Counter-intuitive. Report last connection time range instead. Unfortunately, this requires a change in output format. (coun): Report on all countries even to mortals. This used to be done, and was most probably changed because it gave away too much information. Carefully limit the information given to mortals, as follows. Limit last access information to whether deities or allies are logged on right now, no longer report connection time for deities that are not logged on. Remove column time for mortals, rename it to BTU for deities. Report status, but with less detail if HIDDEN is enabled.
116 lines
3.1 KiB
C
116 lines
3.1 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* coun.c: Do a country roster
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*
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* Known contributors to this file:
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*
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*/
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#include "misc.h"
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#include "player.h"
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#include "sect.h"
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#include "nat.h"
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#include "xy.h"
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#include "nsc.h"
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#include "file.h"
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#include <fcntl.h>
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#include <ctype.h>
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#include "commands.h"
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#include "optlist.h"
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static void coun_list(struct natstr *natp);
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int
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coun(void)
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{
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struct nstr_item ni;
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struct natstr nat;
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if (!snxtitem(&ni, EF_NATION, player->argp[1]))
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return RET_SYN;
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prdate();
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pr(" # last access %sstatus country name\n",
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player->god ? "BTU " : "");
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while (nxtitem(&ni, &nat)) {
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if ((nat.nat_stat & STAT_INUSE) == 0)
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continue;
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coun_list(&nat);
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}
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return RET_OK;
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}
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static void
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coun_list(struct natstr *natp)
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{
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char *status;
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struct sctstr sect;
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natid cn = natp->nat_cnum;
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pr("%3d ", cn);
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if (getplayer(cn)
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&& (player->god
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|| (natp->nat_stat & STAT_GOD)
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|| cn == player->cnum || getrel(natp, player->cnum) == ALLIED))
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pr(" Now logged on ");
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else if (player->god) {
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if (natp->nat_last_login == 0)
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pr(" Never logged on ");
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else {
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pr("%.16s - ", ctime(&natp->nat_last_login));
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pr("%-16.16s",
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natp->nat_last_login <= natp->nat_last_logout
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? ctime(&natp->nat_last_logout) : "?");
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}
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} else
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pr(" Unknown ");
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if (player->god)
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pr(" %4d", natp->nat_btu);
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if (natp->nat_stat & STAT_GOD)
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status = "DEITY";
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else if (natp->nat_stat & STAT_NEW)
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status = "New";
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else if (natp->nat_stat & STAT_SANCT)
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status = "Sanctuary";
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else if (natp->nat_stat & STAT_NORM) {
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status = "Active";
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if (!opt_HIDDEN || player->god) {
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getsect(natp->nat_xcap, natp->nat_ycap, §);
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if (sect.sct_own != cn ||
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(sect.sct_type != SCT_CAPIT && sect.sct_type != SCT_MOUNT))
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status = "In flux";
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else if (natp->nat_money < 0)
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status = "Broke";
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}
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} else {
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status = "Visitor";
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}
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pr(" %-9.9s %s\n", status, natp->nat_cnam);
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}
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