
Play#0 output Play#0 1 2 26 linf light infa 2,0 A 100% 0 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 3 27 linf light infa 4,0 A 100% 0 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 4 28 linf light infa 6,0 A 100% 0 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 30 linf light infa 0,0 C 100% 0 0 60 0 40 42% 0 0 50L
|
|
Play#0 output Play#0 1 1 31 linf light infa 2,0 C 100% 0 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 32 linf light infa 4,0 C 100% 0 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 33 linf light infa 6,0 C 100% 0 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 34 linf light infa 8,0 C 100% 0 0 60 0 40 42% 0 0 54L
|
|
Play#0 output Play#0 1 1 35 linf light infa 0,0 C 100% 0 0 60 0 40 42% 0 0 50L
|
|
Play#0 output Play#0 1 2 36 linf light infa 2,0 C 100% 0 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 3 37 linf light infa 4,0 C 100% 0 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 4 38 linf light infa 6,0 C 100% 0 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 50 tra train 0,0 a 100% 0 0 60 9 40 42% 2 2
|
|
Play#0 output Play#0 1 1 51 tra train 2,0 a 100% 0 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 52 tra train 4,0 a 100% 6 0 60 0 40 42% 1 1
|
|
Play#0 output Play#0 1 1 53 tra train 6,0 a 100% 6 0 60 0 40 42% 1 1
|
|
Play#0 output Play#0 1 1 54 tra train 8,0 a 100% 5 0 60 1 40 42% 1 1
|
|
Play#0 output Play#0 1 1 80 sup supply -2,0 100% 0 0 60 0 50 42% 0 0
|
|
Play#0 output Play#0 1 1 81 sup supply -4,0 100% 0 0 60 0 50 42% 0 0
|
|
Play#0 output Play#0 1 1 82 sup supply -6,0 100% 0 0 60 0 50 42% 0 0
|
|
Play#0 output Play#0 1 2 92 tra train 0,0 b 100% 6 0 60 6 40 42% 2 2
|
|
Play#0 output Play#0 1 3 93 tra train 0,0 b 100% 6 0 60 0 40 42% 1 1
|
|
Play#0 output Play#0 1 4 94 tra train 0,0 b 100% 5 0 60 1 40 42% 1 1
|
|
Play#0 output Play#0 1 1 100 rad radar unit -2,0 100% 0 0 60 0 270 42% 1 0
|
|
Play#0 output Play#0 1 1 105 rad radar unit -2,0 100% 0 0 60 0 270 42% 1 0
|
|
Play#0 output Play#0 1 1 110 tra train -2,0 100% 0 0 60 0 40 42% 0 2
|
|
Play#0 output Play#0 1 1 115 tra train -2,0 100% 0 0 60 0 40 42% 0 10
|
|
Play#0 output Play#0 1 1 120 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0 115S
|
|
Play#0 output Play#0 1 1 121 rad radar unit -2,0 100% 0 0 60 0 270 42% 1 0 115S
|
|
Play#0 output Play#0 1 1 122 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0 115L
|
|
Play#0 output Play#0 1 1 123 rad radar unit -2,0 100% 0 0 60 0 270 42% 1 0 115L
|
|
Play#0 output Play#0 1 1 124 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0 115L
|
|
Play#0 output Play#0 1 1 125 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0 115L
|
|
Play#0 output Play#0 1 1 126 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0 115L
|
|
Play#0 output Play#0 1 1 127 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0 115L
|
|
Play#0 output Play#0 1 1 128 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0 115L
|
|
Play#0 output Play#0 1 1 129 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0 115L
|
|
Play#0 output Play#0 1 1 130 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0
|
|
Play#0 output Play#0 1 1 131 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0 110L
|
|
Play#0 output Play#0 1 1 132 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0 110L
|
|
Play#0 output Play#0 1 1 133 rad radar unit -2,0 100% 0 0 60 0 270 42% 0 0 115L
|
|
Play#0 output Play#0 1 1 140 linf light infa -2,0 100% 0 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 141 linf light infa -2,0 100% 0 0 60 0 40 42% 0 0 110S
|
|
Play#0 output Play#0 1 1 142 linf light infa -2,0 100% 0 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 143 linf light infa -2,0 100% 0 0 60 0 40 42% 0 0 115L
|
|
Play#0 output Play#0 1 1 150 hat hvy artill -2,0 100% 0 0 60 0 100 42% 0 0
|
|
Play#0 output Play#0 1 1 151 hat hvy artill -2,0 100% 0 0 60 0 100 42% 0 0 112S
|
|
Play#0 output Play#0 1 1 152 hat hvy artill -2,0 100% 0 0 60 0 100 42% 0 0
|
|
Play#0 output Play#0 1 1 160 tra train -2,0 100% 0 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 170 spy infiltrato -2,0 100% 0 0 60 0 40 42% 0 0 111S
|
|
Play#0 output Play#0 1 1 171 spy infiltrato -2,0 100% 0 0 60 0 40 42% 0 0 111S
|
|
Play#0 output Play#0 1 1 172 spy infiltrato -2,0 100% 0 0 60 0 40 42% 0 0 113S
|
|
Play#0 output Play#0 1 1 173 spy infiltrato -2,0 100% 0 0 60 0 40 42% 0 0 110S
|
|
Play#0 output Play#0 1 1 174 spy infiltrato -2,0 100% 0 0 60 0 40 42% 0 0 112S
|
|
Play#0 output Play#0 1 1 180 linf light infa 0,0 B 100% 0 0 60 9 40 42% 0 0
|
|
Play#0 output Play#0 1 2 181 linf light infa 2,0 100% 0 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 3 182 linf light infa 4,0 100% 6 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 183 linf light infa 6,0 B 100% 6 0 60 0 40 42% 0 0 3S
|
|
