Find a file
Markus Armbruster 1b7b5b09e3 tests/fire: Use build command for setup
Setup uses edit to build units.  Stupid idea, because that misses unit
initialization normally done by build, directly or via
unit_wipe_orders().  Use build instead.

Changes test output harmlessly: ship xbuilt, ybuilt go from 0,0 to the
building sector, ship#0's builder goes from 98 to 0, all ships'
cargostart and cargoend go from 0 to -1, jhb range from 0 to 35, and
land unit retreat percentage from 0 to 42.

Setup no longer needs country 98.  Drop it.

Setup no longer copies 2,0 to 0,0 messing up its distribution center.
Harmless.

Setup doesn't need POGO's tech level anymore, so don't set it to 400.
Nukes are now built at their required tech level.  Also harmless.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-02-16 13:19:24 +01:00
build-aux Move auxiliary build tools to build-aux/ 2013-05-08 14:35:04 +02:00
doc Remove option TREATIES 2014-02-16 11:44:14 +01:00
include bridgefall: Factor bridge_support_at() out of bridgefall() 2014-02-16 12:00:18 +01:00
info Remove option TREATIES 2014-02-16 11:44:14 +01:00
m4 configure: Fix check for term.h to include curses.h first 2013-08-17 17:57:37 +02:00
man fairland.6: Belatedly drop reference to ore 2013-06-09 17:04:00 +02:00
scripts Update copyright notice 2014-01-02 14:33:48 +01:00
src build: Reword bridge next to land messages to mention the sector 2014-02-16 12:00:31 +01:00
tests tests/fire: Use build command for setup 2014-02-16 13:19:24 +01:00
.gitignore .gitignore: Ignore sandbox 2014-01-19 08:18:38 +01:00
.travis.yml Add Travis CI configuration 2013-05-08 06:55:21 +02:00
bootstrap Replace other occurences of git-FOO by git FOO 2008-12-03 07:57:14 -05:00
configure.ac Update copyright notice 2014-01-02 14:33:48 +01:00
COPYING License upgrade to GPL version 3 or later 2011-04-12 21:20:58 +02:00
CREDITS Put URIs and e-mail addresses in <angle brackets> 2013-05-26 09:48:16 +02:00
GNUmakefile.in Update copyright notice 2014-01-02 14:33:48 +01:00
INSTALL Refresh auxiliary build tools from automake 1.11.6 2013-05-08 14:35:04 +02:00
Make.mk tests/bridgefall: New; exercising splashing of bridges 2014-02-16 11:51:50 +01:00
README Update copyright notice 2014-01-02 14:33:48 +01:00

Welcome to Empire 4, code-named Wolfpack.

Empire is a multi-player, client/server Internet based war game.
Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
Ken Stevens, Steve McClure, Markus Armbruster

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License (in file
`COPYING'), or (at your option) any later version.

See file `CREDITS' for a list of contributors.

Directory `doc' has additional information.  File `doc/README'
describes the files there and what they talk about.

To build the server and set up a game, follow the steps below.

(1) Unpacking the source tree

    If you downloaded a tarball, unpack it.

    If you cloned a git repository, run bootstrap.  This requires
    recent versions of Autoconf and Automake to be installed.  See
    also doc/contributing.

(2) Building a server

    Prerequisites: IEEE Std 1003.1-2001 (POSIX.1-2001), GNU make, a
    curses library, Perl, and either nroff or GNU troff (`groff').

    See file `INSTALL' for detailed compilation and installation
    instructions.  Quick guide for the impatient: run configure; make;
    make install.  The last step is optional; everything runs fine
    right from the build tree.

    If configure reports "terminfo: no" in its configuration summary,
    highlighting doesn't work in the client.  Commonly caused by not
    having development libraries installed.  On Linux, try installing
    ncurses-devel.

    If make fails without doing anything, you're probably not using
    GNU make.  Some systems have it installed as `gmake'.

    Solaris supports POSIX.1-2001, but you need to set up your
    environment for that.  Try passing
        SHELL=/usr/xpg4/bin/sh PATH=/usr/xpg6/bin:/usr/xpg4/bin:$PATH
    to make.  See standards(5) for details.

(3) Creating a game

    * Create a configuration for your game.  make install installs one
      in $prefix/etc/empire/econfig ($prefix is /usr/local unless you
      chose something else with configure).  You can use pconfig to
      create another one.

    * Edit your configuration file.  See doc/econfig for more
      information.

      Unless you put your configuration file in the default location
      (where make install installs it), you have to use -e with all
      programs to make them use your configuration.

    * Run files to set up your data directory.

    * Run fairland to create a world.  For a sample world, try
      `fairland 10 30'.  This creates file ./newcap_script, which will
      be used below.  You can edit it to change country names and
      passwords.

      Check out fairland's manual page for more information.

    * Start the server.  For development, you want to run it with -d
      in a debugger, see doc/debugging.  Do not use -d for a real
      game!

    * Log in as deity POGO with password peter.  This guide assumes
      you use the included client `empire', but other clients should
      work as well.

      For help, try `info'.

      To change the deity password, use `change re <password>'.

    * Create countries with `exec newcap_script'.

    Your game is now up!

Naturally, there's more to running a real game than that, but that's
beyond the scope of this file.

Please report bugs to <wolfpack@wolfpackempire.com> or via SourceForge
<http://sourceforge.net/projects/empserver/> (registration required).

For more information or help, try rec.games.empire on Usenet, or send
e-mail to <wolfpack@wolfpackempire.com> and we'll try to answer if we
can.  Also check out our web site at <http://www.wolfpackempire.com/>.

Have fun!

Wolfpack!