Play#0 output Play#0 1 1 184 linf light infa 8,0 B 100% 6 0 60 0 40 42% 0 0 4S
|
|
Play#0 output Play#0 1 1 185 linf light infa 1,1 B 100% 0 0 60 9 40 42% 0 0 5S
|
|
Play#0 output Play#0 1 1 186 linf light infa 3,1 B 100% 0 0 60 0 40 42% 0 0 6S
|
|
Play#0 output Play#0 1 1 187 linf light infa 5,1 B 100% 6 0 60 0 40 42% 0 0 7S
|
|
Play#0 output Play#0 1 1 188 linf light infa 7,1 B 100% 6 0 60 0 40 42% 0 0 8S
|
|
Play#0 output Play#0 1 1 189 linf light infa 9,1 B 100% 6 0 60 0 40 42% 0 0 9S
|
|
Play#0 output Play#0 1 1 190 linf light infa 1,3 B 100% 0 0 60 9 40 42% 0 0 10S
|
|
Play#0 output Play#0 1 1 191 linf light infa 3,3 B 100% 0 0 60 0 40 42% 0 0 11S
|
|
Play#0 output Play#0 1 1 192 linf light infa 5,3 B 100% 6 0 60 0 40 42% 0 0 12S
|
|
Play#0 output Play#0 1 1 193 linf light infa 7,3 B 100% 6 0 60 0 40 42% 0 0 13S
|
|
Play#0 output Play#0 1 1 194 linf light infa 9,3 B 100% 6 0 60 0 40 42% 0 0 14S
|
|
Play#0 output Play#0 1 1 195 linf light infa 0,4 B 100% 0 0 60 9 40 42% 0 0
|
|
Play#0 output Play#0 1 2 196 linf light infa 2,4 100% 0 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 3 197 linf light infa 4,4 100% 6 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 198 linf light infa 6,4 B 100% 6 0 60 0 40 42% 0 0 18S
|
|
Play#0 output Play#0 1 1 199 linf light infa 8,4 B 100% 6 0 60 0 40 42% 0 0 19S
|
|
Play#0 output Play#0 1 1 200 linf light infa 1,5 B 100% 0 0 60 9 40 42% 0 0 20S
|
|
Play#0 output Play#0 1 1 201 linf light infa 3,5 B 100% 0 0 60 0 40 42% 0 0 21S
|
|
Play#0 output Play#0 1 1 202 linf light infa 5,5 B 100% 6 0 60 0 40 42% 0 0 22S
|
|
Play#0 output Play#0 1 1 203 linf light infa 7,5 B 100% 6 0 60 0 40 42% 0 0 23S
|
|
Play#0 output Play#0 1 1 204 linf light infa 9,5 B 100% 6 0 60 0 40 42% 0 0 24S
|
|
Play#0 output Play#0 1 1 210 linf light infa 0,0 100% 0 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 2 212 linf light infa 0,0 100% 0 0 60 0 40 42% 0 0 92S
|
|
Play#0 output Play#0 1 3 213 linf light infa 0,0 100% 0 0 60 0 40 42% 0 0 93S
|
|
Play#0 output Play#0 1 4 214 linf light infa 0,0 100% 0 0 60 0 40 42% 0 0 94S
|
|
Play#0 output Play#0 1 2 222 linf light infa 0,0 B 100% 6 0 60 6 40 42% 0 0 92S
|
|
Play#0 output Play#0 1 3 223 linf light infa 0,0 B 100% 6 0 60 0 40 42% 0 0 93S
|
|
Play#0 output Play#0 1 1 224 linf light infa 0,0 100% 6 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 225 linf light infa 1,-1 B 100% 6 0 60 0 40 42% 0 0 95S
|
|
Play#0 output Play#0 1 1 230 linf light infa 0,0 D 100% 0 0 60 9 40 42% 0 0
|
|
Play#0 output Play#0 1 2 231 linf light infa 2,0 100% 0 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 232 linf light infa 4,0 D 100% 6 0 60 0 40 42% 0 0 52L
|
|
Play#0 output Play#0 1 1 233 linf light infa 6,0 D 100% 6 0 60 0 40 42% 0 0 53L
|
|
Play#0 output Play#0 1 1 240 linf light infa 0,0 100% 0 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 2 242 linf light infa 0,0 100% 0 0 60 0 40 42% 0 0 92L
|
|
Play#0 output Play#0 1 1 243 linf light infa 0,0 100% 0 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 4 244 linf light infa 0,0 100% 0 0 60 0 40 42% 0 0 94L
|
|
Play#0 output Play#0 1 2 252 linf light infa 0,0 D 100% 6 0 60 6 40 42% 0 0 92L
|
|
Play#0 output Play#0 1 3 253 linf light infa 0,0 D 100% 6 0 60 0 40 42% 0 0 93L
|
|
Play#0 output Play#0 1 1 254 linf light infa 0,0 100% 6 0 60 0 40 42% 0 0
|
|
Play#0 output Play#0 1 1 300 sup supply 1,-1 t 100% 0 0 60 0 50 42% 0 0 150S
|
|
Play#0 output Play#0 1 1 301 linf light infa 1,-1 t 100% 0 0 60 0 50 42% 0 0 170S
|
|
Play#0 output Play#0 1 1 302 linf light infa 1,-1 t 100% 0 0 60 0 50 42% 0 0 170S
|
|
Play#0 output Play#0 1 1 303 linf light infa 1,-1 t 100% 0 0 60 0 50 42% 0 0 153S
|
|
Play#0 output Play#0 1 1 304 hat hvy artill 1,-1 t 100% 0 0 60 0 100 42% 0 0 154S
|
|
Play#0 output Play#0 1 1 313 linf light infa 0,-2 100% 0 0 60 0 50 42% 0 0 166S
|
|
Play#0 output Play#0 1 1 314 linf light infa 0,-2 100% 0 0 60 0 50 42% 0 0 166S
|
|
Play#0 output Play#0 1 1 315 linf light infa 1,-1 100% 0 0 60 0 40 42% 0 0 165S
|
|
Play#0 output Play#0 1 1 316 linf light infa 1,-1 100% 0 0 60 0 40 42% 0 0 165S
|
|
Play#0 output Play#0 1 1 317 linf light infa 1,-1 100% 0 0 60 0 40 42% 0 0 165S
|
|
Play#0 output Play#0 1 1 320 spy infiltrato 1,-1 s 100% 0 0 60 0 40 42% 0 0 150S
|
|
Play#0 output Play#0 1 1 321 spy infiltrato 1,-1 s 100% 0 0 60 0 40 42% 0 0 171S
|
|
Play#0 output Play#0 1 1 322 spy infiltrato 1,-1 s 100% 0 0 60 0 40 42% 0 0 172S
|
|
Play#0 output Play#0 1 2 330 linf light infa 0,-2 100% 0 0 60 0 40 42% 0 0 162S
|
|
Play#0 output Play#0 1 3 331 linf light infa 0,-2 100% 0 0 60 0 40 42% 0 0 163S
|
|
Play#0 output Play#0 1 1 350 sup supply 1,-1 100% 1 0 60 1 50 42% 0 0 200S
|
|
Play#0 output Play#0 1 1 351 sup supply 1,-1 100% 20 0 60 1 50 42% 0 0 200S
|
|
Play#0 output Play#0 1 1 352 sup supply 1,-1 100% 0 0 60 0 50 42% 0 0 201S
|
|
Play#0 output Play#0 1 142 units
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input lcarg *
|
|
Play#0 command lcargo
|
|
Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
|
Play#0 output Play#0 1 0 linf 0,0 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 1 linf 2,0 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 2 linf 4,0 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 3 linf 6,0 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 4 linf 8,0 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 5 linf 1,1 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 6 linf 3,1 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 7 linf 5,1 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 8 linf 7,1 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 9 linf 9,1 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 10 linf 1,3 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 11 linf 3,3 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 12 linf 5,3 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 13 linf 7,3 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 14 linf 9,3 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 15 linf 0,4 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 16 linf 2,4 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 17 linf 4,4 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 18 linf 6,4 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 19 linf 8,4 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 20 linf 1,5 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 21 linf 3,5 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 22 linf 5,5 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 23 linf 7,5 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 24 linf 9,5 A 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 25 linf 0,0 A 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 26 linf 2,0 A 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 27 linf 4,0 A 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 28 linf 6,0 A 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 30 linf 0,0 C 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 31 linf 2,0 C 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 32 linf 4,0 C 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 33 linf 6,0 C 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 34 linf 8,0 C 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 35 linf 0,0 C 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 36 linf 2,0 C 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 37 linf 4,0 C 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 38 linf 6,0 C 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 50 tra 0,0 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 51 tra 2,0 a 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 52 tra 4,0 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 53 tra 6,0 a 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 54 tra 8,0 a 100% 0 5 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 80 sup -2,0 100% 0 0 0 0 0 0 51 0 10 0 0 10 0
|
|
Play#0 output Play#0 1 81 sup -4,0 100% 0 0 0 0 1 0 51 0 10 0 0 10 0
|
|
Play#0 output Play#0 1 82 sup -6,0 100% 0 0 0 0 1 0 51 0 10 0 0 9 0
|
|
Play#0 output Play#0 1 92 tra 0,0 b 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 93 tra 0,0 b 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 94 tra 0,0 b 100% 0 5 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 100 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 105 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 110 tra -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 115 tra -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 120 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 121 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 122 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 123 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 124 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 125 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 126 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 127 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 128 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 129 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 130 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 131 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 132 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 133 rad -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 140 linf -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 141 linf -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 142 linf -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 143 linf -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 150 hat -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 151 hat -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 152 hat -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 160 tra -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 170 spy -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 171 spy -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 172 spy -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 173 spy -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 174 spy -2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 180 linf 0,0 B 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 181 linf 2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 182 linf 4,0 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 183 linf 6,0 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 184 linf 8,0 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 185 linf 1,1 B 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 186 linf 3,1 B 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 187 linf 5,1 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 188 linf 7,1 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 189 linf 9,1 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 190 linf 1,3 B 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 191 linf 3,3 B 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 192 linf 5,3 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 193 linf 7,3 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 194 linf 9,3 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 195 linf 0,4 B 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 196 linf 2,4 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 197 linf 4,4 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 198 linf 6,4 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 199 linf 8,4 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 200 linf 1,5 B 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 201 linf 3,5 B 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 202 linf 5,5 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 203 linf 7,5 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 204 linf 9,5 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 210 linf 0,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 212 linf 0,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 213 linf 0,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 214 linf 0,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 222 linf 0,0 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 223 linf 0,0 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 224 linf 0,0 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 225 linf 1,-1 B 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 230 linf 0,0 D 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 231 linf 2,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 232 linf 4,0 D 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 233 linf 6,0 D 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 240 linf 0,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 242 linf 0,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 243 linf 0,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 244 linf 0,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 252 linf 0,0 D 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 253 linf 0,0 D 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 254 linf 0,0 100% 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 300 sup 1,-1 t 100% 0 0 0 0 0 0 100 0 0 0 0 10 0
|
|
Play#0 output Play#0 1 301 linf 1,-1 t 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 302 linf 1,-1 t 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 303 linf 1,-1 t 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 304 hat 1,-1 t 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 313 linf 0,-2 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 314 linf 0,-2 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 315 linf 1,-1 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 316 linf 1,-1 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 317 linf 1,-1 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 320 spy 1,-1 s 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 321 spy 1,-1 s 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 322 spy 1,-1 s 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 330 linf 0,-2 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 331 linf 0,-2 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 350 sup 1,-1 100% 0 1 0 5 9 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 351 sup 1,-1 100% 0 20 0 0 0 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 352 sup 1,-1 100% 0 0 0 0 10 0 0 0 0 0 0 0 0
|
|
Play#0 output Play#0 1 142 units
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input read 0
|
|
Play#0 command read
|
|
Play#0 output Play#0 1 No telegrams for you at the moment...
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input read 1
|
|
Play#0 command read
|
|
Play#0 output Play#0 1
|
|
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
|
|
Play#0 output Play#0 1 POGO unloaded 1 military from ls landing ship (#94) at 0,0
|
|
Play#0 output Play#0 1 POGO loaded 1 food onto tra train #54 at 8,0
|
|
Play#0 output Play#0 1 POGO unloaded 1 military from tra train #94 at 0,0
|
|
Play#0 output Play#0 1 POGO sam Sea Sparrow #194 unloaded in your harbor at 0,0
|
|
Play#0 output Play#0 1 POGO sam Sea Sparrow #34 loaded on tra train #54 at 8,0
|
|
Play#0 output Play#0 1 POGO sam Sea Sparrow #224 unloaded at your sector at 0,0
|
|
Play#0 output Play#0 1 POGO linf light infantry #224 unloaded in your harbor at 0,0
|
|
Play#0 output Play#0 1 POGO linf light infantry #34 loaded on your tra train #54 at 8,0
|
|
Play#0 output Play#0 1 POGO linf light infantry #254 unloaded in your harbor at 0,0
|
|
Play#0 output Play#0 1 POGO tended 1 military to cs cargo ship (#166)
|
|
Play#0 output Play#0 1 POGO tended 1 military to cs cargo ship (#166)
|
|
Play#0 output Play#0 1 POGO linf light infantry #313 loaded on your cs cargo ship (#166) at 0,-2
|
|
Play#0 output Play#0 1 POGO linf light infantry #314 loaded on your cs cargo ship (#166) at 0,-2
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input read 2
|
|
Play#0 command read
|
|
Play#0 output Play#0 1
|
|
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
|
|
Play#0 output Play#0 1 1 loaded 1 food onto ls landing ship (#92) at 0,0
|
|
Play#0 output Play#0 1 1 loaded 1 food onto ls landing ship (#92) at 0,0
|
|
Play#0 output Play#0 1 1 loaded 4 food onto ls landing ship (#92) at 0,0
|
|
Play#0 output Play#0 1 1 loaded 1 civilians onto cs cargo ship (#85) at -2,0
|
|
Play#0 output Play#0 1 1 loaded 1 food onto tra train #92 at 0,0
|
|
Play#0 output Play#0 1 1 loaded 1 food onto linf light infantry #222 at 0,0
|
|
Play#0 output Play#0 1 1 loaded 1 food onto linf light infantry #252 at 0,0
|
|
Play#0 output Play#0 1 1 loaded 1 food onto tra train #92 at 0,0
|
|
Play#0 output Play#0 1 1 loaded 4 food onto tra train #92 at 0,0
|
|
Play#0 output Play#0 1 1 loaded 5 food onto linf light infantry #222 at 0,0
|
|
Play#0 output Play#0 1 1 loaded 5 food onto linf light infantry #252 at 0,0
|
|
Play#0 output Play#0 1 1 unloaded 3 military from ls landing ship (#1) at 2,0
|
|
Play#0 output Play#0 1 1 unloaded 3 military from ls landing ship (#16) at 2,4
|
|
Play#0 output Play#0 1 1 unloaded 3 military from fb fishing boat (#26) at 2,4
|
|
Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#1) at 2,0
|
|
Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#16) at 2,4
|
|
Play#0 output Play#0 1 1 unloaded 1 military from fb fishing boat (#26) at 2,4
|
|
Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#1) at 2,0
|
|
Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#16) at 2,4
|
|
Play#0 output Play#0 1 1 unloaded 1 military from fb fishing boat (#26) at 2,4
|
|
Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#1) at 2,0
|
|
Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#16) at 2,4
|
|
Play#0 output Play#0 1 1 unloaded 1 military from fb fishing boat (#26) at 2,4
|
|
Play#0 output Play#0 1 1 unloaded 1 civilians from cs cargo ship (#87) at -3,-1
|
|
Play#0 output Play#0 1 1 unloaded 3 military from tra train #51 at 2,0
|
|
Play#0 output Play#0 1 1 unloaded 1 military from tra train #51 at 2,0
|
|
Play#0 output Play#0 1 1 unloaded 3 military from linf light infantry #181 at 2,0
|
|
Play#0 output Play#0 1 1 unloaded 3 military from linf light infantry #186 at 3,1
|
|
Play#0 output Play#0 1 1 unloaded 3 military from linf light infantry #191 at 3,3
|
|
Play#0 output Play#0 1 1 unloaded 3 military from linf light infantry #196 at 2,4
|
|
Play#0 output Play#0 1 1 unloaded 3 military from linf light infantry #201 at 3,5
|
|
Play#0 output Play#0 1 1 unloaded 3 military from linf light infantry #231 at 2,0
|
|
Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #181 at 2,0
|
|
Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #186 at 3,1
|
|
Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #191 at 3,3
|
|
Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #196 at 2,4
|
|
Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #201 at 3,5
|
|
Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #231 at 2,0
|
|
Play#0 output Play#0 1 1 unloaded 1 military from tra train #51 at 2,0
|
|
Play#0 output Play#0 1 1 unloaded 1 military from tra train #51 at 2,0
|
|
Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #181 at 2,0
|
|
Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #186 at 3,1
|
|
Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #191 at 3,3
|
|
Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #196 at 2,4
|
|
Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #201 at 3,5
|
|
Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #231 at 2,0
|
|
Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #181 at 2,0
|
|
Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #186 at 3,1
|
|
Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #191 at 3,3
|
|
Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #196 at 2,4
|
|
Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #201 at 3,5
|
|
Play#0 output Play#0 1 1 unloaded 1 military from linf light infantry #231 at 2,0
|
|
Play#0 output Play#0 1 1 sam Sea Sparrow #182 loaded on your ls landing ship (#92) at 0,0
|
|
Play#0 output Play#0 1 1 sam Sea Sparrow #151 unloaded in your harbor at 2,0
|
|
Play#0 output Play#0 1 1 sam Sea Sparrow #166 unloaded in your city at 2,4
|
|
Play#0 output Play#0 1 1 sam Sea Sparrow #212 loaded on tra train #92 at 0,0
|
|
Play#0 output Play#0 1 1 sam Sea Sparrow #201 unloaded at your sector at 2,0
|
|
Play#0 output Play#0 1 1 linf light infantry #212 loaded on your ls landing ship (#92) at 0,0
|
|
Play#0 output Play#0 1 1 linf light infantry #181 unloaded in your harbor at 2,0
|
|
Play#0 output Play#0 1 1 linf light infantry #196 unloaded in your city at 2,4
|
|
Play#0 output Play#0 1 1 linf light infantry #242 loaded on your tra train #92 at 0,0
|
|
Play#0 output Play#0 1 1 linf light infantry #231 unloaded in your harbor at 2,0
|
|
Play#0 output Play#0 1 1 tended 1 food to cs cargo ship (#162)
|
|
Play#0 output Play#0 1 1 tended 1 food to cs cargo ship (#162)
|
|
Play#0 output Play#0 1 1 tended 1 food to cs cargo ship (#162)
|
|
Play#0 output Play#0 1 1 tended 1 food to cs cargo ship (#162)
|
|
Play#0 output Play#0 1 1 tended 1 food to cs cargo ship (#162)
|
|
Play#0 output Play#0 1 1 linf light infantry #330 loaded on your cs cargo ship (#162) at 0,-2
|
|
Play#0 output Play#0 6 0 640
|
|
Play#0 input read 3
|
|
Play#0 command read
|
|
Play#0 output Play#0 1
|
|
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
|
|
Play#0 output Play#0 1 1 loaded 1 food onto ls landing ship (#93) at 0,0
|
|
Play#0 output Play#0 1 1 loaded 1 food onto ls landing ship (#93) at 0,0
|
|
Play#0 output Play#0 1 1 loaded 4 food onto ls landing ship (#93) at 0,0
|
|
Play#0 output Play#0 1 1 unloaded 3 military from ls landing ship (#2) at 4,0
|
|
Play#0 output Play#0 1 1 unloaded 3 military from ls landing ship (#17) at 4,4
|
|
Play#0 output Play#0 1 1 unloaded 3 military from fb fishing boat (#27) at 4,4
|
|
Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#2) at 4,0
|
|
Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#17) at 4,4
|
|
Play#0 output Play#0 1 1 unloaded 1 military from fb fishing boat (#27) at 4,4
|
|
Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#2) at 4,0
|
|
Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#17) at 4,4
|
|
Play#0 output Play#0 1 1 unloaded 1 military from fb fishing boat (#27) at 4,4
|
|
Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#2) at 4,0
|
|
Play#0 output Play#0 1 1 unloaded 1 military from ls landing ship (#17) at 4,4
|
|
Play#0 output Play#0 1 1 unloaded 1 military from fb fishing boat (#27) at 4,4
|
|
Play#0 output Play#0 1 1 sam Sea Sparrow #183 loaded on your ls landing ship (#93) at 0,0
|
|
Play#0 output Play#0 1 1 sam Sea Sparrow #152 unloaded in your harbor at 4,0
|
|
Play#0 output Play#0 1 1 sam Sea Sparrow #167 unloaded in your city at 4,4
|
|
Play#0 output Play#0 1 1 linf light infantry #213 loaded on your ls landing ship (#93) at 0,0
|
|
Play#0 output Play#0 1 1 linf light infantry #182 unloaded in your harbor at 4,0
|
|
Play#0 output Play#0 1 1 linf light infantry #197 unloaded in your city at 4,4
|
|
Play#0 output Play#0 1 1 tended 1 food to cs cargo ship (#163)
|
|
Play#0 output Play#0 1 1 tended 1 food to cs cargo ship (#163)
|
|
Play#0 output Play#0 1 1 tended 1 food to cs cargo ship (#163)
|
|
Play#0 output Play#0 1 1 tended 1 food to cs cargo ship (#163)
|
|
Play#0 output Play#0 1 1 tended 1 food to cs cargo ship (#163)
|
|
Play#0 output Play#0 1 1 linf light infantry #331 loaded on your cs cargo ship (#163) at 0,-2
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Play#0 output Play#0 6 0 640
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Play#0 input read 4
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Play#0 command read
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Play#0 output Play#0 1
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Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
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Play#0 output Play#0 1 POGO loaded 1 food onto ls landing ship (#94) at 0,0
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Play#0 output Play#0 1 POGO loaded 1 food onto tra train #94 at 0,0
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Play#0 output Play#0 1 POGO sam Sea Sparrow #184 loaded on your ls landing ship (#94) at 0,0
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Play#0 output Play#0 1 POGO sam Sea Sparrow #214 loaded on tra train #94 at 0,0
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Play#0 output Play#0 1 POGO linf light infantry #214 loaded on your ls landing ship (#94) at 0,0
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Play#0 output Play#0 1 POGO linf light infantry #244 loaded on your tra train #94 at 0,0
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Play#0 output Play#0 1 POGO tended 1 food to cs cargo ship (#164)
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|
Play#0 output Play#0 6 0 640
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|
Play#0 input ctld
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Play#0 output Play#0 1 Bye-bye
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|
Play#0 logout 0
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Play#0 output Play#0 3 so long...
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Main shutdown
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